Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
Change comment: There is no comment for this version
To version 20.1
edited by Daniel Turner
on 2021/11/21 05:44
Change comment: There is no comment for this version

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Content
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1 +== (% style="color: rgb(220,221,222);" %) (%%) ==
2 +
1 1  {{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
4 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 3  {{/info}}
4 4  
5 -== ==
6 -
7 -{{toc/}}
8 -
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
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13 13  * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
14 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
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45 45  Very Hard
46 46  )))|(% colspan="1" %)(% colspan="1" %)
47 47  (((
48 -Nothing
46 +Nividium Market
49 49  )))
50 50  |(% colspan="1" %)(% colspan="1" %)
51 51  (((
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79 79  Very Hard
80 80  )))|(% colspan="1" %)(% colspan="1" %)
81 81  (((
82 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
80 +
83 83  )))
84 84  |(% colspan="1" %)(% colspan="1" %)
85 85  (((
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124 124  Hard
125 125  )))|(% colspan="1" %)(% colspan="1" %)
126 126  (((
127 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
125 +
128 128  )))
129 129  |(% colspan="1" %)(% colspan="1" %)
130 130  (((
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144 144  
145 145  Ownership of a significant amount of SCA's former ships
146 146  )))
145 +|(% colspan="1" %)(% colspan="1" %)
146 +(((
147 +Tharka's Cascade
148 +)))|(% colspan="1" %)(% colspan="1" %)
149 +(((
150 +Tharka's Cascade XV/XVII
151 +)))|(% colspan="1" %)(% colspan="1" %)
152 +(((
153 +
154 +)))|(% colspan="1" %)(% colspan="1" %)
155 +(((
156 +
157 +)))|(% colspan="1" %)(% colspan="1" %)
158 +(((
159 +
160 +)))
147 147  
162 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
163 +
148 148  == Standard Terraforming Projects ==
149 149  
150 150  |=(((
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598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
601 -
602 -
603 -
604 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
605 605  )))
606 606  |(% colspan="1" %)(% colspan="1" %)
607 607  (((
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612 612  )))|(% colspan="1" %)(% colspan="1" %)
613 613  (((
614 614  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
615 -
616 -
617 -
618 -Running this project will allow the upgrading of crew boarding skill
619 619  )))
620 620  |(% colspan="1" %)(% colspan="1" %)
621 621  (((
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628 628  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
629 629  
630 630  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
631 -
632 -
633 -
634 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
635 635  )))
636 636  |(% colspan="1" %)(% colspan="1" %)
637 637  (((
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641 641  
642 642  )))|(% colspan="1" %)(% colspan="1" %)
643 643  (((
644 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
645 -
646 -
647 -
648 -Running this project will allow the upgrading of crew piloting skill
648 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 649  )))
650 650  |(% colspan="1" %)(% colspan="1" %)
651 651  (((
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828 828  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
829 829  )))
830 830  
831 -== Xenon Terraforming Projects (Not Implemented) ==
831 +== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
832 832  
833 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
834 -
835 835  |=(((
836 836  Name
837 837  )))|=(% colspan="1" %)(% colspan="1" %)
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1007 1007  
1008 1008  == Terraforming Events ==
1009 1009  
1010 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1011 -
1012 1012  |=(((
1013 1013  Name
1014 1014  )))|=(((
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1029 1029  )))|(((
1030 1030  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1031 1031  
1032 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1028 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1033 1033  
1034 1034  
1035 1035  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -108397144
1 +106333186
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108397144/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333186/Terraforming