Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
on 2021/12/14 04:28
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To version 2.1
edited by Daniel Turner
on 2020/11/22 05:21
on 2020/11/22 05:21
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... ... @@ -1,24 +1,7 @@ 1 -{{ info}}2 - Updatedforversion4.20,**TODO:**Addresourcerequirements foreachproject andfinishrewardcolumn3 -{{/ info}}1 +{{note title="Note:"}} 2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release 3 +{{/note}} 4 4 5 -== == 6 - 7 -{{toc/}} 8 - 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 22 == Planets That Can Be Terraformed == 23 23 24 24 |=((( ... ... @@ -27,12 +27,6 @@ 27 27 Sector 28 28 )))|=((( 29 29 Planet 30 -)))|=(% colspan="1" %)(% colspan="1" %) 31 -((( 32 -Difficulty 33 -)))|=(% colspan="1" %)(% colspan="1" %) 34 -((( 35 -Reward 36 36 ))) 37 37 |((( 38 38 18 Billion ... ... @@ -39,997 +39,21 @@ 39 39 )))|((( 40 40 18 Billion 41 41 )))|((( 42 -18 Billion c 43 -)))|(% colspan="1" %)(% colspan="1" %) 44 -((( 45 -Very Hard 46 -)))|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Nothing 19 + 49 49 ))) 50 -|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -Atiya's Misfortune 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -Atiya's Misfortune I/III 56 -)))|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Atiya's Misfortune e 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -Impossible 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 65 - 66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 67 -))) 68 -|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 -Black Hole Sun 71 -)))|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 -Black Hole Sun III/IV 74 -)))|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Hades 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Very Hard 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 - A 5 star crewwoman (She will be initially located on the Player Headquarters) 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Frontier Edge 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Frontier Edge 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Messner 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Very Hard 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Antigone expansion into Frontier Edge 99 -))) 100 -|(% colspan="1" %)(% colspan="1" %) 101 -((( 102 -Getsu Fune 103 -)))|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -Getsu Fune 106 -)))|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -Shiokaze 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -Hard 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Antigone expansion into Getsu Fune 115 -))) 116 116 |((( 117 117 Memory of Profit 118 118 )))|((( 119 -Memory of Profit IX 120 -)))|((( 121 -Memory of Profit i I 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Hard 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 128 -))) 129 -|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -Scale Plate Green 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -Scale Plate Green I/VII 135 -)))|(% colspan="1" %)(% colspan="1" %) 136 -((( 137 -Nature's Profit 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 -Very Hard 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 144 - 145 -Ownership of a significant amount of SCA's former ships 146 -))) 147 - 148 -== Standard Terraforming Projects == 149 - 150 -|=((( 151 -Name 152 -)))|=(% colspan="1" %)(% colspan="1" %) 153 -((( 154 -Resource Requirements 155 -)))|=((( 156 -Description 157 -))) 158 -|((( 159 -Reflective Cloud Particles 160 -)))|(% colspan="1" %)(% colspan="1" %) 161 -((( 162 162 163 163 )))|((( 164 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 165 -))) 166 -|((( 167 -Moholes 168 -)))|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 170 171 -)))|((( 172 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 173 173 ))) 174 174 |((( 175 -Black Dust 176 -)))|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 178 179 179 )))|((( 180 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 181 -))) 182 -|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 -Excite Outer Core 185 -)))|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 187 188 -)))|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 191 -))) 192 -|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -Brake Outer Core 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 - 198 -)))|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 201 -))) 202 -|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 -Import Water 205 -)))|(% colspan="1" %)(% colspan="1" %) 206 -((( 207 - 208 -)))|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 -Without readily available water sources, there are not many alternatives to importing it 211 -))) 212 -|(% colspan="1" %)(% colspan="1" %) 213 -((( 214 -Planetary Irrigation 215 -)))|(% colspan="1" %)(% colspan="1" %) 216 -((( 217 - 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 221 -))) 222 -|(% colspan="1" %)(% colspan="1" %) 223 -((( 224 -Global Water Surfacing 225 -)))|(% colspan="1" %)(% colspan="1" %) 226 -((( 227 - 228 -)))|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 231 -))) 232 -|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 -Import Methane 235 -)))|(% colspan="1" %)(% colspan="1" %) 236 -((( 237 - 238 -)))|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 241 -))) 242 -|(% colspan="1" %)(% colspan="1" %) 243 -((( 244 -Methane Oxidisers 245 -)))|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 - 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 251 -))) 252 -|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 -Carbon Mineralisers 255 -)))|(% colspan="1" %)(% colspan="1" %) 256 -((( 257 - 258 -)))|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 261 -))) 262 -|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 -Targeted Outgassing 265 -)))|(% colspan="1" %)(% colspan="1" %) 266 -((( 267 - 268 -)))|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 271 -))) 272 -|(% colspan="1" %)(% colspan="1" %) 273 -((( 274 -Clean Up Toxins 275 -)))|(% colspan="1" %)(% colspan="1" %) 276 -((( 277 - 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 281 -))) 282 -|(% colspan="1" %)(% colspan="1" %) 283 -((( 284 -Volcano Caps 285 -)))|(% colspan="1" %)(% colspan="1" %) 286 -((( 287 - 288 -)))|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 291 -))) 292 -|(% colspan="1" %)(% colspan="1" %) 293 -((( 294 -Tectonic Scaffolding 295 -)))|(% colspan="1" %)(% colspan="1" %) 296 -((( 297 - 298 -)))|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 301 -))) 302 -|(% colspan="1" %)(% colspan="1" %) 303 -((( 304 -Clean Up Radioactive Contamination 305 -)))|(% colspan="1" %)(% colspan="1" %) 306 -((( 307 - 308 -)))|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 311 -))) 312 -|(% colspan="1" %)(% colspan="1" %) 313 -((( 314 -Tailored Microbes 315 -)))|(% colspan="1" %)(% colspan="1" %) 316 -((( 317 - 318 -)))|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 321 -))) 322 -|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 -Jumpstart Microbiome 325 -)))|(% colspan="1" %)(% colspan="1" %) 326 -((( 327 - 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 331 -))) 332 -|(% colspan="1" %)(% colspan="1" %) 333 -((( 334 -Microbial Culling 335 -)))|(% colspan="1" %)(% colspan="1" %) 336 -((( 337 - 338 -)))|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 341 -))) 342 -|(% colspan="1" %)(% colspan="1" %) 343 -((( 344 -Cyanobacteria 345 -)))|(% colspan="1" %)(% colspan="1" %) 346 -((( 347 - 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle 351 -))) 352 -|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 -Genetically Modify Toxic Fruit 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 - 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 361 -))) 362 -|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 -Cull Toxic Fruit 365 -)))|(% colspan="1" %)(% colspan="1" %) 366 -((( 367 - 368 -)))|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 371 -))) 372 -|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 -Cull Parasites 375 -)))|(% colspan="1" %)(% colspan="1" %) 376 -((( 377 - 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 381 -))) 382 -|(% colspan="1" %)(% colspan="1" %) 383 -((( 384 -Reintroduce Local Flora 385 -)))|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 - 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 391 -))) 392 -|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -Geothermal Power Plant 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 - 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 401 -))) 402 -|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -Wind Turbine Farm 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 - 408 -)))|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -When it's available, wind power can be a very cost-effective method of generating power 411 -))) 412 -|(% colspan="1" %)(% colspan="1" %) 413 -((( 414 -Matter/Antimatter Power Plant 415 -)))|(% colspan="1" %)(% colspan="1" %) 416 -((( 417 - 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 421 -))) 422 -|(% colspan="1" %)(% colspan="1" %) 423 -((( 424 -Clean Refineries 425 -)))|(% colspan="1" %)(% colspan="1" %) 426 -((( 427 - 428 -)))|(% colspan="1" %)(% colspan="1" %) 429 -((( 430 -These fully automated facilities refine locally mined resources into various materials 431 -))) 432 -|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 -Cheap Refineries 435 -)))|(% colspan="1" %)(% colspan="1" %) 436 -((( 437 - 438 -)))|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 441 -))) 442 -|(% colspan="1" %)(% colspan="1" %) 443 -((( 444 -Retrofit Emission Filters 445 -)))|(% colspan="1" %)(% colspan="1" %) 446 -((( 447 - 448 -)))|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 451 -))) 452 -|(% colspan="1" %)(% colspan="1" %) 453 -((( 454 -Factories 455 -)))|(% colspan="1" %)(% colspan="1" %) 456 -((( 457 - 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -These automated facilities produce advanced technology when supplied with materials 461 -))) 462 -|(% colspan="1" %)(% colspan="1" %) 463 -((( 464 -Von-Neumann Constructors 465 -)))|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 - 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 471 -))) 472 -|(% colspan="1" %)(% colspan="1" %) 473 -((( 474 -Hydroponics 475 -)))|(% colspan="1" %)(% colspan="1" %) 476 -((( 477 - 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 481 -))) 482 -|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -Fertilise Soil 485 -)))|(% colspan="1" %)(% colspan="1" %) 486 -((( 487 - 488 -)))|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 491 -))) 492 -|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 -Forestation 495 -)))|(% colspan="1" %)(% colspan="1" %) 496 -((( 497 - 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 501 -))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -Wheat Fields 505 -)))|(% colspan="1" %)(% colspan="1" %) 506 -((( 507 - 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 511 -))) 512 -|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Sunrise Flower Fields 515 -)))|(% colspan="1" %)(% colspan="1" %) 516 -((( 517 - 518 -)))|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 521 -))) 522 -|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -Soja Bean Fields 525 -)))|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 - 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 531 -))) 532 -|(% colspan="1" %)(% colspan="1" %) 533 -((( 534 -Scruffin Fields 535 -)))|(% colspan="1" %)(% colspan="1" %) 536 -((( 537 - 538 -)))|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 541 -))) 542 -|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 -Bubble City 545 -)))|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 - 548 -)))|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 551 -))) 552 -|(% colspan="1" %)(% colspan="1" %) 553 -((( 554 -Habitation Module 555 -)))|(% colspan="1" %)(% colspan="1" %) 556 -((( 557 - 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 561 -))) 562 -|(% colspan="1" %)(% colspan="1" %) 563 -((( 564 -High-Density Housing 565 -)))|(% colspan="1" %)(% colspan="1" %) 566 -((( 567 - 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 571 -))) 572 -|(% colspan="1" %)(% colspan="1" %) 573 -((( 574 -Arcology 575 -)))|(% colspan="1" %)(% colspan="1" %) 576 -((( 577 - 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 581 -))) 582 -|(% colspan="1" %)(% colspan="1" %) 583 -((( 584 -Luxury Housing 585 -)))|(% colspan="1" %)(% colspan="1" %) 586 -((( 587 - 588 -)))|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 591 -))) 592 -|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 -Martial Arts School 595 -)))|(% colspan="1" %)(% colspan="1" %) 596 -((( 597 - 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 601 - 602 - 603 - 604 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 605 -))) 606 -|(% colspan="1" %)(% colspan="1" %) 607 -((( 608 -Host Martial Arts Tournament 609 -)))|(% colspan="1" %)(% colspan="1" %) 610 -((( 611 - 612 -)))|(% colspan="1" %)(% colspan="1" %) 613 -((( 614 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 615 - 616 - 617 - 618 -Running this project will allow the upgrading of crew boarding skill 619 -))) 620 -|(% colspan="1" %)(% colspan="1" %) 621 -((( 622 -Aerial Maze 623 -)))|(% colspan="1" %)(% colspan="1" %) 624 -((( 625 - 626 -)))|(% colspan="1" %)(% colspan="1" %) 627 -((( 628 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 629 - 630 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 631 - 632 - 633 - 634 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 635 -))) 636 -|(% colspan="1" %)(% colspan="1" %) 637 -((( 638 -Host Maze-Run Competition 639 -)))|(% colspan="1" %)(% colspan="1" %) 640 -((( 641 - 642 -)))|(% colspan="1" %)(% colspan="1" %) 643 -((( 644 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 645 - 646 - 647 - 648 -Running this project will allow the upgrading of crew piloting skill 649 -))) 650 -|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -Theme Park 653 -)))|(% colspan="1" %)(% colspan="1" %) 654 -((( 655 - 656 -)))|(% colspan="1" %)(% colspan="1" %) 657 -((( 658 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 659 -))) 660 -|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 -Zoo 663 -)))|(% colspan="1" %)(% colspan="1" %) 664 -((( 665 - 666 -)))|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 669 -))) 670 -|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 -Live Performance Venues 673 -)))|(% colspan="1" %)(% colspan="1" %) 674 -((( 675 - 676 -)))|(% colspan="1" %)(% colspan="1" %) 677 -((( 678 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 679 -))) 680 -|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -Tropical Resort 683 -)))|(% colspan="1" %)(% colspan="1" %) 684 -((( 685 - 686 -)))|(% colspan="1" %)(% colspan="1" %) 687 -((( 688 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 689 -))) 690 -|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 -Winter Sports Resort 693 -)))|(% colspan="1" %)(% colspan="1" %) 694 -((( 695 - 696 -)))|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 699 -))) 700 -|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 -Fine Dining 703 -)))|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 - 706 -)))|(% colspan="1" %)(% colspan="1" %) 707 -((( 708 -Whether it's imported delicacies or local specialities, good food is always popular 709 -))) 710 -|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Temple 713 -)))|(% colspan="1" %)(% colspan="1" %) 714 -((( 715 - 716 -)))|(% colspan="1" %)(% colspan="1" %) 717 -((( 718 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 719 -))) 720 -|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 -Clinic 723 -)))|(% colspan="1" %)(% colspan="1" %) 724 -((( 725 - 726 -)))|(% colspan="1" %)(% colspan="1" %) 727 -((( 728 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 729 -))) 730 -|(% colspan="1" %)(% colspan="1" %) 731 -((( 732 -Send Medical Supplies 733 -)))|(% colspan="1" %)(% colspan="1" %) 734 -((( 735 - 736 -)))|(% colspan="1" %)(% colspan="1" %) 737 -((( 738 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 739 -))) 740 -|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 -Research Campus 743 -)))|(% colspan="1" %)(% colspan="1" %) 744 -((( 745 - 746 -)))|(% colspan="1" %)(% colspan="1" %) 747 -((( 748 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 749 -))) 750 -|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 -Send Research Materials 753 -)))|(% colspan="1" %)(% colspan="1" %) 754 -((( 755 - 756 -)))|(% colspan="1" %)(% colspan="1" %) 757 -((( 758 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 759 -))) 760 -|(% colspan="1" %)(% colspan="1" %) 761 -((( 762 -Bank 763 -)))|(% colspan="1" %)(% colspan="1" %) 764 -((( 765 - 766 -)))|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 769 -))) 770 -|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 - Fund Start-Up 773 -)))|(% colspan="1" %)(% colspan="1" %) 774 -((( 775 - 776 -)))|(% colspan="1" %)(% colspan="1" %) 777 -((( 778 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 779 -))) 780 -|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 -Nividium Workshop 783 -)))|(% colspan="1" %)(% colspan="1" %) 784 -((( 785 - 786 -)))|(% colspan="1" %)(% colspan="1" %) 787 -((( 788 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 789 -))) 790 -|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Send Nividium 793 -)))|(% colspan="1" %)(% colspan="1" %) 794 -((( 795 - 796 -)))|(% colspan="1" %)(% colspan="1" %) 797 -((( 798 -The workshop is running low on Nividium and requires a new shipment 799 -))) 800 -|(% colspan="1" %)(% colspan="1" %) 801 -((( 802 -Spice Fields 803 -)))|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 - 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Spices are an absolutely essential component of any well-made meal 809 -))) 810 -|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 -Vineyards 813 -)))|(% colspan="1" %)(% colspan="1" %) 814 -((( 815 - 816 -)))|(% colspan="1" %)(% colspan="1" %) 817 -((( 818 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 819 -))) 820 -|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -Art College 823 -)))|(% colspan="1" %)(% colspan="1" %) 824 -((( 825 - 826 -)))|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 829 -))) 830 - 831 -== Xenon Terraforming Projects (Not Implemented) == 832 - 833 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 834 - 835 -|=((( 836 -Name 837 -)))|=(% colspan="1" %)(% colspan="1" %) 838 -((( 839 -Resource Requirements 840 -)))|=((( 841 -Description 842 -))) 843 -|((( 844 -Claim District 845 -)))|(% colspan="1" %)(% colspan="1" %) 846 -((( 847 - 848 848 )))|((( 849 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 850 -))) 851 -|((( 852 -Destroy District 853 -)))|(% colspan="1" %)(% colspan="1" %) 854 -((( 855 855 856 -)))|((( 857 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 858 858 ))) 859 -|((( 860 -Under Xenon control 861 -)))|(% colspan="1" %)(% colspan="1" %) 862 -((( 863 - 864 -)))|((( 865 -Xenon drones regularly patrol this district, preventing us from passing through it 866 -))) 867 -|(% colspan="1" %)(% colspan="1" %) 868 -((( 869 -Liberated 870 -)))|(% colspan="1" %)(% colspan="1" %) 871 -((( 872 - 873 -)))|(% colspan="1" %)(% colspan="1" %) 874 -((( 875 -The Xenon presence has been curbed for the time being, making it safe to pass through 876 -))) 877 -|(% colspan="1" %)(% colspan="1" %) 878 -((( 879 -Destroyed 880 -)))|(% colspan="1" %)(% colspan="1" %) 881 -((( 882 - 883 -)))|(% colspan="1" %)(% colspan="1" %) 884 -((( 885 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 886 -))) 887 -|(% colspan="1" %)(% colspan="1" %) 888 -((( 889 -Habitation District 890 -)))|(% colspan="1" %)(% colspan="1" %) 891 -((( 892 - 893 -)))|(% colspan="1" %)(% colspan="1" %) 894 -((( 895 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 896 -))) 897 -|(% colspan="1" %)(% colspan="1" %) 898 -((( 899 -Commerce District 900 -)))|(% colspan="1" %)(% colspan="1" %) 901 -((( 902 - 903 -)))|(% colspan="1" %)(% colspan="1" %) 904 -((( 905 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 906 -))) 907 -|(% colspan="1" %)(% colspan="1" %) 908 -((( 909 -Farming District 910 -)))|(% colspan="1" %)(% colspan="1" %) 911 -((( 912 - 913 -)))|(% colspan="1" %)(% colspan="1" %) 914 -((( 915 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 916 -))) 917 -|(% colspan="1" %)(% colspan="1" %) 918 -((( 919 -Administration District 920 -)))|(% colspan="1" %)(% colspan="1" %) 921 -((( 922 - 923 -)))|(% colspan="1" %)(% colspan="1" %) 924 -((( 925 -In addition to office space for the governing body, this district also houses the local data centre 926 -))) 927 -|(% colspan="1" %)(% colspan="1" %) 928 -((( 929 -Industrial District 930 -)))|(% colspan="1" %)(% colspan="1" %) 931 -((( 932 - 933 -)))|(% colspan="1" %)(% colspan="1" %) 934 -((( 935 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 936 -))) 937 -|(% colspan="1" %)(% colspan="1" %) 938 -((( 939 -Recreation District 940 -)))|(% colspan="1" %)(% colspan="1" %) 941 -((( 942 - 943 -)))|(% colspan="1" %)(% colspan="1" %) 944 -((( 945 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 946 -))) 947 -|(% colspan="1" %)(% colspan="1" %) 948 -((( 949 -Subvert AGI Core 950 -)))|(% colspan="1" %)(% colspan="1" %) 951 -((( 952 - 953 -)))|(% colspan="1" %)(% colspan="1" %) 954 -((( 955 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 956 -))) 957 -|(% colspan="1" %)(% colspan="1" %) 958 -((( 959 -Detonate Reactor 960 -)))|(% colspan="1" %)(% colspan="1" %) 961 -((( 962 - 963 -)))|(% colspan="1" %)(% colspan="1" %) 964 -((( 965 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 966 -))) 967 -|(% colspan="1" %)(% colspan="1" %) 968 -((( 969 -Xenon Reclaim 970 -)))|(% colspan="1" %)(% colspan="1" %) 971 -((( 972 - 973 -)))|(% colspan="1" %)(% colspan="1" %) 974 -((( 975 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 976 -))) 977 -|(% colspan="1" %)(% colspan="1" %) 978 -((( 979 -Xenon Rebuild 980 -)))|(% colspan="1" %)(% colspan="1" %) 981 -((( 982 - 983 -)))|(% colspan="1" %)(% colspan="1" %) 984 -((( 985 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 986 -))) 987 -|(% colspan="1" %)(% colspan="1" %) 988 -((( 989 -EMP Xenon Drones 990 -)))|(% colspan="1" %)(% colspan="1" %) 991 -((( 992 - 993 -)))|(% colspan="1" %)(% colspan="1" %) 994 -((( 995 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 996 -))) 997 -|(% colspan="1" %)(% colspan="1" %) 998 -((( 999 -Bombard Xenon Drones 1000 -)))|(% colspan="1" %)(% colspan="1" %) 1001 -((( 1002 - 1003 -)))|(% colspan="1" %)(% colspan="1" %) 1004 -((( 1005 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1006 -))) 1007 1007 1008 -== Terraforming Events == 1009 - 1010 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1011 - 1012 -|=((( 1013 -Name 1014 -)))|=((( 1015 -Description 1016 -))) 1017 -|((( 1018 -Ice Melt 1019 -)))|((( 1020 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure 1021 -))) 1022 -|((( 1023 -Global Warming 1024 -)))|((( 1025 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1026 -))) 1027 -|((( 1028 -Quake 1029 -)))|((( 1030 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1031 - 1032 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1033 - 1034 - 1035 -))) 36 +== Terraforming Projects ==
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 8397144/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming