Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 24.1
edited by Daniel Turner
on 2021/12/14 04:28
Change comment: There is no comment for this version
To version 1.1
edited by Daniel Turner
on 2020/11/22 05:21
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -1,24 +1,7 @@
1 -{{info}}
2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
1 +{{note title="Note:"}}
2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release
3 +{{/note}}
4 4  
5 -== ==
6 -
7 -{{toc/}}
8 -
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 24  |=(((
... ... @@ -27,12 +27,6 @@
27 27  Sector
28 28  )))|=(((
29 29  Planet
30 -)))|=(% colspan="1" %)(% colspan="1" %)
31 -(((
32 -Difficulty
33 -)))|=(% colspan="1" %)(% colspan="1" %)
34 -(((
35 -Reward
36 36  )))
37 37  |(((
38 38  18 Billion
... ... @@ -39,997 +39,21 @@
39 39  )))|(((
40 40  18 Billion
41 41  )))|(((
42 -18 Billion c
43 -)))|(% colspan="1" %)(% colspan="1" %)
44 -(((
45 -Very Hard
46 -)))|(% colspan="1" %)(% colspan="1" %)
47 -(((
48 -Nothing
19 +
49 49  )))
50 -|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Atiya's Misfortune
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -Atiya's Misfortune I/III
56 -)))|(% colspan="1" %)(% colspan="1" %)
57 -(((
58 -Atiya's Misfortune e
59 -)))|(% colspan="1" %)(% colspan="1" %)
60 -(((
61 -Impossible
62 -)))|(% colspan="1" %)(% colspan="1" %)
63 -(((
64 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
65 -
66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
67 -)))
68 -|(% colspan="1" %)(% colspan="1" %)
69 -(((
70 -Black Hole Sun
71 -)))|(% colspan="1" %)(% colspan="1" %)
72 -(((
73 -Black Hole Sun III/IV
74 -)))|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Hades
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -Very Hard
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 - A 5 star crewwoman (She will be initially located on the Player Headquarters)
83 -)))
84 -|(% colspan="1" %)(% colspan="1" %)
85 -(((
86 -Frontier Edge
87 -)))|(% colspan="1" %)(% colspan="1" %)
88 -(((
89 -Frontier Edge
90 -)))|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -Messner
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -Very Hard
96 -)))|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Antigone expansion into Frontier Edge
99 -)))
100 -|(% colspan="1" %)(% colspan="1" %)
101 -(((
102 -Getsu Fune
103 -)))|(% colspan="1" %)(% colspan="1" %)
104 -(((
105 -Getsu Fune
106 -)))|(% colspan="1" %)(% colspan="1" %)
107 -(((
108 -Shiokaze
109 -)))|(% colspan="1" %)(% colspan="1" %)
110 -(((
111 -Hard
112 -)))|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Antigone expansion into Getsu Fune
115 -)))
116 116  |(((
117 117  Memory of Profit
118 118  )))|(((
119 -Memory of Profit IX
120 -)))|(((
121 -Memory of Profit i I
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Hard
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
128 -)))
129 -|(% colspan="1" %)(% colspan="1" %)
130 -(((
131 -Scale Plate Green
132 -)))|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Scale Plate Green I/VII
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
137 -Nature's Profit
138 -)))|(% colspan="1" %)(% colspan="1" %)
139 -(((
140 -Very Hard
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
144 -
145 -Ownership of a significant amount of SCA's former ships
146 -)))
147 -
148 -== Standard Terraforming Projects ==
149 -
150 -|=(((
151 -Name
152 -)))|=(% colspan="1" %)(% colspan="1" %)
153 -(((
154 -Resource Requirements
155 -)))|=(((
156 -Description
157 -)))
158 -|(((
159 -Reflective Cloud Particles
160 -)))|(% colspan="1" %)(% colspan="1" %)
161 -(((
162 162  
163 163  )))|(((
164 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
165 -)))
166 -|(((
167 -Moholes
168 -)))|(% colspan="1" %)(% colspan="1" %)
169 -(((
170 170  
171 -)))|(((
172 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
173 173  )))
174 174  |(((
175 -Black Dust
176 -)))|(% colspan="1" %)(% colspan="1" %)
177 -(((
178 178  
179 179  )))|(((
180 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
181 -)))
182 -|(% colspan="1" %)(% colspan="1" %)
183 -(((
184 -Excite Outer Core
185 -)))|(% colspan="1" %)(% colspan="1" %)
186 -(((
187 187  
188 -)))|(% colspan="1" %)(% colspan="1" %)
189 -(((
190 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
191 -)))
192 -|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -Brake Outer Core
195 -)))|(% colspan="1" %)(% colspan="1" %)
196 -(((
197 -
198 -)))|(% colspan="1" %)(% colspan="1" %)
199 -(((
200 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
201 -)))
202 -|(% colspan="1" %)(% colspan="1" %)
203 -(((
204 -Import Water
205 -)))|(% colspan="1" %)(% colspan="1" %)
206 -(((
207 -
208 -)))|(% colspan="1" %)(% colspan="1" %)
209 -(((
210 -Without readily available water sources, there are not many alternatives to importing it
211 -)))
212 -|(% colspan="1" %)(% colspan="1" %)
213 -(((
214 -Planetary Irrigation
215 -)))|(% colspan="1" %)(% colspan="1" %)
216 -(((
217 -
218 -)))|(% colspan="1" %)(% colspan="1" %)
219 -(((
220 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
221 -)))
222 -|(% colspan="1" %)(% colspan="1" %)
223 -(((
224 -Global Water Surfacing
225 -)))|(% colspan="1" %)(% colspan="1" %)
226 -(((
227 -
228 -)))|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
231 -)))
232 -|(% colspan="1" %)(% colspan="1" %)
233 -(((
234 -Import Methane
235 -)))|(% colspan="1" %)(% colspan="1" %)
236 -(((
237 -
238 -)))|(% colspan="1" %)(% colspan="1" %)
239 -(((
240 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
241 -)))
242 -|(% colspan="1" %)(% colspan="1" %)
243 -(((
244 -Methane Oxidisers
245 -)))|(% colspan="1" %)(% colspan="1" %)
246 -(((
247 -
248 -)))|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
251 -)))
252 -|(% colspan="1" %)(% colspan="1" %)
253 -(((
254 -Carbon Mineralisers
255 -)))|(% colspan="1" %)(% colspan="1" %)
256 -(((
257 -
258 -)))|(% colspan="1" %)(% colspan="1" %)
259 -(((
260 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
261 -)))
262 -|(% colspan="1" %)(% colspan="1" %)
263 -(((
264 -Targeted Outgassing
265 -)))|(% colspan="1" %)(% colspan="1" %)
266 -(((
267 -
268 -)))|(% colspan="1" %)(% colspan="1" %)
269 -(((
270 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
271 -)))
272 -|(% colspan="1" %)(% colspan="1" %)
273 -(((
274 -Clean Up Toxins
275 -)))|(% colspan="1" %)(% colspan="1" %)
276 -(((
277 -
278 -)))|(% colspan="1" %)(% colspan="1" %)
279 -(((
280 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
281 -)))
282 -|(% colspan="1" %)(% colspan="1" %)
283 -(((
284 -Volcano Caps
285 -)))|(% colspan="1" %)(% colspan="1" %)
286 -(((
287 -
288 -)))|(% colspan="1" %)(% colspan="1" %)
289 -(((
290 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
291 -)))
292 -|(% colspan="1" %)(% colspan="1" %)
293 -(((
294 -Tectonic Scaffolding
295 -)))|(% colspan="1" %)(% colspan="1" %)
296 -(((
297 -
298 -)))|(% colspan="1" %)(% colspan="1" %)
299 -(((
300 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
301 -)))
302 -|(% colspan="1" %)(% colspan="1" %)
303 -(((
304 -Clean Up Radioactive Contamination
305 -)))|(% colspan="1" %)(% colspan="1" %)
306 -(((
307 -
308 -)))|(% colspan="1" %)(% colspan="1" %)
309 -(((
310 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
311 -)))
312 -|(% colspan="1" %)(% colspan="1" %)
313 -(((
314 -Tailored Microbes
315 -)))|(% colspan="1" %)(% colspan="1" %)
316 -(((
317 -
318 -)))|(% colspan="1" %)(% colspan="1" %)
319 -(((
320 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
321 -)))
322 -|(% colspan="1" %)(% colspan="1" %)
323 -(((
324 -Jumpstart Microbiome
325 -)))|(% colspan="1" %)(% colspan="1" %)
326 -(((
327 -
328 -)))|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
331 -)))
332 -|(% colspan="1" %)(% colspan="1" %)
333 -(((
334 -Microbial Culling
335 -)))|(% colspan="1" %)(% colspan="1" %)
336 -(((
337 -
338 -)))|(% colspan="1" %)(% colspan="1" %)
339 -(((
340 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
341 -)))
342 -|(% colspan="1" %)(% colspan="1" %)
343 -(((
344 -Cyanobacteria
345 -)))|(% colspan="1" %)(% colspan="1" %)
346 -(((
347 -
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle
351 -)))
352 -|(% colspan="1" %)(% colspan="1" %)
353 -(((
354 -Genetically Modify Toxic Fruit
355 -)))|(% colspan="1" %)(% colspan="1" %)
356 -(((
357 -
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
361 -)))
362 -|(% colspan="1" %)(% colspan="1" %)
363 -(((
364 -Cull Toxic Fruit
365 -)))|(% colspan="1" %)(% colspan="1" %)
366 -(((
367 -
368 -)))|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
371 -)))
372 -|(% colspan="1" %)(% colspan="1" %)
373 -(((
374 -Cull Parasites
375 -)))|(% colspan="1" %)(% colspan="1" %)
376 -(((
377 -
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
381 -)))
382 -|(% colspan="1" %)(% colspan="1" %)
383 -(((
384 -Reintroduce Local Flora
385 -)))|(% colspan="1" %)(% colspan="1" %)
386 -(((
387 -
388 -)))|(% colspan="1" %)(% colspan="1" %)
389 -(((
390 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
391 -)))
392 -|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -Geothermal Power Plant
395 -)))|(% colspan="1" %)(% colspan="1" %)
396 -(((
397 -
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
401 -)))
402 -|(% colspan="1" %)(% colspan="1" %)
403 -(((
404 -Wind Turbine Farm
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -When it's available, wind power can be a very cost-effective method of generating power
411 -)))
412 -|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -Matter/Antimatter Power Plant
415 -)))|(% colspan="1" %)(% colspan="1" %)
416 -(((
417 -
418 -)))|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
421 -)))
422 -|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -Clean Refineries
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 -
428 -)))|(% colspan="1" %)(% colspan="1" %)
429 -(((
430 -These fully automated facilities refine locally mined resources into various materials
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -Cheap Refineries
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 -
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
441 -)))
442 -|(% colspan="1" %)(% colspan="1" %)
443 -(((
444 -Retrofit Emission Filters
445 -)))|(% colspan="1" %)(% colspan="1" %)
446 -(((
447 -
448 -)))|(% colspan="1" %)(% colspan="1" %)
449 -(((
450 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
451 -)))
452 -|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Factories
455 -)))|(% colspan="1" %)(% colspan="1" %)
456 -(((
457 -
458 -)))|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -These automated facilities produce advanced technology when supplied with materials
461 -)))
462 -|(% colspan="1" %)(% colspan="1" %)
463 -(((
464 -Von-Neumann Constructors
465 -)))|(% colspan="1" %)(% colspan="1" %)
466 -(((
467 -
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
471 -)))
472 -|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -Hydroponics
475 -)))|(% colspan="1" %)(% colspan="1" %)
476 -(((
477 -
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
481 -)))
482 -|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Fertilise Soil
485 -)))|(% colspan="1" %)(% colspan="1" %)
486 -(((
487 -
488 -)))|(% colspan="1" %)(% colspan="1" %)
489 -(((
490 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
491 -)))
492 -|(% colspan="1" %)(% colspan="1" %)
493 -(((
494 -Forestation
495 -)))|(% colspan="1" %)(% colspan="1" %)
496 -(((
497 -
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
501 -)))
502 -|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -Wheat Fields
505 -)))|(% colspan="1" %)(% colspan="1" %)
506 -(((
507 -
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
511 -)))
512 -|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Sunrise Flower Fields
515 -)))|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -
518 -)))|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
521 -)))
522 -|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -Soja Bean Fields
525 -)))|(% colspan="1" %)(% colspan="1" %)
526 -(((
527 -
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
531 -)))
532 -|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -Scruffin Fields
535 -)))|(% colspan="1" %)(% colspan="1" %)
536 -(((
537 -
538 -)))|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
541 -)))
542 -|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -Bubble City
545 -)))|(% colspan="1" %)(% colspan="1" %)
546 -(((
547 -
548 -)))|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
551 -)))
552 -|(% colspan="1" %)(% colspan="1" %)
553 -(((
554 -Habitation Module
555 -)))|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
561 -)))
562 -|(% colspan="1" %)(% colspan="1" %)
563 -(((
564 -High-Density Housing
565 -)))|(% colspan="1" %)(% colspan="1" %)
566 -(((
567 -
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
571 -)))
572 -|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Arcology
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
581 -)))
582 -|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -Luxury Housing
585 -)))|(% colspan="1" %)(% colspan="1" %)
586 -(((
587 -
588 -)))|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
591 -)))
592 -|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Martial Arts School
595 -)))|(% colspan="1" %)(% colspan="1" %)
596 -(((
597 -
598 -)))|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
601 -
602 -
603 -
604 -This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
605 -)))
606 -|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -Host Martial Arts Tournament
609 -)))|(% colspan="1" %)(% colspan="1" %)
610 -(((
611 -
612 -)))|(% colspan="1" %)(% colspan="1" %)
613 -(((
614 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
615 -
616 -
617 -
618 -Running this project will allow the upgrading of crew boarding skill
619 -)))
620 -|(% colspan="1" %)(% colspan="1" %)
621 -(((
622 -Aerial Maze
623 -)))|(% colspan="1" %)(% colspan="1" %)
624 -(((
625 -
626 -)))|(% colspan="1" %)(% colspan="1" %)
627 -(((
628 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
629 -
630 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
631 -
632 -
633 -
634 -This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
635 -)))
636 -|(% colspan="1" %)(% colspan="1" %)
637 -(((
638 -Host Maze-Run Competition
639 -)))|(% colspan="1" %)(% colspan="1" %)
640 -(((
641 -
642 -)))|(% colspan="1" %)(% colspan="1" %)
643 -(((
644 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
645 -
646 -
647 -
648 -Running this project will allow the upgrading of crew piloting skill
649 -)))
650 -|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -Theme Park
653 -)))|(% colspan="1" %)(% colspan="1" %)
654 -(((
655 -
656 -)))|(% colspan="1" %)(% colspan="1" %)
657 -(((
658 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
659 -)))
660 -|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -Zoo
663 -)))|(% colspan="1" %)(% colspan="1" %)
664 -(((
665 -
666 -)))|(% colspan="1" %)(% colspan="1" %)
667 -(((
668 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
669 -)))
670 -|(% colspan="1" %)(% colspan="1" %)
671 -(((
672 -Live Performance Venues
673 -)))|(% colspan="1" %)(% colspan="1" %)
674 -(((
675 -
676 -)))|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
679 -)))
680 -|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -Tropical Resort
683 -)))|(% colspan="1" %)(% colspan="1" %)
684 -(((
685 -
686 -)))|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
689 -)))
690 -|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Winter Sports Resort
693 -)))|(% colspan="1" %)(% colspan="1" %)
694 -(((
695 -
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
699 -)))
700 -|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Fine Dining
703 -)))|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Whether it's imported delicacies or local specialities, good food is always popular
709 -)))
710 -|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Temple
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -
716 -)))|(% colspan="1" %)(% colspan="1" %)
717 -(((
718 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
719 -)))
720 -|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Clinic
723 -)))|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -
726 -)))|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
729 -)))
730 -|(% colspan="1" %)(% colspan="1" %)
731 -(((
732 -Send Medical Supplies
733 -)))|(% colspan="1" %)(% colspan="1" %)
734 -(((
735 -
736 -)))|(% colspan="1" %)(% colspan="1" %)
737 -(((
738 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
739 -)))
740 -|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -Research Campus
743 -)))|(% colspan="1" %)(% colspan="1" %)
744 -(((
745 -
746 -)))|(% colspan="1" %)(% colspan="1" %)
747 -(((
748 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
749 -)))
750 -|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -Send Research Materials
753 -)))|(% colspan="1" %)(% colspan="1" %)
754 -(((
755 -
756 -)))|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
759 -)))
760 -|(% colspan="1" %)(% colspan="1" %)
761 -(((
762 -Bank
763 -)))|(% colspan="1" %)(% colspan="1" %)
764 -(((
765 -
766 -)))|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
769 -)))
770 -|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 - Fund Start-Up
773 -)))|(% colspan="1" %)(% colspan="1" %)
774 -(((
775 -
776 -)))|(% colspan="1" %)(% colspan="1" %)
777 -(((
778 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
779 -)))
780 -|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Nividium Workshop
783 -)))|(% colspan="1" %)(% colspan="1" %)
784 -(((
785 -
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
789 -)))
790 -|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Send Nividium
793 -)))|(% colspan="1" %)(% colspan="1" %)
794 -(((
795 -
796 -)))|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -The workshop is running low on Nividium and requires a new shipment
799 -)))
800 -|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -Spice Fields
803 -)))|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Spices are an absolutely essential component of any well-made meal
809 -)))
810 -|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Vineyards
813 -)))|(% colspan="1" %)(% colspan="1" %)
814 -(((
815 -
816 -)))|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
819 -)))
820 -|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Art College
823 -)))|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
829 -)))
830 -
831 -== Xenon Terraforming Projects (Not Implemented) ==
832 -
833 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
834 -
835 -|=(((
836 -Name
837 -)))|=(% colspan="1" %)(% colspan="1" %)
838 -(((
839 -Resource Requirements
840 -)))|=(((
841 -Description
842 -)))
843 -|(((
844 -Claim District
845 -)))|(% colspan="1" %)(% colspan="1" %)
846 -(((
847 -
848 848  )))|(((
849 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
850 -)))
851 -|(((
852 -Destroy District
853 -)))|(% colspan="1" %)(% colspan="1" %)
854 -(((
855 855  
856 -)))|(((
857 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
858 858  )))
859 -|(((
860 -Under Xenon control
861 -)))|(% colspan="1" %)(% colspan="1" %)
862 -(((
863 -
864 -)))|(((
865 -Xenon drones regularly patrol this district, preventing us from passing through it
866 -)))
867 -|(% colspan="1" %)(% colspan="1" %)
868 -(((
869 -Liberated
870 -)))|(% colspan="1" %)(% colspan="1" %)
871 -(((
872 -
873 -)))|(% colspan="1" %)(% colspan="1" %)
874 -(((
875 -The Xenon presence has been curbed for the time being, making it safe to pass through
876 -)))
877 -|(% colspan="1" %)(% colspan="1" %)
878 -(((
879 -Destroyed
880 -)))|(% colspan="1" %)(% colspan="1" %)
881 -(((
882 -
883 -)))|(% colspan="1" %)(% colspan="1" %)
884 -(((
885 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
886 -)))
887 -|(% colspan="1" %)(% colspan="1" %)
888 -(((
889 -Habitation District
890 -)))|(% colspan="1" %)(% colspan="1" %)
891 -(((
892 -
893 -)))|(% colspan="1" %)(% colspan="1" %)
894 -(((
895 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
896 -)))
897 -|(% colspan="1" %)(% colspan="1" %)
898 -(((
899 -Commerce District
900 -)))|(% colspan="1" %)(% colspan="1" %)
901 -(((
902 -
903 -)))|(% colspan="1" %)(% colspan="1" %)
904 -(((
905 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
906 -)))
907 -|(% colspan="1" %)(% colspan="1" %)
908 -(((
909 -Farming District
910 -)))|(% colspan="1" %)(% colspan="1" %)
911 -(((
912 -
913 -)))|(% colspan="1" %)(% colspan="1" %)
914 -(((
915 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
916 -)))
917 -|(% colspan="1" %)(% colspan="1" %)
918 -(((
919 -Administration District
920 -)))|(% colspan="1" %)(% colspan="1" %)
921 -(((
922 -
923 -)))|(% colspan="1" %)(% colspan="1" %)
924 -(((
925 -In addition to office space for the governing body, this district also houses the local data centre
926 -)))
927 -|(% colspan="1" %)(% colspan="1" %)
928 -(((
929 -Industrial District
930 -)))|(% colspan="1" %)(% colspan="1" %)
931 -(((
932 -
933 -)))|(% colspan="1" %)(% colspan="1" %)
934 -(((
935 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
936 -)))
937 -|(% colspan="1" %)(% colspan="1" %)
938 -(((
939 -Recreation District
940 -)))|(% colspan="1" %)(% colspan="1" %)
941 -(((
942 -
943 -)))|(% colspan="1" %)(% colspan="1" %)
944 -(((
945 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
946 -)))
947 -|(% colspan="1" %)(% colspan="1" %)
948 -(((
949 -Subvert AGI Core
950 -)))|(% colspan="1" %)(% colspan="1" %)
951 -(((
952 -
953 -)))|(% colspan="1" %)(% colspan="1" %)
954 -(((
955 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
956 -)))
957 -|(% colspan="1" %)(% colspan="1" %)
958 -(((
959 -Detonate Reactor
960 -)))|(% colspan="1" %)(% colspan="1" %)
961 -(((
962 -
963 -)))|(% colspan="1" %)(% colspan="1" %)
964 -(((
965 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
966 -)))
967 -|(% colspan="1" %)(% colspan="1" %)
968 -(((
969 -Xenon Reclaim
970 -)))|(% colspan="1" %)(% colspan="1" %)
971 -(((
972 -
973 -)))|(% colspan="1" %)(% colspan="1" %)
974 -(((
975 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
976 -)))
977 -|(% colspan="1" %)(% colspan="1" %)
978 -(((
979 -Xenon Rebuild
980 -)))|(% colspan="1" %)(% colspan="1" %)
981 -(((
982 -
983 -)))|(% colspan="1" %)(% colspan="1" %)
984 -(((
985 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
986 -)))
987 -|(% colspan="1" %)(% colspan="1" %)
988 -(((
989 -EMP Xenon Drones
990 -)))|(% colspan="1" %)(% colspan="1" %)
991 -(((
992 -
993 -)))|(% colspan="1" %)(% colspan="1" %)
994 -(((
995 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
996 -)))
997 -|(% colspan="1" %)(% colspan="1" %)
998 -(((
999 -Bombard Xenon Drones
1000 -)))|(% colspan="1" %)(% colspan="1" %)
1001 -(((
1002 -
1003 -)))|(% colspan="1" %)(% colspan="1" %)
1004 -(((
1005 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1006 -)))
1007 1007  
1008 -== Terraforming Events ==
1009 -
1010 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1011 -
1012 -|=(((
1013 -Name
1014 -)))|=(((
1015 -Description
1016 -)))
1017 -|(((
1018 -Ice Melt
1019 -)))|(((
1020 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure
1021 -)))
1022 -|(((
1023 -Global Warming
1024 -)))|(((
1025 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1026 -)))
1027 -|(((
1028 -Quake
1029 -)))|(((
1030 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1031 -
1032 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1033 -
1034 -
1035 -)))
36 +== Terraforming Projects ==
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -108397144
1 +100467102
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108397144/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming