Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 23.1
edited by Daniel Turner
on 2021/12/10 01:32
on 2021/12/10 01:32
Change comment:
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To version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
on 2022/07/22 06:26
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,5 +1,5 @@ 1 1 {{info}} 2 -Updated for version 4.20, **TODO: **Add resource requirements for each project and finish reward column2 +Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column 3 3 {{/info}} 4 4 5 5 == == ... ... @@ -9,8 +9,8 @@ 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)12 +* Have a module to construct M and S ships on the HQ 13 +* Have storage capabilities for container, solid and liquid wares on the HQ 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 16 * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on ... ... @@ -17,10 +17,15 @@ 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 20 -For more information see [[ https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]20 +For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 21 22 22 == Planets That Can Be Terraformed == 23 23 24 +{{note title="Spoilers Ahead"}} 25 +This section contains spoilers about Terraforming rewards 26 +{{/note}} 27 + 28 +(% class="wrapped" %) 24 24 |=((( 25 25 System 26 26 )))|=((( ... ... @@ -35,7 +35,7 @@ 35 35 Reward 36 36 ))) 37 37 |((( 38 -18 Billion 43 +[[18 Billion>>doc:Eighteen Billion]] 39 39 )))|((( 40 40 18 Billion 41 41 )))|((( ... ... @@ -45,11 +45,11 @@ 45 45 Very Hard 46 46 )))|(% colspan="1" %)(% colspan="1" %) 47 47 ((( 48 -N ividium Workshop which allows for a permanent market for nividium53 +Nothing 49 49 ))) 50 50 |(% colspan="1" %)(% colspan="1" %) 51 51 ((( 52 -Atiya's Misfortune 57 +[[doc:Atiya's Misfortune]] 53 53 )))|(% colspan="1" %)(% colspan="1" %) 54 54 ((( 55 55 Atiya's Misfortune I/III ... ... @@ -67,7 +67,7 @@ 67 67 ))) 68 68 |(% colspan="1" %)(% colspan="1" %) 69 69 ((( 70 -Black Hole Sun 75 +[[doc:Black Hole Sun]] 71 71 )))|(% colspan="1" %)(% colspan="1" %) 72 72 ((( 73 73 Black Hole Sun III/IV ... ... @@ -79,11 +79,11 @@ 79 79 Very Hard 80 80 )))|(% colspan="1" %)(% colspan="1" %) 81 81 ((( 82 - 87 + A 5 star crewwoman (She will be initially located on the Player Headquarters) 83 83 ))) 84 84 |(% colspan="1" %)(% colspan="1" %) 85 85 ((( 86 -Frontier Edge 91 +[[doc:Frontier Edge]] 87 87 )))|(% colspan="1" %)(% colspan="1" %) 88 88 ((( 89 89 Frontier Edge ... ... @@ -99,7 +99,7 @@ 99 99 ))) 100 100 |(% colspan="1" %)(% colspan="1" %) 101 101 ((( 102 -Getsu Fune 107 +[[doc:Getsu Fune]] 103 103 )))|(% colspan="1" %)(% colspan="1" %) 104 104 ((( 105 105 Getsu Fune ... ... @@ -114,7 +114,7 @@ 114 114 Antigone expansion into Getsu Fune 115 115 ))) 116 116 |((( 117 -Memory of Profit 122 +[[doc:Memory of Profit]] 118 118 )))|((( 119 119 Memory of Profit IX 120 120 )))|((( ... ... @@ -124,11 +124,11 @@ 124 124 Hard 125 125 )))|(% colspan="1" %)(% colspan="1" %) 126 126 ((( 127 - 132 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 128 128 ))) 129 129 |(% colspan="1" %)(% colspan="1" %) 130 130 ((( 131 -Scale Plate Green 136 +[[doc:Scale Plate Green]] 132 132 )))|(% colspan="1" %)(% colspan="1" %) 133 133 ((( 134 134 Scale Plate Green I/VII ... ... @@ -144,27 +144,10 @@ 144 144 145 145 Ownership of a significant amount of SCA's former ships 146 146 ))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Tharka's Cascade 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -Tharka's Cascade XV/XVII 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 155 - 156 -)))|(% colspan="1" %)(% colspan="1" %) 157 -((( 158 - 159 -)))|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 - 162 -))) 163 163 164 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 165 - 166 166 == Standard Terraforming Projects == 167 167 155 +(% class="wrapped" %) 168 168 |=((( 169 169 Name 170 170 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -177,7 +177,7 @@ 177 177 Reflective Cloud Particles 178 178 )))|(% colspan="1" %)(% colspan="1" %) 179 179 ((( 180 - 168 +\\ 181 181 )))|((( 182 182 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 183 183 ))) ... ... @@ -185,7 +185,7 @@ 185 185 Moholes 186 186 )))|(% colspan="1" %)(% colspan="1" %) 187 187 ((( 188 - 176 +\\ 189 189 )))|((( 190 190 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 191 191 ))) ... ... @@ -193,7 +193,7 @@ 193 193 Black Dust 194 194 )))|(% colspan="1" %)(% colspan="1" %) 195 195 ((( 196 - 184 +\\ 197 197 )))|((( 198 198 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 199 199 ))) ... ... @@ -202,7 +202,7 @@ 202 202 Excite Outer Core 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 - 193 +\\ 206 206 )))|(% colspan="1" %)(% colspan="1" %) 207 207 ((( 208 208 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere ... ... @@ -212,7 +212,7 @@ 212 212 Brake Outer Core 213 213 )))|(% colspan="1" %)(% colspan="1" %) 214 214 ((( 215 - 203 +\\ 216 216 )))|(% colspan="1" %)(% colspan="1" %) 217 217 ((( 218 218 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties ... ... @@ -222,7 +222,7 @@ 222 222 Import Water 223 223 )))|(% colspan="1" %)(% colspan="1" %) 224 224 ((( 225 - 213 +\\ 226 226 )))|(% colspan="1" %)(% colspan="1" %) 227 227 ((( 228 228 Without readily available water sources, there are not many alternatives to importing it ... ... @@ -232,7 +232,7 @@ 232 232 Planetary Irrigation 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 235 - 223 +\\ 236 236 )))|(% colspan="1" %)(% colspan="1" %) 237 237 ((( 238 238 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water ... ... @@ -242,7 +242,7 @@ 242 242 Global Water Surfacing 243 243 )))|(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 - 233 +\\ 246 246 )))|(% colspan="1" %)(% colspan="1" %) 247 247 ((( 248 248 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale ... ... @@ -252,7 +252,7 @@ 252 252 Import Methane 253 253 )))|(% colspan="1" %)(% colspan="1" %) 254 254 ((( 255 - 243 +\\ 256 256 )))|(% colspan="1" %)(% colspan="1" %) 257 257 ((( 258 258 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world ... ... @@ -262,7 +262,7 @@ 262 262 Methane Oxidisers 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 - 253 +\\ 266 266 )))|(% colspan="1" %)(% colspan="1" %) 267 267 ((( 268 268 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) ... ... @@ -272,7 +272,7 @@ 272 272 Carbon Mineralisers 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 - 263 +\\ 276 276 )))|(% colspan="1" %)(% colspan="1" %) 277 277 ((( 278 278 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) ... ... @@ -282,7 +282,7 @@ 282 282 Targeted Outgassing 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 - 273 +\\ 286 286 )))|(% colspan="1" %)(% colspan="1" %) 287 287 ((( 288 288 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure ... ... @@ -292,7 +292,7 @@ 292 292 Clean Up Toxins 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 - 283 +\\ 296 296 )))|(% colspan="1" %)(% colspan="1" %) 297 297 ((( 298 298 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air ... ... @@ -302,7 +302,7 @@ 302 302 Volcano Caps 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 - 293 +\\ 306 306 )))|(% colspan="1" %)(% colspan="1" %) 307 307 ((( 308 308 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place ... ... @@ -312,7 +312,7 @@ 312 312 Tectonic Scaffolding 313 313 )))|(% colspan="1" %)(% colspan="1" %) 314 314 ((( 315 - 303 +\\ 316 316 )))|(% colspan="1" %)(% colspan="1" %) 317 317 ((( 318 318 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner ... ... @@ -322,7 +322,7 @@ 322 322 Clean Up Radioactive Contamination 323 323 )))|(% colspan="1" %)(% colspan="1" %) 324 324 ((( 325 - 313 +\\ 326 326 )))|(% colspan="1" %)(% colspan="1" %) 327 327 ((( 328 328 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments ... ... @@ -332,7 +332,7 @@ 332 332 Tailored Microbes 333 333 )))|(% colspan="1" %)(% colspan="1" %) 334 334 ((( 335 - 323 +\\ 336 336 )))|(% colspan="1" %)(% colspan="1" %) 337 337 ((( 338 338 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment ... ... @@ -342,7 +342,7 @@ 342 342 Jumpstart Microbiome 343 343 )))|(% colspan="1" %)(% colspan="1" %) 344 344 ((( 345 - 333 +\\ 346 346 )))|(% colspan="1" %)(% colspan="1" %) 347 347 ((( 348 348 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! ... ... @@ -352,7 +352,7 @@ 352 352 Microbial Culling 353 353 )))|(% colspan="1" %)(% colspan="1" %) 354 354 ((( 355 - 343 +\\ 356 356 )))|(% colspan="1" %)(% colspan="1" %) 357 357 ((( 358 358 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible ... ... @@ -362,7 +362,7 @@ 362 362 Cyanobacteria 363 363 )))|(% colspan="1" %)(% colspan="1" %) 364 364 ((( 365 - 353 +\\ 366 366 )))|(% colspan="1" %)(% colspan="1" %) 367 367 ((( 368 368 These photosynthetic bacteria can be a vital part of a world's oxygen cycle ... ... @@ -372,7 +372,7 @@ 372 372 Genetically Modify Toxic Fruit 373 373 )))|(% colspan="1" %)(% colspan="1" %) 374 374 ((( 375 - 363 +\\ 376 376 )))|(% colspan="1" %)(% colspan="1" %) 377 377 ((( 378 378 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air ... ... @@ -382,7 +382,7 @@ 382 382 Cull Toxic Fruit 383 383 )))|(% colspan="1" %)(% colspan="1" %) 384 384 ((( 385 - 373 +\\ 386 386 )))|(% colspan="1" %)(% colspan="1" %) 387 387 ((( 388 388 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects ... ... @@ -392,7 +392,7 @@ 392 392 Cull Parasites 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 - 383 +\\ 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 398 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture ... ... @@ -402,7 +402,7 @@ 402 402 Reintroduce Local Flora 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 - 393 +\\ 406 406 )))|(% colspan="1" %)(% colspan="1" %) 407 407 ((( 408 408 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory ... ... @@ -412,7 +412,7 @@ 412 412 Geothermal Power Plant 413 413 )))|(% colspan="1" %)(% colspan="1" %) 414 414 ((( 415 - 403 +\\ 416 416 )))|(% colspan="1" %)(% colspan="1" %) 417 417 ((( 418 418 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts ... ... @@ -422,7 +422,7 @@ 422 422 Wind Turbine Farm 423 423 )))|(% colspan="1" %)(% colspan="1" %) 424 424 ((( 425 - 413 +\\ 426 426 )))|(% colspan="1" %)(% colspan="1" %) 427 427 ((( 428 428 When it's available, wind power can be a very cost-effective method of generating power ... ... @@ -432,7 +432,7 @@ 432 432 Matter/Antimatter Power Plant 433 433 )))|(% colspan="1" %)(% colspan="1" %) 434 434 ((( 435 - 423 +\\ 436 436 )))|(% colspan="1" %)(% colspan="1" %) 437 437 ((( 438 438 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation ... ... @@ -442,7 +442,7 @@ 442 442 Clean Refineries 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 - 433 +\\ 446 446 )))|(% colspan="1" %)(% colspan="1" %) 447 447 ((( 448 448 These fully automated facilities refine locally mined resources into various materials ... ... @@ -452,7 +452,7 @@ 452 452 Cheap Refineries 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 - 443 +\\ 456 456 )))|(% colspan="1" %)(% colspan="1" %) 457 457 ((( 458 458 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters ... ... @@ -462,7 +462,7 @@ 462 462 Retrofit Emission Filters 463 463 )))|(% colspan="1" %)(% colspan="1" %) 464 464 ((( 465 - 453 +\\ 466 466 )))|(% colspan="1" %)(% colspan="1" %) 467 467 ((( 468 468 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup ... ... @@ -472,7 +472,7 @@ 472 472 Factories 473 473 )))|(% colspan="1" %)(% colspan="1" %) 474 474 ((( 475 - 463 +\\ 476 476 )))|(% colspan="1" %)(% colspan="1" %) 477 477 ((( 478 478 These automated facilities produce advanced technology when supplied with materials ... ... @@ -482,7 +482,7 @@ 482 482 Von-Neumann Constructors 483 483 )))|(% colspan="1" %)(% colspan="1" %) 484 484 ((( 485 - 473 +\\ 486 486 )))|(% colspan="1" %)(% colspan="1" %) 487 487 ((( 488 488 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs ... ... @@ -492,7 +492,7 @@ 492 492 Hydroponics 493 493 )))|(% colspan="1" %)(% colspan="1" %) 494 494 ((( 495 - 483 +\\ 496 496 )))|(% colspan="1" %)(% colspan="1" %) 497 497 ((( 498 498 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well ... ... @@ -502,7 +502,7 @@ 502 502 Fertilise Soil 503 503 )))|(% colspan="1" %)(% colspan="1" %) 504 504 ((( 505 - 493 +\\ 506 506 )))|(% colspan="1" %)(% colspan="1" %) 507 507 ((( 508 508 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place ... ... @@ -512,7 +512,7 @@ 512 512 Forestation 513 513 )))|(% colspan="1" %)(% colspan="1" %) 514 514 ((( 515 - 503 +\\ 516 516 )))|(% colspan="1" %)(% colspan="1" %) 517 517 ((( 518 518 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system ... ... @@ -522,7 +522,7 @@ 522 522 Wheat Fields 523 523 )))|(% colspan="1" %)(% colspan="1" %) 524 524 ((( 525 - 513 +\\ 526 526 )))|(% colspan="1" %)(% colspan="1" %) 527 527 ((( 528 528 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population ... ... @@ -532,7 +532,7 @@ 532 532 Sunrise Flower Fields 533 533 )))|(% colspan="1" %)(% colspan="1" %) 534 534 ((( 535 - 523 +\\ 536 536 )))|(% colspan="1" %)(% colspan="1" %) 537 537 ((( 538 538 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population ... ... @@ -542,7 +542,7 @@ 542 542 Soja Bean Fields 543 543 )))|(% colspan="1" %)(% colspan="1" %) 544 544 ((( 545 - 533 +\\ 546 546 )))|(% colspan="1" %)(% colspan="1" %) 547 547 ((( 548 548 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population ... ... @@ -552,7 +552,7 @@ 552 552 Scruffin Fields 553 553 )))|(% colspan="1" %)(% colspan="1" %) 554 554 ((( 555 - 543 +\\ 556 556 )))|(% colspan="1" %)(% colspan="1" %) 557 557 ((( 558 558 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population ... ... @@ -562,7 +562,7 @@ 562 562 Bubble City 563 563 )))|(% colspan="1" %)(% colspan="1" %) 564 564 ((( 565 - 553 +\\ 566 566 )))|(% colspan="1" %)(% colspan="1" %) 567 567 ((( 568 568 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside ... ... @@ -572,7 +572,7 @@ 572 572 Habitation Module 573 573 )))|(% colspan="1" %)(% colspan="1" %) 574 574 ((( 575 - 563 +\\ 576 576 )))|(% colspan="1" %)(% colspan="1" %) 577 577 ((( 578 578 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though ... ... @@ -582,7 +582,7 @@ 582 582 High-Density Housing 583 583 )))|(% colspan="1" %)(% colspan="1" %) 584 584 ((( 585 - 573 +\\ 586 586 )))|(% colspan="1" %)(% colspan="1" %) 587 587 ((( 588 588 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system ... ... @@ -592,7 +592,7 @@ 592 592 Arcology 593 593 )))|(% colspan="1" %)(% colspan="1" %) 594 594 ((( 595 - 583 +\\ 596 596 )))|(% colspan="1" %)(% colspan="1" %) 597 597 ((( 598 598 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex ... ... @@ -602,7 +602,7 @@ 602 602 Luxury Housing 603 603 )))|(% colspan="1" %)(% colspan="1" %) 604 604 ((( 605 - 593 +\\ 606 606 )))|(% colspan="1" %)(% colspan="1" %) 607 607 ((( 608 608 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite ... ... @@ -612,12 +612,12 @@ 612 612 Martial Arts School 613 613 )))|(% colspan="1" %)(% colspan="1" %) 614 614 ((( 615 - 603 +\\ 616 616 )))|(% colspan="1" %)(% colspan="1" %) 617 617 ((( 618 618 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 619 619 620 - 608 +\\ 621 621 622 622 This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 623 623 ))) ... ... @@ -626,12 +626,12 @@ 626 626 Host Martial Arts Tournament 627 627 )))|(% colspan="1" %)(% colspan="1" %) 628 628 ((( 629 - 617 +\\ 630 630 )))|(% colspan="1" %)(% colspan="1" %) 631 631 ((( 632 632 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 633 633 634 - 622 +\\ 635 635 636 636 Running this project will allow the upgrading of crew boarding skill 637 637 ))) ... ... @@ -640,7 +640,7 @@ 640 640 Aerial Maze 641 641 )))|(% colspan="1" %)(% colspan="1" %) 642 642 ((( 643 - 631 +\\ 644 644 )))|(% colspan="1" %)(% colspan="1" %) 645 645 ((( 646 646 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. ... ... @@ -647,7 +647,7 @@ 647 647 648 648 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 649 649 650 - 638 +\\ 651 651 652 652 This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 653 653 ))) ... ... @@ -656,12 +656,12 @@ 656 656 Host Maze-Run Competition 657 657 )))|(% colspan="1" %)(% colspan="1" %) 658 658 ((( 659 - 647 +\\ 660 660 )))|(% colspan="1" %)(% colspan="1" %) 661 661 ((( 662 662 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 663 663 664 - 652 +\\ 665 665 666 666 Running this project will allow the upgrading of crew piloting skill 667 667 ))) ... ... @@ -670,7 +670,7 @@ 670 670 Theme Park 671 671 )))|(% colspan="1" %)(% colspan="1" %) 672 672 ((( 673 - 661 +\\ 674 674 )))|(% colspan="1" %)(% colspan="1" %) 675 675 ((( 676 676 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! ... ... @@ -680,7 +680,7 @@ 680 680 Zoo 681 681 )))|(% colspan="1" %)(% colspan="1" %) 682 682 ((( 683 - 671 +\\ 684 684 )))|(% colspan="1" %)(% colspan="1" %) 685 685 ((( 686 686 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. ... ... @@ -690,7 +690,7 @@ 690 690 Live Performance Venues 691 691 )))|(% colspan="1" %)(% colspan="1" %) 692 692 ((( 693 - 681 +\\ 694 694 )))|(% colspan="1" %)(% colspan="1" %) 695 695 ((( 696 696 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here ... ... @@ -700,7 +700,7 @@ 700 700 Tropical Resort 701 701 )))|(% colspan="1" %)(% colspan="1" %) 702 702 ((( 703 - 691 +\\ 704 704 )))|(% colspan="1" %)(% colspan="1" %) 705 705 ((( 706 706 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name ... ... @@ -710,7 +710,7 @@ 710 710 Winter Sports Resort 711 711 )))|(% colspan="1" %)(% colspan="1" %) 712 712 ((( 713 - 701 +\\ 714 714 )))|(% colspan="1" %)(% colspan="1" %) 715 715 ((( 716 716 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire ... ... @@ -720,7 +720,7 @@ 720 720 Fine Dining 721 721 )))|(% colspan="1" %)(% colspan="1" %) 722 722 ((( 723 - 711 +\\ 724 724 )))|(% colspan="1" %)(% colspan="1" %) 725 725 ((( 726 726 Whether it's imported delicacies or local specialities, good food is always popular ... ... @@ -730,7 +730,7 @@ 730 730 Temple 731 731 )))|(% colspan="1" %)(% colspan="1" %) 732 732 ((( 733 - 721 +\\ 734 734 )))|(% colspan="1" %)(% colspan="1" %) 735 735 ((( 736 736 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together ... ... @@ -740,7 +740,7 @@ 740 740 Clinic 741 741 )))|(% colspan="1" %)(% colspan="1" %) 742 742 ((( 743 - 731 +\\ 744 744 )))|(% colspan="1" %)(% colspan="1" %) 745 745 ((( 746 746 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity ... ... @@ -750,7 +750,7 @@ 750 750 Send Medical Supplies 751 751 )))|(% colspan="1" %)(% colspan="1" %) 752 752 ((( 753 - 741 +\\ 754 754 )))|(% colspan="1" %)(% colspan="1" %) 755 755 ((( 756 756 The clinic's stockpile is running low, so they're asking for a new shipment of supplies ... ... @@ -760,7 +760,7 @@ 760 760 Research Campus 761 761 )))|(% colspan="1" %)(% colspan="1" %) 762 762 ((( 763 - 751 +\\ 764 764 )))|(% colspan="1" %)(% colspan="1" %) 765 765 ((( 766 766 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants ... ... @@ -770,7 +770,7 @@ 770 770 Send Research Materials 771 771 )))|(% colspan="1" %)(% colspan="1" %) 772 772 ((( 773 - 761 +\\ 774 774 )))|(% colspan="1" %)(% colspan="1" %) 775 775 ((( 776 776 A research group has received a sizeable grant and is asking for various materials to carry out experiments ... ... @@ -780,7 +780,7 @@ 780 780 Bank 781 781 )))|(% colspan="1" %)(% colspan="1" %) 782 782 ((( 783 - 771 +\\ 784 784 )))|(% colspan="1" %)(% colspan="1" %) 785 785 ((( 786 786 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market ... ... @@ -790,7 +790,7 @@ 790 790 Fund Start-Up 791 791 )))|(% colspan="1" %)(% colspan="1" %) 792 792 ((( 793 - 781 +\\ 794 794 )))|(% colspan="1" %)(% colspan="1" %) 795 795 ((( 796 796 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though ... ... @@ -800,7 +800,7 @@ 800 800 Nividium Workshop 801 801 )))|(% colspan="1" %)(% colspan="1" %) 802 802 ((( 803 - 791 +\\ 804 804 )))|(% colspan="1" %)(% colspan="1" %) 805 805 ((( 806 806 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish ... ... @@ -810,7 +810,7 @@ 810 810 Send Nividium 811 811 )))|(% colspan="1" %)(% colspan="1" %) 812 812 ((( 813 - 801 +\\ 814 814 )))|(% colspan="1" %)(% colspan="1" %) 815 815 ((( 816 816 The workshop is running low on Nividium and requires a new shipment ... ... @@ -820,7 +820,7 @@ 820 820 Spice Fields 821 821 )))|(% colspan="1" %)(% colspan="1" %) 822 822 ((( 823 - 811 +\\ 824 824 )))|(% colspan="1" %)(% colspan="1" %) 825 825 ((( 826 826 Spices are an absolutely essential component of any well-made meal ... ... @@ -830,7 +830,7 @@ 830 830 Vineyards 831 831 )))|(% colspan="1" %)(% colspan="1" %) 832 832 ((( 833 - 821 +\\ 834 834 )))|(% colspan="1" %)(% colspan="1" %) 835 835 ((( 836 836 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. ... ... @@ -840,7 +840,7 @@ 840 840 Art College 841 841 )))|(% colspan="1" %)(% colspan="1" %) 842 842 ((( 843 - 831 +\\ 844 844 )))|(% colspan="1" %)(% colspan="1" %) 845 845 ((( 846 846 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events ... ... @@ -850,6 +850,7 @@ 850 850 851 851 Xenon Terraforming projects exist inside the game's code but have not been implemented. 852 852 841 +(% class="wrapped" %) 853 853 |=((( 854 854 Name 855 855 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -862,7 +862,7 @@ 862 862 Claim District 863 863 )))|(% colspan="1" %)(% colspan="1" %) 864 864 ((( 865 - 854 +\\ 866 866 )))|((( 867 867 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 868 868 ))) ... ... @@ -870,7 +870,7 @@ 870 870 Destroy District 871 871 )))|(% colspan="1" %)(% colspan="1" %) 872 872 ((( 873 - 862 +\\ 874 874 )))|((( 875 875 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 876 876 ))) ... ... @@ -878,7 +878,7 @@ 878 878 Under Xenon control 879 879 )))|(% colspan="1" %)(% colspan="1" %) 880 880 ((( 881 - 870 +\\ 882 882 )))|((( 883 883 Xenon drones regularly patrol this district, preventing us from passing through it 884 884 ))) ... ... @@ -887,7 +887,7 @@ 887 887 Liberated 888 888 )))|(% colspan="1" %)(% colspan="1" %) 889 889 ((( 890 - 879 +\\ 891 891 )))|(% colspan="1" %)(% colspan="1" %) 892 892 ((( 893 893 The Xenon presence has been curbed for the time being, making it safe to pass through ... ... @@ -897,7 +897,7 @@ 897 897 Destroyed 898 898 )))|(% colspan="1" %)(% colspan="1" %) 899 899 ((( 900 - 889 +\\ 901 901 )))|(% colspan="1" %)(% colspan="1" %) 902 902 ((( 903 903 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through ... ... @@ -907,7 +907,7 @@ 907 907 Habitation District 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 - 899 +\\ 911 911 )))|(% colspan="1" %)(% colspan="1" %) 912 912 ((( 913 913 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants ... ... @@ -917,7 +917,7 @@ 917 917 Commerce District 918 918 )))|(% colspan="1" %)(% colspan="1" %) 919 919 ((( 920 - 909 +\\ 921 921 )))|(% colspan="1" %)(% colspan="1" %) 922 922 ((( 923 923 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services ... ... @@ -927,7 +927,7 @@ 927 927 Farming District 928 928 )))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 - 919 +\\ 931 931 )))|(% colspan="1" %)(% colspan="1" %) 932 932 ((( 933 933 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to ... ... @@ -937,7 +937,7 @@ 937 937 Administration District 938 938 )))|(% colspan="1" %)(% colspan="1" %) 939 939 ((( 940 - 929 +\\ 941 941 )))|(% colspan="1" %)(% colspan="1" %) 942 942 ((( 943 943 In addition to office space for the governing body, this district also houses the local data centre ... ... @@ -947,7 +947,7 @@ 947 947 Industrial District 948 948 )))|(% colspan="1" %)(% colspan="1" %) 949 949 ((( 950 - 939 +\\ 951 951 )))|(% colspan="1" %)(% colspan="1" %) 952 952 ((( 953 953 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI ... ... @@ -957,7 +957,7 @@ 957 957 Recreation District 958 958 )))|(% colspan="1" %)(% colspan="1" %) 959 959 ((( 960 - 949 +\\ 961 961 )))|(% colspan="1" %)(% colspan="1" %) 962 962 ((( 963 963 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house ... ... @@ -967,7 +967,7 @@ 967 967 Subvert AGI Core 968 968 )))|(% colspan="1" %)(% colspan="1" %) 969 969 ((( 970 - 959 +\\ 971 971 )))|(% colspan="1" %)(% colspan="1" %) 972 972 ((( 973 973 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free ... ... @@ -977,7 +977,7 @@ 977 977 Detonate Reactor 978 978 )))|(% colspan="1" %)(% colspan="1" %) 979 979 ((( 980 - 969 +\\ 981 981 )))|(% colspan="1" %)(% colspan="1" %) 982 982 ((( 983 983 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here ... ... @@ -987,7 +987,7 @@ 987 987 Xenon Reclaim 988 988 )))|(% colspan="1" %)(% colspan="1" %) 989 989 ((( 990 - 979 +\\ 991 991 )))|(% colspan="1" %)(% colspan="1" %) 992 992 ((( 993 993 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them ... ... @@ -997,7 +997,7 @@ 997 997 Xenon Rebuild 998 998 )))|(% colspan="1" %)(% colspan="1" %) 999 999 ((( 1000 - 989 +\\ 1001 1001 )))|(% colspan="1" %)(% colspan="1" %) 1002 1002 ((( 1003 1003 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them ... ... @@ -1007,7 +1007,7 @@ 1007 1007 EMP Xenon Drones 1008 1008 )))|(% colspan="1" %)(% colspan="1" %) 1009 1009 ((( 1010 - 999 +\\ 1011 1011 )))|(% colspan="1" %)(% colspan="1" %) 1012 1012 ((( 1013 1013 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use ... ... @@ -1017,7 +1017,7 @@ 1017 1017 Bombard Xenon Drones 1018 1018 )))|(% colspan="1" %)(% colspan="1" %) 1019 1019 ((( 1020 - 1009 +\\ 1021 1021 )))|(% colspan="1" %)(% colspan="1" %) 1022 1022 ((( 1023 1023 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district ... ... @@ -1027,6 +1027,7 @@ 1027 1027 1028 1028 Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1029 1029 1019 +(% class="wrapped" %) 1030 1030 |=((( 1031 1031 Name 1032 1032 )))|=((( ... ... @@ -1040,7 +1040,8 @@ 1040 1040 |((( 1041 1041 Global Warming 1042 1042 )))|((( 1043 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1033 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1034 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 1044 1044 ))) 1045 1045 |((( 1046 1046 Quake ... ... @@ -1049,5 +1049,5 @@ 1049 1049 1050 1050 When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1051 1051 1052 - 1043 +\\ 1053 1053 )))
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