Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 21.1
edited by Daniel Turner
on 2021/11/21 11:16
on 2021/11/21 11:16
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To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
on 2020/11/22 05:39
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... ... @@ -1,24 +1,11 @@ 1 -{{ info}}2 - Updatedfor version4.10, **TODO: **Add resource requirementsfor each project andfinishrewardcolumn3 -{{/ info}}1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 4 4 5 -== == 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 6 6 7 -{{toc/}} 8 - 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 22 == Planets That Can Be Terraformed == 23 23 24 24 |=((( ... ... @@ -27,12 +27,6 @@ 27 27 Sector 28 28 )))|=((( 29 29 Planet 30 -)))|=(% colspan="1" %)(% colspan="1" %) 31 -((( 32 -Difficulty 33 -)))|=(% colspan="1" %)(% colspan="1" %) 34 -((( 35 -Reward 36 36 ))) 37 37 |((( 38 38 18 Billion ... ... @@ -39,161 +39,42 @@ 39 39 )))|((( 40 40 18 Billion 41 41 )))|((( 42 -18 Billion c 43 -)))|(% colspan="1" %)(% colspan="1" %) 44 -((( 45 -Very Hard 46 -)))|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Nividium Workshop which allows for a permanent market for nividium 49 -))) 50 -|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -Atiya's Misfortune 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 -Atiya's Misfortune I/III 56 -)))|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Atiya's Misfortune e 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 -Impossible 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 65 - 66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 67 -))) 68 -|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 -Black Hole Sun 71 -)))|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 -Black Hole Sun III/IV 74 -)))|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Hades 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Very Hard 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 82 83 83 ))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Frontier Edge 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 -Frontier Edge 90 -)))|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Messner 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Very Hard 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Antigone expansion into Frontier Edge 99 -))) 100 -|(% colspan="1" %)(% colspan="1" %) 101 -((( 102 -Getsu Fune 103 -)))|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -Getsu Fune 106 -)))|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 -Shiokaze 109 -)))|(% colspan="1" %)(% colspan="1" %) 110 -((( 111 -Hard 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Antigone expansion into Getsu Fune 115 -))) 116 116 |((( 117 117 Memory of Profit 118 118 )))|((( 119 - Memoryof Profit IX28 + 120 120 )))|((( 121 -Memory of Profit i I 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Hard 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 127 128 128 ))) 129 -|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 -Scale Plate Green 132 -)))|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -Scale Plate Green I/VII 135 -)))|(% colspan="1" %)(% colspan="1" %) 136 -((( 137 -Nature's Profit 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 -Very Hard 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 144 - 145 -Ownership of a significant amount of SCA's former ships 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Tharka's Cascade 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 -Tharka's Cascade XV/XVII 153 -)))|(% colspan="1" %)(% colspan="1" %) 154 -((( 32 +|((( 155 155 156 -)))|(% colspan="1" %)(% colspan="1" %) 157 -((( 34 +)))|((( 158 158 159 -)))|(% colspan="1" %)(% colspan="1" %) 160 -((( 36 +)))|((( 161 161 162 162 ))) 163 163 164 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 165 - 166 166 == Standard Terraforming Projects == 167 167 168 168 |=((( 169 169 Name 170 -)))|=(% colspan="1" %)(% colspan="1" %) 171 -((( 172 -Resource Requirements 173 173 )))|=((( 174 174 Description 175 175 ))) 176 176 |((( 177 177 Reflective Cloud Particles 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 - 181 181 )))|((( 182 182 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 183 183 ))) 184 184 |((( 185 185 Moholes 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 - 189 189 )))|((( 190 190 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 191 191 ))) 192 192 |((( 193 193 Black Dust 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 - 197 197 )))|((( 198 198 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 199 199 ))) ... ... @@ -202,9 +202,6 @@ 202 202 Excite Outer Core 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 - 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 208 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 209 209 ))) 210 210 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -212,9 +212,6 @@ 212 212 Brake Outer Core 213 213 )))|(% colspan="1" %)(% colspan="1" %) 214 214 ((( 215 - 216 -)))|(% colspan="1" %)(% colspan="1" %) 217 -((( 218 218 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 219 219 ))) 220 220 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -222,9 +222,6 @@ 222 222 Import Water 223 223 )))|(% colspan="1" %)(% colspan="1" %) 224 224 ((( 225 - 226 -)))|(% colspan="1" %)(% colspan="1" %) 227 -((( 228 228 Without readily available water sources, there are not many alternatives to importing it 229 229 ))) 230 230 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -232,9 +232,6 @@ 232 232 Planetary Irrigation 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 235 - 236 -)))|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 238 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 239 239 ))) 240 240 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -242,9 +242,6 @@ 242 242 Global Water Surfacing 243 243 )))|(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 - 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 248 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 249 249 ))) 250 250 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -252,9 +252,6 @@ 252 252 Import Methane 253 253 )))|(% colspan="1" %)(% colspan="1" %) 254 254 ((( 255 - 256 -)))|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 258 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 259 259 ))) 260 260 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -262,9 +262,6 @@ 262 262 Methane Oxidisers 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 - 266 -)))|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 268 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 269 269 ))) 270 270 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -272,9 +272,6 @@ 272 272 Carbon Mineralisers 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 - 276 -)))|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 278 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 279 279 ))) 280 280 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -282,9 +282,6 @@ 282 282 Targeted Outgassing 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 - 286 -)))|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 288 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 289 289 ))) 290 290 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -292,9 +292,6 @@ 292 292 Clean Up Toxins 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 - 296 -)))|(% colspan="1" %)(% colspan="1" %) 297 -((( 298 298 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 299 299 ))) 300 300 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -302,9 +302,6 @@ 302 302 Volcano Caps 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 - 306 -)))|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 308 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 309 309 ))) 310 310 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -312,9 +312,6 @@ 312 312 Tectonic Scaffolding 313 313 )))|(% colspan="1" %)(% colspan="1" %) 314 314 ((( 315 - 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 318 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 319 319 ))) 320 320 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -322,9 +322,6 @@ 322 322 Clean Up Radioactive Contamination 323 323 )))|(% colspan="1" %)(% colspan="1" %) 324 324 ((( 325 - 326 -)))|(% colspan="1" %)(% colspan="1" %) 327 -((( 328 328 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 329 329 ))) 330 330 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -332,9 +332,6 @@ 332 332 Tailored Microbes 333 333 )))|(% colspan="1" %)(% colspan="1" %) 334 334 ((( 335 - 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 338 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 339 339 ))) 340 340 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -342,9 +342,6 @@ 342 342 Jumpstart Microbiome 343 343 )))|(% colspan="1" %)(% colspan="1" %) 344 344 ((( 345 - 346 -)))|(% colspan="1" %)(% colspan="1" %) 347 -((( 348 348 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 349 349 ))) 350 350 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -352,9 +352,6 @@ 352 352 Microbial Culling 353 353 )))|(% colspan="1" %)(% colspan="1" %) 354 354 ((( 355 - 356 -)))|(% colspan="1" %)(% colspan="1" %) 357 -((( 358 358 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 359 359 ))) 360 360 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -362,9 +362,6 @@ 362 362 Cyanobacteria 363 363 )))|(% colspan="1" %)(% colspan="1" %) 364 364 ((( 365 - 366 -)))|(% colspan="1" %)(% colspan="1" %) 367 -((( 368 368 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 369 369 ))) 370 370 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -372,9 +372,6 @@ 372 372 Genetically Modify Toxic Fruit 373 373 )))|(% colspan="1" %)(% colspan="1" %) 374 374 ((( 375 - 376 -)))|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 378 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 379 379 ))) 380 380 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -382,635 +382,350 @@ 382 382 Cull Toxic Fruit 383 383 )))|(% colspan="1" %)(% colspan="1" %) 384 384 ((( 385 - 386 -)))|(% colspan="1" %)(% colspan="1" %) 387 -((( 388 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects. 389 389 ))) 390 390 |(% colspan="1" %)(% colspan="1" %) 391 391 ((( 392 -Cull Parasites 393 -)))|(% colspan="1" %)(% colspan="1" %) 394 -((( 395 395 396 396 )))|(% colspan="1" %)(% colspan="1" %) 397 397 ((( 398 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 399 -))) 400 -|(% colspan="1" %)(% colspan="1" %) 401 -((( 402 -Reintroduce Local Flora 403 -)))|(% colspan="1" %)(% colspan="1" %) 404 -((( 405 405 406 -)))|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 409 409 ))) 410 410 |(% colspan="1" %)(% colspan="1" %) 411 411 ((( 412 -Geothermal Power Plant 413 -)))|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 415 416 416 )))|(% colspan="1" %)(% colspan="1" %) 417 417 ((( 418 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 419 -))) 420 -|(% colspan="1" %)(% colspan="1" %) 421 -((( 422 -Wind Turbine Farm 423 -)))|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 425 426 -)))|(% colspan="1" %)(% colspan="1" %) 427 -((( 428 -When it's available, wind power can be a very cost-effective method of generating power 429 429 ))) 430 430 |(% colspan="1" %)(% colspan="1" %) 431 431 ((( 432 -Matter/Antimatter Power Plant 433 -)))|(% colspan="1" %)(% colspan="1" %) 434 -((( 435 435 436 436 )))|(% colspan="1" %)(% colspan="1" %) 437 437 ((( 438 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 439 -))) 440 -|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 -Clean Refineries 443 -)))|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 445 446 -)))|(% colspan="1" %)(% colspan="1" %) 447 -((( 448 -These fully automated facilities refine locally mined resources into various materials 449 449 ))) 450 450 |(% colspan="1" %)(% colspan="1" %) 451 451 ((( 452 -Cheap Refineries 453 -)))|(% colspan="1" %)(% colspan="1" %) 454 -((( 455 455 456 456 )))|(% colspan="1" %)(% colspan="1" %) 457 457 ((( 458 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 459 -))) 460 -|(% colspan="1" %)(% colspan="1" %) 461 -((( 462 -Retrofit Emission Filters 463 -)))|(% colspan="1" %)(% colspan="1" %) 464 -((( 465 465 466 -)))|(% colspan="1" %)(% colspan="1" %) 467 -((( 468 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 469 469 ))) 470 470 |(% colspan="1" %)(% colspan="1" %) 471 471 ((( 472 -Factories 473 -)))|(% colspan="1" %)(% colspan="1" %) 474 -((( 475 475 476 476 )))|(% colspan="1" %)(% colspan="1" %) 477 477 ((( 478 -These automated facilities produce advanced technology when supplied with materials 479 -))) 480 -|(% colspan="1" %)(% colspan="1" %) 481 -((( 482 -Von-Neumann Constructors 483 -)))|(% colspan="1" %)(% colspan="1" %) 484 -((( 485 485 486 -)))|(% colspan="1" %)(% colspan="1" %) 487 -((( 488 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 489 489 ))) 490 490 |(% colspan="1" %)(% colspan="1" %) 491 491 ((( 492 -Hydroponics 493 -)))|(% colspan="1" %)(% colspan="1" %) 494 -((( 495 495 496 496 )))|(% colspan="1" %)(% colspan="1" %) 497 497 ((( 498 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 499 -))) 500 -|(% colspan="1" %)(% colspan="1" %) 501 -((( 502 -Fertilise Soil 503 -)))|(% colspan="1" %)(% colspan="1" %) 504 -((( 505 505 506 -)))|(% colspan="1" %)(% colspan="1" %) 507 -((( 508 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 509 509 ))) 510 -|(% colspan="1" %)(% colspan="1" %) 511 -((( 512 -Forestation 513 -)))|(% colspan="1" %)(% colspan="1" %) 514 -((( 515 - 516 -)))|(% colspan="1" %)(% colspan="1" %) 517 -((( 518 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 519 -))) 520 -|(% colspan="1" %)(% colspan="1" %) 521 -((( 522 -Wheat Fields 523 -)))|(% colspan="1" %)(% colspan="1" %) 524 -((( 525 - 526 -)))|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 529 -))) 530 -|(% colspan="1" %)(% colspan="1" %) 531 -((( 532 -Sunrise Flower Fields 533 -)))|(% colspan="1" %)(% colspan="1" %) 534 -((( 535 - 536 -)))|(% colspan="1" %)(% colspan="1" %) 537 -((( 538 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 539 -))) 540 -|(% colspan="1" %)(% colspan="1" %) 541 -((( 542 -Soja Bean Fields 543 -)))|(% colspan="1" %)(% colspan="1" %) 544 -((( 545 - 546 -)))|(% colspan="1" %)(% colspan="1" %) 547 -((( 548 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 549 -))) 550 -|(% colspan="1" %)(% colspan="1" %) 551 -((( 552 -Scruffin Fields 553 -)))|(% colspan="1" %)(% colspan="1" %) 554 -((( 555 - 556 -)))|(% colspan="1" %)(% colspan="1" %) 557 -((( 558 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 559 -))) 560 -|(% colspan="1" %)(% colspan="1" %) 561 -((( 562 -Bubble City 563 -)))|(% colspan="1" %)(% colspan="1" %) 564 -((( 565 - 566 -)))|(% colspan="1" %)(% colspan="1" %) 567 -((( 568 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 569 -))) 570 -|(% colspan="1" %)(% colspan="1" %) 571 -((( 572 -Habitation Module 573 -)))|(% colspan="1" %)(% colspan="1" %) 574 -((( 575 - 576 -)))|(% colspan="1" %)(% colspan="1" %) 577 -((( 578 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 579 -))) 580 -|(% colspan="1" %)(% colspan="1" %) 581 -((( 582 -High-Density Housing 583 -)))|(% colspan="1" %)(% colspan="1" %) 584 -((( 585 - 586 -)))|(% colspan="1" %)(% colspan="1" %) 587 -((( 588 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 589 -))) 590 -|(% colspan="1" %)(% colspan="1" %) 591 -((( 592 -Arcology 593 -)))|(% colspan="1" %)(% colspan="1" %) 594 -((( 595 - 596 -)))|(% colspan="1" %)(% colspan="1" %) 597 -((( 598 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 599 -))) 600 -|(% colspan="1" %)(% colspan="1" %) 601 -((( 602 -Luxury Housing 603 -)))|(% colspan="1" %)(% colspan="1" %) 604 -((( 605 - 606 -)))|(% colspan="1" %)(% colspan="1" %) 607 -((( 608 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 609 -))) 610 -|(% colspan="1" %)(% colspan="1" %) 611 -((( 612 -Martial Arts School 613 -)))|(% colspan="1" %)(% colspan="1" %) 614 -((( 615 - 616 -)))|(% colspan="1" %)(% colspan="1" %) 617 -((( 618 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 619 -))) 620 -|(% colspan="1" %)(% colspan="1" %) 621 -((( 622 -Host Martial Arts Tournament 623 -)))|(% colspan="1" %)(% colspan="1" %) 624 -((( 625 - 626 -)))|(% colspan="1" %)(% colspan="1" %) 627 -((( 628 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 629 -))) 630 -|(% colspan="1" %)(% colspan="1" %) 631 -((( 632 -Aerial Maze 633 -)))|(% colspan="1" %)(% colspan="1" %) 634 -((( 635 - 636 -)))|(% colspan="1" %)(% colspan="1" %) 637 -((( 638 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 639 639 640 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 641 -))) 642 -|(% colspan="1" %)(% colspan="1" %) 643 -((( 644 -Host Maze-Run Competition 645 -)))|(% colspan="1" %)(% colspan="1" %) 646 -((( 647 647 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 651 -))) 652 -|(% colspan="1" %)(% colspan="1" %) 653 -((( 654 -Theme Park 655 -)))|(% colspan="1" %)(% colspan="1" %) 656 -((( 657 - 658 -)))|(% colspan="1" %)(% colspan="1" %) 659 -((( 660 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 661 -))) 662 -|(% colspan="1" %)(% colspan="1" %) 663 -((( 664 -Zoo 665 -)))|(% colspan="1" %)(% colspan="1" %) 666 -((( 667 - 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 671 -))) 672 -|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 -Live Performance Venues 675 -)))|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 - 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 681 -))) 682 -|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -Tropical Resort 685 -)))|(% colspan="1" %)(% colspan="1" %) 686 -((( 687 - 688 -)))|(% colspan="1" %)(% colspan="1" %) 689 -((( 690 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 691 -))) 692 -|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 -Winter Sports Resort 695 -)))|(% colspan="1" %)(% colspan="1" %) 696 -((( 697 - 698 -)))|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 701 -))) 702 -|(% colspan="1" %)(% colspan="1" %) 703 -((( 704 -Fine Dining 705 -)))|(% colspan="1" %)(% colspan="1" %) 706 -((( 707 - 708 -)))|(% colspan="1" %)(% colspan="1" %) 709 -((( 710 -Whether it's imported delicacies or local specialities, good food is always popular 711 -))) 712 -|(% colspan="1" %)(% colspan="1" %) 713 -((( 714 -Temple 715 -)))|(% colspan="1" %)(% colspan="1" %) 716 -((( 717 - 718 -)))|(% colspan="1" %)(% colspan="1" %) 719 -((( 720 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 721 -))) 722 -|(% colspan="1" %)(% colspan="1" %) 723 -((( 724 -Clinic 725 -)))|(% colspan="1" %)(% colspan="1" %) 726 -((( 727 - 728 -)))|(% colspan="1" %)(% colspan="1" %) 729 -((( 730 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 731 -))) 732 -|(% colspan="1" %)(% colspan="1" %) 733 -((( 734 -Send Medical Supplies 735 -)))|(% colspan="1" %)(% colspan="1" %) 736 -((( 737 - 738 -)))|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 741 -))) 742 -|(% colspan="1" %)(% colspan="1" %) 743 -((( 744 -Research Campus 745 -)))|(% colspan="1" %)(% colspan="1" %) 746 -((( 747 - 748 -)))|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 751 -))) 752 -|(% colspan="1" %)(% colspan="1" %) 753 -((( 754 -Send Research Materials 755 -)))|(% colspan="1" %)(% colspan="1" %) 756 -((( 757 - 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 761 -))) 762 -|(% colspan="1" %)(% colspan="1" %) 763 -((( 764 -Bank 765 -)))|(% colspan="1" %)(% colspan="1" %) 766 -((( 767 - 768 -)))|(% colspan="1" %)(% colspan="1" %) 769 -((( 770 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 771 -))) 772 -|(% colspan="1" %)(% colspan="1" %) 773 -((( 774 - Fund Start-Up 775 -)))|(% colspan="1" %)(% colspan="1" %) 776 -((( 777 - 778 -)))|(% colspan="1" %)(% colspan="1" %) 779 -((( 780 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 781 -))) 782 -|(% colspan="1" %)(% colspan="1" %) 783 -((( 784 -Nividium Workshop 785 -)))|(% colspan="1" %)(% colspan="1" %) 786 -((( 787 - 788 -)))|(% colspan="1" %)(% colspan="1" %) 789 -((( 790 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 791 -))) 792 -|(% colspan="1" %)(% colspan="1" %) 793 -((( 794 -Send Nividium 795 -)))|(% colspan="1" %)(% colspan="1" %) 796 -((( 797 - 798 -)))|(% colspan="1" %)(% colspan="1" %) 799 -((( 800 -The workshop is running low on Nividium and requires a new shipment 801 -))) 802 -|(% colspan="1" %)(% colspan="1" %) 803 -((( 804 -Spice Fields 805 -)))|(% colspan="1" %)(% colspan="1" %) 806 -((( 807 - 808 -)))|(% colspan="1" %)(% colspan="1" %) 809 -((( 810 -Spices are an absolutely essential component of any well-made meal 811 -))) 812 -|(% colspan="1" %)(% colspan="1" %) 813 -((( 814 -Vineyards 815 -)))|(% colspan="1" %)(% colspan="1" %) 816 -((( 817 - 818 -)))|(% colspan="1" %)(% colspan="1" %) 819 -((( 820 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 821 -))) 822 -|(% colspan="1" %)(% colspan="1" %) 823 -((( 824 -Art College 825 -)))|(% colspan="1" %)(% colspan="1" %) 826 -((( 827 - 828 -)))|(% colspan="1" %)(% colspan="1" %) 829 -((( 830 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 831 -))) 832 832 833 - ==Xenon Terraforming Projects (Not Implemented) ==240 +Cull Parasites 834 834 835 - XenonTerraformingprojectsexistinsidethegame'scodebuthavenotbeenimplemented.242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture. 836 836 244 +Reintroduce Local Flora 245 + 246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory. 247 + 248 +Geothermal Power Plant 249 + 250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts. 251 + 252 +Wind Turbine Farm 253 + 254 +When it's available, wind power can be a very cost-effective method of generating power. 255 + 256 +Matter/Antimatter Power Plant 257 + 258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation. 259 + 260 +Clean Refineries 261 + 262 +These fully automated facilities refine locally mined resources into various materials. 263 + 264 +Cheap Refineries 265 + 266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters. 267 + 268 +Retrofit Emission Filters 269 + 270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup. 271 + 272 + <t id="1310">Factories 273 + 274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials. 275 + 276 + <t id="1320">Von-Neumann Constructors 277 + 278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 279 + 280 + <t id="1330">Hydroponics 281 + 282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 283 + 284 + <t id="1340">Fertilise Soil 285 + 286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 287 + 288 + <t id="1350">Forestation 289 + 290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system. 291 + 292 + <t id="1360">Wheat Fields 293 + 294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 295 + 296 + <t id="1370">Sunrise Flower Fields 297 + 298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 299 + 300 + <t id="1380">Soja Bean Fields 301 + 302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 303 + 304 + <t id="1390">Scruffin Fields 305 + 306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 307 + 308 + <t id="1400">Bubble City 309 + 310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 311 + 312 + <t id="1410">Habitation Module 313 + 314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 315 + 316 + <t id="1420">High-Density Housing 317 + 318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 319 + 320 + <t id="1430">Arcology 321 + 322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 323 + 324 + <t id="1440">Luxury Housing 325 + 326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 327 + 328 + <t id="1450">Martial Arts School 329 + 330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 331 + 332 + <t id="1460">Group Training 333 + 334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 335 + 336 + <t id="1470">Individual Training 337 + 338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 339 + 340 + <t id="1480">Host Martial Arts Tournament 341 + 342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 343 + 344 + <t id="1490">Aerial Maze 345 + 346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 347 + 348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 349 + 350 + <t id="1500">Group Training 351 + 352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 353 + 354 + <t id="1510">Individual Training 355 + 356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 357 + 358 + <t id="1520">Host Maze-Run Competition 359 + 360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 361 + 362 + <t id="1530">Theme Park 363 + 364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 365 + 366 + <t id="1540">Zoo 367 + 368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 369 + 370 + <t id="1550">Live Performance Venues 371 + 372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 373 + 374 + <t id="1560">Tropical Resort 375 + 376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 377 + 378 + <t id="1570">Winter Sports Resort 379 + 380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 381 + 382 + <t id="1580">Fine Dining 383 + 384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular. 385 + 386 + <t id="1590">Temple 387 + 388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 389 + 390 + <t id="1600">Clinic 391 + 392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 393 + 394 + <t id="1602">Send Medical Supplies 395 + 396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 397 + 398 + <t id="1610">Research Campus 399 + 400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 401 + 402 + <t id="1612">Send Research Materials 403 + 404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments. 405 + 406 + <t id="1620">Bank 407 + 408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 409 + 410 + <t id="1622">Fund Start-Up 411 + 412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 413 + 414 + <t id="1630">Nividium Workshop 415 + 416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 417 + 418 + <t id="1632">Send Nividium 419 + 420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment. 421 + 422 + <t id="1640">Spice Fields 423 + 424 + <t id="1641">Spices are an absolutely essential component of any well-made meal. 425 + 426 + <t id="1650">Vineyards 427 + 428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 429 + 430 + <t id="1660">Art College 431 + 432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 433 + 434 + 435 + 436 +== Xenon Terraforming Projects == 437 + 837 837 |=((( 838 838 Name 839 -)))|=(% colspan="1" %)(% colspan="1" %) 840 -((( 841 -Resource Requirements 842 842 )))|=((( 843 843 Description 844 844 ))) 845 845 |((( 846 -Claim District 847 -)))|(% colspan="1" %)(% colspan="1" %) 848 -((( 849 849 850 850 )))|((( 851 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use446 + 852 852 ))) 853 853 |((( 854 -Destroy District 855 -)))|(% colspan="1" %)(% colspan="1" %) 856 -((( 857 857 858 858 )))|((( 859 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure451 + 860 860 ))) 861 861 |((( 862 -Under Xenon control 863 -)))|(% colspan="1" %)(% colspan="1" %) 864 -((( 865 865 866 866 )))|((( 867 -Xenon drones regularly patrol this district, preventing us from passing through it 868 -))) 869 -|(% colspan="1" %)(% colspan="1" %) 870 -((( 871 -Liberated 872 -)))|(% colspan="1" %)(% colspan="1" %) 873 -((( 874 874 875 -)))|(% colspan="1" %)(% colspan="1" %) 876 -((( 877 -The Xenon presence has been curbed for the time being, making it safe to pass through 878 878 ))) 879 -|(% colspan="1" %)(% colspan="1" %) 880 -((( 881 -Destroyed 882 -)))|(% colspan="1" %)(% colspan="1" %) 883 -((( 458 + 884 884 885 -)))|(% colspan="1" %)(% colspan="1" %) 886 -((( 887 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 888 -))) 889 -|(% colspan="1" %)(% colspan="1" %) 890 -((( 891 -Habitation District 892 -)))|(% colspan="1" %)(% colspan="1" %) 893 -((( 460 + 461 + <t id="2010">Claim District 462 + 463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 464 + 465 + <t id="2020">Destroy District 466 + 467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 468 + 469 + <t id="2030">Under Xenon control 470 + 471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 472 + 473 + <t id="2040">Liberated 474 + 475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 476 + 477 + <t id="2050">Destroyed 478 + 479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 480 + 481 + <t id="2060">Habitation District 482 + 483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 484 + 485 + <t id="2070">Commerce District 486 + 487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 488 + 489 + <t id="2080">Farming District 490 + 491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 492 + 493 + <t id="2090">Administration District 494 + 495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 496 + 497 + <t id="2100">Industrial District 498 + 499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 500 + 501 + <t id="2110">Recreation District 502 + 503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 504 + 505 + <t id="2120">Subvert AGI Core 506 + 507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 508 + 509 + <t id="2130">Detonate Reactor 510 + 511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 512 + 513 + <t id="2140">Xenon Reclaim 514 + 515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 516 + 517 + <t id="2150">Xenon Rebuild 518 + 519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 520 + 521 + <t id="2160">EMP Xenon Drones 522 + 523 + <t id="2161">{20227,2011} 524 + 525 + <t id="2170">Bombard Xenon Drones 526 + 527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 528 + 529 + <t id="2172">This will undoubtedly level this district, though. 530 + 531 + <t id="2173">The damage could possibly spill over to another district. 532 + 894 894 895 -)))|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 898 -))) 899 -|(% colspan="1" %)(% colspan="1" %) 900 -((( 901 -Commerce District 902 -)))|(% colspan="1" %)(% colspan="1" %) 903 -((( 904 - 905 -)))|(% colspan="1" %)(% colspan="1" %) 906 -((( 907 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 908 -))) 909 -|(% colspan="1" %)(% colspan="1" %) 910 -((( 911 -Farming District 912 -)))|(% colspan="1" %)(% colspan="1" %) 913 -((( 914 - 915 -)))|(% colspan="1" %)(% colspan="1" %) 916 -((( 917 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 918 -))) 919 -|(% colspan="1" %)(% colspan="1" %) 920 -((( 921 -Administration District 922 -)))|(% colspan="1" %)(% colspan="1" %) 923 -((( 924 - 925 -)))|(% colspan="1" %)(% colspan="1" %) 926 -((( 927 -In addition to office space for the governing body, this district also houses the local data centre 928 -))) 929 -|(% colspan="1" %)(% colspan="1" %) 930 -((( 931 -Industrial District 932 -)))|(% colspan="1" %)(% colspan="1" %) 933 -((( 934 - 935 -)))|(% colspan="1" %)(% colspan="1" %) 936 -((( 937 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 938 -))) 939 -|(% colspan="1" %)(% colspan="1" %) 940 -((( 941 -Recreation District 942 -)))|(% colspan="1" %)(% colspan="1" %) 943 -((( 944 - 945 -)))|(% colspan="1" %)(% colspan="1" %) 946 -((( 947 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 948 -))) 949 -|(% colspan="1" %)(% colspan="1" %) 950 -((( 951 -Subvert AGI Core 952 -)))|(% colspan="1" %)(% colspan="1" %) 953 -((( 954 - 955 -)))|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 958 -))) 959 -|(% colspan="1" %)(% colspan="1" %) 960 -((( 961 -Detonate Reactor 962 -)))|(% colspan="1" %)(% colspan="1" %) 963 -((( 964 - 965 -)))|(% colspan="1" %)(% colspan="1" %) 966 -((( 967 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 968 -))) 969 -|(% colspan="1" %)(% colspan="1" %) 970 -((( 971 -Xenon Reclaim 972 -)))|(% colspan="1" %)(% colspan="1" %) 973 -((( 974 - 975 -)))|(% colspan="1" %)(% colspan="1" %) 976 -((( 977 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 978 -))) 979 -|(% colspan="1" %)(% colspan="1" %) 980 -((( 981 -Xenon Rebuild 982 -)))|(% colspan="1" %)(% colspan="1" %) 983 -((( 984 - 985 -)))|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 988 -))) 989 -|(% colspan="1" %)(% colspan="1" %) 990 -((( 991 -EMP Xenon Drones 992 -)))|(% colspan="1" %)(% colspan="1" %) 993 -((( 994 - 995 -)))|(% colspan="1" %)(% colspan="1" %) 996 -((( 997 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 998 -))) 999 -|(% colspan="1" %)(% colspan="1" %) 1000 -((( 1001 -Bombard Xenon Drones 1002 -)))|(% colspan="1" %)(% colspan="1" %) 1003 -((( 1004 - 1005 -)))|(% colspan="1" %)(% colspan="1" %) 1006 -((( 1007 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1008 -))) 1009 1009 1010 1010 == Terraforming Events == 1011 1011 1012 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1013 - 1014 1014 |=((( 1015 1015 Name 1016 1016 )))|=((( ... ... @@ -1030,8 +1030,4 @@ 1030 1030 Quake 1031 1031 )))|((( 1032 1032 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1033 - 1034 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1035 - 1036 - 1037 1037 )))
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