Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 21.1
edited by Daniel Turner
on 2021/11/21 11:16
Change comment: There is no comment for this version
To version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
Change comment: There is no comment for this version

Summary

Details

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Author
... ... @@ -1,1 +1,1 @@
1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
Content
... ... @@ -1,5 +1,5 @@
1 1  {{info}}
2 -Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
2 +Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column
3 3  {{/info}}
4 4  
5 5  == ==
... ... @@ -9,8 +9,8 @@
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
12 +* Have a module to construct M and S ships on the HQ
13 +* Have storage capabilities for container, solid and liquid wares on the HQ
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 16  * Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
... ... @@ -17,10 +17,15 @@
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
20 +For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 21  
22 22  == Planets That Can Be Terraformed ==
23 23  
24 +{{note title="Spoilers Ahead"}}
25 +This section contains spoilers about Terraforming rewards
26 +{{/note}}
27 +
28 +(% class="wrapped" %)
24 24  |=(((
25 25  System
26 26  )))|=(((
... ... @@ -35,7 +35,7 @@
35 35  Reward
36 36  )))
37 37  |(((
38 -18 Billion
43 +[[18 Billion>>doc:Eighteen Billion]]
39 39  )))|(((
40 40  18 Billion
41 41  )))|(((
... ... @@ -45,11 +45,11 @@
45 45  Very Hard
46 46  )))|(% colspan="1" %)(% colspan="1" %)
47 47  (((
48 -Nividium Workshop which allows for a permanent market for nividium
53 +Nothing
49 49  )))
50 50  |(% colspan="1" %)(% colspan="1" %)
51 51  (((
52 -Atiya's Misfortune
57 +[[doc:Atiya's Misfortune]]
53 53  )))|(% colspan="1" %)(% colspan="1" %)
54 54  (((
55 55  Atiya's Misfortune I/III
... ... @@ -67,7 +67,7 @@
67 67  )))
68 68  |(% colspan="1" %)(% colspan="1" %)
69 69  (((
70 -Black Hole Sun
75 +[[doc:Black Hole Sun]]
71 71  )))|(% colspan="1" %)(% colspan="1" %)
72 72  (((
73 73  Black Hole Sun III/IV
... ... @@ -79,11 +79,11 @@
79 79  Very Hard
80 80  )))|(% colspan="1" %)(% colspan="1" %)
81 81  (((
82 -
87 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
83 83  )))
84 84  |(% colspan="1" %)(% colspan="1" %)
85 85  (((
86 -Frontier Edge
91 +[[doc:Frontier Edge]]
87 87  )))|(% colspan="1" %)(% colspan="1" %)
88 88  (((
89 89  Frontier Edge
... ... @@ -99,7 +99,7 @@
99 99  )))
100 100  |(% colspan="1" %)(% colspan="1" %)
101 101  (((
102 -Getsu Fune
107 +[[doc:Getsu Fune]]
103 103  )))|(% colspan="1" %)(% colspan="1" %)
104 104  (((
105 105  Getsu Fune
... ... @@ -114,7 +114,7 @@
114 114  Antigone expansion into Getsu Fune
115 115  )))
116 116  |(((
117 -Memory of Profit
122 +[[doc:Memory of Profit]]
118 118  )))|(((
119 119  Memory of Profit IX
120 120  )))|(((
... ... @@ -124,11 +124,11 @@
124 124  Hard
125 125  )))|(% colspan="1" %)(% colspan="1" %)
126 126  (((
127 -
132 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population
128 128  )))
129 129  |(% colspan="1" %)(% colspan="1" %)
130 130  (((
131 -Scale Plate Green
136 +[[doc:Scale Plate Green]]
132 132  )))|(% colspan="1" %)(% colspan="1" %)
133 133  (((
134 134  Scale Plate Green I/VII
... ... @@ -144,27 +144,10 @@
144 144  
145 145  Ownership of a significant amount of SCA's former ships
146 146  )))
147 -|(% colspan="1" %)(% colspan="1" %)
148 -(((
149 -Tharka's Cascade
150 -)))|(% colspan="1" %)(% colspan="1" %)
151 -(((
152 -Tharka's Cascade XV/XVII
153 -)))|(% colspan="1" %)(% colspan="1" %)
154 -(((
155 -
156 -)))|(% colspan="1" %)(% colspan="1" %)
157 -(((
158 -
159 -)))|(% colspan="1" %)(% colspan="1" %)
160 -(((
161 -
162 -)))
163 163  
164 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
165 -
166 166  == Standard Terraforming Projects ==
167 167  
155 +(% class="wrapped" %)
168 168  |=(((
169 169  Name
170 170  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -177,7 +177,7 @@
177 177  Reflective Cloud Particles
178 178  )))|(% colspan="1" %)(% colspan="1" %)
179 179  (((
180 -
168 +\\
181 181  )))|(((
182 182  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
183 183  )))
... ... @@ -185,7 +185,7 @@
185 185  Moholes
186 186  )))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
188 -
176 +\\
189 189  )))|(((
190 190  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
191 191  )))
... ... @@ -193,7 +193,7 @@
193 193  Black Dust
194 194  )))|(% colspan="1" %)(% colspan="1" %)
195 195  (((
196 -
184 +\\
197 197  )))|(((
198 198  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
199 199  )))
... ... @@ -202,7 +202,7 @@
202 202  Excite Outer Core
203 203  )))|(% colspan="1" %)(% colspan="1" %)
204 204  (((
205 -
193 +\\
206 206  )))|(% colspan="1" %)(% colspan="1" %)
207 207  (((
208 208  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -212,7 +212,7 @@
212 212  Brake Outer Core
213 213  )))|(% colspan="1" %)(% colspan="1" %)
214 214  (((
215 -
203 +\\
216 216  )))|(% colspan="1" %)(% colspan="1" %)
217 217  (((
218 218  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -222,7 +222,7 @@
222 222  Import Water
223 223  )))|(% colspan="1" %)(% colspan="1" %)
224 224  (((
225 -
213 +\\
226 226  )))|(% colspan="1" %)(% colspan="1" %)
227 227  (((
228 228  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -232,7 +232,7 @@
232 232  Planetary Irrigation
233 233  )))|(% colspan="1" %)(% colspan="1" %)
234 234  (((
235 -
223 +\\
236 236  )))|(% colspan="1" %)(% colspan="1" %)
237 237  (((
238 238  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -242,7 +242,7 @@
242 242  Global Water Surfacing
243 243  )))|(% colspan="1" %)(% colspan="1" %)
244 244  (((
245 -
233 +\\
246 246  )))|(% colspan="1" %)(% colspan="1" %)
247 247  (((
248 248  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -252,7 +252,7 @@
252 252  Import Methane
253 253  )))|(% colspan="1" %)(% colspan="1" %)
254 254  (((
255 -
243 +\\
256 256  )))|(% colspan="1" %)(% colspan="1" %)
257 257  (((
258 258  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -262,7 +262,7 @@
262 262  Methane Oxidisers
263 263  )))|(% colspan="1" %)(% colspan="1" %)
264 264  (((
265 -
253 +\\
266 266  )))|(% colspan="1" %)(% colspan="1" %)
267 267  (((
268 268  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -272,7 +272,7 @@
272 272  Carbon Mineralisers
273 273  )))|(% colspan="1" %)(% colspan="1" %)
274 274  (((
275 -
263 +\\
276 276  )))|(% colspan="1" %)(% colspan="1" %)
277 277  (((
278 278  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -282,7 +282,7 @@
282 282  Targeted Outgassing
283 283  )))|(% colspan="1" %)(% colspan="1" %)
284 284  (((
285 -
273 +\\
286 286  )))|(% colspan="1" %)(% colspan="1" %)
287 287  (((
288 288  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -292,7 +292,7 @@
292 292  Clean Up Toxins
293 293  )))|(% colspan="1" %)(% colspan="1" %)
294 294  (((
295 -
283 +\\
296 296  )))|(% colspan="1" %)(% colspan="1" %)
297 297  (((
298 298  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -302,7 +302,7 @@
302 302  Volcano Caps
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 -
293 +\\
306 306  )))|(% colspan="1" %)(% colspan="1" %)
307 307  (((
308 308  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -312,7 +312,7 @@
312 312  Tectonic Scaffolding
313 313  )))|(% colspan="1" %)(% colspan="1" %)
314 314  (((
315 -
303 +\\
316 316  )))|(% colspan="1" %)(% colspan="1" %)
317 317  (((
318 318  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -322,7 +322,7 @@
322 322  Clean Up Radioactive Contamination
323 323  )))|(% colspan="1" %)(% colspan="1" %)
324 324  (((
325 -
313 +\\
326 326  )))|(% colspan="1" %)(% colspan="1" %)
327 327  (((
328 328  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -332,7 +332,7 @@
332 332  Tailored Microbes
333 333  )))|(% colspan="1" %)(% colspan="1" %)
334 334  (((
335 -
323 +\\
336 336  )))|(% colspan="1" %)(% colspan="1" %)
337 337  (((
338 338  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -342,7 +342,7 @@
342 342  Jumpstart Microbiome
343 343  )))|(% colspan="1" %)(% colspan="1" %)
344 344  (((
345 -
333 +\\
346 346  )))|(% colspan="1" %)(% colspan="1" %)
347 347  (((
348 348  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -352,7 +352,7 @@
352 352  Microbial Culling
353 353  )))|(% colspan="1" %)(% colspan="1" %)
354 354  (((
355 -
343 +\\
356 356  )))|(% colspan="1" %)(% colspan="1" %)
357 357  (((
358 358  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -362,7 +362,7 @@
362 362  Cyanobacteria
363 363  )))|(% colspan="1" %)(% colspan="1" %)
364 364  (((
365 -
353 +\\
366 366  )))|(% colspan="1" %)(% colspan="1" %)
367 367  (((
368 368  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -372,7 +372,7 @@
372 372  Genetically Modify Toxic Fruit
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 -
363 +\\
376 376  )))|(% colspan="1" %)(% colspan="1" %)
377 377  (((
378 378  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -382,7 +382,7 @@
382 382  Cull Toxic Fruit
383 383  )))|(% colspan="1" %)(% colspan="1" %)
384 384  (((
385 -
373 +\\
386 386  )))|(% colspan="1" %)(% colspan="1" %)
387 387  (((
388 388  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -392,7 +392,7 @@
392 392  Cull Parasites
393 393  )))|(% colspan="1" %)(% colspan="1" %)
394 394  (((
395 -
383 +\\
396 396  )))|(% colspan="1" %)(% colspan="1" %)
397 397  (((
398 398  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -402,7 +402,7 @@
402 402  Reintroduce Local Flora
403 403  )))|(% colspan="1" %)(% colspan="1" %)
404 404  (((
405 -
393 +\\
406 406  )))|(% colspan="1" %)(% colspan="1" %)
407 407  (((
408 408  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -412,7 +412,7 @@
412 412  Geothermal Power Plant
413 413  )))|(% colspan="1" %)(% colspan="1" %)
414 414  (((
415 -
403 +\\
416 416  )))|(% colspan="1" %)(% colspan="1" %)
417 417  (((
418 418  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -422,7 +422,7 @@
422 422  Wind Turbine Farm
423 423  )))|(% colspan="1" %)(% colspan="1" %)
424 424  (((
425 -
413 +\\
426 426  )))|(% colspan="1" %)(% colspan="1" %)
427 427  (((
428 428  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -432,7 +432,7 @@
432 432  Matter/Antimatter Power Plant
433 433  )))|(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 -
423 +\\
436 436  )))|(% colspan="1" %)(% colspan="1" %)
437 437  (((
438 438  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -442,7 +442,7 @@
442 442  Clean Refineries
443 443  )))|(% colspan="1" %)(% colspan="1" %)
444 444  (((
445 -
433 +\\
446 446  )))|(% colspan="1" %)(% colspan="1" %)
447 447  (((
448 448  These fully automated facilities refine locally mined resources into various materials
... ... @@ -452,7 +452,7 @@
452 452  Cheap Refineries
453 453  )))|(% colspan="1" %)(% colspan="1" %)
454 454  (((
455 -
443 +\\
456 456  )))|(% colspan="1" %)(% colspan="1" %)
457 457  (((
458 458  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -462,7 +462,7 @@
462 462  Retrofit Emission Filters
463 463  )))|(% colspan="1" %)(% colspan="1" %)
464 464  (((
465 -
453 +\\
466 466  )))|(% colspan="1" %)(% colspan="1" %)
467 467  (((
468 468  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -472,7 +472,7 @@
472 472  Factories
473 473  )))|(% colspan="1" %)(% colspan="1" %)
474 474  (((
475 -
463 +\\
476 476  )))|(% colspan="1" %)(% colspan="1" %)
477 477  (((
478 478  These automated facilities produce advanced technology when supplied with materials
... ... @@ -482,7 +482,7 @@
482 482  Von-Neumann Constructors
483 483  )))|(% colspan="1" %)(% colspan="1" %)
484 484  (((
485 -
473 +\\
486 486  )))|(% colspan="1" %)(% colspan="1" %)
487 487  (((
488 488  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -492,7 +492,7 @@
492 492  Hydroponics
493 493  )))|(% colspan="1" %)(% colspan="1" %)
494 494  (((
495 -
483 +\\
496 496  )))|(% colspan="1" %)(% colspan="1" %)
497 497  (((
498 498  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -502,7 +502,7 @@
502 502  Fertilise Soil
503 503  )))|(% colspan="1" %)(% colspan="1" %)
504 504  (((
505 -
493 +\\
506 506  )))|(% colspan="1" %)(% colspan="1" %)
507 507  (((
508 508  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -512,7 +512,7 @@
512 512  Forestation
513 513  )))|(% colspan="1" %)(% colspan="1" %)
514 514  (((
515 -
503 +\\
516 516  )))|(% colspan="1" %)(% colspan="1" %)
517 517  (((
518 518  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -522,7 +522,7 @@
522 522  Wheat Fields
523 523  )))|(% colspan="1" %)(% colspan="1" %)
524 524  (((
525 -
513 +\\
526 526  )))|(% colspan="1" %)(% colspan="1" %)
527 527  (((
528 528  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -532,7 +532,7 @@
532 532  Sunrise Flower Fields
533 533  )))|(% colspan="1" %)(% colspan="1" %)
534 534  (((
535 -
523 +\\
536 536  )))|(% colspan="1" %)(% colspan="1" %)
537 537  (((
538 538  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -542,7 +542,7 @@
542 542  Soja Bean Fields
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 -
533 +\\
546 546  )))|(% colspan="1" %)(% colspan="1" %)
547 547  (((
548 548  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -552,7 +552,7 @@
552 552  Scruffin Fields
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 -
543 +\\
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -562,7 +562,7 @@
562 562  Bubble City
563 563  )))|(% colspan="1" %)(% colspan="1" %)
564 564  (((
565 -
553 +\\
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 568  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -572,7 +572,7 @@
572 572  Habitation Module
573 573  )))|(% colspan="1" %)(% colspan="1" %)
574 574  (((
575 -
563 +\\
576 576  )))|(% colspan="1" %)(% colspan="1" %)
577 577  (((
578 578  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -582,7 +582,7 @@
582 582  High-Density Housing
583 583  )))|(% colspan="1" %)(% colspan="1" %)
584 584  (((
585 -
573 +\\
586 586  )))|(% colspan="1" %)(% colspan="1" %)
587 587  (((
588 588  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -592,7 +592,7 @@
592 592  Arcology
593 593  )))|(% colspan="1" %)(% colspan="1" %)
594 594  (((
595 -
583 +\\
596 596  )))|(% colspan="1" %)(% colspan="1" %)
597 597  (((
598 598  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -602,7 +602,7 @@
602 602  Luxury Housing
603 603  )))|(% colspan="1" %)(% colspan="1" %)
604 604  (((
605 -
593 +\\
606 606  )))|(% colspan="1" %)(% colspan="1" %)
607 607  (((
608 608  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -612,10 +612,14 @@
612 612  Martial Arts School
613 613  )))|(% colspan="1" %)(% colspan="1" %)
614 614  (((
615 -
603 +\\
616 616  )))|(% colspan="1" %)(% colspan="1" %)
617 617  (((
618 618  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
607 +
608 +\\
609 +
610 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
619 619  )))
620 620  |(% colspan="1" %)(% colspan="1" %)
621 621  (((
... ... @@ -622,10 +622,14 @@
622 622  Host Martial Arts Tournament
623 623  )))|(% colspan="1" %)(% colspan="1" %)
624 624  (((
625 -
617 +\\
626 626  )))|(% colspan="1" %)(% colspan="1" %)
627 627  (((
628 628  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
621 +
622 +\\
623 +
624 +Running this project will allow the upgrading of crew boarding skill
629 629  )))
630 630  |(% colspan="1" %)(% colspan="1" %)
631 631  (((
... ... @@ -632,12 +632,16 @@
632 632  Aerial Maze
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 -
631 +\\
636 636  )))|(% colspan="1" %)(% colspan="1" %)
637 637  (((
638 638  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
639 639  
640 640  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
637 +
638 +\\
639 +
640 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
641 641  )))
642 642  |(% colspan="1" %)(% colspan="1" %)
643 643  (((
... ... @@ -644,10 +644,14 @@
644 644  Host Maze-Run Competition
645 645  )))|(% colspan="1" %)(% colspan="1" %)
646 646  (((
647 -
647 +\\
648 648  )))|(% colspan="1" %)(% colspan="1" %)
649 649  (((
650 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
650 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
651 +
652 +\\
653 +
654 +Running this project will allow the upgrading of crew piloting skill
651 651  )))
652 652  |(% colspan="1" %)(% colspan="1" %)
653 653  (((
... ... @@ -654,7 +654,7 @@
654 654  Theme Park
655 655  )))|(% colspan="1" %)(% colspan="1" %)
656 656  (((
657 -
661 +\\
658 658  )))|(% colspan="1" %)(% colspan="1" %)
659 659  (((
660 660  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -664,7 +664,7 @@
664 664  Zoo
665 665  )))|(% colspan="1" %)(% colspan="1" %)
666 666  (((
667 -
671 +\\
668 668  )))|(% colspan="1" %)(% colspan="1" %)
669 669  (((
670 670   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -674,7 +674,7 @@
674 674  Live Performance Venues
675 675  )))|(% colspan="1" %)(% colspan="1" %)
676 676  (((
677 -
681 +\\
678 678  )))|(% colspan="1" %)(% colspan="1" %)
679 679  (((
680 680  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -684,7 +684,7 @@
684 684  Tropical Resort
685 685  )))|(% colspan="1" %)(% colspan="1" %)
686 686  (((
687 -
691 +\\
688 688  )))|(% colspan="1" %)(% colspan="1" %)
689 689  (((
690 690  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -694,7 +694,7 @@
694 694  Winter Sports Resort
695 695  )))|(% colspan="1" %)(% colspan="1" %)
696 696  (((
697 -
701 +\\
698 698  )))|(% colspan="1" %)(% colspan="1" %)
699 699  (((
700 700  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -704,7 +704,7 @@
704 704  Fine Dining
705 705  )))|(% colspan="1" %)(% colspan="1" %)
706 706  (((
707 -
711 +\\
708 708  )))|(% colspan="1" %)(% colspan="1" %)
709 709  (((
710 710  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -714,7 +714,7 @@
714 714  Temple
715 715  )))|(% colspan="1" %)(% colspan="1" %)
716 716  (((
717 -
721 +\\
718 718  )))|(% colspan="1" %)(% colspan="1" %)
719 719  (((
720 720  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -724,7 +724,7 @@
724 724  Clinic
725 725  )))|(% colspan="1" %)(% colspan="1" %)
726 726  (((
727 -
731 +\\
728 728  )))|(% colspan="1" %)(% colspan="1" %)
729 729  (((
730 730  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -734,7 +734,7 @@
734 734  Send Medical Supplies
735 735  )))|(% colspan="1" %)(% colspan="1" %)
736 736  (((
737 -
741 +\\
738 738  )))|(% colspan="1" %)(% colspan="1" %)
739 739  (((
740 740  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -744,7 +744,7 @@
744 744  Research Campus
745 745  )))|(% colspan="1" %)(% colspan="1" %)
746 746  (((
747 -
751 +\\
748 748  )))|(% colspan="1" %)(% colspan="1" %)
749 749  (((
750 750  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -754,7 +754,7 @@
754 754  Send Research Materials
755 755  )))|(% colspan="1" %)(% colspan="1" %)
756 756  (((
757 -
761 +\\
758 758  )))|(% colspan="1" %)(% colspan="1" %)
759 759  (((
760 760  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -764,7 +764,7 @@
764 764  Bank
765 765  )))|(% colspan="1" %)(% colspan="1" %)
766 766  (((
767 -
771 +\\
768 768  )))|(% colspan="1" %)(% colspan="1" %)
769 769  (((
770 770  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -774,7 +774,7 @@
774 774   Fund Start-Up
775 775  )))|(% colspan="1" %)(% colspan="1" %)
776 776  (((
777 -
781 +\\
778 778  )))|(% colspan="1" %)(% colspan="1" %)
779 779  (((
780 780  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -784,7 +784,7 @@
784 784  Nividium Workshop
785 785  )))|(% colspan="1" %)(% colspan="1" %)
786 786  (((
787 -
791 +\\
788 788  )))|(% colspan="1" %)(% colspan="1" %)
789 789  (((
790 790  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -794,7 +794,7 @@
794 794  Send Nividium
795 795  )))|(% colspan="1" %)(% colspan="1" %)
796 796  (((
797 -
801 +\\
798 798  )))|(% colspan="1" %)(% colspan="1" %)
799 799  (((
800 800  The workshop is running low on Nividium and requires a new shipment
... ... @@ -804,7 +804,7 @@
804 804  Spice Fields
805 805  )))|(% colspan="1" %)(% colspan="1" %)
806 806  (((
807 -
811 +\\
808 808  )))|(% colspan="1" %)(% colspan="1" %)
809 809  (((
810 810  Spices are an absolutely essential component of any well-made meal
... ... @@ -814,7 +814,7 @@
814 814  Vineyards
815 815  )))|(% colspan="1" %)(% colspan="1" %)
816 816  (((
817 -
821 +\\
818 818  )))|(% colspan="1" %)(% colspan="1" %)
819 819  (((
820 820  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -824,7 +824,7 @@
824 824  Art College
825 825  )))|(% colspan="1" %)(% colspan="1" %)
826 826  (((
827 -
831 +\\
828 828  )))|(% colspan="1" %)(% colspan="1" %)
829 829  (((
830 830  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
... ... @@ -834,6 +834,7 @@
834 834  
835 835  Xenon Terraforming projects exist inside the game's code but have not been implemented.
836 836  
841 +(% class="wrapped" %)
837 837  |=(((
838 838  Name
839 839  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -846,7 +846,7 @@
846 846  Claim District
847 847  )))|(% colspan="1" %)(% colspan="1" %)
848 848  (((
849 -
854 +\\
850 850  )))|(((
851 851  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
852 852  )))
... ... @@ -854,7 +854,7 @@
854 854  Destroy District
855 855  )))|(% colspan="1" %)(% colspan="1" %)
856 856  (((
857 -
862 +\\
858 858  )))|(((
859 859  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
860 860  )))
... ... @@ -862,7 +862,7 @@
862 862  Under Xenon control
863 863  )))|(% colspan="1" %)(% colspan="1" %)
864 864  (((
865 -
870 +\\
866 866  )))|(((
867 867  Xenon drones regularly patrol this district, preventing us from passing through it
868 868  )))
... ... @@ -871,7 +871,7 @@
871 871  Liberated
872 872  )))|(% colspan="1" %)(% colspan="1" %)
873 873  (((
874 -
879 +\\
875 875  )))|(% colspan="1" %)(% colspan="1" %)
876 876  (((
877 877  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -881,7 +881,7 @@
881 881  Destroyed
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 -
889 +\\
885 885  )))|(% colspan="1" %)(% colspan="1" %)
886 886  (((
887 887  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -891,7 +891,7 @@
891 891  Habitation District
892 892  )))|(% colspan="1" %)(% colspan="1" %)
893 893  (((
894 -
899 +\\
895 895  )))|(% colspan="1" %)(% colspan="1" %)
896 896  (((
897 897  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -901,7 +901,7 @@
901 901  Commerce District
902 902  )))|(% colspan="1" %)(% colspan="1" %)
903 903  (((
904 -
909 +\\
905 905  )))|(% colspan="1" %)(% colspan="1" %)
906 906  (((
907 907  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -911,7 +911,7 @@
911 911  Farming District
912 912  )))|(% colspan="1" %)(% colspan="1" %)
913 913  (((
914 -
919 +\\
915 915  )))|(% colspan="1" %)(% colspan="1" %)
916 916  (((
917 917  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -921,7 +921,7 @@
921 921  Administration District
922 922  )))|(% colspan="1" %)(% colspan="1" %)
923 923  (((
924 -
929 +\\
925 925  )))|(% colspan="1" %)(% colspan="1" %)
926 926  (((
927 927  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -931,7 +931,7 @@
931 931  Industrial District
932 932  )))|(% colspan="1" %)(% colspan="1" %)
933 933  (((
934 -
939 +\\
935 935  )))|(% colspan="1" %)(% colspan="1" %)
936 936  (((
937 937  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -941,7 +941,7 @@
941 941  Recreation District
942 942  )))|(% colspan="1" %)(% colspan="1" %)
943 943  (((
944 -
949 +\\
945 945  )))|(% colspan="1" %)(% colspan="1" %)
946 946  (((
947 947  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -951,7 +951,7 @@
951 951  Subvert AGI Core
952 952  )))|(% colspan="1" %)(% colspan="1" %)
953 953  (((
954 -
959 +\\
955 955  )))|(% colspan="1" %)(% colspan="1" %)
956 956  (((
957 957  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -961,7 +961,7 @@
961 961  Detonate Reactor
962 962  )))|(% colspan="1" %)(% colspan="1" %)
963 963  (((
964 -
969 +\\
965 965  )))|(% colspan="1" %)(% colspan="1" %)
966 966  (((
967 967  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -971,7 +971,7 @@
971 971  Xenon Reclaim
972 972  )))|(% colspan="1" %)(% colspan="1" %)
973 973  (((
974 -
979 +\\
975 975  )))|(% colspan="1" %)(% colspan="1" %)
976 976  (((
977 977  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -981,7 +981,7 @@
981 981  Xenon Rebuild
982 982  )))|(% colspan="1" %)(% colspan="1" %)
983 983  (((
984 -
989 +\\
985 985  )))|(% colspan="1" %)(% colspan="1" %)
986 986  (((
987 987  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -991,7 +991,7 @@
991 991  EMP Xenon Drones
992 992  )))|(% colspan="1" %)(% colspan="1" %)
993 993  (((
994 -
999 +\\
995 995  )))|(% colspan="1" %)(% colspan="1" %)
996 996  (((
997 997  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -1001,7 +1001,7 @@
1001 1001  Bombard Xenon Drones
1002 1002  )))|(% colspan="1" %)(% colspan="1" %)
1003 1003  (((
1004 -
1009 +\\
1005 1005  )))|(% colspan="1" %)(% colspan="1" %)
1006 1006  (((
1007 1007  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -1011,6 +1011,7 @@
1011 1011  
1012 1012  Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1013 1013  
1019 +(% class="wrapped" %)
1014 1014  |=(((
1015 1015  Name
1016 1016  )))|=(((
... ... @@ -1024,7 +1024,8 @@
1024 1024  |(((
1025 1025  Global Warming
1026 1026  )))|(((
1027 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1033 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1034 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1028 1028  )))
1029 1029  |(((
1030 1030  Quake
... ... @@ -1033,5 +1033,5 @@
1033 1033  
1034 1034  When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1035 1035  
1036 -
1043 +\\
1037 1037  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333233
1 +119439419
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333233/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439419/Terraforming