Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 21.1
edited by Daniel Turner
on 2021/11/21 11:16
Change comment: There is no comment for this version
To version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
Change comment: Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty

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Details

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Content
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1 -{{info}}
2 -Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 -{{/info}}
4 -
5 -== ==
6 -
7 -{{toc/}}
8 -
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
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13 13  * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 14  * Accept a terraforming mission
15 15  * Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
8 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 17  
18 18  Once started, construction and delivery are automatic as long as the required resources are provided.
19 19  
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45 45  Very Hard
46 46  )))|(% colspan="1" %)(% colspan="1" %)
47 47  (((
48 -Nividium Workshop which allows for a permanent market for nividium
40 +Nividium Market
49 49  )))
50 50  |(% colspan="1" %)(% colspan="1" %)
51 51  (((
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830 830  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
831 831  )))
832 832  
833 -== Xenon Terraforming Projects (Not Implemented) ==
825 +== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
834 834  
835 -Xenon Terraforming projects exist inside the game's code but have not been implemented.
836 -
837 837  |=(((
838 838  Name
839 839  )))|=(% colspan="1" %)(% colspan="1" %)
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1009 1009  
1010 1010  == Terraforming Events ==
1011 1011  
1012 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1013 -
1014 1014  |=(((
1015 1015  Name
1016 1016  )))|=(((
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1031 1031  )))|(((
1032 1032  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1033 1033  
1034 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1022 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1035 1035  
1036 1036  
1037 1037  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106333233
1 +106333180
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333233/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333180/Terraforming