Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 21.1
edited by Daniel Turner
on 2021/11/21 11:16
on 2021/11/21 11:16
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To version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
on 2021/05/11 19:26
Change comment:
Quake strategies. gorman2040
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... ... @@ -1,11 +1,11 @@ 1 -{{ info}}2 - Updatedfor version4.10, **TODO: **Add resource requirementsfor each project andfinishrewardcolumn3 -{{/ info}}1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 4 4 5 -== == 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 6 6 7 -{{toc/}} 8 - 9 9 == Prerequisites for Terraforming == 10 10 11 11 * High mass teleportation researched, and spoken to Boso Ta afterwards ... ... @@ -13,7 +13,7 @@ 13 13 * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 14 * Accept a terraforming mission 15 15 * Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is anew icon at the top of the screen, it looks like a planet with a gear) and select a project to work on16 +* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 17 18 18 Once started, construction and delivery are automatic as long as the required resources are provided. 19 19 ... ... @@ -29,9 +29,6 @@ 29 29 Planet 30 30 )))|=(% colspan="1" %)(% colspan="1" %) 31 31 ((( 32 -Difficulty 33 -)))|=(% colspan="1" %)(% colspan="1" %) 34 -((( 35 35 Reward 36 36 ))) 37 37 |((( ... ... @@ -42,10 +42,7 @@ 42 42 18 Billion c 43 43 )))|(% colspan="1" %)(% colspan="1" %) 44 44 ((( 45 -Very Hard 46 -)))|(% colspan="1" %)(% colspan="1" %) 47 -((( 48 -Nividium Workshop which allows for a permanent market for nividium 42 + 49 49 ))) 50 50 |(% colspan="1" %)(% colspan="1" %) 51 51 ((( ... ... @@ -55,15 +55,10 @@ 55 55 Atiya's Misfortune I/III 56 56 )))|(% colspan="1" %)(% colspan="1" %) 57 57 ((( 58 -Atiya's Misfortune e52 +Atiya's Misfortune 59 59 )))|(% colspan="1" %)(% colspan="1" %) 60 60 ((( 61 -Impossible 62 -)))|(% colspan="1" %)(% colspan="1" %) 63 -((( 64 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 65 - 66 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 55 + 67 67 ))) 68 68 |(% colspan="1" %)(% colspan="1" %) 69 69 ((( ... ... @@ -76,9 +76,6 @@ 76 76 Hades 77 77 )))|(% colspan="1" %)(% colspan="1" %) 78 78 ((( 79 -Very Hard 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 82 83 83 ))) 84 84 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -92,10 +92,20 @@ 92 92 Messner 93 93 )))|(% colspan="1" %)(% colspan="1" %) 94 94 ((( 95 -Very Hard 81 + 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +<Coming in CoH> 96 96 )))|(% colspan="1" %)(% colspan="1" %) 97 97 ((( 98 -Antigone expansion into Frontier Edge 88 +<Coming in CoH> 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +Sutton 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 99 99 ))) 100 100 |(% colspan="1" %)(% colspan="1" %) 101 101 ((( ... ... @@ -108,10 +108,7 @@ 108 108 Shiokaze 109 109 )))|(% colspan="1" %)(% colspan="1" %) 110 110 ((( 111 -Hard 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Antigone expansion into Getsu Fune 107 + 115 115 ))) 116 116 |((( 117 117 Memory of Profit ... ... @@ -121,9 +121,6 @@ 121 121 Memory of Profit i I 122 122 )))|(% colspan="1" %)(% colspan="1" %) 123 123 ((( 124 -Hard 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 127 128 128 ))) 129 129 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -137,12 +137,7 @@ 137 137 Nature's Profit 138 138 )))|(% colspan="1" %)(% colspan="1" %) 139 139 ((( 140 -Very Hard 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 144 - 145 -Ownership of a significant amount of SCA's former ships 130 + 146 146 ))) 147 147 |(% colspan="1" %)(% colspan="1" %) 148 148 ((( ... ... @@ -149,7 +149,7 @@ 149 149 Tharka's Cascade 150 150 )))|(% colspan="1" %)(% colspan="1" %) 151 151 ((( 152 - Tharka'sCascade XV/XVII137 + 153 153 )))|(% colspan="1" %)(% colspan="1" %) 154 154 ((( 155 155 ... ... @@ -156,44 +156,40 @@ 156 156 )))|(% colspan="1" %)(% colspan="1" %) 157 157 ((( 158 158 144 +))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +<Coming in CoH> 159 159 )))|(% colspan="1" %)(% colspan="1" %) 160 160 ((( 150 +<Coming in CoH> 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 +Terranova 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 161 161 162 162 ))) 163 163 164 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 165 - 166 166 == Standard Terraforming Projects == 167 167 168 168 |=((( 169 169 Name 170 -)))|=(% colspan="1" %)(% colspan="1" %) 171 -((( 172 -Resource Requirements 173 173 )))|=((( 174 174 Description 175 175 ))) 176 176 |((( 177 177 Reflective Cloud Particles 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 - 181 181 )))|((( 182 182 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 183 183 ))) 184 184 |((( 185 185 Moholes 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 - 189 189 )))|((( 190 190 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 191 191 ))) 192 192 |((( 193 193 Black Dust 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 - 197 197 )))|((( 198 198 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 199 199 ))) ... ... @@ -202,9 +202,6 @@ 202 202 Excite Outer Core 203 203 )))|(% colspan="1" %)(% colspan="1" %) 204 204 ((( 205 - 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 208 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 209 209 ))) 210 210 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -212,9 +212,6 @@ 212 212 Brake Outer Core 213 213 )))|(% colspan="1" %)(% colspan="1" %) 214 214 ((( 215 - 216 -)))|(% colspan="1" %)(% colspan="1" %) 217 -((( 218 218 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 219 219 ))) 220 220 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -222,9 +222,6 @@ 222 222 Import Water 223 223 )))|(% colspan="1" %)(% colspan="1" %) 224 224 ((( 225 - 226 -)))|(% colspan="1" %)(% colspan="1" %) 227 -((( 228 228 Without readily available water sources, there are not many alternatives to importing it 229 229 ))) 230 230 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -232,9 +232,6 @@ 232 232 Planetary Irrigation 233 233 )))|(% colspan="1" %)(% colspan="1" %) 234 234 ((( 235 - 236 -)))|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 238 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 239 239 ))) 240 240 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -242,9 +242,6 @@ 242 242 Global Water Surfacing 243 243 )))|(% colspan="1" %)(% colspan="1" %) 244 244 ((( 245 - 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 248 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 249 249 ))) 250 250 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -252,9 +252,6 @@ 252 252 Import Methane 253 253 )))|(% colspan="1" %)(% colspan="1" %) 254 254 ((( 255 - 256 -)))|(% colspan="1" %)(% colspan="1" %) 257 -((( 258 258 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 259 259 ))) 260 260 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -262,9 +262,6 @@ 262 262 Methane Oxidisers 263 263 )))|(% colspan="1" %)(% colspan="1" %) 264 264 ((( 265 - 266 -)))|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 268 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 269 269 ))) 270 270 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -272,9 +272,6 @@ 272 272 Carbon Mineralisers 273 273 )))|(% colspan="1" %)(% colspan="1" %) 274 274 ((( 275 - 276 -)))|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 278 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 279 279 ))) 280 280 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -282,9 +282,6 @@ 282 282 Targeted Outgassing 283 283 )))|(% colspan="1" %)(% colspan="1" %) 284 284 ((( 285 - 286 -)))|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 288 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 289 289 ))) 290 290 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -292,9 +292,6 @@ 292 292 Clean Up Toxins 293 293 )))|(% colspan="1" %)(% colspan="1" %) 294 294 ((( 295 - 296 -)))|(% colspan="1" %)(% colspan="1" %) 297 -((( 298 298 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 299 299 ))) 300 300 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -302,9 +302,6 @@ 302 302 Volcano Caps 303 303 )))|(% colspan="1" %)(% colspan="1" %) 304 304 ((( 305 - 306 -)))|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 308 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 309 309 ))) 310 310 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -312,9 +312,6 @@ 312 312 Tectonic Scaffolding 313 313 )))|(% colspan="1" %)(% colspan="1" %) 314 314 ((( 315 - 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 318 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 319 319 ))) 320 320 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -322,9 +322,6 @@ 322 322 Clean Up Radioactive Contamination 323 323 )))|(% colspan="1" %)(% colspan="1" %) 324 324 ((( 325 - 326 -)))|(% colspan="1" %)(% colspan="1" %) 327 -((( 328 328 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 329 329 ))) 330 330 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -332,9 +332,6 @@ 332 332 Tailored Microbes 333 333 )))|(% colspan="1" %)(% colspan="1" %) 334 334 ((( 335 - 336 -)))|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 338 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 339 339 ))) 340 340 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -342,9 +342,6 @@ 342 342 Jumpstart Microbiome 343 343 )))|(% colspan="1" %)(% colspan="1" %) 344 344 ((( 345 - 346 -)))|(% colspan="1" %)(% colspan="1" %) 347 -((( 348 348 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 349 349 ))) 350 350 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -352,9 +352,6 @@ 352 352 Microbial Culling 353 353 )))|(% colspan="1" %)(% colspan="1" %) 354 354 ((( 355 - 356 -)))|(% colspan="1" %)(% colspan="1" %) 357 -((( 358 358 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 359 359 ))) 360 360 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -362,9 +362,6 @@ 362 362 Cyanobacteria 363 363 )))|(% colspan="1" %)(% colspan="1" %) 364 364 ((( 365 - 366 -)))|(% colspan="1" %)(% colspan="1" %) 367 -((( 368 368 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 369 369 ))) 370 370 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -372,9 +372,6 @@ 372 372 Genetically Modify Toxic Fruit 373 373 )))|(% colspan="1" %)(% colspan="1" %) 374 374 ((( 375 - 376 -)))|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 378 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 379 379 ))) 380 380 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -382,9 +382,6 @@ 382 382 Cull Toxic Fruit 383 383 )))|(% colspan="1" %)(% colspan="1" %) 384 384 ((( 385 - 386 -)))|(% colspan="1" %)(% colspan="1" %) 387 -((( 388 388 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 389 389 ))) 390 390 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -392,9 +392,6 @@ 392 392 Cull Parasites 393 393 )))|(% colspan="1" %)(% colspan="1" %) 394 394 ((( 395 - 396 -)))|(% colspan="1" %)(% colspan="1" %) 397 -((( 398 398 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 399 399 ))) 400 400 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -402,9 +402,6 @@ 402 402 Reintroduce Local Flora 403 403 )))|(% colspan="1" %)(% colspan="1" %) 404 404 ((( 405 - 406 -)))|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 408 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 409 409 ))) 410 410 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -412,9 +412,6 @@ 412 412 Geothermal Power Plant 413 413 )))|(% colspan="1" %)(% colspan="1" %) 414 414 ((( 415 - 416 -)))|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 418 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 419 419 ))) 420 420 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -422,9 +422,6 @@ 422 422 Wind Turbine Farm 423 423 )))|(% colspan="1" %)(% colspan="1" %) 424 424 ((( 425 - 426 -)))|(% colspan="1" %)(% colspan="1" %) 427 -((( 428 428 When it's available, wind power can be a very cost-effective method of generating power 429 429 ))) 430 430 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -432,9 +432,6 @@ 432 432 Matter/Antimatter Power Plant 433 433 )))|(% colspan="1" %)(% colspan="1" %) 434 434 ((( 435 - 436 -)))|(% colspan="1" %)(% colspan="1" %) 437 -((( 438 438 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 439 439 ))) 440 440 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -442,9 +442,6 @@ 442 442 Clean Refineries 443 443 )))|(% colspan="1" %)(% colspan="1" %) 444 444 ((( 445 - 446 -)))|(% colspan="1" %)(% colspan="1" %) 447 -((( 448 448 These fully automated facilities refine locally mined resources into various materials 449 449 ))) 450 450 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -452,9 +452,6 @@ 452 452 Cheap Refineries 453 453 )))|(% colspan="1" %)(% colspan="1" %) 454 454 ((( 455 - 456 -)))|(% colspan="1" %)(% colspan="1" %) 457 -((( 458 458 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 459 459 ))) 460 460 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -462,9 +462,6 @@ 462 462 Retrofit Emission Filters 463 463 )))|(% colspan="1" %)(% colspan="1" %) 464 464 ((( 465 - 466 -)))|(% colspan="1" %)(% colspan="1" %) 467 -((( 468 468 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 469 469 ))) 470 470 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -472,9 +472,6 @@ 472 472 Factories 473 473 )))|(% colspan="1" %)(% colspan="1" %) 474 474 ((( 475 - 476 -)))|(% colspan="1" %)(% colspan="1" %) 477 -((( 478 478 These automated facilities produce advanced technology when supplied with materials 479 479 ))) 480 480 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -482,9 +482,6 @@ 482 482 Von-Neumann Constructors 483 483 )))|(% colspan="1" %)(% colspan="1" %) 484 484 ((( 485 - 486 -)))|(% colspan="1" %)(% colspan="1" %) 487 -((( 488 488 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 489 489 ))) 490 490 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -492,9 +492,6 @@ 492 492 Hydroponics 493 493 )))|(% colspan="1" %)(% colspan="1" %) 494 494 ((( 495 - 496 -)))|(% colspan="1" %)(% colspan="1" %) 497 -((( 498 498 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 499 499 ))) 500 500 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -502,9 +502,6 @@ 502 502 Fertilise Soil 503 503 )))|(% colspan="1" %)(% colspan="1" %) 504 504 ((( 505 - 506 -)))|(% colspan="1" %)(% colspan="1" %) 507 -((( 508 508 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 509 509 ))) 510 510 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -512,9 +512,6 @@ 512 512 Forestation 513 513 )))|(% colspan="1" %)(% colspan="1" %) 514 514 ((( 515 - 516 -)))|(% colspan="1" %)(% colspan="1" %) 517 -((( 518 518 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 519 519 ))) 520 520 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -522,9 +522,6 @@ 522 522 Wheat Fields 523 523 )))|(% colspan="1" %)(% colspan="1" %) 524 524 ((( 525 - 526 -)))|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 528 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 529 529 ))) 530 530 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -532,9 +532,6 @@ 532 532 Sunrise Flower Fields 533 533 )))|(% colspan="1" %)(% colspan="1" %) 534 534 ((( 535 - 536 -)))|(% colspan="1" %)(% colspan="1" %) 537 -((( 538 538 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 539 539 ))) 540 540 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -542,9 +542,6 @@ 542 542 Soja Bean Fields 543 543 )))|(% colspan="1" %)(% colspan="1" %) 544 544 ((( 545 - 546 -)))|(% colspan="1" %)(% colspan="1" %) 547 -((( 548 548 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 549 549 ))) 550 550 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -552,9 +552,6 @@ 552 552 Scruffin Fields 553 553 )))|(% colspan="1" %)(% colspan="1" %) 554 554 ((( 555 - 556 -)))|(% colspan="1" %)(% colspan="1" %) 557 -((( 558 558 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 559 559 ))) 560 560 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -562,9 +562,6 @@ 562 562 Bubble City 563 563 )))|(% colspan="1" %)(% colspan="1" %) 564 564 ((( 565 - 566 -)))|(% colspan="1" %)(% colspan="1" %) 567 -((( 568 568 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 569 569 ))) 570 570 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -572,9 +572,6 @@ 572 572 Habitation Module 573 573 )))|(% colspan="1" %)(% colspan="1" %) 574 574 ((( 575 - 576 -)))|(% colspan="1" %)(% colspan="1" %) 577 -((( 578 578 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 579 579 ))) 580 580 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -582,9 +582,6 @@ 582 582 High-Density Housing 583 583 )))|(% colspan="1" %)(% colspan="1" %) 584 584 ((( 585 - 586 -)))|(% colspan="1" %)(% colspan="1" %) 587 -((( 588 588 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 589 589 ))) 590 590 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -592,9 +592,6 @@ 592 592 Arcology 593 593 )))|(% colspan="1" %)(% colspan="1" %) 594 594 ((( 595 - 596 -)))|(% colspan="1" %)(% colspan="1" %) 597 -((( 598 598 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 599 599 ))) 600 600 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -602,9 +602,6 @@ 602 602 Luxury Housing 603 603 )))|(% colspan="1" %)(% colspan="1" %) 604 604 ((( 605 - 606 -)))|(% colspan="1" %)(% colspan="1" %) 607 -((( 608 608 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 609 609 ))) 610 610 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -612,9 +612,6 @@ 612 612 Martial Arts School 613 613 )))|(% colspan="1" %)(% colspan="1" %) 614 614 ((( 615 - 616 -)))|(% colspan="1" %)(% colspan="1" %) 617 -((( 618 618 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 619 619 ))) 620 620 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -622,9 +622,6 @@ 622 622 Host Martial Arts Tournament 623 623 )))|(% colspan="1" %)(% colspan="1" %) 624 624 ((( 625 - 626 -)))|(% colspan="1" %)(% colspan="1" %) 627 -((( 628 628 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 629 629 ))) 630 630 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -632,9 +632,6 @@ 632 632 Aerial Maze 633 633 )))|(% colspan="1" %)(% colspan="1" %) 634 634 ((( 635 - 636 -)))|(% colspan="1" %)(% colspan="1" %) 637 -((( 638 638 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 639 639 640 640 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. ... ... @@ -644,9 +644,6 @@ 644 644 Host Maze-Run Competition 645 645 )))|(% colspan="1" %)(% colspan="1" %) 646 646 ((( 647 - 648 -)))|(% colspan="1" %)(% colspan="1" %) 649 -((( 650 650 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 651 651 ))) 652 652 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -654,9 +654,6 @@ 654 654 Theme Park 655 655 )))|(% colspan="1" %)(% colspan="1" %) 656 656 ((( 657 - 658 -)))|(% colspan="1" %)(% colspan="1" %) 659 -((( 660 660 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 661 661 ))) 662 662 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -664,9 +664,6 @@ 664 664 Zoo 665 665 )))|(% colspan="1" %)(% colspan="1" %) 666 666 ((( 667 - 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 670 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 671 671 ))) 672 672 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -674,9 +674,6 @@ 674 674 Live Performance Venues 675 675 )))|(% colspan="1" %)(% colspan="1" %) 676 676 ((( 677 - 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 680 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 681 681 ))) 682 682 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -684,9 +684,6 @@ 684 684 Tropical Resort 685 685 )))|(% colspan="1" %)(% colspan="1" %) 686 686 ((( 687 - 688 -)))|(% colspan="1" %)(% colspan="1" %) 689 -((( 690 690 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 691 691 ))) 692 692 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -694,9 +694,6 @@ 694 694 Winter Sports Resort 695 695 )))|(% colspan="1" %)(% colspan="1" %) 696 696 ((( 697 - 698 -)))|(% colspan="1" %)(% colspan="1" %) 699 -((( 700 700 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 701 701 ))) 702 702 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -704,9 +704,6 @@ 704 704 Fine Dining 705 705 )))|(% colspan="1" %)(% colspan="1" %) 706 706 ((( 707 - 708 -)))|(% colspan="1" %)(% colspan="1" %) 709 -((( 710 710 Whether it's imported delicacies or local specialities, good food is always popular 711 711 ))) 712 712 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -714,9 +714,6 @@ 714 714 Temple 715 715 )))|(% colspan="1" %)(% colspan="1" %) 716 716 ((( 717 - 718 -)))|(% colspan="1" %)(% colspan="1" %) 719 -((( 720 720 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 721 721 ))) 722 722 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -724,9 +724,6 @@ 724 724 Clinic 725 725 )))|(% colspan="1" %)(% colspan="1" %) 726 726 ((( 727 - 728 -)))|(% colspan="1" %)(% colspan="1" %) 729 -((( 730 730 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 731 731 ))) 732 732 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -734,9 +734,6 @@ 734 734 Send Medical Supplies 735 735 )))|(% colspan="1" %)(% colspan="1" %) 736 736 ((( 737 - 738 -)))|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 740 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 741 741 ))) 742 742 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -744,9 +744,6 @@ 744 744 Research Campus 745 745 )))|(% colspan="1" %)(% colspan="1" %) 746 746 ((( 747 - 748 -)))|(% colspan="1" %)(% colspan="1" %) 749 -((( 750 750 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 751 751 ))) 752 752 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -754,9 +754,6 @@ 754 754 Send Research Materials 755 755 )))|(% colspan="1" %)(% colspan="1" %) 756 756 ((( 757 - 758 -)))|(% colspan="1" %)(% colspan="1" %) 759 -((( 760 760 A research group has received a sizeable grant and is asking for various materials to carry out experiments 761 761 ))) 762 762 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -764,9 +764,6 @@ 764 764 Bank 765 765 )))|(% colspan="1" %)(% colspan="1" %) 766 766 ((( 767 - 768 -)))|(% colspan="1" %)(% colspan="1" %) 769 -((( 770 770 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 771 771 ))) 772 772 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -774,9 +774,6 @@ 774 774 Fund Start-Up 775 775 )))|(% colspan="1" %)(% colspan="1" %) 776 776 ((( 777 - 778 -)))|(% colspan="1" %)(% colspan="1" %) 779 -((( 780 780 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 781 781 ))) 782 782 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -784,9 +784,6 @@ 784 784 Nividium Workshop 785 785 )))|(% colspan="1" %)(% colspan="1" %) 786 786 ((( 787 - 788 -)))|(% colspan="1" %)(% colspan="1" %) 789 -((( 790 790 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 791 791 ))) 792 792 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -794,9 +794,6 @@ 794 794 Send Nividium 795 795 )))|(% colspan="1" %)(% colspan="1" %) 796 796 ((( 797 - 798 -)))|(% colspan="1" %)(% colspan="1" %) 799 -((( 800 800 The workshop is running low on Nividium and requires a new shipment 801 801 ))) 802 802 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -804,9 +804,6 @@ 804 804 Spice Fields 805 805 )))|(% colspan="1" %)(% colspan="1" %) 806 806 ((( 807 - 808 -)))|(% colspan="1" %)(% colspan="1" %) 809 -((( 810 810 Spices are an absolutely essential component of any well-made meal 811 811 ))) 812 812 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -814,9 +814,6 @@ 814 814 Vineyards 815 815 )))|(% colspan="1" %)(% colspan="1" %) 816 816 ((( 817 - 818 -)))|(% colspan="1" %)(% colspan="1" %) 819 -((( 820 820 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 821 821 ))) 822 822 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -824,45 +824,28 @@ 824 824 Art College 825 825 )))|(% colspan="1" %)(% colspan="1" %) 826 826 ((( 827 - 828 -)))|(% colspan="1" %)(% colspan="1" %) 829 -((( 830 830 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 831 831 ))) 832 832 833 -== Xenon Terraforming Projects (Not Implemented)==625 +== Xenon Terraforming Projects == 834 834 835 -Xenon Terraforming projects exist inside the game's code but have not been implemented. 836 - 837 837 |=((( 838 838 Name 839 -)))|=(% colspan="1" %)(% colspan="1" %) 840 -((( 841 -Resource Requirements 842 842 )))|=((( 843 843 Description 844 844 ))) 845 845 |((( 846 846 Claim District 847 -)))|(% colspan="1" %)(% colspan="1" %) 848 -((( 849 - 850 850 )))|((( 851 851 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 852 852 ))) 853 853 |((( 854 854 Destroy District 855 -)))|(% colspan="1" %)(% colspan="1" %) 856 -((( 857 - 858 858 )))|((( 859 859 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 860 860 ))) 861 861 |((( 862 862 Under Xenon control 863 -)))|(% colspan="1" %)(% colspan="1" %) 864 -((( 865 - 866 866 )))|((( 867 867 Xenon drones regularly patrol this district, preventing us from passing through it 868 868 ))) ... ... @@ -871,9 +871,6 @@ 871 871 Liberated 872 872 )))|(% colspan="1" %)(% colspan="1" %) 873 873 ((( 874 - 875 -)))|(% colspan="1" %)(% colspan="1" %) 876 -((( 877 877 The Xenon presence has been curbed for the time being, making it safe to pass through 878 878 ))) 879 879 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -881,9 +881,6 @@ 881 881 Destroyed 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 - 885 -)))|(% colspan="1" %)(% colspan="1" %) 886 -((( 887 887 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 888 888 ))) 889 889 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -891,9 +891,6 @@ 891 891 Habitation District 892 892 )))|(% colspan="1" %)(% colspan="1" %) 893 893 ((( 894 - 895 -)))|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 897 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 898 898 ))) 899 899 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -901,9 +901,6 @@ 901 901 Commerce District 902 902 )))|(% colspan="1" %)(% colspan="1" %) 903 903 ((( 904 - 905 -)))|(% colspan="1" %)(% colspan="1" %) 906 -((( 907 907 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 908 908 ))) 909 909 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -911,9 +911,6 @@ 911 911 Farming District 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 - 915 -)))|(% colspan="1" %)(% colspan="1" %) 916 -((( 917 917 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 918 918 ))) 919 919 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -921,9 +921,6 @@ 921 921 Administration District 922 922 )))|(% colspan="1" %)(% colspan="1" %) 923 923 ((( 924 - 925 -)))|(% colspan="1" %)(% colspan="1" %) 926 -((( 927 927 In addition to office space for the governing body, this district also houses the local data centre 928 928 ))) 929 929 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -931,9 +931,6 @@ 931 931 Industrial District 932 932 )))|(% colspan="1" %)(% colspan="1" %) 933 933 ((( 934 - 935 -)))|(% colspan="1" %)(% colspan="1" %) 936 -((( 937 937 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 938 938 ))) 939 939 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -941,9 +941,6 @@ 941 941 Recreation District 942 942 )))|(% colspan="1" %)(% colspan="1" %) 943 943 ((( 944 - 945 -)))|(% colspan="1" %)(% colspan="1" %) 946 -((( 947 947 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 948 948 ))) 949 949 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -951,9 +951,6 @@ 951 951 Subvert AGI Core 952 952 )))|(% colspan="1" %)(% colspan="1" %) 953 953 ((( 954 - 955 -)))|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 957 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 958 958 ))) 959 959 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -961,9 +961,6 @@ 961 961 Detonate Reactor 962 962 )))|(% colspan="1" %)(% colspan="1" %) 963 963 ((( 964 - 965 -)))|(% colspan="1" %)(% colspan="1" %) 966 -((( 967 967 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 968 968 ))) 969 969 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -971,9 +971,6 @@ 971 971 Xenon Reclaim 972 972 )))|(% colspan="1" %)(% colspan="1" %) 973 973 ((( 974 - 975 -)))|(% colspan="1" %)(% colspan="1" %) 976 -((( 977 977 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 978 978 ))) 979 979 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -981,9 +981,6 @@ 981 981 Xenon Rebuild 982 982 )))|(% colspan="1" %)(% colspan="1" %) 983 983 ((( 984 - 985 -)))|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 987 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 988 988 ))) 989 989 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -991,9 +991,6 @@ 991 991 EMP Xenon Drones 992 992 )))|(% colspan="1" %)(% colspan="1" %) 993 993 ((( 994 - 995 -)))|(% colspan="1" %)(% colspan="1" %) 996 -((( 997 997 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 998 998 ))) 999 999 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -1001,16 +1001,11 @@ 1001 1001 Bombard Xenon Drones 1002 1002 )))|(% colspan="1" %)(% colspan="1" %) 1003 1003 ((( 1004 - 1005 -)))|(% colspan="1" %)(% colspan="1" %) 1006 -((( 1007 1007 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1008 1008 ))) 1009 1009 1010 1010 == Terraforming Events == 1011 1011 1012 -Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1013 - 1014 1014 |=((( 1015 1015 Name 1016 1016 )))|=((( ... ... @@ -1031,7 +1031,9 @@ 1031 1031 )))|((( 1032 1032 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1033 1033 1034 -When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 768 +{{note}} 769 +Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0. 1035 1035 1036 - 771 +You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress. 772 +{{/note}} 1037 1037 )))
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