Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 20.1
edited by Daniel Turner
on 2021/11/21 05:44
Change comment: There is no comment for this version
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

Details

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Content
... ... @@ -1,22 +1,11 @@
1 -== (% style="color: rgb(220,221,222);" %) (%%) ==
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
2 2  
3 -{{info}}
4 -Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
5 -{{/info}}
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
6 6  
7 -== Prerequisites for Terraforming ==
8 -
9 -* High mass teleportation researched, and spoken to Boso Ta afterwards
10 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
11 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
12 -* Accept a terraforming mission
13 -* Teleport the HQ to the sector specified by the mission briefing
14 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
15 -
16 -Once started, construction and delivery are automatic as long as the required resources are provided.
17 -
18 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
19 -
20 20  == Planets That Can Be Terraformed ==
21 21  
22 22  |=(((
... ... @@ -25,12 +25,6 @@
25 25  Sector
26 26  )))|=(((
27 27  Planet
28 -)))|=(% colspan="1" %)(% colspan="1" %)
29 -(((
30 -Difficulty
31 -)))|=(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -Reward
34 34  )))
35 35  |(((
36 36  18 Billion
... ... @@ -37,161 +37,42 @@
37 37  )))|(((
38 38  18 Billion
39 39  )))|(((
40 -18 Billion c
41 -)))|(% colspan="1" %)(% colspan="1" %)
42 -(((
43 -Very Hard
44 -)))|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Nividium Market
47 -)))
48 -|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Atiya's Misfortune
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Atiya's Misfortune I/III
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -Atiya's Misfortune e
57 -)))|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Impossible
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
63 -
64 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
65 -)))
66 -|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Black Hole Sun
69 -)))|(% colspan="1" %)(% colspan="1" %)
70 -(((
71 -Black Hole Sun III/IV
72 -)))|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 -Hades
75 -)))|(% colspan="1" %)(% colspan="1" %)
76 -(((
77 -Very Hard
78 -)))|(% colspan="1" %)(% colspan="1" %)
79 -(((
80 80  
81 81  )))
82 -|(% colspan="1" %)(% colspan="1" %)
83 -(((
84 -Frontier Edge
85 -)))|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Frontier Edge
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Messner
91 -)))|(% colspan="1" %)(% colspan="1" %)
92 -(((
93 -Very Hard
94 -)))|(% colspan="1" %)(% colspan="1" %)
95 -(((
96 -Antigone expansion into Frontier Edge
97 -)))
98 -|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Getsu Fune
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Getsu Fune
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -Shiokaze
107 -)))|(% colspan="1" %)(% colspan="1" %)
108 -(((
109 -Hard
110 -)))|(% colspan="1" %)(% colspan="1" %)
111 -(((
112 -Antigone expansion into Getsu Fune
113 -)))
114 114  |(((
115 115  Memory of Profit
116 116  )))|(((
117 -Memory of Profit IX
28 +
118 118  )))|(((
119 -Memory of Profit i I
120 -)))|(% colspan="1" %)(% colspan="1" %)
121 -(((
122 -Hard
123 -)))|(% colspan="1" %)(% colspan="1" %)
124 -(((
125 125  
126 126  )))
127 -|(% colspan="1" %)(% colspan="1" %)
128 -(((
129 -Scale Plate Green
130 -)))|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Scale Plate Green I/VII
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -Nature's Profit
136 -)))|(% colspan="1" %)(% colspan="1" %)
137 -(((
138 -Very Hard
139 -)))|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
142 -
143 -Ownership of a significant amount of SCA's former ships
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -Tharka's Cascade
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -Tharka's Cascade XV/XVII
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
32 +|(((
153 153  
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
34 +)))|(((
156 156  
157 -)))|(% colspan="1" %)(% colspan="1" %)
158 -(((
36 +)))|(((
159 159  
160 160  )))
161 161  
162 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
163 -
164 164  == Standard Terraforming Projects ==
165 165  
166 166  |=(((
167 167  Name
168 -)))|=(% colspan="1" %)(% colspan="1" %)
169 -(((
170 -Resource Requirements
171 171  )))|=(((
172 172  Description
173 173  )))
174 174  |(((
175 175  Reflective Cloud Particles
176 -)))|(% colspan="1" %)(% colspan="1" %)
177 -(((
178 -
179 179  )))|(((
180 180  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
181 181  )))
182 182  |(((
183 183  Moholes
184 -)))|(% colspan="1" %)(% colspan="1" %)
185 -(((
186 -
187 187  )))|(((
188 188  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
189 189  )))
190 190  |(((
191 191  Black Dust
192 -)))|(% colspan="1" %)(% colspan="1" %)
193 -(((
194 -
195 195  )))|(((
196 196  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
197 197  )))
... ... @@ -200,9 +200,6 @@
200 200  Excite Outer Core
201 201  )))|(% colspan="1" %)(% colspan="1" %)
202 202  (((
203 -
204 -)))|(% colspan="1" %)(% colspan="1" %)
205 -(((
206 206  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
207 207  )))
208 208  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -210,9 +210,6 @@
210 210  Brake Outer Core
211 211  )))|(% colspan="1" %)(% colspan="1" %)
212 212  (((
213 -
214 -)))|(% colspan="1" %)(% colspan="1" %)
215 -(((
216 216  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
217 217  )))
218 218  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -220,9 +220,6 @@
220 220  Import Water
221 221  )))|(% colspan="1" %)(% colspan="1" %)
222 222  (((
223 -
224 -)))|(% colspan="1" %)(% colspan="1" %)
225 -(((
226 226  Without readily available water sources, there are not many alternatives to importing it
227 227  )))
228 228  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -230,9 +230,6 @@
230 230  Planetary Irrigation
231 231  )))|(% colspan="1" %)(% colspan="1" %)
232 232  (((
233 -
234 -)))|(% colspan="1" %)(% colspan="1" %)
235 -(((
236 236  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
237 237  )))
238 238  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -240,9 +240,6 @@
240 240  Global Water Surfacing
241 241  )))|(% colspan="1" %)(% colspan="1" %)
242 242  (((
243 -
244 -)))|(% colspan="1" %)(% colspan="1" %)
245 -(((
246 246  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
247 247  )))
248 248  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -250,9 +250,6 @@
250 250  Import Methane
251 251  )))|(% colspan="1" %)(% colspan="1" %)
252 252  (((
253 -
254 -)))|(% colspan="1" %)(% colspan="1" %)
255 -(((
256 256  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
257 257  )))
258 258  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -260,9 +260,6 @@
260 260  Methane Oxidisers
261 261  )))|(% colspan="1" %)(% colspan="1" %)
262 262  (((
263 -
264 -)))|(% colspan="1" %)(% colspan="1" %)
265 -(((
266 266  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
267 267  )))
268 268  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -270,9 +270,6 @@
270 270  Carbon Mineralisers
271 271  )))|(% colspan="1" %)(% colspan="1" %)
272 272  (((
273 -
274 -)))|(% colspan="1" %)(% colspan="1" %)
275 -(((
276 276  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
277 277  )))
278 278  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -280,9 +280,6 @@
280 280  Targeted Outgassing
281 281  )))|(% colspan="1" %)(% colspan="1" %)
282 282  (((
283 -
284 -)))|(% colspan="1" %)(% colspan="1" %)
285 -(((
286 286  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
287 287  )))
288 288  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -290,9 +290,6 @@
290 290  Clean Up Toxins
291 291  )))|(% colspan="1" %)(% colspan="1" %)
292 292  (((
293 -
294 -)))|(% colspan="1" %)(% colspan="1" %)
295 -(((
296 296  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
297 297  )))
298 298  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -300,9 +300,6 @@
300 300  Volcano Caps
301 301  )))|(% colspan="1" %)(% colspan="1" %)
302 302  (((
303 -
304 -)))|(% colspan="1" %)(% colspan="1" %)
305 -(((
306 306  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
307 307  )))
308 308  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -310,9 +310,6 @@
310 310  Tectonic Scaffolding
311 311  )))|(% colspan="1" %)(% colspan="1" %)
312 312  (((
313 -
314 -)))|(% colspan="1" %)(% colspan="1" %)
315 -(((
316 316  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
317 317  )))
318 318  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -320,9 +320,6 @@
320 320  Clean Up Radioactive Contamination
321 321  )))|(% colspan="1" %)(% colspan="1" %)
322 322  (((
323 -
324 -)))|(% colspan="1" %)(% colspan="1" %)
325 -(((
326 326  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -330,9 +330,6 @@
330 330  Tailored Microbes
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 -
334 -)))|(% colspan="1" %)(% colspan="1" %)
335 -(((
336 336  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
337 337  )))
338 338  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -340,9 +340,6 @@
340 340  Jumpstart Microbiome
341 341  )))|(% colspan="1" %)(% colspan="1" %)
342 342  (((
343 -
344 -)))|(% colspan="1" %)(% colspan="1" %)
345 -(((
346 346  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
347 347  )))
348 348  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -350,9 +350,6 @@
350 350  Microbial Culling
351 351  )))|(% colspan="1" %)(% colspan="1" %)
352 352  (((
353 -
354 -)))|(% colspan="1" %)(% colspan="1" %)
355 -(((
356 356  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
357 357  )))
358 358  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -360,9 +360,6 @@
360 360  Cyanobacteria
361 361  )))|(% colspan="1" %)(% colspan="1" %)
362 362  (((
363 -
364 -)))|(% colspan="1" %)(% colspan="1" %)
365 -(((
366 366  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
367 367  )))
368 368  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -370,9 +370,6 @@
370 370  Genetically Modify Toxic Fruit
371 371  )))|(% colspan="1" %)(% colspan="1" %)
372 372  (((
373 -
374 -)))|(% colspan="1" %)(% colspan="1" %)
375 -(((
376 376  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
377 377  )))
378 378  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -380,628 +380,347 @@
380 380  Cull Toxic Fruit
381 381  )))|(% colspan="1" %)(% colspan="1" %)
382 382  (((
383 -
384 -)))|(% colspan="1" %)(% colspan="1" %)
385 -(((
386 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
387 387  )))
388 388  |(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 -Cull Parasites
391 -)))|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 393  
394 394  )))|(% colspan="1" %)(% colspan="1" %)
395 395  (((
396 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
397 -)))
398 -|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -Reintroduce Local Flora
401 -)))|(% colspan="1" %)(% colspan="1" %)
402 -(((
403 403  
404 -)))|(% colspan="1" %)(% colspan="1" %)
405 -(((
406 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
407 407  )))
408 408  |(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 -Geothermal Power Plant
411 -)))|(% colspan="1" %)(% colspan="1" %)
412 -(((
413 413  
414 414  )))|(% colspan="1" %)(% colspan="1" %)
415 415  (((
416 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
417 -)))
418 -|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -Wind Turbine Farm
421 -)))|(% colspan="1" %)(% colspan="1" %)
422 -(((
423 423  
424 -)))|(% colspan="1" %)(% colspan="1" %)
425 -(((
426 -When it's available, wind power can be a very cost-effective method of generating power
427 427  )))
428 428  |(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 -Matter/Antimatter Power Plant
431 -)))|(% colspan="1" %)(% colspan="1" %)
432 -(((
433 433  
434 434  )))|(% colspan="1" %)(% colspan="1" %)
435 435  (((
436 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
437 -)))
438 -|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -Clean Refineries
441 -)))|(% colspan="1" %)(% colspan="1" %)
442 -(((
443 443  
444 -)))|(% colspan="1" %)(% colspan="1" %)
445 -(((
446 -These fully automated facilities refine locally mined resources into various materials
447 447  )))
448 448  |(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 -Cheap Refineries
451 -)))|(% colspan="1" %)(% colspan="1" %)
452 -(((
453 453  
454 454  )))|(% colspan="1" %)(% colspan="1" %)
455 455  (((
456 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
457 -)))
458 -|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -Retrofit Emission Filters
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 463  
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
467 467  )))
468 468  |(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 -Factories
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 473  
474 474  )))|(% colspan="1" %)(% colspan="1" %)
475 475  (((
476 -These automated facilities produce advanced technology when supplied with materials
477 -)))
478 -|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -Von-Neumann Constructors
481 -)))|(% colspan="1" %)(% colspan="1" %)
482 -(((
483 483  
484 -)))|(% colspan="1" %)(% colspan="1" %)
485 -(((
486 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
487 487  )))
488 488  |(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -Hydroponics
491 -)))|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 493  
494 494  )))|(% colspan="1" %)(% colspan="1" %)
495 495  (((
496 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
497 -)))
498 -|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -Fertilise Soil
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 503  
504 -)))|(% colspan="1" %)(% colspan="1" %)
505 -(((
506 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
507 507  )))
508 -|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -Forestation
511 -)))|(% colspan="1" %)(% colspan="1" %)
512 -(((
237 +
513 513  
514 -)))|(% colspan="1" %)(% colspan="1" %)
515 -(((
516 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
517 -)))
518 -|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -Wheat Fields
521 -)))|(% colspan="1" %)(% colspan="1" %)
522 -(((
523 -
524 -)))|(% colspan="1" %)(% colspan="1" %)
525 -(((
526 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
527 -)))
528 -|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -Sunrise Flower Fields
531 -)))|(% colspan="1" %)(% colspan="1" %)
532 -(((
533 -
534 -)))|(% colspan="1" %)(% colspan="1" %)
535 -(((
536 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
537 -)))
538 -|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -Soja Bean Fields
541 -)))|(% colspan="1" %)(% colspan="1" %)
542 -(((
543 -
544 -)))|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
547 -)))
548 -|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -Scruffin Fields
551 -)))|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -
554 -)))|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
557 -)))
558 -|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Bubble City
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
567 -)))
568 -|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -Habitation Module
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 -
574 -)))|(% colspan="1" %)(% colspan="1" %)
575 -(((
576 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
577 -)))
578 -|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -High-Density Housing
581 -)))|(% colspan="1" %)(% colspan="1" %)
582 -(((
583 -
584 -)))|(% colspan="1" %)(% colspan="1" %)
585 -(((
586 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
587 -)))
588 -|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -Arcology
591 -)))|(% colspan="1" %)(% colspan="1" %)
592 -(((
593 -
594 -)))|(% colspan="1" %)(% colspan="1" %)
595 -(((
596 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
597 -)))
598 -|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -Luxury Housing
601 -)))|(% colspan="1" %)(% colspan="1" %)
602 -(((
603 -
604 -)))|(% colspan="1" %)(% colspan="1" %)
605 -(((
606 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
607 -)))
608 -|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 -Martial Arts School
611 -)))|(% colspan="1" %)(% colspan="1" %)
612 -(((
613 -
614 -)))|(% colspan="1" %)(% colspan="1" %)
615 -(((
616 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
617 -)))
618 -|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -Host Martial Arts Tournament
621 -)))|(% colspan="1" %)(% colspan="1" %)
622 -(((
623 -
624 -)))|(% colspan="1" %)(% colspan="1" %)
625 -(((
626 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
627 -)))
628 -|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -Aerial Maze
631 -)))|(% colspan="1" %)(% colspan="1" %)
632 -(((
633 -
634 -)))|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
637 637  
638 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
639 -)))
640 -|(% colspan="1" %)(% colspan="1" %)
641 -(((
642 -Host Maze-Run Competition
643 -)))|(% colspan="1" %)(% colspan="1" %)
644 -(((
240 +Cull Parasites
241 +
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 +
244 +Reintroduce Local Flora
245 +
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 +
248 +Geothermal Power Plant
249 +
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 +
252 +Wind Turbine Farm
253 +
254 +When it's available, wind power can be a very cost-effective method of generating power.
255 +
256 +Matter/Antimatter Power Plant
257 +
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 +
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
264 +Cheap Refineries
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
268 +Retrofit Emission Filters
269 +
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
271 +
272 + <t id="1310">Factories
273 +
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 +
276 + <t id="1320">Von-Neumann Constructors
277 +
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 +
280 + <t id="1330">Hydroponics
281 +
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 +
284 + <t id="1340">Fertilise Soil
285 +
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 +
288 + <t id="1350">Forestation
289 +
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 +
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
645 645  
646 -)))|(% colspan="1" %)(% colspan="1" %)
647 -(((
648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
649 -)))
650 -|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -Theme Park
653 -)))|(% colspan="1" %)(% colspan="1" %)
654 -(((
655 -
656 -)))|(% colspan="1" %)(% colspan="1" %)
657 -(((
658 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
659 -)))
660 -|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 -Zoo
663 -)))|(% colspan="1" %)(% colspan="1" %)
664 -(((
665 -
666 -)))|(% colspan="1" %)(% colspan="1" %)
667 -(((
668 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
669 -)))
670 -|(% colspan="1" %)(% colspan="1" %)
671 -(((
672 -Live Performance Venues
673 -)))|(% colspan="1" %)(% colspan="1" %)
674 -(((
675 -
676 -)))|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
679 -)))
680 -|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -Tropical Resort
683 -)))|(% colspan="1" %)(% colspan="1" %)
684 -(((
685 -
686 -)))|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
689 -)))
690 -|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Winter Sports Resort
693 -)))|(% colspan="1" %)(% colspan="1" %)
694 -(((
695 -
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
699 -)))
700 -|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Fine Dining
703 -)))|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Whether it's imported delicacies or local specialities, good food is always popular
709 -)))
710 -|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Temple
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -
716 -)))|(% colspan="1" %)(% colspan="1" %)
717 -(((
718 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
719 -)))
720 -|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Clinic
723 -)))|(% colspan="1" %)(% colspan="1" %)
724 -(((
725 -
726 -)))|(% colspan="1" %)(% colspan="1" %)
727 -(((
728 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
729 -)))
730 -|(% colspan="1" %)(% colspan="1" %)
731 -(((
732 -Send Medical Supplies
733 -)))|(% colspan="1" %)(% colspan="1" %)
734 -(((
735 -
736 -)))|(% colspan="1" %)(% colspan="1" %)
737 -(((
738 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
739 -)))
740 -|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -Research Campus
743 -)))|(% colspan="1" %)(% colspan="1" %)
744 -(((
745 -
746 -)))|(% colspan="1" %)(% colspan="1" %)
747 -(((
748 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
749 -)))
750 -|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -Send Research Materials
753 -)))|(% colspan="1" %)(% colspan="1" %)
754 -(((
755 -
756 -)))|(% colspan="1" %)(% colspan="1" %)
757 -(((
758 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
759 -)))
760 -|(% colspan="1" %)(% colspan="1" %)
761 -(((
762 -Bank
763 -)))|(% colspan="1" %)(% colspan="1" %)
764 -(((
765 -
766 -)))|(% colspan="1" %)(% colspan="1" %)
767 -(((
768 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
769 -)))
770 -|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 - Fund Start-Up
773 -)))|(% colspan="1" %)(% colspan="1" %)
774 -(((
775 -
776 -)))|(% colspan="1" %)(% colspan="1" %)
777 -(((
778 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
779 -)))
780 -|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Nividium Workshop
783 -)))|(% colspan="1" %)(% colspan="1" %)
784 -(((
785 -
786 -)))|(% colspan="1" %)(% colspan="1" %)
787 -(((
788 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
789 -)))
790 -|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -Send Nividium
793 -)))|(% colspan="1" %)(% colspan="1" %)
794 -(((
795 -
796 -)))|(% colspan="1" %)(% colspan="1" %)
797 -(((
798 -The workshop is running low on Nividium and requires a new shipment
799 -)))
800 -|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -Spice Fields
803 -)))|(% colspan="1" %)(% colspan="1" %)
804 -(((
805 -
806 -)))|(% colspan="1" %)(% colspan="1" %)
807 -(((
808 -Spices are an absolutely essential component of any well-made meal
809 -)))
810 -|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Vineyards
813 -)))|(% colspan="1" %)(% colspan="1" %)
814 -(((
815 -
816 -)))|(% colspan="1" %)(% colspan="1" %)
817 -(((
818 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
819 -)))
820 -|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -Art College
823 -)))|(% colspan="1" %)(% colspan="1" %)
824 -(((
825 -
826 -)))|(% colspan="1" %)(% colspan="1" %)
827 -(((
828 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
829 -)))
830 830  
831 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
436 +== Xenon Terraforming Projects ==
832 832  
833 833  |=(((
834 834  Name
835 -)))|=(% colspan="1" %)(% colspan="1" %)
836 -(((
837 -Resource Requirements
838 838  )))|=(((
839 839  Description
840 840  )))
841 841  |(((
842 -Claim District
843 -)))|(% colspan="1" %)(% colspan="1" %)
844 -(((
845 845  
846 846  )))|(((
847 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
848 848  )))
849 849  |(((
850 -Destroy District
851 -)))|(% colspan="1" %)(% colspan="1" %)
852 -(((
853 853  
854 854  )))|(((
855 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
856 856  )))
857 857  |(((
858 -Under Xenon control
859 -)))|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 861  
862 862  )))|(((
863 -Xenon drones regularly patrol this district, preventing us from passing through it
864 -)))
865 -|(% colspan="1" %)(% colspan="1" %)
866 -(((
867 -Liberated
868 -)))|(% colspan="1" %)(% colspan="1" %)
869 -(((
870 870  
871 -)))|(% colspan="1" %)(% colspan="1" %)
872 -(((
873 -The Xenon presence has been curbed for the time being, making it safe to pass through
874 874  )))
875 -|(% colspan="1" %)(% colspan="1" %)
876 -(((
877 -Destroyed
878 -)))|(% colspan="1" %)(% colspan="1" %)
879 -(((
458 +
880 880  
881 -)))|(% colspan="1" %)(% colspan="1" %)
882 -(((
883 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
884 -)))
885 -|(% colspan="1" %)(% colspan="1" %)
886 -(((
887 -Habitation District
888 -)))|(% colspan="1" %)(% colspan="1" %)
889 -(((
460 +
461 + <t id="2010">Claim District
462 +
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
890 890  
891 -)))|(% colspan="1" %)(% colspan="1" %)
892 -(((
893 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
894 -)))
895 -|(% colspan="1" %)(% colspan="1" %)
896 -(((
897 -Commerce District
898 -)))|(% colspan="1" %)(% colspan="1" %)
899 -(((
900 -
901 -)))|(% colspan="1" %)(% colspan="1" %)
902 -(((
903 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
904 -)))
905 -|(% colspan="1" %)(% colspan="1" %)
906 -(((
907 -Farming District
908 -)))|(% colspan="1" %)(% colspan="1" %)
909 -(((
910 -
911 -)))|(% colspan="1" %)(% colspan="1" %)
912 -(((
913 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
914 -)))
915 -|(% colspan="1" %)(% colspan="1" %)
916 -(((
917 -Administration District
918 -)))|(% colspan="1" %)(% colspan="1" %)
919 -(((
920 -
921 -)))|(% colspan="1" %)(% colspan="1" %)
922 -(((
923 -In addition to office space for the governing body, this district also houses the local data centre
924 -)))
925 -|(% colspan="1" %)(% colspan="1" %)
926 -(((
927 -Industrial District
928 -)))|(% colspan="1" %)(% colspan="1" %)
929 -(((
930 -
931 -)))|(% colspan="1" %)(% colspan="1" %)
932 -(((
933 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
934 -)))
935 -|(% colspan="1" %)(% colspan="1" %)
936 -(((
937 -Recreation District
938 -)))|(% colspan="1" %)(% colspan="1" %)
939 -(((
940 -
941 -)))|(% colspan="1" %)(% colspan="1" %)
942 -(((
943 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
944 -)))
945 -|(% colspan="1" %)(% colspan="1" %)
946 -(((
947 -Subvert AGI Core
948 -)))|(% colspan="1" %)(% colspan="1" %)
949 -(((
950 -
951 -)))|(% colspan="1" %)(% colspan="1" %)
952 -(((
953 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
954 -)))
955 -|(% colspan="1" %)(% colspan="1" %)
956 -(((
957 -Detonate Reactor
958 -)))|(% colspan="1" %)(% colspan="1" %)
959 -(((
960 -
961 -)))|(% colspan="1" %)(% colspan="1" %)
962 -(((
963 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
964 -)))
965 -|(% colspan="1" %)(% colspan="1" %)
966 -(((
967 -Xenon Reclaim
968 -)))|(% colspan="1" %)(% colspan="1" %)
969 -(((
970 -
971 -)))|(% colspan="1" %)(% colspan="1" %)
972 -(((
973 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
974 -)))
975 -|(% colspan="1" %)(% colspan="1" %)
976 -(((
977 -Xenon Rebuild
978 -)))|(% colspan="1" %)(% colspan="1" %)
979 -(((
980 -
981 -)))|(% colspan="1" %)(% colspan="1" %)
982 -(((
983 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
984 -)))
985 -|(% colspan="1" %)(% colspan="1" %)
986 -(((
987 -EMP Xenon Drones
988 -)))|(% colspan="1" %)(% colspan="1" %)
989 -(((
990 -
991 -)))|(% colspan="1" %)(% colspan="1" %)
992 -(((
993 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
994 -)))
995 -|(% colspan="1" %)(% colspan="1" %)
996 -(((
997 -Bombard Xenon Drones
998 -)))|(% colspan="1" %)(% colspan="1" %)
999 -(((
1000 -
1001 -)))|(% colspan="1" %)(% colspan="1" %)
1002 -(((
1003 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
1004 -)))
1005 1005  
1006 1006  == Terraforming Events ==
1007 1007  
... ... @@ -1024,8 +1024,4 @@
1024 1024  Quake
1025 1025  )))|(((
1026 1026  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1027 -
1028 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1029 -
1030 -
1031 1031  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333186
1 +100467104
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333186/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming