Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 20.1
edited by Daniel Turner
on 2021/11/21 05:44
on 2021/11/21 05:44
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To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
on 2020/11/22 05:39
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... ... @@ -1,22 +1,11 @@ 1 -== (% style="color: rgb(220,221,222);" %) (%%) == 1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 2 2 3 -{{ info}}4 - Updatedforversion4.10,**TODO:**Addresourcerequirements foreachproject andfinishrewardcolumn5 -{{/ info}}5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 6 6 7 -== Prerequisites for Terraforming == 8 - 9 -* High mass teleportation researched, and spoken to Boso Ta afterwards 10 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 11 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 12 -* Accept a terraforming mission 13 -* Teleport the HQ to the sector specified by the mission briefing 14 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 15 - 16 -Once started, construction and delivery are automatic as long as the required resources are provided. 17 - 18 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 19 - 20 20 == Planets That Can Be Terraformed == 21 21 22 22 |=((( ... ... @@ -25,12 +25,6 @@ 25 25 Sector 26 26 )))|=((( 27 27 Planet 28 -)))|=(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Difficulty 31 -)))|=(% colspan="1" %)(% colspan="1" %) 32 -((( 33 -Reward 34 34 ))) 35 35 |((( 36 36 18 Billion ... ... @@ -37,161 +37,42 @@ 37 37 )))|((( 38 38 18 Billion 39 39 )))|((( 40 -18 Billion c 41 -)))|(% colspan="1" %)(% colspan="1" %) 42 -((( 43 -Very Hard 44 -)))|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Nividium Market 47 -))) 48 -|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Atiya's Misfortune 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Atiya's Misfortune I/III 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -Atiya's Misfortune e 57 -)))|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -Impossible 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 63 - 64 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 65 -))) 66 -|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Black Hole Sun 69 -)))|(% colspan="1" %)(% colspan="1" %) 70 -((( 71 -Black Hole Sun III/IV 72 -)))|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 -Hades 75 -)))|(% colspan="1" %)(% colspan="1" %) 76 -((( 77 -Very Hard 78 -)))|(% colspan="1" %)(% colspan="1" %) 79 -((( 80 80 81 81 ))) 82 -|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Frontier Edge 85 -)))|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 -Frontier Edge 88 -)))|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Messner 91 -)))|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -Very Hard 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 -Antigone expansion into Frontier Edge 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Getsu Fune 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -Getsu Fune 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -Shiokaze 107 -)))|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -Hard 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -Antigone expansion into Getsu Fune 113 -))) 114 114 |((( 115 115 Memory of Profit 116 116 )))|((( 117 - Memoryof Profit IX28 + 118 118 )))|((( 119 -Memory of Profit i I 120 -)))|(% colspan="1" %)(% colspan="1" %) 121 -((( 122 -Hard 123 -)))|(% colspan="1" %)(% colspan="1" %) 124 -((( 125 125 126 126 ))) 127 -|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Scale Plate Green 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Scale Plate Green I/VII 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Nature's Profit 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -Very Hard 139 -)))|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 142 - 143 -Ownership of a significant amount of SCA's former ships 144 -))) 145 -|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -Tharka's Cascade 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -Tharka's Cascade XV/XVII 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 32 +|((( 153 153 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 34 +)))|((( 156 156 157 -)))|(% colspan="1" %)(% colspan="1" %) 158 -((( 36 +)))|((( 159 159 160 160 ))) 161 161 162 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 163 - 164 164 == Standard Terraforming Projects == 165 165 166 166 |=((( 167 167 Name 168 -)))|=(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Resource Requirements 171 171 )))|=((( 172 172 Description 173 173 ))) 174 174 |((( 175 175 Reflective Cloud Particles 176 -)))|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 - 179 179 )))|((( 180 180 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 181 181 ))) 182 182 |((( 183 183 Moholes 184 -)))|(% colspan="1" %)(% colspan="1" %) 185 -((( 186 - 187 187 )))|((( 188 188 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 189 189 ))) 190 190 |((( 191 191 Black Dust 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 - 195 195 )))|((( 196 196 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 197 197 ))) ... ... @@ -200,9 +200,6 @@ 200 200 Excite Outer Core 201 201 )))|(% colspan="1" %)(% colspan="1" %) 202 202 ((( 203 - 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 206 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 207 207 ))) 208 208 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -210,9 +210,6 @@ 210 210 Brake Outer Core 211 211 )))|(% colspan="1" %)(% colspan="1" %) 212 212 ((( 213 - 214 -)))|(% colspan="1" %)(% colspan="1" %) 215 -((( 216 216 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 217 217 ))) 218 218 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -220,9 +220,6 @@ 220 220 Import Water 221 221 )))|(% colspan="1" %)(% colspan="1" %) 222 222 ((( 223 - 224 -)))|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 226 Without readily available water sources, there are not many alternatives to importing it 227 227 ))) 228 228 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -230,9 +230,6 @@ 230 230 Planetary Irrigation 231 231 )))|(% colspan="1" %)(% colspan="1" %) 232 232 ((( 233 - 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 236 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 237 237 ))) 238 238 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -240,9 +240,6 @@ 240 240 Global Water Surfacing 241 241 )))|(% colspan="1" %)(% colspan="1" %) 242 242 ((( 243 - 244 -)))|(% colspan="1" %)(% colspan="1" %) 245 -((( 246 246 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 247 247 ))) 248 248 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -250,9 +250,6 @@ 250 250 Import Methane 251 251 )))|(% colspan="1" %)(% colspan="1" %) 252 252 ((( 253 - 254 -)))|(% colspan="1" %)(% colspan="1" %) 255 -((( 256 256 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 257 257 ))) 258 258 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -260,9 +260,6 @@ 260 260 Methane Oxidisers 261 261 )))|(% colspan="1" %)(% colspan="1" %) 262 262 ((( 263 - 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 266 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 267 267 ))) 268 268 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -270,9 +270,6 @@ 270 270 Carbon Mineralisers 271 271 )))|(% colspan="1" %)(% colspan="1" %) 272 272 ((( 273 - 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 276 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 277 277 ))) 278 278 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -280,9 +280,6 @@ 280 280 Targeted Outgassing 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 - 284 -)))|(% colspan="1" %)(% colspan="1" %) 285 -((( 286 286 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 287 287 ))) 288 288 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -290,9 +290,6 @@ 290 290 Clean Up Toxins 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 - 294 -)))|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 296 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 297 297 ))) 298 298 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -300,9 +300,6 @@ 300 300 Volcano Caps 301 301 )))|(% colspan="1" %)(% colspan="1" %) 302 302 ((( 303 - 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 306 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 307 307 ))) 308 308 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -310,9 +310,6 @@ 310 310 Tectonic Scaffolding 311 311 )))|(% colspan="1" %)(% colspan="1" %) 312 312 ((( 313 - 314 -)))|(% colspan="1" %)(% colspan="1" %) 315 -((( 316 316 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 317 317 ))) 318 318 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -320,9 +320,6 @@ 320 320 Clean Up Radioactive Contamination 321 321 )))|(% colspan="1" %)(% colspan="1" %) 322 322 ((( 323 - 324 -)))|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 326 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 327 327 ))) 328 328 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -330,9 +330,6 @@ 330 330 Tailored Microbes 331 331 )))|(% colspan="1" %)(% colspan="1" %) 332 332 ((( 333 - 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 336 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 337 337 ))) 338 338 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -340,9 +340,6 @@ 340 340 Jumpstart Microbiome 341 341 )))|(% colspan="1" %)(% colspan="1" %) 342 342 ((( 343 - 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 346 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 347 347 ))) 348 348 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -350,9 +350,6 @@ 350 350 Microbial Culling 351 351 )))|(% colspan="1" %)(% colspan="1" %) 352 352 ((( 353 - 354 -)))|(% colspan="1" %)(% colspan="1" %) 355 -((( 356 356 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 357 357 ))) 358 358 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -360,9 +360,6 @@ 360 360 Cyanobacteria 361 361 )))|(% colspan="1" %)(% colspan="1" %) 362 362 ((( 363 - 364 -)))|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 366 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 367 367 ))) 368 368 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -370,9 +370,6 @@ 370 370 Genetically Modify Toxic Fruit 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 - 374 -)))|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 376 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 377 377 ))) 378 378 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -380,628 +380,347 @@ 380 380 Cull Toxic Fruit 381 381 )))|(% colspan="1" %)(% colspan="1" %) 382 382 ((( 383 - 384 -)))|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects. 387 387 ))) 388 388 |(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 -Cull Parasites 391 -)))|(% colspan="1" %)(% colspan="1" %) 392 -((( 393 393 394 394 )))|(% colspan="1" %)(% colspan="1" %) 395 395 ((( 396 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 397 -))) 398 -|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -Reintroduce Local Flora 401 -)))|(% colspan="1" %)(% colspan="1" %) 402 -((( 403 403 404 -)))|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 407 407 ))) 408 408 |(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 -Geothermal Power Plant 411 -)))|(% colspan="1" %)(% colspan="1" %) 412 -((( 413 413 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 416 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 417 -))) 418 -|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -Wind Turbine Farm 421 -)))|(% colspan="1" %)(% colspan="1" %) 422 -((( 423 423 424 -)))|(% colspan="1" %)(% colspan="1" %) 425 -((( 426 -When it's available, wind power can be a very cost-effective method of generating power 427 427 ))) 428 428 |(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 -Matter/Antimatter Power Plant 431 -)))|(% colspan="1" %)(% colspan="1" %) 432 -((( 433 433 434 434 )))|(% colspan="1" %)(% colspan="1" %) 435 435 ((( 436 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 437 -))) 438 -|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -Clean Refineries 441 -)))|(% colspan="1" %)(% colspan="1" %) 442 -((( 443 443 444 -)))|(% colspan="1" %)(% colspan="1" %) 445 -((( 446 -These fully automated facilities refine locally mined resources into various materials 447 447 ))) 448 448 |(% colspan="1" %)(% colspan="1" %) 449 449 ((( 450 -Cheap Refineries 451 -)))|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 453 454 454 )))|(% colspan="1" %)(% colspan="1" %) 455 455 ((( 456 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 457 -))) 458 -|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Retrofit Emission Filters 461 -)))|(% colspan="1" %)(% colspan="1" %) 462 -((( 463 463 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 467 467 ))) 468 468 |(% colspan="1" %)(% colspan="1" %) 469 469 ((( 470 -Factories 471 -)))|(% colspan="1" %)(% colspan="1" %) 472 -((( 473 473 474 474 )))|(% colspan="1" %)(% colspan="1" %) 475 475 ((( 476 -These automated facilities produce advanced technology when supplied with materials 477 -))) 478 -|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -Von-Neumann Constructors 481 -)))|(% colspan="1" %)(% colspan="1" %) 482 -((( 483 483 484 -)))|(% colspan="1" %)(% colspan="1" %) 485 -((( 486 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 487 487 ))) 488 488 |(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 -Hydroponics 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 493 494 494 )))|(% colspan="1" %)(% colspan="1" %) 495 495 ((( 496 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 497 -))) 498 -|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -Fertilise Soil 501 -)))|(% colspan="1" %)(% colspan="1" %) 502 -((( 503 503 504 -)))|(% colspan="1" %)(% colspan="1" %) 505 -((( 506 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 507 507 ))) 508 -|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -Forestation 511 -)))|(% colspan="1" %)(% colspan="1" %) 512 -((( 237 + 513 513 514 -)))|(% colspan="1" %)(% colspan="1" %) 515 -((( 516 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 517 -))) 518 -|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -Wheat Fields 521 -)))|(% colspan="1" %)(% colspan="1" %) 522 -((( 523 - 524 -)))|(% colspan="1" %)(% colspan="1" %) 525 -((( 526 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 527 -))) 528 -|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -Sunrise Flower Fields 531 -)))|(% colspan="1" %)(% colspan="1" %) 532 -((( 533 - 534 -)))|(% colspan="1" %)(% colspan="1" %) 535 -((( 536 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 537 -))) 538 -|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 -Soja Bean Fields 541 -)))|(% colspan="1" %)(% colspan="1" %) 542 -((( 543 - 544 -)))|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 547 -))) 548 -|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -Scruffin Fields 551 -)))|(% colspan="1" %)(% colspan="1" %) 552 -((( 553 - 554 -)))|(% colspan="1" %)(% colspan="1" %) 555 -((( 556 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 557 -))) 558 -|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Bubble City 561 -)))|(% colspan="1" %)(% colspan="1" %) 562 -((( 563 - 564 -)))|(% colspan="1" %)(% colspan="1" %) 565 -((( 566 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 567 -))) 568 -|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -Habitation Module 571 -)))|(% colspan="1" %)(% colspan="1" %) 572 -((( 573 - 574 -)))|(% colspan="1" %)(% colspan="1" %) 575 -((( 576 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 577 -))) 578 -|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -High-Density Housing 581 -)))|(% colspan="1" %)(% colspan="1" %) 582 -((( 583 - 584 -)))|(% colspan="1" %)(% colspan="1" %) 585 -((( 586 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 587 -))) 588 -|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 -Arcology 591 -)))|(% colspan="1" %)(% colspan="1" %) 592 -((( 593 - 594 -)))|(% colspan="1" %)(% colspan="1" %) 595 -((( 596 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 597 -))) 598 -|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -Luxury Housing 601 -)))|(% colspan="1" %)(% colspan="1" %) 602 -((( 603 - 604 -)))|(% colspan="1" %)(% colspan="1" %) 605 -((( 606 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 607 -))) 608 -|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 -Martial Arts School 611 -)))|(% colspan="1" %)(% colspan="1" %) 612 -((( 613 - 614 -)))|(% colspan="1" %)(% colspan="1" %) 615 -((( 616 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 617 -))) 618 -|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 -Host Martial Arts Tournament 621 -)))|(% colspan="1" %)(% colspan="1" %) 622 -((( 623 - 624 -)))|(% colspan="1" %)(% colspan="1" %) 625 -((( 626 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 627 -))) 628 -|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 -Aerial Maze 631 -)))|(% colspan="1" %)(% colspan="1" %) 632 -((( 633 - 634 -)))|(% colspan="1" %)(% colspan="1" %) 635 -((( 636 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 637 637 638 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 639 -))) 640 -|(% colspan="1" %)(% colspan="1" %) 641 -((( 642 -Host Maze-Run Competition 643 -)))|(% colspan="1" %)(% colspan="1" %) 644 -((( 240 +Cull Parasites 241 + 242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture. 243 + 244 +Reintroduce Local Flora 245 + 246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory. 247 + 248 +Geothermal Power Plant 249 + 250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts. 251 + 252 +Wind Turbine Farm 253 + 254 +When it's available, wind power can be a very cost-effective method of generating power. 255 + 256 +Matter/Antimatter Power Plant 257 + 258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation. 259 + 260 +Clean Refineries 261 + 262 +These fully automated facilities refine locally mined resources into various materials. 263 + 264 +Cheap Refineries 265 + 266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters. 267 + 268 +Retrofit Emission Filters 269 + 270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup. 271 + 272 + <t id="1310">Factories 273 + 274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials. 275 + 276 + <t id="1320">Von-Neumann Constructors 277 + 278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 279 + 280 + <t id="1330">Hydroponics 281 + 282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 283 + 284 + <t id="1340">Fertilise Soil 285 + 286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 287 + 288 + <t id="1350">Forestation 289 + 290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system. 291 + 292 + <t id="1360">Wheat Fields 293 + 294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 295 + 296 + <t id="1370">Sunrise Flower Fields 297 + 298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 299 + 300 + <t id="1380">Soja Bean Fields 301 + 302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 303 + 304 + <t id="1390">Scruffin Fields 305 + 306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 307 + 308 + <t id="1400">Bubble City 309 + 310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 311 + 312 + <t id="1410">Habitation Module 313 + 314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 315 + 316 + <t id="1420">High-Density Housing 317 + 318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 319 + 320 + <t id="1430">Arcology 321 + 322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 323 + 324 + <t id="1440">Luxury Housing 325 + 326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 327 + 328 + <t id="1450">Martial Arts School 329 + 330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 331 + 332 + <t id="1460">Group Training 333 + 334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 335 + 336 + <t id="1470">Individual Training 337 + 338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 339 + 340 + <t id="1480">Host Martial Arts Tournament 341 + 342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 343 + 344 + <t id="1490">Aerial Maze 345 + 346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 347 + 348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 349 + 350 + <t id="1500">Group Training 351 + 352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 353 + 354 + <t id="1510">Individual Training 355 + 356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 357 + 358 + <t id="1520">Host Maze-Run Competition 359 + 360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 361 + 362 + <t id="1530">Theme Park 363 + 364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 365 + 366 + <t id="1540">Zoo 367 + 368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 369 + 370 + <t id="1550">Live Performance Venues 371 + 372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 373 + 374 + <t id="1560">Tropical Resort 375 + 376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 377 + 378 + <t id="1570">Winter Sports Resort 379 + 380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 381 + 382 + <t id="1580">Fine Dining 383 + 384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular. 385 + 386 + <t id="1590">Temple 387 + 388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 389 + 390 + <t id="1600">Clinic 391 + 392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 393 + 394 + <t id="1602">Send Medical Supplies 395 + 396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 397 + 398 + <t id="1610">Research Campus 399 + 400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 401 + 402 + <t id="1612">Send Research Materials 403 + 404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments. 405 + 406 + <t id="1620">Bank 407 + 408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 409 + 410 + <t id="1622">Fund Start-Up 411 + 412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 413 + 414 + <t id="1630">Nividium Workshop 415 + 416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 417 + 418 + <t id="1632">Send Nividium 419 + 420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment. 421 + 422 + <t id="1640">Spice Fields 423 + 424 + <t id="1641">Spices are an absolutely essential component of any well-made meal. 425 + 426 + <t id="1650">Vineyards 427 + 428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 429 + 430 + <t id="1660">Art College 431 + 432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 433 + 645 645 646 -)))|(% colspan="1" %)(% colspan="1" %) 647 -((( 648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 649 -))) 650 -|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -Theme Park 653 -)))|(% colspan="1" %)(% colspan="1" %) 654 -((( 655 - 656 -)))|(% colspan="1" %)(% colspan="1" %) 657 -((( 658 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 659 -))) 660 -|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 -Zoo 663 -)))|(% colspan="1" %)(% colspan="1" %) 664 -((( 665 - 666 -)))|(% colspan="1" %)(% colspan="1" %) 667 -((( 668 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 669 -))) 670 -|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 -Live Performance Venues 673 -)))|(% colspan="1" %)(% colspan="1" %) 674 -((( 675 - 676 -)))|(% colspan="1" %)(% colspan="1" %) 677 -((( 678 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 679 -))) 680 -|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -Tropical Resort 683 -)))|(% colspan="1" %)(% colspan="1" %) 684 -((( 685 - 686 -)))|(% colspan="1" %)(% colspan="1" %) 687 -((( 688 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 689 -))) 690 -|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 -Winter Sports Resort 693 -)))|(% colspan="1" %)(% colspan="1" %) 694 -((( 695 - 696 -)))|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 699 -))) 700 -|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 -Fine Dining 703 -)))|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 - 706 -)))|(% colspan="1" %)(% colspan="1" %) 707 -((( 708 -Whether it's imported delicacies or local specialities, good food is always popular 709 -))) 710 -|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Temple 713 -)))|(% colspan="1" %)(% colspan="1" %) 714 -((( 715 - 716 -)))|(% colspan="1" %)(% colspan="1" %) 717 -((( 718 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 719 -))) 720 -|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 -Clinic 723 -)))|(% colspan="1" %)(% colspan="1" %) 724 -((( 725 - 726 -)))|(% colspan="1" %)(% colspan="1" %) 727 -((( 728 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 729 -))) 730 -|(% colspan="1" %)(% colspan="1" %) 731 -((( 732 -Send Medical Supplies 733 -)))|(% colspan="1" %)(% colspan="1" %) 734 -((( 735 - 736 -)))|(% colspan="1" %)(% colspan="1" %) 737 -((( 738 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 739 -))) 740 -|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 -Research Campus 743 -)))|(% colspan="1" %)(% colspan="1" %) 744 -((( 745 - 746 -)))|(% colspan="1" %)(% colspan="1" %) 747 -((( 748 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 749 -))) 750 -|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 -Send Research Materials 753 -)))|(% colspan="1" %)(% colspan="1" %) 754 -((( 755 - 756 -)))|(% colspan="1" %)(% colspan="1" %) 757 -((( 758 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 759 -))) 760 -|(% colspan="1" %)(% colspan="1" %) 761 -((( 762 -Bank 763 -)))|(% colspan="1" %)(% colspan="1" %) 764 -((( 765 - 766 -)))|(% colspan="1" %)(% colspan="1" %) 767 -((( 768 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 769 -))) 770 -|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 - Fund Start-Up 773 -)))|(% colspan="1" %)(% colspan="1" %) 774 -((( 775 - 776 -)))|(% colspan="1" %)(% colspan="1" %) 777 -((( 778 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 779 -))) 780 -|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 -Nividium Workshop 783 -)))|(% colspan="1" %)(% colspan="1" %) 784 -((( 785 - 786 -)))|(% colspan="1" %)(% colspan="1" %) 787 -((( 788 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 789 -))) 790 -|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -Send Nividium 793 -)))|(% colspan="1" %)(% colspan="1" %) 794 -((( 795 - 796 -)))|(% colspan="1" %)(% colspan="1" %) 797 -((( 798 -The workshop is running low on Nividium and requires a new shipment 799 -))) 800 -|(% colspan="1" %)(% colspan="1" %) 801 -((( 802 -Spice Fields 803 -)))|(% colspan="1" %)(% colspan="1" %) 804 -((( 805 - 806 -)))|(% colspan="1" %)(% colspan="1" %) 807 -((( 808 -Spices are an absolutely essential component of any well-made meal 809 -))) 810 -|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 -Vineyards 813 -)))|(% colspan="1" %)(% colspan="1" %) 814 -((( 815 - 816 -)))|(% colspan="1" %)(% colspan="1" %) 817 -((( 818 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 819 -))) 820 -|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -Art College 823 -)))|(% colspan="1" %)(% colspan="1" %) 824 -((( 825 - 826 -)))|(% colspan="1" %)(% colspan="1" %) 827 -((( 828 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 829 -))) 830 830 831 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7)==436 +== Xenon Terraforming Projects == 832 832 833 833 |=((( 834 834 Name 835 -)))|=(% colspan="1" %)(% colspan="1" %) 836 -((( 837 -Resource Requirements 838 838 )))|=((( 839 839 Description 840 840 ))) 841 841 |((( 842 -Claim District 843 -)))|(% colspan="1" %)(% colspan="1" %) 844 -((( 845 845 846 846 )))|((( 847 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use446 + 848 848 ))) 849 849 |((( 850 -Destroy District 851 -)))|(% colspan="1" %)(% colspan="1" %) 852 -((( 853 853 854 854 )))|((( 855 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure451 + 856 856 ))) 857 857 |((( 858 -Under Xenon control 859 -)))|(% colspan="1" %)(% colspan="1" %) 860 -((( 861 861 862 862 )))|((( 863 -Xenon drones regularly patrol this district, preventing us from passing through it 864 -))) 865 -|(% colspan="1" %)(% colspan="1" %) 866 -((( 867 -Liberated 868 -)))|(% colspan="1" %)(% colspan="1" %) 869 -((( 870 870 871 -)))|(% colspan="1" %)(% colspan="1" %) 872 -((( 873 -The Xenon presence has been curbed for the time being, making it safe to pass through 874 874 ))) 875 -|(% colspan="1" %)(% colspan="1" %) 876 -((( 877 -Destroyed 878 -)))|(% colspan="1" %)(% colspan="1" %) 879 -((( 458 + 880 880 881 -)))|(% colspan="1" %)(% colspan="1" %) 882 -((( 883 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 884 -))) 885 -|(% colspan="1" %)(% colspan="1" %) 886 -((( 887 -Habitation District 888 -)))|(% colspan="1" %)(% colspan="1" %) 889 -((( 460 + 461 + <t id="2010">Claim District 462 + 463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 464 + 465 + <t id="2020">Destroy District 466 + 467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 468 + 469 + <t id="2030">Under Xenon control 470 + 471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 472 + 473 + <t id="2040">Liberated 474 + 475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 476 + 477 + <t id="2050">Destroyed 478 + 479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 480 + 481 + <t id="2060">Habitation District 482 + 483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 484 + 485 + <t id="2070">Commerce District 486 + 487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 488 + 489 + <t id="2080">Farming District 490 + 491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 492 + 493 + <t id="2090">Administration District 494 + 495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 496 + 497 + <t id="2100">Industrial District 498 + 499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 500 + 501 + <t id="2110">Recreation District 502 + 503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 504 + 505 + <t id="2120">Subvert AGI Core 506 + 507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 508 + 509 + <t id="2130">Detonate Reactor 510 + 511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 512 + 513 + <t id="2140">Xenon Reclaim 514 + 515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 516 + 517 + <t id="2150">Xenon Rebuild 518 + 519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 520 + 521 + <t id="2160">EMP Xenon Drones 522 + 523 + <t id="2161">{20227,2011} 524 + 525 + <t id="2170">Bombard Xenon Drones 526 + 527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 528 + 529 + <t id="2172">This will undoubtedly level this district, though. 530 + 531 + <t id="2173">The damage could possibly spill over to another district. 532 + 890 890 891 -)))|(% colspan="1" %)(% colspan="1" %) 892 -((( 893 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 894 -))) 895 -|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 -Commerce District 898 -)))|(% colspan="1" %)(% colspan="1" %) 899 -((( 900 - 901 -)))|(% colspan="1" %)(% colspan="1" %) 902 -((( 903 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 904 -))) 905 -|(% colspan="1" %)(% colspan="1" %) 906 -((( 907 -Farming District 908 -)))|(% colspan="1" %)(% colspan="1" %) 909 -((( 910 - 911 -)))|(% colspan="1" %)(% colspan="1" %) 912 -((( 913 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 914 -))) 915 -|(% colspan="1" %)(% colspan="1" %) 916 -((( 917 -Administration District 918 -)))|(% colspan="1" %)(% colspan="1" %) 919 -((( 920 - 921 -)))|(% colspan="1" %)(% colspan="1" %) 922 -((( 923 -In addition to office space for the governing body, this district also houses the local data centre 924 -))) 925 -|(% colspan="1" %)(% colspan="1" %) 926 -((( 927 -Industrial District 928 -)))|(% colspan="1" %)(% colspan="1" %) 929 -((( 930 - 931 -)))|(% colspan="1" %)(% colspan="1" %) 932 -((( 933 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 934 -))) 935 -|(% colspan="1" %)(% colspan="1" %) 936 -((( 937 -Recreation District 938 -)))|(% colspan="1" %)(% colspan="1" %) 939 -((( 940 - 941 -)))|(% colspan="1" %)(% colspan="1" %) 942 -((( 943 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 944 -))) 945 -|(% colspan="1" %)(% colspan="1" %) 946 -((( 947 -Subvert AGI Core 948 -)))|(% colspan="1" %)(% colspan="1" %) 949 -((( 950 - 951 -)))|(% colspan="1" %)(% colspan="1" %) 952 -((( 953 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 954 -))) 955 -|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 -Detonate Reactor 958 -)))|(% colspan="1" %)(% colspan="1" %) 959 -((( 960 - 961 -)))|(% colspan="1" %)(% colspan="1" %) 962 -((( 963 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 964 -))) 965 -|(% colspan="1" %)(% colspan="1" %) 966 -((( 967 -Xenon Reclaim 968 -)))|(% colspan="1" %)(% colspan="1" %) 969 -((( 970 - 971 -)))|(% colspan="1" %)(% colspan="1" %) 972 -((( 973 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 974 -))) 975 -|(% colspan="1" %)(% colspan="1" %) 976 -((( 977 -Xenon Rebuild 978 -)))|(% colspan="1" %)(% colspan="1" %) 979 -((( 980 - 981 -)))|(% colspan="1" %)(% colspan="1" %) 982 -((( 983 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 984 -))) 985 -|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 -EMP Xenon Drones 988 -)))|(% colspan="1" %)(% colspan="1" %) 989 -((( 990 - 991 -)))|(% colspan="1" %)(% colspan="1" %) 992 -((( 993 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 994 -))) 995 -|(% colspan="1" %)(% colspan="1" %) 996 -((( 997 -Bombard Xenon Drones 998 -)))|(% colspan="1" %)(% colspan="1" %) 999 -((( 1000 - 1001 -)))|(% colspan="1" %)(% colspan="1" %) 1002 -((( 1003 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 1004 -))) 1005 1005 1006 1006 == Terraforming Events == 1007 1007 ... ... @@ -1024,8 +1024,4 @@ 1024 1024 Quake 1025 1025 )))|((( 1026 1026 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1027 - 1028 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1029 - 1030 - 1031 1031 )))
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