Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 20.1
edited by Daniel Turner
on 2021/11/21 05:44
on 2021/11/21 05:44
Change comment:
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To version 27.1
edited by StoatsNotGoats
on 2022/07/22 06:26
on 2022/07/22 06:26
Change comment:
There is no comment for this version
Summary
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Page properties (2 modified, 0 added, 0 removed)
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Objects (1 modified, 0 added, 0 removed)
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... ... @@ -1,24 +3,31 @@ 1 -== (% style="color: rgb(220,221,222);" %) (%%) == 2 - 3 3 {{info}} 4 -Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column2 +Updated for version 5.10, **TODO: **Add resource requirements for each project and finish reward column 5 5 {{/info}} 6 6 5 +== == 6 + 7 +{{toc/}} 8 + 7 7 == Prerequisites for Terraforming == 8 8 9 9 * High mass teleportation researched, and spoken to Boso Ta afterwards 10 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)11 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)12 +* Have a module to construct M and S ships on the HQ 13 +* Have storage capabilities for container, solid and liquid wares on the HQ 12 12 * Accept a terraforming mission 13 13 * Teleport the HQ to the sector specified by the mission briefing 14 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on 15 15 16 16 Once started, construction and delivery are automatic as long as the required resources are provided. 17 17 18 -For more information see [[ https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]20 +For more information see [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 19 19 20 20 == Planets That Can Be Terraformed == 21 21 24 +{{note title="Spoilers Ahead"}} 25 +This section contains spoilers about Terraforming rewards 26 +{{/note}} 27 + 28 +(% class="wrapped" %) 22 22 |=((( 23 23 System 24 24 )))|=((( ... ... @@ -33,7 +33,7 @@ 33 33 Reward 34 34 ))) 35 35 |((( 36 -18 Billion 43 +[[18 Billion>>doc:Eighteen Billion]] 37 37 )))|((( 38 38 18 Billion 39 39 )))|((( ... ... @@ -43,11 +43,11 @@ 43 43 Very Hard 44 44 )))|(% colspan="1" %)(% colspan="1" %) 45 45 ((( 46 -N ividium Market53 +Nothing 47 47 ))) 48 48 |(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 -Atiya's Misfortune 57 +[[doc:Atiya's Misfortune]] 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 53 Atiya's Misfortune I/III ... ... @@ -65,7 +65,7 @@ 65 65 ))) 66 66 |(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 -Black Hole Sun 75 +[[doc:Black Hole Sun]] 69 69 )))|(% colspan="1" %)(% colspan="1" %) 70 70 ((( 71 71 Black Hole Sun III/IV ... ... @@ -77,11 +77,11 @@ 77 77 Very Hard 78 78 )))|(% colspan="1" %)(% colspan="1" %) 79 79 ((( 80 - 87 + A 5 star crewwoman (She will be initially located on the Player Headquarters) 81 81 ))) 82 82 |(% colspan="1" %)(% colspan="1" %) 83 83 ((( 84 -Frontier Edge 91 +[[doc:Frontier Edge]] 85 85 )))|(% colspan="1" %)(% colspan="1" %) 86 86 ((( 87 87 Frontier Edge ... ... @@ -97,7 +97,7 @@ 97 97 ))) 98 98 |(% colspan="1" %)(% colspan="1" %) 99 99 ((( 100 -Getsu Fune 107 +[[doc:Getsu Fune]] 101 101 )))|(% colspan="1" %)(% colspan="1" %) 102 102 ((( 103 103 Getsu Fune ... ... @@ -112,7 +112,7 @@ 112 112 Antigone expansion into Getsu Fune 113 113 ))) 114 114 |((( 115 -Memory of Profit 122 +[[doc:Memory of Profit]] 116 116 )))|((( 117 117 Memory of Profit IX 118 118 )))|((( ... ... @@ -122,11 +122,11 @@ 122 122 Hard 123 123 )))|(% colspan="1" %)(% colspan="1" %) 124 124 ((( 125 - 132 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population 126 126 ))) 127 127 |(% colspan="1" %)(% colspan="1" %) 128 128 ((( 129 -Scale Plate Green 136 +[[doc:Scale Plate Green]] 130 130 )))|(% colspan="1" %)(% colspan="1" %) 131 131 ((( 132 132 Scale Plate Green I/VII ... ... @@ -142,27 +142,10 @@ 142 142 143 143 Ownership of a significant amount of SCA's former ships 144 144 ))) 145 -|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -Tharka's Cascade 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -Tharka's Cascade XV/XVII 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 - 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 - 157 -)))|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 - 160 -))) 161 161 162 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 163 - 164 164 == Standard Terraforming Projects == 165 165 155 +(% class="wrapped" %) 166 166 |=((( 167 167 Name 168 168 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -175,7 +175,7 @@ 175 175 Reflective Cloud Particles 176 176 )))|(% colspan="1" %)(% colspan="1" %) 177 177 ((( 178 - 168 +\\ 179 179 )))|((( 180 180 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 181 181 ))) ... ... @@ -183,7 +183,7 @@ 183 183 Moholes 184 184 )))|(% colspan="1" %)(% colspan="1" %) 185 185 ((( 186 - 176 +\\ 187 187 )))|((( 188 188 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 189 189 ))) ... ... @@ -191,7 +191,7 @@ 191 191 Black Dust 192 192 )))|(% colspan="1" %)(% colspan="1" %) 193 193 ((( 194 - 184 +\\ 195 195 )))|((( 196 196 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 197 197 ))) ... ... @@ -200,7 +200,7 @@ 200 200 Excite Outer Core 201 201 )))|(% colspan="1" %)(% colspan="1" %) 202 202 ((( 203 - 193 +\\ 204 204 )))|(% colspan="1" %)(% colspan="1" %) 205 205 ((( 206 206 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere ... ... @@ -210,7 +210,7 @@ 210 210 Brake Outer Core 211 211 )))|(% colspan="1" %)(% colspan="1" %) 212 212 ((( 213 - 203 +\\ 214 214 )))|(% colspan="1" %)(% colspan="1" %) 215 215 ((( 216 216 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties ... ... @@ -220,7 +220,7 @@ 220 220 Import Water 221 221 )))|(% colspan="1" %)(% colspan="1" %) 222 222 ((( 223 - 213 +\\ 224 224 )))|(% colspan="1" %)(% colspan="1" %) 225 225 ((( 226 226 Without readily available water sources, there are not many alternatives to importing it ... ... @@ -230,7 +230,7 @@ 230 230 Planetary Irrigation 231 231 )))|(% colspan="1" %)(% colspan="1" %) 232 232 ((( 233 - 223 +\\ 234 234 )))|(% colspan="1" %)(% colspan="1" %) 235 235 ((( 236 236 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water ... ... @@ -240,7 +240,7 @@ 240 240 Global Water Surfacing 241 241 )))|(% colspan="1" %)(% colspan="1" %) 242 242 ((( 243 - 233 +\\ 244 244 )))|(% colspan="1" %)(% colspan="1" %) 245 245 ((( 246 246 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale ... ... @@ -250,7 +250,7 @@ 250 250 Import Methane 251 251 )))|(% colspan="1" %)(% colspan="1" %) 252 252 ((( 253 - 243 +\\ 254 254 )))|(% colspan="1" %)(% colspan="1" %) 255 255 ((( 256 256 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world ... ... @@ -260,7 +260,7 @@ 260 260 Methane Oxidisers 261 261 )))|(% colspan="1" %)(% colspan="1" %) 262 262 ((( 263 - 253 +\\ 264 264 )))|(% colspan="1" %)(% colspan="1" %) 265 265 ((( 266 266 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) ... ... @@ -270,7 +270,7 @@ 270 270 Carbon Mineralisers 271 271 )))|(% colspan="1" %)(% colspan="1" %) 272 272 ((( 273 - 263 +\\ 274 274 )))|(% colspan="1" %)(% colspan="1" %) 275 275 ((( 276 276 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) ... ... @@ -280,7 +280,7 @@ 280 280 Targeted Outgassing 281 281 )))|(% colspan="1" %)(% colspan="1" %) 282 282 ((( 283 - 273 +\\ 284 284 )))|(% colspan="1" %)(% colspan="1" %) 285 285 ((( 286 286 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure ... ... @@ -290,7 +290,7 @@ 290 290 Clean Up Toxins 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 - 283 +\\ 294 294 )))|(% colspan="1" %)(% colspan="1" %) 295 295 ((( 296 296 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air ... ... @@ -300,7 +300,7 @@ 300 300 Volcano Caps 301 301 )))|(% colspan="1" %)(% colspan="1" %) 302 302 ((( 303 - 293 +\\ 304 304 )))|(% colspan="1" %)(% colspan="1" %) 305 305 ((( 306 306 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place ... ... @@ -310,7 +310,7 @@ 310 310 Tectonic Scaffolding 311 311 )))|(% colspan="1" %)(% colspan="1" %) 312 312 ((( 313 - 303 +\\ 314 314 )))|(% colspan="1" %)(% colspan="1" %) 315 315 ((( 316 316 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner ... ... @@ -320,7 +320,7 @@ 320 320 Clean Up Radioactive Contamination 321 321 )))|(% colspan="1" %)(% colspan="1" %) 322 322 ((( 323 - 313 +\\ 324 324 )))|(% colspan="1" %)(% colspan="1" %) 325 325 ((( 326 326 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments ... ... @@ -330,7 +330,7 @@ 330 330 Tailored Microbes 331 331 )))|(% colspan="1" %)(% colspan="1" %) 332 332 ((( 333 - 323 +\\ 334 334 )))|(% colspan="1" %)(% colspan="1" %) 335 335 ((( 336 336 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment ... ... @@ -340,7 +340,7 @@ 340 340 Jumpstart Microbiome 341 341 )))|(% colspan="1" %)(% colspan="1" %) 342 342 ((( 343 - 333 +\\ 344 344 )))|(% colspan="1" %)(% colspan="1" %) 345 345 ((( 346 346 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! ... ... @@ -350,7 +350,7 @@ 350 350 Microbial Culling 351 351 )))|(% colspan="1" %)(% colspan="1" %) 352 352 ((( 353 - 343 +\\ 354 354 )))|(% colspan="1" %)(% colspan="1" %) 355 355 ((( 356 356 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible ... ... @@ -360,7 +360,7 @@ 360 360 Cyanobacteria 361 361 )))|(% colspan="1" %)(% colspan="1" %) 362 362 ((( 363 - 353 +\\ 364 364 )))|(% colspan="1" %)(% colspan="1" %) 365 365 ((( 366 366 These photosynthetic bacteria can be a vital part of a world's oxygen cycle ... ... @@ -370,7 +370,7 @@ 370 370 Genetically Modify Toxic Fruit 371 371 )))|(% colspan="1" %)(% colspan="1" %) 372 372 ((( 373 - 363 +\\ 374 374 )))|(% colspan="1" %)(% colspan="1" %) 375 375 ((( 376 376 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air ... ... @@ -380,7 +380,7 @@ 380 380 Cull Toxic Fruit 381 381 )))|(% colspan="1" %)(% colspan="1" %) 382 382 ((( 383 - 373 +\\ 384 384 )))|(% colspan="1" %)(% colspan="1" %) 385 385 ((( 386 386 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects ... ... @@ -390,7 +390,7 @@ 390 390 Cull Parasites 391 391 )))|(% colspan="1" %)(% colspan="1" %) 392 392 ((( 393 - 383 +\\ 394 394 )))|(% colspan="1" %)(% colspan="1" %) 395 395 ((( 396 396 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture ... ... @@ -400,7 +400,7 @@ 400 400 Reintroduce Local Flora 401 401 )))|(% colspan="1" %)(% colspan="1" %) 402 402 ((( 403 - 393 +\\ 404 404 )))|(% colspan="1" %)(% colspan="1" %) 405 405 ((( 406 406 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory ... ... @@ -410,7 +410,7 @@ 410 410 Geothermal Power Plant 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 - 403 +\\ 414 414 )))|(% colspan="1" %)(% colspan="1" %) 415 415 ((( 416 416 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts ... ... @@ -420,7 +420,7 @@ 420 420 Wind Turbine Farm 421 421 )))|(% colspan="1" %)(% colspan="1" %) 422 422 ((( 423 - 413 +\\ 424 424 )))|(% colspan="1" %)(% colspan="1" %) 425 425 ((( 426 426 When it's available, wind power can be a very cost-effective method of generating power ... ... @@ -430,7 +430,7 @@ 430 430 Matter/Antimatter Power Plant 431 431 )))|(% colspan="1" %)(% colspan="1" %) 432 432 ((( 433 - 423 +\\ 434 434 )))|(% colspan="1" %)(% colspan="1" %) 435 435 ((( 436 436 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation ... ... @@ -440,7 +440,7 @@ 440 440 Clean Refineries 441 441 )))|(% colspan="1" %)(% colspan="1" %) 442 442 ((( 443 - 433 +\\ 444 444 )))|(% colspan="1" %)(% colspan="1" %) 445 445 ((( 446 446 These fully automated facilities refine locally mined resources into various materials ... ... @@ -450,7 +450,7 @@ 450 450 Cheap Refineries 451 451 )))|(% colspan="1" %)(% colspan="1" %) 452 452 ((( 453 - 443 +\\ 454 454 )))|(% colspan="1" %)(% colspan="1" %) 455 455 ((( 456 456 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters ... ... @@ -460,7 +460,7 @@ 460 460 Retrofit Emission Filters 461 461 )))|(% colspan="1" %)(% colspan="1" %) 462 462 ((( 463 - 453 +\\ 464 464 )))|(% colspan="1" %)(% colspan="1" %) 465 465 ((( 466 466 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup ... ... @@ -470,7 +470,7 @@ 470 470 Factories 471 471 )))|(% colspan="1" %)(% colspan="1" %) 472 472 ((( 473 - 463 +\\ 474 474 )))|(% colspan="1" %)(% colspan="1" %) 475 475 ((( 476 476 These automated facilities produce advanced technology when supplied with materials ... ... @@ -480,7 +480,7 @@ 480 480 Von-Neumann Constructors 481 481 )))|(% colspan="1" %)(% colspan="1" %) 482 482 ((( 483 - 473 +\\ 484 484 )))|(% colspan="1" %)(% colspan="1" %) 485 485 ((( 486 486 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs ... ... @@ -490,7 +490,7 @@ 490 490 Hydroponics 491 491 )))|(% colspan="1" %)(% colspan="1" %) 492 492 ((( 493 - 483 +\\ 494 494 )))|(% colspan="1" %)(% colspan="1" %) 495 495 ((( 496 496 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well ... ... @@ -500,7 +500,7 @@ 500 500 Fertilise Soil 501 501 )))|(% colspan="1" %)(% colspan="1" %) 502 502 ((( 503 - 493 +\\ 504 504 )))|(% colspan="1" %)(% colspan="1" %) 505 505 ((( 506 506 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place ... ... @@ -510,7 +510,7 @@ 510 510 Forestation 511 511 )))|(% colspan="1" %)(% colspan="1" %) 512 512 ((( 513 - 503 +\\ 514 514 )))|(% colspan="1" %)(% colspan="1" %) 515 515 ((( 516 516 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system ... ... @@ -520,7 +520,7 @@ 520 520 Wheat Fields 521 521 )))|(% colspan="1" %)(% colspan="1" %) 522 522 ((( 523 - 513 +\\ 524 524 )))|(% colspan="1" %)(% colspan="1" %) 525 525 ((( 526 526 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population ... ... @@ -530,7 +530,7 @@ 530 530 Sunrise Flower Fields 531 531 )))|(% colspan="1" %)(% colspan="1" %) 532 532 ((( 533 - 523 +\\ 534 534 )))|(% colspan="1" %)(% colspan="1" %) 535 535 ((( 536 536 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population ... ... @@ -540,7 +540,7 @@ 540 540 Soja Bean Fields 541 541 )))|(% colspan="1" %)(% colspan="1" %) 542 542 ((( 543 - 533 +\\ 544 544 )))|(% colspan="1" %)(% colspan="1" %) 545 545 ((( 546 546 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population ... ... @@ -550,7 +550,7 @@ 550 550 Scruffin Fields 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 - 543 +\\ 554 554 )))|(% colspan="1" %)(% colspan="1" %) 555 555 ((( 556 556 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population ... ... @@ -560,7 +560,7 @@ 560 560 Bubble City 561 561 )))|(% colspan="1" %)(% colspan="1" %) 562 562 ((( 563 - 553 +\\ 564 564 )))|(% colspan="1" %)(% colspan="1" %) 565 565 ((( 566 566 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside ... ... @@ -570,7 +570,7 @@ 570 570 Habitation Module 571 571 )))|(% colspan="1" %)(% colspan="1" %) 572 572 ((( 573 - 563 +\\ 574 574 )))|(% colspan="1" %)(% colspan="1" %) 575 575 ((( 576 576 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though ... ... @@ -580,7 +580,7 @@ 580 580 High-Density Housing 581 581 )))|(% colspan="1" %)(% colspan="1" %) 582 582 ((( 583 - 573 +\\ 584 584 )))|(% colspan="1" %)(% colspan="1" %) 585 585 ((( 586 586 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system ... ... @@ -590,7 +590,7 @@ 590 590 Arcology 591 591 )))|(% colspan="1" %)(% colspan="1" %) 592 592 ((( 593 - 583 +\\ 594 594 )))|(% colspan="1" %)(% colspan="1" %) 595 595 ((( 596 596 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex ... ... @@ -600,7 +600,7 @@ 600 600 Luxury Housing 601 601 )))|(% colspan="1" %)(% colspan="1" %) 602 602 ((( 603 - 593 +\\ 604 604 )))|(% colspan="1" %)(% colspan="1" %) 605 605 ((( 606 606 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite ... ... @@ -610,10 +610,14 @@ 610 610 Martial Arts School 611 611 )))|(% colspan="1" %)(% colspan="1" %) 612 612 ((( 613 - 603 +\\ 614 614 )))|(% colspan="1" %)(% colspan="1" %) 615 615 ((( 616 616 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 607 + 608 +\\ 609 + 610 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill 617 617 ))) 618 618 |(% colspan="1" %)(% colspan="1" %) 619 619 ((( ... ... @@ -620,10 +620,14 @@ 620 620 Host Martial Arts Tournament 621 621 )))|(% colspan="1" %)(% colspan="1" %) 622 622 ((( 623 - 617 +\\ 624 624 )))|(% colspan="1" %)(% colspan="1" %) 625 625 ((( 626 626 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 621 + 622 +\\ 623 + 624 +Running this project will allow the upgrading of crew boarding skill 627 627 ))) 628 628 |(% colspan="1" %)(% colspan="1" %) 629 629 ((( ... ... @@ -630,12 +630,16 @@ 630 630 Aerial Maze 631 631 )))|(% colspan="1" %)(% colspan="1" %) 632 632 ((( 633 - 631 +\\ 634 634 )))|(% colspan="1" %)(% colspan="1" %) 635 635 ((( 636 636 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 637 637 638 638 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 637 + 638 +\\ 639 + 640 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill 639 639 ))) 640 640 |(% colspan="1" %)(% colspan="1" %) 641 641 ((( ... ... @@ -642,10 +642,14 @@ 642 642 Host Maze-Run Competition 643 643 )))|(% colspan="1" %)(% colspan="1" %) 644 644 ((( 645 - 647 +\\ 646 646 )))|(% colspan="1" %)(% colspan="1" %) 647 647 ((( 648 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 650 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 651 + 652 +\\ 653 + 654 +Running this project will allow the upgrading of crew piloting skill 649 649 ))) 650 650 |(% colspan="1" %)(% colspan="1" %) 651 651 ((( ... ... @@ -652,7 +652,7 @@ 652 652 Theme Park 653 653 )))|(% colspan="1" %)(% colspan="1" %) 654 654 ((( 655 - 661 +\\ 656 656 )))|(% colspan="1" %)(% colspan="1" %) 657 657 ((( 658 658 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! ... ... @@ -662,7 +662,7 @@ 662 662 Zoo 663 663 )))|(% colspan="1" %)(% colspan="1" %) 664 664 ((( 665 - 671 +\\ 666 666 )))|(% colspan="1" %)(% colspan="1" %) 667 667 ((( 668 668 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. ... ... @@ -672,7 +672,7 @@ 672 672 Live Performance Venues 673 673 )))|(% colspan="1" %)(% colspan="1" %) 674 674 ((( 675 - 681 +\\ 676 676 )))|(% colspan="1" %)(% colspan="1" %) 677 677 ((( 678 678 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here ... ... @@ -682,7 +682,7 @@ 682 682 Tropical Resort 683 683 )))|(% colspan="1" %)(% colspan="1" %) 684 684 ((( 685 - 691 +\\ 686 686 )))|(% colspan="1" %)(% colspan="1" %) 687 687 ((( 688 688 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name ... ... @@ -692,7 +692,7 @@ 692 692 Winter Sports Resort 693 693 )))|(% colspan="1" %)(% colspan="1" %) 694 694 ((( 695 - 701 +\\ 696 696 )))|(% colspan="1" %)(% colspan="1" %) 697 697 ((( 698 698 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire ... ... @@ -702,7 +702,7 @@ 702 702 Fine Dining 703 703 )))|(% colspan="1" %)(% colspan="1" %) 704 704 ((( 705 - 711 +\\ 706 706 )))|(% colspan="1" %)(% colspan="1" %) 707 707 ((( 708 708 Whether it's imported delicacies or local specialities, good food is always popular ... ... @@ -712,7 +712,7 @@ 712 712 Temple 713 713 )))|(% colspan="1" %)(% colspan="1" %) 714 714 ((( 715 - 721 +\\ 716 716 )))|(% colspan="1" %)(% colspan="1" %) 717 717 ((( 718 718 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together ... ... @@ -722,7 +722,7 @@ 722 722 Clinic 723 723 )))|(% colspan="1" %)(% colspan="1" %) 724 724 ((( 725 - 731 +\\ 726 726 )))|(% colspan="1" %)(% colspan="1" %) 727 727 ((( 728 728 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity ... ... @@ -732,7 +732,7 @@ 732 732 Send Medical Supplies 733 733 )))|(% colspan="1" %)(% colspan="1" %) 734 734 ((( 735 - 741 +\\ 736 736 )))|(% colspan="1" %)(% colspan="1" %) 737 737 ((( 738 738 The clinic's stockpile is running low, so they're asking for a new shipment of supplies ... ... @@ -742,7 +742,7 @@ 742 742 Research Campus 743 743 )))|(% colspan="1" %)(% colspan="1" %) 744 744 ((( 745 - 751 +\\ 746 746 )))|(% colspan="1" %)(% colspan="1" %) 747 747 ((( 748 748 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants ... ... @@ -752,7 +752,7 @@ 752 752 Send Research Materials 753 753 )))|(% colspan="1" %)(% colspan="1" %) 754 754 ((( 755 - 761 +\\ 756 756 )))|(% colspan="1" %)(% colspan="1" %) 757 757 ((( 758 758 A research group has received a sizeable grant and is asking for various materials to carry out experiments ... ... @@ -762,7 +762,7 @@ 762 762 Bank 763 763 )))|(% colspan="1" %)(% colspan="1" %) 764 764 ((( 765 - 771 +\\ 766 766 )))|(% colspan="1" %)(% colspan="1" %) 767 767 ((( 768 768 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market ... ... @@ -772,7 +772,7 @@ 772 772 Fund Start-Up 773 773 )))|(% colspan="1" %)(% colspan="1" %) 774 774 ((( 775 - 781 +\\ 776 776 )))|(% colspan="1" %)(% colspan="1" %) 777 777 ((( 778 778 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though ... ... @@ -782,7 +782,7 @@ 782 782 Nividium Workshop 783 783 )))|(% colspan="1" %)(% colspan="1" %) 784 784 ((( 785 - 791 +\\ 786 786 )))|(% colspan="1" %)(% colspan="1" %) 787 787 ((( 788 788 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish ... ... @@ -792,7 +792,7 @@ 792 792 Send Nividium 793 793 )))|(% colspan="1" %)(% colspan="1" %) 794 794 ((( 795 - 801 +\\ 796 796 )))|(% colspan="1" %)(% colspan="1" %) 797 797 ((( 798 798 The workshop is running low on Nividium and requires a new shipment ... ... @@ -802,7 +802,7 @@ 802 802 Spice Fields 803 803 )))|(% colspan="1" %)(% colspan="1" %) 804 804 ((( 805 - 811 +\\ 806 806 )))|(% colspan="1" %)(% colspan="1" %) 807 807 ((( 808 808 Spices are an absolutely essential component of any well-made meal ... ... @@ -812,7 +812,7 @@ 812 812 Vineyards 813 813 )))|(% colspan="1" %)(% colspan="1" %) 814 814 ((( 815 - 821 +\\ 816 816 )))|(% colspan="1" %)(% colspan="1" %) 817 817 ((( 818 818 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. ... ... @@ -822,14 +822,17 @@ 822 822 Art College 823 823 )))|(% colspan="1" %)(% colspan="1" %) 824 824 ((( 825 - 831 +\\ 826 826 )))|(% colspan="1" %)(% colspan="1" %) 827 827 ((( 828 828 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 829 829 ))) 830 830 831 -== Xenon Terraforming Projects (Not currently implementedas of 4.10 beta 7) ==837 +== Xenon Terraforming Projects (Not Implemented) == 832 832 839 +Xenon Terraforming projects exist inside the game's code but have not been implemented. 840 + 841 +(% class="wrapped" %) 833 833 |=((( 834 834 Name 835 835 )))|=(% colspan="1" %)(% colspan="1" %) ... ... @@ -842,7 +842,7 @@ 842 842 Claim District 843 843 )))|(% colspan="1" %)(% colspan="1" %) 844 844 ((( 845 - 854 +\\ 846 846 )))|((( 847 847 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 848 848 ))) ... ... @@ -850,7 +850,7 @@ 850 850 Destroy District 851 851 )))|(% colspan="1" %)(% colspan="1" %) 852 852 ((( 853 - 862 +\\ 854 854 )))|((( 855 855 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 856 856 ))) ... ... @@ -858,7 +858,7 @@ 858 858 Under Xenon control 859 859 )))|(% colspan="1" %)(% colspan="1" %) 860 860 ((( 861 - 870 +\\ 862 862 )))|((( 863 863 Xenon drones regularly patrol this district, preventing us from passing through it 864 864 ))) ... ... @@ -867,7 +867,7 @@ 867 867 Liberated 868 868 )))|(% colspan="1" %)(% colspan="1" %) 869 869 ((( 870 - 879 +\\ 871 871 )))|(% colspan="1" %)(% colspan="1" %) 872 872 ((( 873 873 The Xenon presence has been curbed for the time being, making it safe to pass through ... ... @@ -877,7 +877,7 @@ 877 877 Destroyed 878 878 )))|(% colspan="1" %)(% colspan="1" %) 879 879 ((( 880 - 889 +\\ 881 881 )))|(% colspan="1" %)(% colspan="1" %) 882 882 ((( 883 883 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through ... ... @@ -887,7 +887,7 @@ 887 887 Habitation District 888 888 )))|(% colspan="1" %)(% colspan="1" %) 889 889 ((( 890 - 899 +\\ 891 891 )))|(% colspan="1" %)(% colspan="1" %) 892 892 ((( 893 893 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants ... ... @@ -897,7 +897,7 @@ 897 897 Commerce District 898 898 )))|(% colspan="1" %)(% colspan="1" %) 899 899 ((( 900 - 909 +\\ 901 901 )))|(% colspan="1" %)(% colspan="1" %) 902 902 ((( 903 903 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services ... ... @@ -907,7 +907,7 @@ 907 907 Farming District 908 908 )))|(% colspan="1" %)(% colspan="1" %) 909 909 ((( 910 - 919 +\\ 911 911 )))|(% colspan="1" %)(% colspan="1" %) 912 912 ((( 913 913 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to ... ... @@ -917,7 +917,7 @@ 917 917 Administration District 918 918 )))|(% colspan="1" %)(% colspan="1" %) 919 919 ((( 920 - 929 +\\ 921 921 )))|(% colspan="1" %)(% colspan="1" %) 922 922 ((( 923 923 In addition to office space for the governing body, this district also houses the local data centre ... ... @@ -927,7 +927,7 @@ 927 927 Industrial District 928 928 )))|(% colspan="1" %)(% colspan="1" %) 929 929 ((( 930 - 939 +\\ 931 931 )))|(% colspan="1" %)(% colspan="1" %) 932 932 ((( 933 933 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI ... ... @@ -937,7 +937,7 @@ 937 937 Recreation District 938 938 )))|(% colspan="1" %)(% colspan="1" %) 939 939 ((( 940 - 949 +\\ 941 941 )))|(% colspan="1" %)(% colspan="1" %) 942 942 ((( 943 943 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house ... ... @@ -947,7 +947,7 @@ 947 947 Subvert AGI Core 948 948 )))|(% colspan="1" %)(% colspan="1" %) 949 949 ((( 950 - 959 +\\ 951 951 )))|(% colspan="1" %)(% colspan="1" %) 952 952 ((( 953 953 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free ... ... @@ -957,7 +957,7 @@ 957 957 Detonate Reactor 958 958 )))|(% colspan="1" %)(% colspan="1" %) 959 959 ((( 960 - 969 +\\ 961 961 )))|(% colspan="1" %)(% colspan="1" %) 962 962 ((( 963 963 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here ... ... @@ -967,7 +967,7 @@ 967 967 Xenon Reclaim 968 968 )))|(% colspan="1" %)(% colspan="1" %) 969 969 ((( 970 - 979 +\\ 971 971 )))|(% colspan="1" %)(% colspan="1" %) 972 972 ((( 973 973 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them ... ... @@ -977,7 +977,7 @@ 977 977 Xenon Rebuild 978 978 )))|(% colspan="1" %)(% colspan="1" %) 979 979 ((( 980 - 989 +\\ 981 981 )))|(% colspan="1" %)(% colspan="1" %) 982 982 ((( 983 983 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them ... ... @@ -987,7 +987,7 @@ 987 987 EMP Xenon Drones 988 988 )))|(% colspan="1" %)(% colspan="1" %) 989 989 ((( 990 - 999 +\\ 991 991 )))|(% colspan="1" %)(% colspan="1" %) 992 992 ((( 993 993 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use ... ... @@ -997,7 +997,7 @@ 997 997 Bombard Xenon Drones 998 998 )))|(% colspan="1" %)(% colspan="1" %) 999 999 ((( 1000 - 1009 +\\ 1001 1001 )))|(% colspan="1" %)(% colspan="1" %) 1002 1002 ((( 1003 1003 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district ... ... @@ -1005,6 +1005,9 @@ 1005 1005 1006 1006 == Terraforming Events == 1007 1007 1017 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement 1018 + 1019 +(% class="wrapped" %) 1008 1008 |=((( 1009 1009 Name 1010 1010 )))|=((( ... ... @@ -1018,7 +1018,8 @@ 1018 1018 |((( 1019 1019 Global Warming 1020 1020 )))|((( 1021 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 1033 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00. 1034 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect. 1022 1022 ))) 1023 1023 |((( 1024 1024 Quake ... ... @@ -1025,7 +1025,7 @@ 1025 1025 )))|((( 1026 1026 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1027 1027 1028 - //When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.//(source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])1041 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1029 1029 1030 - 1043 +\\ 1031 1031 )))
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