Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
on 2021/09/03 11:30
Change comment:
Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty
To version 9.1
edited by Daniel Turner
on 2020/11/22 06:22
on 2020/11/22 06:22
Change comment:
There is no comment for this version
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... ... @@ -1,16 +1,11 @@ 1 -== Prerequisites for Terraforming == 1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 2 2 3 -* High mass teleportation researched, and spoken to Boso Ta afterwards 4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 6 -* Accept a terraforming mission 7 -* Teleport the HQ to the sector specified by the mission briefing 8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 9 9 10 -Once started, construction and delivery are automatic as long as the required resources are provided. 11 - 12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 13 - 14 14 == Planets That Can Be Terraformed == 15 15 16 16 |=((( ... ... @@ -21,9 +21,6 @@ 21 21 Planet 22 22 )))|=(% colspan="1" %)(% colspan="1" %) 23 23 ((( 24 -Difficulty 25 -)))|=(% colspan="1" %)(% colspan="1" %) 26 -((( 27 27 Reward 28 28 ))) 29 29 |((( ... ... @@ -31,13 +31,10 @@ 31 31 )))|((( 32 32 18 Billion 33 33 )))|((( 34 - 18Billion c26 + 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 -Very Hard 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Nividium Market 29 + 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -44,18 +44,13 @@ 44 44 Atiya's Misfortune 45 45 )))|(% colspan="1" %)(% colspan="1" %) 46 46 ((( 47 - Atiya'sMisfortune I/III36 + 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 - Atiya'sMisfortune e39 + 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 -Impossible 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 57 - 58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 42 + 59 59 ))) 60 60 |(% colspan="1" %)(% colspan="1" %) 61 61 ((( ... ... @@ -62,15 +62,12 @@ 62 62 Black Hole Sun 63 63 )))|(% colspan="1" %)(% colspan="1" %) 64 64 ((( 65 - BlackHole Sun III/IV49 + 66 66 )))|(% colspan="1" %)(% colspan="1" %) 67 67 ((( 68 - Hades52 + 69 69 )))|(% colspan="1" %)(% colspan="1" %) 70 70 ((( 71 -Very Hard 72 -)))|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 74 75 75 ))) 76 76 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -81,13 +81,23 @@ 81 81 Frontier Edge 82 82 )))|(% colspan="1" %)(% colspan="1" %) 83 83 ((( 84 - Messner65 + 85 85 )))|(% colspan="1" %)(% colspan="1" %) 86 86 ((( 87 -Very Hard 68 + 69 +))) 70 +|(% colspan="1" %)(% colspan="1" %) 71 +((( 72 +<Coming in CoH> 88 88 )))|(% colspan="1" %)(% colspan="1" %) 89 89 ((( 90 -Antigone expansion into Frontier Edge 75 +<Coming in CoH> 76 +)))|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Sutton 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 + 91 91 ))) 92 92 |(% colspan="1" %)(% colspan="1" %) 93 93 ((( ... ... @@ -97,25 +97,19 @@ 97 97 Getsu Fune 98 98 )))|(% colspan="1" %)(% colspan="1" %) 99 99 ((( 100 - Shiokaze91 + 101 101 )))|(% colspan="1" %)(% colspan="1" %) 102 102 ((( 103 -Hard 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -Antigone expansion into Getsu Fune 94 + 107 107 ))) 108 108 |((( 109 109 Memory of Profit 110 110 )))|((( 111 - Memoryof Profit IX99 + 112 112 )))|((( 113 - Memoryof Profit i I101 + 114 114 )))|(% colspan="1" %)(% colspan="1" %) 115 115 ((( 116 -Hard 117 -)))|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 119 120 120 ))) 121 121 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -123,18 +123,13 @@ 123 123 Scale Plate Green 124 124 )))|(% colspan="1" %)(% colspan="1" %) 125 125 ((( 126 - ScalePlate Green I/VII111 + 127 127 )))|(% colspan="1" %)(% colspan="1" %) 128 128 ((( 129 - Nature'sProfit114 + 130 130 )))|(% colspan="1" %)(% colspan="1" %) 131 131 ((( 132 -Very Hard 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 136 - 137 -Ownership of a significant amount of SCA's former ships 117 + 138 138 ))) 139 139 |(% colspan="1" %)(% colspan="1" %) 140 140 ((( ... ... @@ -141,9 +141,6 @@ 141 141 Tharka's Cascade 142 142 )))|(% colspan="1" %)(% colspan="1" %) 143 143 ((( 144 -Tharka's Cascade XV/XVII 145 -)))|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 147 148 148 )))|(% colspan="1" %)(% colspan="1" %) 149 149 ((( ... ... @@ -152,40 +152,33 @@ 152 152 ((( 153 153 154 154 ))) 132 +|((( 133 +<Coming in CoH> 134 +)))|((( 135 +<Coming in CoH> 136 +)))|((( 137 +Terranova 138 +))) 155 155 156 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 157 - 158 158 == Standard Terraforming Projects == 159 159 160 160 |=((( 161 161 Name 162 -)))|=(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -Resource Requirements 165 165 )))|=((( 166 166 Description 167 167 ))) 168 168 |((( 169 169 Reflective Cloud Particles 170 -)))|(% colspan="1" %)(% colspan="1" %) 171 -((( 172 - 173 173 )))|((( 174 174 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 175 175 ))) 176 176 |((( 177 177 Moholes 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 - 181 181 )))|((( 182 182 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 183 183 ))) 184 184 |((( 185 185 Black Dust 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 - 189 189 )))|((( 190 190 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 191 191 ))) ... ... @@ -194,9 +194,6 @@ 194 194 Excite Outer Core 195 195 )))|(% colspan="1" %)(% colspan="1" %) 196 196 ((( 197 - 198 -)))|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 200 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 201 201 ))) 202 202 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -204,9 +204,6 @@ 204 204 Brake Outer Core 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 207 - 208 -)))|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 210 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 211 211 ))) 212 212 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -214,9 +214,6 @@ 214 214 Import Water 215 215 )))|(% colspan="1" %)(% colspan="1" %) 216 216 ((( 217 - 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 220 Without readily available water sources, there are not many alternatives to importing it 221 221 ))) 222 222 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -224,9 +224,6 @@ 224 224 Planetary Irrigation 225 225 )))|(% colspan="1" %)(% colspan="1" %) 226 226 ((( 227 - 228 -)))|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 230 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 231 231 ))) 232 232 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -234,9 +234,6 @@ 234 234 Global Water Surfacing 235 235 )))|(% colspan="1" %)(% colspan="1" %) 236 236 ((( 237 - 238 -)))|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 240 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 241 241 ))) 242 242 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -244,9 +244,6 @@ 244 244 Import Methane 245 245 )))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 - 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 250 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 251 251 ))) 252 252 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -254,9 +254,6 @@ 254 254 Methane Oxidisers 255 255 )))|(% colspan="1" %)(% colspan="1" %) 256 256 ((( 257 - 258 -)))|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 260 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 261 261 ))) 262 262 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -264,9 +264,6 @@ 264 264 Carbon Mineralisers 265 265 )))|(% colspan="1" %)(% colspan="1" %) 266 266 ((( 267 - 268 -)))|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 270 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 271 271 ))) 272 272 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -274,9 +274,6 @@ 274 274 Targeted Outgassing 275 275 )))|(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 - 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 280 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 281 281 ))) 282 282 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -284,9 +284,6 @@ 284 284 Clean Up Toxins 285 285 )))|(% colspan="1" %)(% colspan="1" %) 286 286 ((( 287 - 288 -)))|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 290 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 291 291 ))) 292 292 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -294,9 +294,6 @@ 294 294 Volcano Caps 295 295 )))|(% colspan="1" %)(% colspan="1" %) 296 296 ((( 297 - 298 -)))|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 300 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 301 301 ))) 302 302 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -304,9 +304,6 @@ 304 304 Tectonic Scaffolding 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 - 308 -)))|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 310 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 311 311 ))) 312 312 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -314,9 +314,6 @@ 314 314 Clean Up Radioactive Contamination 315 315 )))|(% colspan="1" %)(% colspan="1" %) 316 316 ((( 317 - 318 -)))|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 320 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 321 321 ))) 322 322 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -324,9 +324,6 @@ 324 324 Tailored Microbes 325 325 )))|(% colspan="1" %)(% colspan="1" %) 326 326 ((( 327 - 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 330 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 331 331 ))) 332 332 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -334,9 +334,6 @@ 334 334 Jumpstart Microbiome 335 335 )))|(% colspan="1" %)(% colspan="1" %) 336 336 ((( 337 - 338 -)))|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 340 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 341 341 ))) 342 342 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -344,9 +344,6 @@ 344 344 Microbial Culling 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 - 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 350 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 351 351 ))) 352 352 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -354,9 +354,6 @@ 354 354 Cyanobacteria 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 - 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 360 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 361 361 ))) 362 362 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -364,9 +364,6 @@ 364 364 Genetically Modify Toxic Fruit 365 365 )))|(% colspan="1" %)(% colspan="1" %) 366 366 ((( 367 - 368 -)))|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 370 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 371 371 ))) 372 372 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -374,9 +374,6 @@ 374 374 Cull Toxic Fruit 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 - 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 380 We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 381 381 ))) 382 382 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -384,9 +384,6 @@ 384 384 Cull Parasites 385 385 )))|(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 - 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 390 The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 391 391 ))) 392 392 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -394,9 +394,6 @@ 394 394 Reintroduce Local Flora 395 395 )))|(% colspan="1" %)(% colspan="1" %) 396 396 ((( 397 - 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 400 This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 401 401 ))) 402 402 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -404,9 +404,6 @@ 404 404 Geothermal Power Plant 405 405 )))|(% colspan="1" %)(% colspan="1" %) 406 406 ((( 407 - 408 -)))|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 410 While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 411 411 ))) 412 412 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -414,9 +414,6 @@ 414 414 Wind Turbine Farm 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 - 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 420 When it's available, wind power can be a very cost-effective method of generating power 421 421 ))) 422 422 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -424,9 +424,6 @@ 424 424 Matter/Antimatter Power Plant 425 425 )))|(% colspan="1" %)(% colspan="1" %) 426 426 ((( 427 - 428 -)))|(% colspan="1" %)(% colspan="1" %) 429 -((( 430 430 Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 431 431 ))) 432 432 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -434,9 +434,6 @@ 434 434 Clean Refineries 435 435 )))|(% colspan="1" %)(% colspan="1" %) 436 436 ((( 437 - 438 -)))|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 440 These fully automated facilities refine locally mined resources into various materials 441 441 ))) 442 442 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -444,9 +444,6 @@ 444 444 Cheap Refineries 445 445 )))|(% colspan="1" %)(% colspan="1" %) 446 446 ((( 447 - 448 -)))|(% colspan="1" %)(% colspan="1" %) 449 -((( 450 450 These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 451 451 ))) 452 452 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -454,9 +454,6 @@ 454 454 Retrofit Emission Filters 455 455 )))|(% colspan="1" %)(% colspan="1" %) 456 456 ((( 457 - 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 460 Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 461 461 ))) 462 462 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -464,9 +464,6 @@ 464 464 Factories 465 465 )))|(% colspan="1" %)(% colspan="1" %) 466 466 ((( 467 - 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 470 These automated facilities produce advanced technology when supplied with materials 471 471 ))) 472 472 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -474,9 +474,6 @@ 474 474 Von-Neumann Constructors 475 475 )))|(% colspan="1" %)(% colspan="1" %) 476 476 ((( 477 - 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 480 These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 481 481 ))) 482 482 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -484,9 +484,6 @@ 484 484 Hydroponics 485 485 )))|(% colspan="1" %)(% colspan="1" %) 486 486 ((( 487 - 488 -)))|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 490 While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 491 491 ))) 492 492 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -494,9 +494,6 @@ 494 494 Fertilise Soil 495 495 )))|(% colspan="1" %)(% colspan="1" %) 496 496 ((( 497 - 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 500 With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 501 501 ))) 502 502 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -504,9 +504,6 @@ 504 504 Forestation 505 505 )))|(% colspan="1" %)(% colspan="1" %) 506 506 ((( 507 - 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 510 Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 511 511 ))) 512 512 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -514,9 +514,6 @@ 514 514 Wheat Fields 515 515 )))|(% colspan="1" %)(% colspan="1" %) 516 516 ((( 517 - 518 -)))|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 520 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 521 521 ))) 522 522 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -524,9 +524,6 @@ 524 524 Sunrise Flower Fields 525 525 )))|(% colspan="1" %)(% colspan="1" %) 526 526 ((( 527 - 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 530 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 531 531 ))) 532 532 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -534,9 +534,6 @@ 534 534 Soja Bean Fields 535 535 )))|(% colspan="1" %)(% colspan="1" %) 536 536 ((( 537 - 538 -)))|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 540 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 541 541 ))) 542 542 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -544,9 +544,6 @@ 544 544 Scruffin Fields 545 545 )))|(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 - 548 -)))|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 550 While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 551 551 ))) 552 552 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -554,9 +554,6 @@ 554 554 Bubble City 555 555 )))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 - 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 560 Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 561 561 ))) 562 562 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -564,9 +564,6 @@ 564 564 Habitation Module 565 565 )))|(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 - 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 570 Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 571 571 ))) 572 572 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -574,9 +574,6 @@ 574 574 High-Density Housing 575 575 )))|(% colspan="1" %)(% colspan="1" %) 576 576 ((( 577 - 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 580 Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 581 581 ))) 582 582 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -584,9 +584,6 @@ 584 584 Arcology 585 585 )))|(% colspan="1" %)(% colspan="1" %) 586 586 ((( 587 - 588 -)))|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 590 An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 591 591 ))) 592 592 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -594,9 +594,6 @@ 594 594 Luxury Housing 595 595 )))|(% colspan="1" %)(% colspan="1" %) 596 596 ((( 597 - 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 600 Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 601 601 ))) 602 602 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -604,9 +604,6 @@ 604 604 Martial Arts School 605 605 )))|(% colspan="1" %)(% colspan="1" %) 606 606 ((( 607 - 608 -)))|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 610 While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 611 611 ))) 612 612 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -614,9 +614,6 @@ 614 614 Host Martial Arts Tournament 615 615 )))|(% colspan="1" %)(% colspan="1" %) 616 616 ((( 617 - 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 620 Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 621 621 ))) 622 622 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -624,9 +624,6 @@ 624 624 Aerial Maze 625 625 )))|(% colspan="1" %)(% colspan="1" %) 626 626 ((( 627 - 628 -)))|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 630 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 631 631 632 632 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. ... ... @@ -636,9 +636,6 @@ 636 636 Host Maze-Run Competition 637 637 )))|(% colspan="1" %)(% colspan="1" %) 638 638 ((( 639 - 640 -)))|(% colspan="1" %)(% colspan="1" %) 641 -((( 642 642 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 643 643 ))) 644 644 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -646,9 +646,6 @@ 646 646 Theme Park 647 647 )))|(% colspan="1" %)(% colspan="1" %) 648 648 ((( 649 - 650 -)))|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 652 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 653 653 ))) 654 654 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -656,9 +656,6 @@ 656 656 Zoo 657 657 )))|(% colspan="1" %)(% colspan="1" %) 658 658 ((( 659 - 660 -)))|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 662 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 663 663 ))) 664 664 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -666,9 +666,6 @@ 666 666 Live Performance Venues 667 667 )))|(% colspan="1" %)(% colspan="1" %) 668 668 ((( 669 - 670 -)))|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 672 From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 673 673 ))) 674 674 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -676,9 +676,6 @@ 676 676 Tropical Resort 677 677 )))|(% colspan="1" %)(% colspan="1" %) 678 678 ((( 679 - 680 -)))|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 682 Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 683 683 ))) 684 684 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -686,9 +686,6 @@ 686 686 Winter Sports Resort 687 687 )))|(% colspan="1" %)(% colspan="1" %) 688 688 ((( 689 - 690 -)))|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 692 Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 693 693 ))) 694 694 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -696,9 +696,6 @@ 696 696 Fine Dining 697 697 )))|(% colspan="1" %)(% colspan="1" %) 698 698 ((( 699 - 700 -)))|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 702 Whether it's imported delicacies or local specialities, good food is always popular 703 703 ))) 704 704 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -706,9 +706,6 @@ 706 706 Temple 707 707 )))|(% colspan="1" %)(% colspan="1" %) 708 708 ((( 709 - 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 712 Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 713 713 ))) 714 714 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -716,9 +716,6 @@ 716 716 Clinic 717 717 )))|(% colspan="1" %)(% colspan="1" %) 718 718 ((( 719 - 720 -)))|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 722 A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 723 723 ))) 724 724 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -726,9 +726,6 @@ 726 726 Send Medical Supplies 727 727 )))|(% colspan="1" %)(% colspan="1" %) 728 728 ((( 729 - 730 -)))|(% colspan="1" %)(% colspan="1" %) 731 -((( 732 732 The clinic's stockpile is running low, so they're asking for a new shipment of supplies 733 733 ))) 734 734 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -736,9 +736,6 @@ 736 736 Research Campus 737 737 )))|(% colspan="1" %)(% colspan="1" %) 738 738 ((( 739 - 740 -)))|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 742 A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 743 743 ))) 744 744 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -746,9 +746,6 @@ 746 746 Send Research Materials 747 747 )))|(% colspan="1" %)(% colspan="1" %) 748 748 ((( 749 - 750 -)))|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 752 A research group has received a sizeable grant and is asking for various materials to carry out experiments 753 753 ))) 754 754 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -756,9 +756,6 @@ 756 756 Bank 757 757 )))|(% colspan="1" %)(% colspan="1" %) 758 758 ((( 759 - 760 -)))|(% colspan="1" %)(% colspan="1" %) 761 -((( 762 762 You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 763 763 ))) 764 764 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -766,9 +766,6 @@ 766 766 Fund Start-Up 767 767 )))|(% colspan="1" %)(% colspan="1" %) 768 768 ((( 769 - 770 -)))|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 772 Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 773 773 ))) 774 774 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -776,9 +776,6 @@ 776 776 Nividium Workshop 777 777 )))|(% colspan="1" %)(% colspan="1" %) 778 778 ((( 779 - 780 -)))|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 782 Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 783 783 ))) 784 784 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -786,9 +786,6 @@ 786 786 Send Nividium 787 787 )))|(% colspan="1" %)(% colspan="1" %) 788 788 ((( 789 - 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 792 The workshop is running low on Nividium and requires a new shipment 793 793 ))) 794 794 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -796,9 +796,6 @@ 796 796 Spice Fields 797 797 )))|(% colspan="1" %)(% colspan="1" %) 798 798 ((( 799 - 800 -)))|(% colspan="1" %)(% colspan="1" %) 801 -((( 802 802 Spices are an absolutely essential component of any well-made meal 803 803 ))) 804 804 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -806,9 +806,6 @@ 806 806 Vineyards 807 807 )))|(% colspan="1" %)(% colspan="1" %) 808 808 ((( 809 - 810 -)))|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 812 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 813 813 ))) 814 814 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -816,43 +816,28 @@ 816 816 Art College 817 817 )))|(% colspan="1" %)(% colspan="1" %) 818 818 ((( 819 - 820 -)))|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 822 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 823 823 ))) 824 824 825 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7)==606 +== Xenon Terraforming Projects == 826 826 827 827 |=((( 828 828 Name 829 -)))|=(% colspan="1" %)(% colspan="1" %) 830 -((( 831 -Resource Requirements 832 832 )))|=((( 833 833 Description 834 834 ))) 835 835 |((( 836 836 Claim District 837 -)))|(% colspan="1" %)(% colspan="1" %) 838 -((( 839 - 840 840 )))|((( 841 841 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 842 842 ))) 843 843 |((( 844 844 Destroy District 845 -)))|(% colspan="1" %)(% colspan="1" %) 846 -((( 847 - 848 848 )))|((( 849 849 We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 850 850 ))) 851 851 |((( 852 852 Under Xenon control 853 -)))|(% colspan="1" %)(% colspan="1" %) 854 -((( 855 - 856 856 )))|((( 857 857 Xenon drones regularly patrol this district, preventing us from passing through it 858 858 ))) ... ... @@ -861,9 +861,6 @@ 861 861 Liberated 862 862 )))|(% colspan="1" %)(% colspan="1" %) 863 863 ((( 864 - 865 -)))|(% colspan="1" %)(% colspan="1" %) 866 -((( 867 867 The Xenon presence has been curbed for the time being, making it safe to pass through 868 868 ))) 869 869 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -871,9 +871,6 @@ 871 871 Destroyed 872 872 )))|(% colspan="1" %)(% colspan="1" %) 873 873 ((( 874 - 875 -)))|(% colspan="1" %)(% colspan="1" %) 876 -((( 877 877 Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 878 878 ))) 879 879 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -881,9 +881,6 @@ 881 881 Habitation District 882 882 )))|(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 - 885 -)))|(% colspan="1" %)(% colspan="1" %) 886 -((( 887 887 Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 888 888 ))) 889 889 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -891,9 +891,6 @@ 891 891 Commerce District 892 892 )))|(% colspan="1" %)(% colspan="1" %) 893 893 ((( 894 - 895 -)))|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 897 Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 898 898 ))) 899 899 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -901,9 +901,6 @@ 901 901 Farming District 902 902 )))|(% colspan="1" %)(% colspan="1" %) 903 903 ((( 904 - 905 -)))|(% colspan="1" %)(% colspan="1" %) 906 -((( 907 907 Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 908 908 ))) 909 909 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -911,9 +911,6 @@ 911 911 Administration District 912 912 )))|(% colspan="1" %)(% colspan="1" %) 913 913 ((( 914 - 915 -)))|(% colspan="1" %)(% colspan="1" %) 916 -((( 917 917 In addition to office space for the governing body, this district also houses the local data centre 918 918 ))) 919 919 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -921,9 +921,6 @@ 921 921 Industrial District 922 922 )))|(% colspan="1" %)(% colspan="1" %) 923 923 ((( 924 - 925 -)))|(% colspan="1" %)(% colspan="1" %) 926 -((( 927 927 Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 928 928 ))) 929 929 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -931,9 +931,6 @@ 931 931 Recreation District 932 932 )))|(% colspan="1" %)(% colspan="1" %) 933 933 ((( 934 - 935 -)))|(% colspan="1" %)(% colspan="1" %) 936 -((( 937 937 Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 938 938 ))) 939 939 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -941,9 +941,6 @@ 941 941 Subvert AGI Core 942 942 )))|(% colspan="1" %)(% colspan="1" %) 943 943 ((( 944 - 945 -)))|(% colspan="1" %)(% colspan="1" %) 946 -((( 947 947 Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 948 948 ))) 949 949 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -951,9 +951,6 @@ 951 951 Detonate Reactor 952 952 )))|(% colspan="1" %)(% colspan="1" %) 953 953 ((( 954 - 955 -)))|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 957 Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 958 958 ))) 959 959 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -961,9 +961,6 @@ 961 961 Xenon Reclaim 962 962 )))|(% colspan="1" %)(% colspan="1" %) 963 963 ((( 964 - 965 -)))|(% colspan="1" %)(% colspan="1" %) 966 -((( 967 967 Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 968 968 ))) 969 969 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -971,9 +971,6 @@ 971 971 Xenon Rebuild 972 972 )))|(% colspan="1" %)(% colspan="1" %) 973 973 ((( 974 - 975 -)))|(% colspan="1" %)(% colspan="1" %) 976 -((( 977 977 Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 978 978 ))) 979 979 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -981,9 +981,6 @@ 981 981 EMP Xenon Drones 982 982 )))|(% colspan="1" %)(% colspan="1" %) 983 983 ((( 984 - 985 -)))|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 987 Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 988 988 ))) 989 989 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -991,9 +991,6 @@ 991 991 Bombard Xenon Drones 992 992 )))|(% colspan="1" %)(% colspan="1" %) 993 993 ((( 994 - 995 -)))|(% colspan="1" %)(% colspan="1" %) 996 -((( 997 997 We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 998 998 ))) 999 999 ... ... @@ -1018,8 +1018,4 @@ 1018 1018 Quake 1019 1019 )))|((( 1020 1020 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1021 - 1022 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1023 - 1024 - 1025 1025 )))
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