Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
Change comment: Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,16 +1,11 @@
1 -== Prerequisites for Terraforming ==
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
2 2  
3 -* High mass teleportation researched, and spoken to Boso Ta afterwards
4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
6 -* Accept a terraforming mission
7 -* Teleport the HQ to the sector specified by the mission briefing
8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
9 9  
10 -Once started, construction and delivery are automatic as long as the required resources are provided.
11 -
12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
13 -
14 14  == Planets That Can Be Terraformed ==
15 15  
16 16  |=(((
... ... @@ -19,12 +19,6 @@
19 19  Sector
20 20  )))|=(((
21 21  Planet
22 -)))|=(% colspan="1" %)(% colspan="1" %)
23 -(((
24 -Difficulty
25 -)))|=(% colspan="1" %)(% colspan="1" %)
26 -(((
27 -Reward
28 28  )))
29 29  |(((
30 30  18 Billion
... ... @@ -31,161 +31,42 @@
31 31  )))|(((
32 32  18 Billion
33 33  )))|(((
34 -18 Billion c
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Very Hard
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Nividium Market
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Atiya's Misfortune
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -Atiya's Misfortune I/III
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Atiya's Misfortune e
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Impossible
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
57 -
58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
59 -)))
60 -|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Black Hole Sun
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Black Hole Sun III/IV
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -Hades
69 -)))|(% colspan="1" %)(% colspan="1" %)
70 -(((
71 -Very Hard
72 -)))|(% colspan="1" %)(% colspan="1" %)
73 -(((
74 74  
75 75  )))
76 -|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Frontier Edge
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -Frontier Edge
82 -)))|(% colspan="1" %)(% colspan="1" %)
83 -(((
84 -Messner
85 -)))|(% colspan="1" %)(% colspan="1" %)
86 -(((
87 -Very Hard
88 -)))|(% colspan="1" %)(% colspan="1" %)
89 -(((
90 -Antigone expansion into Frontier Edge
91 -)))
92 -|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -Getsu Fune
95 -)))|(% colspan="1" %)(% colspan="1" %)
96 -(((
97 -Getsu Fune
98 -)))|(% colspan="1" %)(% colspan="1" %)
99 -(((
100 -Shiokaze
101 -)))|(% colspan="1" %)(% colspan="1" %)
102 -(((
103 -Hard
104 -)))|(% colspan="1" %)(% colspan="1" %)
105 -(((
106 -Antigone expansion into Getsu Fune
107 -)))
108 108  |(((
109 109  Memory of Profit
110 110  )))|(((
111 -Memory of Profit IX
28 +
112 112  )))|(((
113 -Memory of Profit i I
114 -)))|(% colspan="1" %)(% colspan="1" %)
115 -(((
116 -Hard
117 -)))|(% colspan="1" %)(% colspan="1" %)
118 -(((
119 119  
120 120  )))
121 -|(% colspan="1" %)(% colspan="1" %)
122 -(((
123 -Scale Plate Green
124 -)))|(% colspan="1" %)(% colspan="1" %)
125 -(((
126 -Scale Plate Green I/VII
127 -)))|(% colspan="1" %)(% colspan="1" %)
128 -(((
129 -Nature's Profit
130 -)))|(% colspan="1" %)(% colspan="1" %)
131 -(((
132 -Very Hard
133 -)))|(% colspan="1" %)(% colspan="1" %)
134 -(((
135 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
136 -
137 -Ownership of a significant amount of SCA's former ships
138 -)))
139 -|(% colspan="1" %)(% colspan="1" %)
140 -(((
141 -Tharka's Cascade
142 -)))|(% colspan="1" %)(% colspan="1" %)
143 -(((
144 -Tharka's Cascade XV/XVII
145 -)))|(% colspan="1" %)(% colspan="1" %)
146 -(((
32 +|(((
147 147  
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
34 +)))|(((
150 150  
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
36 +)))|(((
153 153  
154 154  )))
155 155  
156 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
157 -
158 158  == Standard Terraforming Projects ==
159 159  
160 160  |=(((
161 161  Name
162 -)))|=(% colspan="1" %)(% colspan="1" %)
163 -(((
164 -Resource Requirements
165 165  )))|=(((
166 166  Description
167 167  )))
168 168  |(((
169 169  Reflective Cloud Particles
170 -)))|(% colspan="1" %)(% colspan="1" %)
171 -(((
172 -
173 173  )))|(((
174 174  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
175 175  )))
176 176  |(((
177 177  Moholes
178 -)))|(% colspan="1" %)(% colspan="1" %)
179 -(((
180 -
181 181  )))|(((
182 182  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
183 183  )))
184 184  |(((
185 185  Black Dust
186 -)))|(% colspan="1" %)(% colspan="1" %)
187 -(((
188 -
189 189  )))|(((
190 190  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
191 191  )))
... ... @@ -194,9 +194,6 @@
194 194  Excite Outer Core
195 195  )))|(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 -
198 -)))|(% colspan="1" %)(% colspan="1" %)
199 -(((
200 200  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
201 201  )))
202 202  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -204,9 +204,6 @@
204 204  Brake Outer Core
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 -
208 -)))|(% colspan="1" %)(% colspan="1" %)
209 -(((
210 210  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
211 211  )))
212 212  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -214,9 +214,6 @@
214 214  Import Water
215 215  )))|(% colspan="1" %)(% colspan="1" %)
216 216  (((
217 -
218 -)))|(% colspan="1" %)(% colspan="1" %)
219 -(((
220 220  Without readily available water sources, there are not many alternatives to importing it
221 221  )))
222 222  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -224,9 +224,6 @@
224 224  Planetary Irrigation
225 225  )))|(% colspan="1" %)(% colspan="1" %)
226 226  (((
227 -
228 -)))|(% colspan="1" %)(% colspan="1" %)
229 -(((
230 230  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
231 231  )))
232 232  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -234,9 +234,6 @@
234 234  Global Water Surfacing
235 235  )))|(% colspan="1" %)(% colspan="1" %)
236 236  (((
237 -
238 -)))|(% colspan="1" %)(% colspan="1" %)
239 -(((
240 240  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
241 241  )))
242 242  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -244,9 +244,6 @@
244 244  Import Methane
245 245  )))|(% colspan="1" %)(% colspan="1" %)
246 246  (((
247 -
248 -)))|(% colspan="1" %)(% colspan="1" %)
249 -(((
250 250  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
251 251  )))
252 252  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -254,9 +254,6 @@
254 254  Methane Oxidisers
255 255  )))|(% colspan="1" %)(% colspan="1" %)
256 256  (((
257 -
258 -)))|(% colspan="1" %)(% colspan="1" %)
259 -(((
260 260  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
261 261  )))
262 262  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -264,9 +264,6 @@
264 264  Carbon Mineralisers
265 265  )))|(% colspan="1" %)(% colspan="1" %)
266 266  (((
267 -
268 -)))|(% colspan="1" %)(% colspan="1" %)
269 -(((
270 270  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
271 271  )))
272 272  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -274,9 +274,6 @@
274 274  Targeted Outgassing
275 275  )))|(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 -
278 -)))|(% colspan="1" %)(% colspan="1" %)
279 -(((
280 280  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
281 281  )))
282 282  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -284,9 +284,6 @@
284 284  Clean Up Toxins
285 285  )))|(% colspan="1" %)(% colspan="1" %)
286 286  (((
287 -
288 -)))|(% colspan="1" %)(% colspan="1" %)
289 -(((
290 290  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
291 291  )))
292 292  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -294,9 +294,6 @@
294 294  Volcano Caps
295 295  )))|(% colspan="1" %)(% colspan="1" %)
296 296  (((
297 -
298 -)))|(% colspan="1" %)(% colspan="1" %)
299 -(((
300 300  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
301 301  )))
302 302  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -304,9 +304,6 @@
304 304  Tectonic Scaffolding
305 305  )))|(% colspan="1" %)(% colspan="1" %)
306 306  (((
307 -
308 -)))|(% colspan="1" %)(% colspan="1" %)
309 -(((
310 310  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
311 311  )))
312 312  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -314,9 +314,6 @@
314 314  Clean Up Radioactive Contamination
315 315  )))|(% colspan="1" %)(% colspan="1" %)
316 316  (((
317 -
318 -)))|(% colspan="1" %)(% colspan="1" %)
319 -(((
320 320  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
321 321  )))
322 322  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -324,9 +324,6 @@
324 324  Tailored Microbes
325 325  )))|(% colspan="1" %)(% colspan="1" %)
326 326  (((
327 -
328 -)))|(% colspan="1" %)(% colspan="1" %)
329 -(((
330 330  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
331 331  )))
332 332  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -334,9 +334,6 @@
334 334  Jumpstart Microbiome
335 335  )))|(% colspan="1" %)(% colspan="1" %)
336 336  (((
337 -
338 -)))|(% colspan="1" %)(% colspan="1" %)
339 -(((
340 340  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
341 341  )))
342 342  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -344,9 +344,6 @@
344 344  Microbial Culling
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -
348 -)))|(% colspan="1" %)(% colspan="1" %)
349 -(((
350 350  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
351 351  )))
352 352  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -354,9 +354,6 @@
354 354  Cyanobacteria
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -
358 -)))|(% colspan="1" %)(% colspan="1" %)
359 -(((
360 360  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
361 361  )))
362 362  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -364,9 +364,6 @@
364 364  Genetically Modify Toxic Fruit
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -
368 -)))|(% colspan="1" %)(% colspan="1" %)
369 -(((
370 370  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
371 371  )))
372 372  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -374,628 +374,347 @@
374 374  Cull Toxic Fruit
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -
378 -)))|(% colspan="1" %)(% colspan="1" %)
379 -(((
380 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
381 381  )))
382 382  |(% colspan="1" %)(% colspan="1" %)
383 383  (((
384 -Cull Parasites
385 -)))|(% colspan="1" %)(% colspan="1" %)
386 -(((
387 387  
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
391 -)))
392 -|(% colspan="1" %)(% colspan="1" %)
393 -(((
394 -Reintroduce Local Flora
395 -)))|(% colspan="1" %)(% colspan="1" %)
396 -(((
397 397  
398 -)))|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
401 401  )))
402 402  |(% colspan="1" %)(% colspan="1" %)
403 403  (((
404 -Geothermal Power Plant
405 -)))|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 407  
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
411 -)))
412 -|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -Wind Turbine Farm
415 -)))|(% colspan="1" %)(% colspan="1" %)
416 -(((
417 417  
418 -)))|(% colspan="1" %)(% colspan="1" %)
419 -(((
420 -When it's available, wind power can be a very cost-effective method of generating power
421 421  )))
422 422  |(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 -Matter/Antimatter Power Plant
425 -)))|(% colspan="1" %)(% colspan="1" %)
426 -(((
427 427  
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
431 -)))
432 -|(% colspan="1" %)(% colspan="1" %)
433 -(((
434 -Clean Refineries
435 -)))|(% colspan="1" %)(% colspan="1" %)
436 -(((
437 437  
438 -)))|(% colspan="1" %)(% colspan="1" %)
439 -(((
440 -These fully automated facilities refine locally mined resources into various materials
441 441  )))
442 442  |(% colspan="1" %)(% colspan="1" %)
443 443  (((
444 -Cheap Refineries
445 -)))|(% colspan="1" %)(% colspan="1" %)
446 -(((
447 447  
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
451 -)))
452 -|(% colspan="1" %)(% colspan="1" %)
453 -(((
454 -Retrofit Emission Filters
455 -)))|(% colspan="1" %)(% colspan="1" %)
456 -(((
457 457  
458 -)))|(% colspan="1" %)(% colspan="1" %)
459 -(((
460 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
461 461  )))
462 462  |(% colspan="1" %)(% colspan="1" %)
463 463  (((
464 -Factories
465 -)))|(% colspan="1" %)(% colspan="1" %)
466 -(((
467 467  
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 -These automated facilities produce advanced technology when supplied with materials
471 -)))
472 -|(% colspan="1" %)(% colspan="1" %)
473 -(((
474 -Von-Neumann Constructors
475 -)))|(% colspan="1" %)(% colspan="1" %)
476 -(((
477 477  
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
481 481  )))
482 482  |(% colspan="1" %)(% colspan="1" %)
483 483  (((
484 -Hydroponics
485 -)))|(% colspan="1" %)(% colspan="1" %)
486 -(((
487 487  
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
491 -)))
492 -|(% colspan="1" %)(% colspan="1" %)
493 -(((
494 -Fertilise Soil
495 -)))|(% colspan="1" %)(% colspan="1" %)
496 -(((
497 497  
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
501 501  )))
502 -|(% colspan="1" %)(% colspan="1" %)
503 -(((
504 -Forestation
505 -)))|(% colspan="1" %)(% colspan="1" %)
506 -(((
237 +
507 507  
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
511 -)))
512 -|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Wheat Fields
515 -)))|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -
518 -)))|(% colspan="1" %)(% colspan="1" %)
519 -(((
520 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
521 -)))
522 -|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -Sunrise Flower Fields
525 -)))|(% colspan="1" %)(% colspan="1" %)
526 -(((
527 -
528 -)))|(% colspan="1" %)(% colspan="1" %)
529 -(((
530 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
531 -)))
532 -|(% colspan="1" %)(% colspan="1" %)
533 -(((
534 -Soja Bean Fields
535 -)))|(% colspan="1" %)(% colspan="1" %)
536 -(((
537 -
538 -)))|(% colspan="1" %)(% colspan="1" %)
539 -(((
540 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
541 -)))
542 -|(% colspan="1" %)(% colspan="1" %)
543 -(((
544 -Scruffin Fields
545 -)))|(% colspan="1" %)(% colspan="1" %)
546 -(((
547 -
548 -)))|(% colspan="1" %)(% colspan="1" %)
549 -(((
550 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
551 -)))
552 -|(% colspan="1" %)(% colspan="1" %)
553 -(((
554 -Bubble City
555 -)))|(% colspan="1" %)(% colspan="1" %)
556 -(((
557 -
558 -)))|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
561 -)))
562 -|(% colspan="1" %)(% colspan="1" %)
563 -(((
564 -Habitation Module
565 -)))|(% colspan="1" %)(% colspan="1" %)
566 -(((
567 -
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
571 -)))
572 -|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -High-Density Housing
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
581 -)))
582 -|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -Arcology
585 -)))|(% colspan="1" %)(% colspan="1" %)
586 -(((
587 -
588 -)))|(% colspan="1" %)(% colspan="1" %)
589 -(((
590 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
591 -)))
592 -|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Luxury Housing
595 -)))|(% colspan="1" %)(% colspan="1" %)
596 -(((
597 -
598 -)))|(% colspan="1" %)(% colspan="1" %)
599 -(((
600 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
601 -)))
602 -|(% colspan="1" %)(% colspan="1" %)
603 -(((
604 -Martial Arts School
605 -)))|(% colspan="1" %)(% colspan="1" %)
606 -(((
607 -
608 -)))|(% colspan="1" %)(% colspan="1" %)
609 -(((
610 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
611 -)))
612 -|(% colspan="1" %)(% colspan="1" %)
613 -(((
614 -Host Martial Arts Tournament
615 -)))|(% colspan="1" %)(% colspan="1" %)
616 -(((
617 -
618 -)))|(% colspan="1" %)(% colspan="1" %)
619 -(((
620 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
621 -)))
622 -|(% colspan="1" %)(% colspan="1" %)
623 -(((
624 -Aerial Maze
625 -)))|(% colspan="1" %)(% colspan="1" %)
626 -(((
627 -
628 -)))|(% colspan="1" %)(% colspan="1" %)
629 -(((
630 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
631 631  
632 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
633 -)))
634 -|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -Host Maze-Run Competition
637 -)))|(% colspan="1" %)(% colspan="1" %)
638 -(((
240 +Cull Parasites
241 +
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 +
244 +Reintroduce Local Flora
245 +
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 +
248 +Geothermal Power Plant
249 +
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 +
252 +Wind Turbine Farm
253 +
254 +When it's available, wind power can be a very cost-effective method of generating power.
255 +
256 +Matter/Antimatter Power Plant
257 +
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 +
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
264 +Cheap Refineries
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
268 +Retrofit Emission Filters
269 +
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
271 +
272 + <t id="1310">Factories
273 +
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 +
276 + <t id="1320">Von-Neumann Constructors
277 +
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 +
280 + <t id="1330">Hydroponics
281 +
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 +
284 + <t id="1340">Fertilise Soil
285 +
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 +
288 + <t id="1350">Forestation
289 +
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 +
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
639 639  
640 -)))|(% colspan="1" %)(% colspan="1" %)
641 -(((
642 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
643 -)))
644 -|(% colspan="1" %)(% colspan="1" %)
645 -(((
646 -Theme Park
647 -)))|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -
650 -)))|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Zoo
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -
660 -)))|(% colspan="1" %)(% colspan="1" %)
661 -(((
662 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
663 -)))
664 -|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Live Performance Venues
667 -)))|(% colspan="1" %)(% colspan="1" %)
668 -(((
669 -
670 -)))|(% colspan="1" %)(% colspan="1" %)
671 -(((
672 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
673 -)))
674 -|(% colspan="1" %)(% colspan="1" %)
675 -(((
676 -Tropical Resort
677 -)))|(% colspan="1" %)(% colspan="1" %)
678 -(((
679 -
680 -)))|(% colspan="1" %)(% colspan="1" %)
681 -(((
682 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
683 -)))
684 -|(% colspan="1" %)(% colspan="1" %)
685 -(((
686 -Winter Sports Resort
687 -)))|(% colspan="1" %)(% colspan="1" %)
688 -(((
689 -
690 -)))|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
693 -)))
694 -|(% colspan="1" %)(% colspan="1" %)
695 -(((
696 -Fine Dining
697 -)))|(% colspan="1" %)(% colspan="1" %)
698 -(((
699 -
700 -)))|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Whether it's imported delicacies or local specialities, good food is always popular
703 -)))
704 -|(% colspan="1" %)(% colspan="1" %)
705 -(((
706 -Temple
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
713 -)))
714 -|(% colspan="1" %)(% colspan="1" %)
715 -(((
716 -Clinic
717 -)))|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Send Medical Supplies
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -
730 -)))|(% colspan="1" %)(% colspan="1" %)
731 -(((
732 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
733 -)))
734 -|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Research Campus
737 -)))|(% colspan="1" %)(% colspan="1" %)
738 -(((
739 -
740 -)))|(% colspan="1" %)(% colspan="1" %)
741 -(((
742 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
743 -)))
744 -|(% colspan="1" %)(% colspan="1" %)
745 -(((
746 -Send Research Materials
747 -)))|(% colspan="1" %)(% colspan="1" %)
748 -(((
749 -
750 -)))|(% colspan="1" %)(% colspan="1" %)
751 -(((
752 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
753 -)))
754 -|(% colspan="1" %)(% colspan="1" %)
755 -(((
756 -Bank
757 -)))|(% colspan="1" %)(% colspan="1" %)
758 -(((
759 -
760 -)))|(% colspan="1" %)(% colspan="1" %)
761 -(((
762 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
763 -)))
764 -|(% colspan="1" %)(% colspan="1" %)
765 -(((
766 - Fund Start-Up
767 -)))|(% colspan="1" %)(% colspan="1" %)
768 -(((
769 -
770 -)))|(% colspan="1" %)(% colspan="1" %)
771 -(((
772 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
773 -)))
774 -|(% colspan="1" %)(% colspan="1" %)
775 -(((
776 -Nividium Workshop
777 -)))|(% colspan="1" %)(% colspan="1" %)
778 -(((
779 -
780 -)))|(% colspan="1" %)(% colspan="1" %)
781 -(((
782 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
783 -)))
784 -|(% colspan="1" %)(% colspan="1" %)
785 -(((
786 -Send Nividium
787 -)))|(% colspan="1" %)(% colspan="1" %)
788 -(((
789 -
790 -)))|(% colspan="1" %)(% colspan="1" %)
791 -(((
792 -The workshop is running low on Nividium and requires a new shipment
793 -)))
794 -|(% colspan="1" %)(% colspan="1" %)
795 -(((
796 -Spice Fields
797 -)))|(% colspan="1" %)(% colspan="1" %)
798 -(((
799 -
800 -)))|(% colspan="1" %)(% colspan="1" %)
801 -(((
802 -Spices are an absolutely essential component of any well-made meal
803 -)))
804 -|(% colspan="1" %)(% colspan="1" %)
805 -(((
806 -Vineyards
807 -)))|(% colspan="1" %)(% colspan="1" %)
808 -(((
809 -
810 -)))|(% colspan="1" %)(% colspan="1" %)
811 -(((
812 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
813 -)))
814 -|(% colspan="1" %)(% colspan="1" %)
815 -(((
816 -Art College
817 -)))|(% colspan="1" %)(% colspan="1" %)
818 -(((
819 -
820 -)))|(% colspan="1" %)(% colspan="1" %)
821 -(((
822 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
823 -)))
824 824  
825 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
436 +== Xenon Terraforming Projects ==
826 826  
827 827  |=(((
828 828  Name
829 -)))|=(% colspan="1" %)(% colspan="1" %)
830 -(((
831 -Resource Requirements
832 832  )))|=(((
833 833  Description
834 834  )))
835 835  |(((
836 -Claim District
837 -)))|(% colspan="1" %)(% colspan="1" %)
838 -(((
839 839  
840 840  )))|(((
841 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
842 842  )))
843 843  |(((
844 -Destroy District
845 -)))|(% colspan="1" %)(% colspan="1" %)
846 -(((
847 847  
848 848  )))|(((
849 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
850 850  )))
851 851  |(((
852 -Under Xenon control
853 -)))|(% colspan="1" %)(% colspan="1" %)
854 -(((
855 855  
856 856  )))|(((
857 -Xenon drones regularly patrol this district, preventing us from passing through it
858 -)))
859 -|(% colspan="1" %)(% colspan="1" %)
860 -(((
861 -Liberated
862 -)))|(% colspan="1" %)(% colspan="1" %)
863 -(((
864 864  
865 -)))|(% colspan="1" %)(% colspan="1" %)
866 -(((
867 -The Xenon presence has been curbed for the time being, making it safe to pass through
868 868  )))
869 -|(% colspan="1" %)(% colspan="1" %)
870 -(((
871 -Destroyed
872 -)))|(% colspan="1" %)(% colspan="1" %)
873 -(((
458 +
874 874  
875 -)))|(% colspan="1" %)(% colspan="1" %)
876 -(((
877 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
878 -)))
879 -|(% colspan="1" %)(% colspan="1" %)
880 -(((
881 -Habitation District
882 -)))|(% colspan="1" %)(% colspan="1" %)
883 -(((
460 +
461 + <t id="2010">Claim District
462 +
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
884 884  
885 -)))|(% colspan="1" %)(% colspan="1" %)
886 -(((
887 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
888 -)))
889 -|(% colspan="1" %)(% colspan="1" %)
890 -(((
891 -Commerce District
892 -)))|(% colspan="1" %)(% colspan="1" %)
893 -(((
894 -
895 -)))|(% colspan="1" %)(% colspan="1" %)
896 -(((
897 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
898 -)))
899 -|(% colspan="1" %)(% colspan="1" %)
900 -(((
901 -Farming District
902 -)))|(% colspan="1" %)(% colspan="1" %)
903 -(((
904 -
905 -)))|(% colspan="1" %)(% colspan="1" %)
906 -(((
907 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
908 -)))
909 -|(% colspan="1" %)(% colspan="1" %)
910 -(((
911 -Administration District
912 -)))|(% colspan="1" %)(% colspan="1" %)
913 -(((
914 -
915 -)))|(% colspan="1" %)(% colspan="1" %)
916 -(((
917 -In addition to office space for the governing body, this district also houses the local data centre
918 -)))
919 -|(% colspan="1" %)(% colspan="1" %)
920 -(((
921 -Industrial District
922 -)))|(% colspan="1" %)(% colspan="1" %)
923 -(((
924 -
925 -)))|(% colspan="1" %)(% colspan="1" %)
926 -(((
927 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
928 -)))
929 -|(% colspan="1" %)(% colspan="1" %)
930 -(((
931 -Recreation District
932 -)))|(% colspan="1" %)(% colspan="1" %)
933 -(((
934 -
935 -)))|(% colspan="1" %)(% colspan="1" %)
936 -(((
937 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
938 -)))
939 -|(% colspan="1" %)(% colspan="1" %)
940 -(((
941 -Subvert AGI Core
942 -)))|(% colspan="1" %)(% colspan="1" %)
943 -(((
944 -
945 -)))|(% colspan="1" %)(% colspan="1" %)
946 -(((
947 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
948 -)))
949 -|(% colspan="1" %)(% colspan="1" %)
950 -(((
951 -Detonate Reactor
952 -)))|(% colspan="1" %)(% colspan="1" %)
953 -(((
954 -
955 -)))|(% colspan="1" %)(% colspan="1" %)
956 -(((
957 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
958 -)))
959 -|(% colspan="1" %)(% colspan="1" %)
960 -(((
961 -Xenon Reclaim
962 -)))|(% colspan="1" %)(% colspan="1" %)
963 -(((
964 -
965 -)))|(% colspan="1" %)(% colspan="1" %)
966 -(((
967 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
968 -)))
969 -|(% colspan="1" %)(% colspan="1" %)
970 -(((
971 -Xenon Rebuild
972 -)))|(% colspan="1" %)(% colspan="1" %)
973 -(((
974 -
975 -)))|(% colspan="1" %)(% colspan="1" %)
976 -(((
977 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
978 -)))
979 -|(% colspan="1" %)(% colspan="1" %)
980 -(((
981 -EMP Xenon Drones
982 -)))|(% colspan="1" %)(% colspan="1" %)
983 -(((
984 -
985 -)))|(% colspan="1" %)(% colspan="1" %)
986 -(((
987 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
988 -)))
989 -|(% colspan="1" %)(% colspan="1" %)
990 -(((
991 -Bombard Xenon Drones
992 -)))|(% colspan="1" %)(% colspan="1" %)
993 -(((
994 -
995 -)))|(% colspan="1" %)(% colspan="1" %)
996 -(((
997 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
998 -)))
999 999  
1000 1000  == Terraforming Events ==
1001 1001  
... ... @@ -1018,8 +1018,4 @@
1018 1018  Quake
1019 1019  )))|(((
1020 1020  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1021 -
1022 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1023 -
1024 -
1025 1025  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333180
1 +100467104
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333180/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming