Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
on 2021/09/03 11:30
Change comment:
Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
on 2020/11/22 05:39
Change comment:
There is no comment for this version
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... ... @@ -1,16 +1,11 @@ 1 -== Prerequisites for Terraforming == 1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 2 2 3 -* High mass teleportation researched, and spoken to Boso Ta afterwards 4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 6 -* Accept a terraforming mission 7 -* Teleport the HQ to the sector specified by the mission briefing 8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 9 9 10 -Once started, construction and delivery are automatic as long as the required resources are provided. 11 - 12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 13 - 14 14 == Planets That Can Be Terraformed == 15 15 16 16 |=((( ... ... @@ -19,12 +19,6 @@ 19 19 Sector 20 20 )))|=((( 21 21 Planet 22 -)))|=(% colspan="1" %)(% colspan="1" %) 23 -((( 24 -Difficulty 25 -)))|=(% colspan="1" %)(% colspan="1" %) 26 -((( 27 -Reward 28 28 ))) 29 29 |((( 30 30 18 Billion ... ... @@ -31,161 +31,42 @@ 31 31 )))|((( 32 32 18 Billion 33 33 )))|((( 34 -18 Billion c 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Very Hard 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Nividium Market 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Atiya's Misfortune 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -Atiya's Misfortune I/III 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Atiya's Misfortune e 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Impossible 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune 57 - 58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards 59 -))) 60 -|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Black Hole Sun 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Black Hole Sun III/IV 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 -Hades 69 -)))|(% colspan="1" %)(% colspan="1" %) 70 -((( 71 -Very Hard 72 -)))|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 74 75 75 ))) 76 -|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Frontier Edge 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -Frontier Edge 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Messner 85 -)))|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 -Very Hard 88 -)))|(% colspan="1" %)(% colspan="1" %) 89 -((( 90 -Antigone expansion into Frontier Edge 91 -))) 92 -|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 -Getsu Fune 95 -)))|(% colspan="1" %)(% colspan="1" %) 96 -((( 97 -Getsu Fune 98 -)))|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Shiokaze 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -Hard 104 -)))|(% colspan="1" %)(% colspan="1" %) 105 -((( 106 -Antigone expansion into Getsu Fune 107 -))) 108 108 |((( 109 109 Memory of Profit 110 110 )))|((( 111 - Memoryof Profit IX28 + 112 112 )))|((( 113 -Memory of Profit i I 114 -)))|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 -Hard 117 -)))|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 119 120 120 ))) 121 -|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -Scale Plate Green 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -Scale Plate Green I/VII 127 -)))|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 -Nature's Profit 130 -)))|(% colspan="1" %)(% colspan="1" %) 131 -((( 132 -Very Hard 133 -)))|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 136 - 137 -Ownership of a significant amount of SCA's former ships 138 -))) 139 -|(% colspan="1" %)(% colspan="1" %) 140 -((( 141 -Tharka's Cascade 142 -)))|(% colspan="1" %)(% colspan="1" %) 143 -((( 144 -Tharka's Cascade XV/XVII 145 -)))|(% colspan="1" %)(% colspan="1" %) 146 -((( 32 +|((( 147 147 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 34 +)))|((( 150 150 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 36 +)))|((( 153 153 154 154 ))) 155 155 156 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 157 - 158 158 == Standard Terraforming Projects == 159 159 160 160 |=((( 161 161 Name 162 -)))|=(% colspan="1" %)(% colspan="1" %) 163 -((( 164 -Resource Requirements 165 165 )))|=((( 166 166 Description 167 167 ))) 168 168 |((( 169 169 Reflective Cloud Particles 170 -)))|(% colspan="1" %)(% colspan="1" %) 171 -((( 172 - 173 173 )))|((( 174 174 Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 175 175 ))) 176 176 |((( 177 177 Moholes 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 - 181 181 )))|((( 182 182 These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 183 183 ))) 184 184 |((( 185 185 Black Dust 186 -)))|(% colspan="1" %)(% colspan="1" %) 187 -((( 188 - 189 189 )))|((( 190 190 There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 191 191 ))) ... ... @@ -194,9 +194,6 @@ 194 194 Excite Outer Core 195 195 )))|(% colspan="1" %)(% colspan="1" %) 196 196 ((( 197 - 198 -)))|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 200 It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 201 201 ))) 202 202 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -204,9 +204,6 @@ 204 204 Brake Outer Core 205 205 )))|(% colspan="1" %)(% colspan="1" %) 206 206 ((( 207 - 208 -)))|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 210 It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 211 211 ))) 212 212 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -214,9 +214,6 @@ 214 214 Import Water 215 215 )))|(% colspan="1" %)(% colspan="1" %) 216 216 ((( 217 - 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 220 Without readily available water sources, there are not many alternatives to importing it 221 221 ))) 222 222 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -224,9 +224,6 @@ 224 224 Planetary Irrigation 225 225 )))|(% colspan="1" %)(% colspan="1" %) 226 226 ((( 227 - 228 -)))|(% colspan="1" %)(% colspan="1" %) 229 -((( 230 230 A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 231 231 ))) 232 232 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -234,9 +234,6 @@ 234 234 Global Water Surfacing 235 235 )))|(% colspan="1" %)(% colspan="1" %) 236 236 ((( 237 - 238 -)))|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 240 Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 241 241 ))) 242 242 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -244,9 +244,6 @@ 244 244 Import Methane 245 245 )))|(% colspan="1" %)(% colspan="1" %) 246 246 ((( 247 - 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 250 Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 251 251 ))) 252 252 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -254,9 +254,6 @@ 254 254 Methane Oxidisers 255 255 )))|(% colspan="1" %)(% colspan="1" %) 256 256 ((( 257 - 258 -)))|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 260 Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 261 261 ))) 262 262 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -264,9 +264,6 @@ 264 264 Carbon Mineralisers 265 265 )))|(% colspan="1" %)(% colspan="1" %) 266 266 ((( 267 - 268 -)))|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 270 When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 271 271 ))) 272 272 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -274,9 +274,6 @@ 274 274 Targeted Outgassing 275 275 )))|(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 - 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 280 By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 281 281 ))) 282 282 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -284,9 +284,6 @@ 284 284 Clean Up Toxins 285 285 )))|(% colspan="1" %)(% colspan="1" %) 286 286 ((( 287 - 288 -)))|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 290 Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 291 291 ))) 292 292 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -294,9 +294,6 @@ 294 294 Volcano Caps 295 295 )))|(% colspan="1" %)(% colspan="1" %) 296 296 ((( 297 - 298 -)))|(% colspan="1" %)(% colspan="1" %) 299 -((( 300 300 These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 301 301 ))) 302 302 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -304,9 +304,6 @@ 304 304 Tectonic Scaffolding 305 305 )))|(% colspan="1" %)(% colspan="1" %) 306 306 ((( 307 - 308 -)))|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 310 Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 311 311 ))) 312 312 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -314,9 +314,6 @@ 314 314 Clean Up Radioactive Contamination 315 315 )))|(% colspan="1" %)(% colspan="1" %) 316 316 ((( 317 - 318 -)))|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 320 Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 321 321 ))) 322 322 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -324,9 +324,6 @@ 324 324 Tailored Microbes 325 325 )))|(% colspan="1" %)(% colspan="1" %) 326 326 ((( 327 - 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 330 It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 331 331 ))) 332 332 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -334,9 +334,6 @@ 334 334 Jumpstart Microbiome 335 335 )))|(% colspan="1" %)(% colspan="1" %) 336 336 ((( 337 - 338 -)))|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 340 Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 341 341 ))) 342 342 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -344,9 +344,6 @@ 344 344 Microbial Culling 345 345 )))|(% colspan="1" %)(% colspan="1" %) 346 346 ((( 347 - 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 350 Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 351 351 ))) 352 352 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -354,9 +354,6 @@ 354 354 Cyanobacteria 355 355 )))|(% colspan="1" %)(% colspan="1" %) 356 356 ((( 357 - 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 360 These photosynthetic bacteria can be a vital part of a world's oxygen cycle 361 361 ))) 362 362 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -364,9 +364,6 @@ 364 364 Genetically Modify Toxic Fruit 365 365 )))|(% colspan="1" %)(% colspan="1" %) 366 366 ((( 367 - 368 -)))|(% colspan="1" %)(% colspan="1" %) 369 -((( 370 370 A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 371 371 ))) 372 372 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -374,628 +374,347 @@ 374 374 Cull Toxic Fruit 375 375 )))|(% colspan="1" %)(% colspan="1" %) 376 376 ((( 377 - 378 -)))|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects. 381 381 ))) 382 382 |(% colspan="1" %)(% colspan="1" %) 383 383 ((( 384 -Cull Parasites 385 -)))|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 387 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 391 -))) 392 -|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -Reintroduce Local Flora 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 397 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 401 401 ))) 402 402 |(% colspan="1" %)(% colspan="1" %) 403 403 ((( 404 -Geothermal Power Plant 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 407 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 411 -))) 412 -|(% colspan="1" %)(% colspan="1" %) 413 -((( 414 -Wind Turbine Farm 415 -)))|(% colspan="1" %)(% colspan="1" %) 416 -((( 417 417 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -When it's available, wind power can be a very cost-effective method of generating power 421 421 ))) 422 422 |(% colspan="1" %)(% colspan="1" %) 423 423 ((( 424 -Matter/Antimatter Power Plant 425 -)))|(% colspan="1" %)(% colspan="1" %) 426 -((( 427 427 428 428 )))|(% colspan="1" %)(% colspan="1" %) 429 429 ((( 430 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 431 -))) 432 -|(% colspan="1" %)(% colspan="1" %) 433 -((( 434 -Clean Refineries 435 -)))|(% colspan="1" %)(% colspan="1" %) 436 -((( 437 437 438 -)))|(% colspan="1" %)(% colspan="1" %) 439 -((( 440 -These fully automated facilities refine locally mined resources into various materials 441 441 ))) 442 442 |(% colspan="1" %)(% colspan="1" %) 443 443 ((( 444 -Cheap Refineries 445 -)))|(% colspan="1" %)(% colspan="1" %) 446 -((( 447 447 448 448 )))|(% colspan="1" %)(% colspan="1" %) 449 449 ((( 450 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 451 -))) 452 -|(% colspan="1" %)(% colspan="1" %) 453 -((( 454 -Retrofit Emission Filters 455 -)))|(% colspan="1" %)(% colspan="1" %) 456 -((( 457 457 458 -)))|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 461 461 ))) 462 462 |(% colspan="1" %)(% colspan="1" %) 463 463 ((( 464 -Factories 465 -)))|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 467 468 468 )))|(% colspan="1" %)(% colspan="1" %) 469 469 ((( 470 -These automated facilities produce advanced technology when supplied with materials 471 -))) 472 -|(% colspan="1" %)(% colspan="1" %) 473 -((( 474 -Von-Neumann Constructors 475 -)))|(% colspan="1" %)(% colspan="1" %) 476 -((( 477 477 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 481 481 ))) 482 482 |(% colspan="1" %)(% colspan="1" %) 483 483 ((( 484 -Hydroponics 485 -)))|(% colspan="1" %)(% colspan="1" %) 486 -((( 487 487 488 488 )))|(% colspan="1" %)(% colspan="1" %) 489 489 ((( 490 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 491 -))) 492 -|(% colspan="1" %)(% colspan="1" %) 493 -((( 494 -Fertilise Soil 495 -)))|(% colspan="1" %)(% colspan="1" %) 496 -((( 497 497 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 501 501 ))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -Forestation 505 -)))|(% colspan="1" %)(% colspan="1" %) 506 -((( 237 + 507 507 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 510 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 511 -))) 512 -|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Wheat Fields 515 -)))|(% colspan="1" %)(% colspan="1" %) 516 -((( 517 - 518 -)))|(% colspan="1" %)(% colspan="1" %) 519 -((( 520 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 521 -))) 522 -|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -Sunrise Flower Fields 525 -)))|(% colspan="1" %)(% colspan="1" %) 526 -((( 527 - 528 -)))|(% colspan="1" %)(% colspan="1" %) 529 -((( 530 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 531 -))) 532 -|(% colspan="1" %)(% colspan="1" %) 533 -((( 534 -Soja Bean Fields 535 -)))|(% colspan="1" %)(% colspan="1" %) 536 -((( 537 - 538 -)))|(% colspan="1" %)(% colspan="1" %) 539 -((( 540 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 541 -))) 542 -|(% colspan="1" %)(% colspan="1" %) 543 -((( 544 -Scruffin Fields 545 -)))|(% colspan="1" %)(% colspan="1" %) 546 -((( 547 - 548 -)))|(% colspan="1" %)(% colspan="1" %) 549 -((( 550 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 551 -))) 552 -|(% colspan="1" %)(% colspan="1" %) 553 -((( 554 -Bubble City 555 -)))|(% colspan="1" %)(% colspan="1" %) 556 -((( 557 - 558 -)))|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 561 -))) 562 -|(% colspan="1" %)(% colspan="1" %) 563 -((( 564 -Habitation Module 565 -)))|(% colspan="1" %)(% colspan="1" %) 566 -((( 567 - 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 571 -))) 572 -|(% colspan="1" %)(% colspan="1" %) 573 -((( 574 -High-Density Housing 575 -)))|(% colspan="1" %)(% colspan="1" %) 576 -((( 577 - 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 581 -))) 582 -|(% colspan="1" %)(% colspan="1" %) 583 -((( 584 -Arcology 585 -)))|(% colspan="1" %)(% colspan="1" %) 586 -((( 587 - 588 -)))|(% colspan="1" %)(% colspan="1" %) 589 -((( 590 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 591 -))) 592 -|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 -Luxury Housing 595 -)))|(% colspan="1" %)(% colspan="1" %) 596 -((( 597 - 598 -)))|(% colspan="1" %)(% colspan="1" %) 599 -((( 600 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 601 -))) 602 -|(% colspan="1" %)(% colspan="1" %) 603 -((( 604 -Martial Arts School 605 -)))|(% colspan="1" %)(% colspan="1" %) 606 -((( 607 - 608 -)))|(% colspan="1" %)(% colspan="1" %) 609 -((( 610 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 611 -))) 612 -|(% colspan="1" %)(% colspan="1" %) 613 -((( 614 -Host Martial Arts Tournament 615 -)))|(% colspan="1" %)(% colspan="1" %) 616 -((( 617 - 618 -)))|(% colspan="1" %)(% colspan="1" %) 619 -((( 620 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 621 -))) 622 -|(% colspan="1" %)(% colspan="1" %) 623 -((( 624 -Aerial Maze 625 -)))|(% colspan="1" %)(% colspan="1" %) 626 -((( 627 - 628 -)))|(% colspan="1" %)(% colspan="1" %) 629 -((( 630 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 631 631 632 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 633 -))) 634 -|(% colspan="1" %)(% colspan="1" %) 635 -((( 636 -Host Maze-Run Competition 637 -)))|(% colspan="1" %)(% colspan="1" %) 638 -((( 240 +Cull Parasites 241 + 242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture. 243 + 244 +Reintroduce Local Flora 245 + 246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory. 247 + 248 +Geothermal Power Plant 249 + 250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts. 251 + 252 +Wind Turbine Farm 253 + 254 +When it's available, wind power can be a very cost-effective method of generating power. 255 + 256 +Matter/Antimatter Power Plant 257 + 258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation. 259 + 260 +Clean Refineries 261 + 262 +These fully automated facilities refine locally mined resources into various materials. 263 + 264 +Cheap Refineries 265 + 266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters. 267 + 268 +Retrofit Emission Filters 269 + 270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup. 271 + 272 + <t id="1310">Factories 273 + 274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials. 275 + 276 + <t id="1320">Von-Neumann Constructors 277 + 278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 279 + 280 + <t id="1330">Hydroponics 281 + 282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 283 + 284 + <t id="1340">Fertilise Soil 285 + 286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 287 + 288 + <t id="1350">Forestation 289 + 290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system. 291 + 292 + <t id="1360">Wheat Fields 293 + 294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 295 + 296 + <t id="1370">Sunrise Flower Fields 297 + 298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 299 + 300 + <t id="1380">Soja Bean Fields 301 + 302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 303 + 304 + <t id="1390">Scruffin Fields 305 + 306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 307 + 308 + <t id="1400">Bubble City 309 + 310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 311 + 312 + <t id="1410">Habitation Module 313 + 314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 315 + 316 + <t id="1420">High-Density Housing 317 + 318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 319 + 320 + <t id="1430">Arcology 321 + 322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 323 + 324 + <t id="1440">Luxury Housing 325 + 326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 327 + 328 + <t id="1450">Martial Arts School 329 + 330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 331 + 332 + <t id="1460">Group Training 333 + 334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 335 + 336 + <t id="1470">Individual Training 337 + 338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 339 + 340 + <t id="1480">Host Martial Arts Tournament 341 + 342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 343 + 344 + <t id="1490">Aerial Maze 345 + 346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 347 + 348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 349 + 350 + <t id="1500">Group Training 351 + 352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 353 + 354 + <t id="1510">Individual Training 355 + 356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 357 + 358 + <t id="1520">Host Maze-Run Competition 359 + 360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 361 + 362 + <t id="1530">Theme Park 363 + 364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 365 + 366 + <t id="1540">Zoo 367 + 368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 369 + 370 + <t id="1550">Live Performance Venues 371 + 372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 373 + 374 + <t id="1560">Tropical Resort 375 + 376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 377 + 378 + <t id="1570">Winter Sports Resort 379 + 380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 381 + 382 + <t id="1580">Fine Dining 383 + 384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular. 385 + 386 + <t id="1590">Temple 387 + 388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 389 + 390 + <t id="1600">Clinic 391 + 392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 393 + 394 + <t id="1602">Send Medical Supplies 395 + 396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 397 + 398 + <t id="1610">Research Campus 399 + 400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 401 + 402 + <t id="1612">Send Research Materials 403 + 404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments. 405 + 406 + <t id="1620">Bank 407 + 408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 409 + 410 + <t id="1622">Fund Start-Up 411 + 412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 413 + 414 + <t id="1630">Nividium Workshop 415 + 416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 417 + 418 + <t id="1632">Send Nividium 419 + 420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment. 421 + 422 + <t id="1640">Spice Fields 423 + 424 + <t id="1641">Spices are an absolutely essential component of any well-made meal. 425 + 426 + <t id="1650">Vineyards 427 + 428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 429 + 430 + <t id="1660">Art College 431 + 432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 433 + 639 639 640 -)))|(% colspan="1" %)(% colspan="1" %) 641 -((( 642 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 643 -))) 644 -|(% colspan="1" %)(% colspan="1" %) 645 -((( 646 -Theme Park 647 -)))|(% colspan="1" %)(% colspan="1" %) 648 -((( 649 - 650 -)))|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 653 -))) 654 -|(% colspan="1" %)(% colspan="1" %) 655 -((( 656 -Zoo 657 -)))|(% colspan="1" %)(% colspan="1" %) 658 -((( 659 - 660 -)))|(% colspan="1" %)(% colspan="1" %) 661 -((( 662 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 663 -))) 664 -|(% colspan="1" %)(% colspan="1" %) 665 -((( 666 -Live Performance Venues 667 -)))|(% colspan="1" %)(% colspan="1" %) 668 -((( 669 - 670 -)))|(% colspan="1" %)(% colspan="1" %) 671 -((( 672 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 673 -))) 674 -|(% colspan="1" %)(% colspan="1" %) 675 -((( 676 -Tropical Resort 677 -)))|(% colspan="1" %)(% colspan="1" %) 678 -((( 679 - 680 -)))|(% colspan="1" %)(% colspan="1" %) 681 -((( 682 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 683 -))) 684 -|(% colspan="1" %)(% colspan="1" %) 685 -((( 686 -Winter Sports Resort 687 -)))|(% colspan="1" %)(% colspan="1" %) 688 -((( 689 - 690 -)))|(% colspan="1" %)(% colspan="1" %) 691 -((( 692 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 693 -))) 694 -|(% colspan="1" %)(% colspan="1" %) 695 -((( 696 -Fine Dining 697 -)))|(% colspan="1" %)(% colspan="1" %) 698 -((( 699 - 700 -)))|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 -Whether it's imported delicacies or local specialities, good food is always popular 703 -))) 704 -|(% colspan="1" %)(% colspan="1" %) 705 -((( 706 -Temple 707 -)))|(% colspan="1" %)(% colspan="1" %) 708 -((( 709 - 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 713 -))) 714 -|(% colspan="1" %)(% colspan="1" %) 715 -((( 716 -Clinic 717 -)))|(% colspan="1" %)(% colspan="1" %) 718 -((( 719 - 720 -)))|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 723 -))) 724 -|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Send Medical Supplies 727 -)))|(% colspan="1" %)(% colspan="1" %) 728 -((( 729 - 730 -)))|(% colspan="1" %)(% colspan="1" %) 731 -((( 732 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 733 -))) 734 -|(% colspan="1" %)(% colspan="1" %) 735 -((( 736 -Research Campus 737 -)))|(% colspan="1" %)(% colspan="1" %) 738 -((( 739 - 740 -)))|(% colspan="1" %)(% colspan="1" %) 741 -((( 742 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 743 -))) 744 -|(% colspan="1" %)(% colspan="1" %) 745 -((( 746 -Send Research Materials 747 -)))|(% colspan="1" %)(% colspan="1" %) 748 -((( 749 - 750 -)))|(% colspan="1" %)(% colspan="1" %) 751 -((( 752 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 753 -))) 754 -|(% colspan="1" %)(% colspan="1" %) 755 -((( 756 -Bank 757 -)))|(% colspan="1" %)(% colspan="1" %) 758 -((( 759 - 760 -)))|(% colspan="1" %)(% colspan="1" %) 761 -((( 762 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 763 -))) 764 -|(% colspan="1" %)(% colspan="1" %) 765 -((( 766 - Fund Start-Up 767 -)))|(% colspan="1" %)(% colspan="1" %) 768 -((( 769 - 770 -)))|(% colspan="1" %)(% colspan="1" %) 771 -((( 772 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 773 -))) 774 -|(% colspan="1" %)(% colspan="1" %) 775 -((( 776 -Nividium Workshop 777 -)))|(% colspan="1" %)(% colspan="1" %) 778 -((( 779 - 780 -)))|(% colspan="1" %)(% colspan="1" %) 781 -((( 782 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 783 -))) 784 -|(% colspan="1" %)(% colspan="1" %) 785 -((( 786 -Send Nividium 787 -)))|(% colspan="1" %)(% colspan="1" %) 788 -((( 789 - 790 -)))|(% colspan="1" %)(% colspan="1" %) 791 -((( 792 -The workshop is running low on Nividium and requires a new shipment 793 -))) 794 -|(% colspan="1" %)(% colspan="1" %) 795 -((( 796 -Spice Fields 797 -)))|(% colspan="1" %)(% colspan="1" %) 798 -((( 799 - 800 -)))|(% colspan="1" %)(% colspan="1" %) 801 -((( 802 -Spices are an absolutely essential component of any well-made meal 803 -))) 804 -|(% colspan="1" %)(% colspan="1" %) 805 -((( 806 -Vineyards 807 -)))|(% colspan="1" %)(% colspan="1" %) 808 -((( 809 - 810 -)))|(% colspan="1" %)(% colspan="1" %) 811 -((( 812 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 813 -))) 814 -|(% colspan="1" %)(% colspan="1" %) 815 -((( 816 -Art College 817 -)))|(% colspan="1" %)(% colspan="1" %) 818 -((( 819 - 820 -)))|(% colspan="1" %)(% colspan="1" %) 821 -((( 822 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 823 -))) 824 824 825 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7)==436 +== Xenon Terraforming Projects == 826 826 827 827 |=((( 828 828 Name 829 -)))|=(% colspan="1" %)(% colspan="1" %) 830 -((( 831 -Resource Requirements 832 832 )))|=((( 833 833 Description 834 834 ))) 835 835 |((( 836 -Claim District 837 -)))|(% colspan="1" %)(% colspan="1" %) 838 -((( 839 839 840 840 )))|((( 841 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use446 + 842 842 ))) 843 843 |((( 844 -Destroy District 845 -)))|(% colspan="1" %)(% colspan="1" %) 846 -((( 847 847 848 848 )))|((( 849 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure451 + 850 850 ))) 851 851 |((( 852 -Under Xenon control 853 -)))|(% colspan="1" %)(% colspan="1" %) 854 -((( 855 855 856 856 )))|((( 857 -Xenon drones regularly patrol this district, preventing us from passing through it 858 -))) 859 -|(% colspan="1" %)(% colspan="1" %) 860 -((( 861 -Liberated 862 -)))|(% colspan="1" %)(% colspan="1" %) 863 -((( 864 864 865 -)))|(% colspan="1" %)(% colspan="1" %) 866 -((( 867 -The Xenon presence has been curbed for the time being, making it safe to pass through 868 868 ))) 869 -|(% colspan="1" %)(% colspan="1" %) 870 -((( 871 -Destroyed 872 -)))|(% colspan="1" %)(% colspan="1" %) 873 -((( 458 + 874 874 875 -)))|(% colspan="1" %)(% colspan="1" %) 876 -((( 877 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 878 -))) 879 -|(% colspan="1" %)(% colspan="1" %) 880 -((( 881 -Habitation District 882 -)))|(% colspan="1" %)(% colspan="1" %) 883 -((( 460 + 461 + <t id="2010">Claim District 462 + 463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 464 + 465 + <t id="2020">Destroy District 466 + 467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 468 + 469 + <t id="2030">Under Xenon control 470 + 471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 472 + 473 + <t id="2040">Liberated 474 + 475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 476 + 477 + <t id="2050">Destroyed 478 + 479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 480 + 481 + <t id="2060">Habitation District 482 + 483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 484 + 485 + <t id="2070">Commerce District 486 + 487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 488 + 489 + <t id="2080">Farming District 490 + 491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 492 + 493 + <t id="2090">Administration District 494 + 495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 496 + 497 + <t id="2100">Industrial District 498 + 499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 500 + 501 + <t id="2110">Recreation District 502 + 503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 504 + 505 + <t id="2120">Subvert AGI Core 506 + 507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 508 + 509 + <t id="2130">Detonate Reactor 510 + 511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 512 + 513 + <t id="2140">Xenon Reclaim 514 + 515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 516 + 517 + <t id="2150">Xenon Rebuild 518 + 519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 520 + 521 + <t id="2160">EMP Xenon Drones 522 + 523 + <t id="2161">{20227,2011} 524 + 525 + <t id="2170">Bombard Xenon Drones 526 + 527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 528 + 529 + <t id="2172">This will undoubtedly level this district, though. 530 + 531 + <t id="2173">The damage could possibly spill over to another district. 532 + 884 884 885 -)))|(% colspan="1" %)(% colspan="1" %) 886 -((( 887 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 888 -))) 889 -|(% colspan="1" %)(% colspan="1" %) 890 -((( 891 -Commerce District 892 -)))|(% colspan="1" %)(% colspan="1" %) 893 -((( 894 - 895 -)))|(% colspan="1" %)(% colspan="1" %) 896 -((( 897 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 898 -))) 899 -|(% colspan="1" %)(% colspan="1" %) 900 -((( 901 -Farming District 902 -)))|(% colspan="1" %)(% colspan="1" %) 903 -((( 904 - 905 -)))|(% colspan="1" %)(% colspan="1" %) 906 -((( 907 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 908 -))) 909 -|(% colspan="1" %)(% colspan="1" %) 910 -((( 911 -Administration District 912 -)))|(% colspan="1" %)(% colspan="1" %) 913 -((( 914 - 915 -)))|(% colspan="1" %)(% colspan="1" %) 916 -((( 917 -In addition to office space for the governing body, this district also houses the local data centre 918 -))) 919 -|(% colspan="1" %)(% colspan="1" %) 920 -((( 921 -Industrial District 922 -)))|(% colspan="1" %)(% colspan="1" %) 923 -((( 924 - 925 -)))|(% colspan="1" %)(% colspan="1" %) 926 -((( 927 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 928 -))) 929 -|(% colspan="1" %)(% colspan="1" %) 930 -((( 931 -Recreation District 932 -)))|(% colspan="1" %)(% colspan="1" %) 933 -((( 934 - 935 -)))|(% colspan="1" %)(% colspan="1" %) 936 -((( 937 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 938 -))) 939 -|(% colspan="1" %)(% colspan="1" %) 940 -((( 941 -Subvert AGI Core 942 -)))|(% colspan="1" %)(% colspan="1" %) 943 -((( 944 - 945 -)))|(% colspan="1" %)(% colspan="1" %) 946 -((( 947 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 948 -))) 949 -|(% colspan="1" %)(% colspan="1" %) 950 -((( 951 -Detonate Reactor 952 -)))|(% colspan="1" %)(% colspan="1" %) 953 -((( 954 - 955 -)))|(% colspan="1" %)(% colspan="1" %) 956 -((( 957 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 958 -))) 959 -|(% colspan="1" %)(% colspan="1" %) 960 -((( 961 -Xenon Reclaim 962 -)))|(% colspan="1" %)(% colspan="1" %) 963 -((( 964 - 965 -)))|(% colspan="1" %)(% colspan="1" %) 966 -((( 967 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 968 -))) 969 -|(% colspan="1" %)(% colspan="1" %) 970 -((( 971 -Xenon Rebuild 972 -)))|(% colspan="1" %)(% colspan="1" %) 973 -((( 974 - 975 -)))|(% colspan="1" %)(% colspan="1" %) 976 -((( 977 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 978 -))) 979 -|(% colspan="1" %)(% colspan="1" %) 980 -((( 981 -EMP Xenon Drones 982 -)))|(% colspan="1" %)(% colspan="1" %) 983 -((( 984 - 985 -)))|(% colspan="1" %)(% colspan="1" %) 986 -((( 987 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 988 -))) 989 -|(% colspan="1" %)(% colspan="1" %) 990 -((( 991 -Bombard Xenon Drones 992 -)))|(% colspan="1" %)(% colspan="1" %) 993 -((( 994 - 995 -)))|(% colspan="1" %)(% colspan="1" %) 996 -((( 997 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 998 -))) 999 999 1000 1000 == Terraforming Events == 1001 1001 ... ... @@ -1018,8 +1018,4 @@ 1018 1018 Quake 1019 1019 )))|((( 1020 1020 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 1021 - 1022 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 1023 - 1024 - 1025 1025 )))
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