Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
Change comment: Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty
To version 34.1
edited by Daniel Turner
on 2023/07/10 12:23
Change comment: Renamed back-links.

Summary

Details

Page properties
Parent
... ... @@ -1,0 +1,1 @@
1 +Objects in the Game Universe
Tags
... ... @@ -1,0 +1,1 @@
1 +terraforming|hq|coh|¡-´'¡1
Content
... ... @@ -1,18 +1,44 @@
1 +{{layout}}
2 +{{layout-section ac:type="single"}}
3 +{{layout-cell}}
4 +{{info}}
5 +Updated for version 5.10, **TODO: **Add resource requirements for each project
6 +{{/info}}
7 +{{/layout-cell}}
8 +{{/layout-section}}
9 +
10 +{{layout-section ac:type="two_equal"}}
11 +{{layout-cell}}
12 +{{panel title="Navigation"}}
13 +
14 +
15 +{{toc/}}
16 +{{/panel}}
17 +{{/layout-cell}}
18 +
19 +{{layout-cell}}
1 1  == Prerequisites for Terraforming ==
2 2  
3 -* High mass teleportation researched, and spoken to Boso Ta afterwards
4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
22 +* [[High mass teleportation researched>>url:https://www.egosoft.com:8444/confluence/display/X4WIKI/Research#Research-HighMassTeleportation||shape="rect"]], and spoken to Boso Ta afterwards
23 +* Have a module to construct M and S ships on the HQ
24 +* Have storage capabilities for container, solid and liquid wares on the HQ
6 6  * Accept a terraforming mission
7 7  * Teleport the HQ to the sector specified by the mission briefing
8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
27 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
9 9  
10 10  Once started, construction and delivery are automatic as long as the required resources are provided.
30 +{{/layout-cell}}
31 +{{/layout-section}}
11 11  
12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
33 +{{layout-section ac:type="single"}}
34 +{{layout-cell}}
35 +== Terraforming Rewards ==
13 13  
14 -== Planets That Can Be Terraformed ==
37 +{{note title="Spoilers Ahead"}}
38 +This section contains spoilers about Terraforming rewards
39 +{{/note}}
15 15  
41 +(% class="wrapped relative-table" style="width: 100.0%;" %)
16 16  |=(((
17 17  System
18 18  )))|=(((
... ... @@ -26,22 +26,9 @@
26 26  (((
27 27  Reward
28 28  )))
29 -|(((
30 -18 Billion
31 -)))|(((
32 -18 Billion
33 -)))|(((
34 -18 Billion c
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Very Hard
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Nividium Market
41 -)))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
44 -Atiya's Misfortune
57 +[[doc:Atiya's Misfortune]]
45 45  )))|(% colspan="1" %)(% colspan="1" %)
46 46  (((
47 47  Atiya's Misfortune I/III
... ... @@ -53,13 +53,13 @@
53 53  Impossible
54 54  )))|(% colspan="1" %)(% colspan="1" %)
55 55  (((
56 -[[Antigone>>doc:Antigone Republic]] expansion into Atiya's Misfortune
69 +[[Antigone>>doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] expansion into Atiya's Misfortune
57 57  
58 -The Antigone Republic is able to build an extra shipyard for a total of two shipyards
71 +The Antigone Republic is able to build an extra shipyard for a total of two shipyards, the Republic will try and build this second shipyard in Atiya's Misfortune before trying anywhere else
59 59  )))
60 60  |(% colspan="1" %)(% colspan="1" %)
61 61  (((
62 -Black Hole Sun
75 +[[doc:Black Hole Sun]]
63 63  )))|(% colspan="1" %)(% colspan="1" %)
64 64  (((
65 65  Black Hole Sun III/IV
... ... @@ -71,11 +71,22 @@
71 71  Very Hard
72 72  )))|(% colspan="1" %)(% colspan="1" %)
73 73  (((
74 -
87 + A 5 star crewwoman (She will be initially located on the Player Headquarters)
75 75  )))
89 +|(((
90 +[[doc:Eighteen Billion]]
91 +)))|(((
92 +Eighteen Billion
93 +)))|(((
94 +Eighteen Billion c
95 +)))|(((
96 +Very Hard
97 +)))|(((
98 +Nothing
99 +)))
76 76  |(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 -Frontier Edge
102 +[[doc:Frontier Edge]]
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
81 81  Frontier Edge
... ... @@ -88,10 +88,14 @@
88 88  )))|(% colspan="1" %)(% colspan="1" %)
89 89  (((
90 90  Antigone expansion into Frontier Edge
115 +
116 +The Republic can field more military vessels
117 +
118 +Antigone is able to build an extra Wharf and will first try and build it in Frontier Edge
91 91  )))
92 92  |(% colspan="1" %)(% colspan="1" %)
93 93  (((
94 -Getsu Fune
122 +[[doc:Getsu Fune]]
95 95  )))|(% colspan="1" %)(% colspan="1" %)
96 96  (((
97 97  Getsu Fune
... ... @@ -104,9 +104,13 @@
104 104  )))|(% colspan="1" %)(% colspan="1" %)
105 105  (((
106 106  Antigone expansion into Getsu Fune
135 +
136 +The Republic can field more military vessels
137 +
138 +Antigone is able to build an extra Trading Station and will first try and build it in Getsu Fune
107 107  )))
108 108  |(((
109 -Memory of Profit
141 +[[doc:Memory of Profit]]
110 110  )))|(((
111 111  Memory of Profit IX
112 112  )))|(((
... ... @@ -116,11 +116,11 @@
116 116  Hard
117 117  )))|(% colspan="1" %)(% colspan="1" %)
118 118  (((
119 -
151 +Nividium workshop which allows for a permanent market for nividium. The size of the nividium market is proportional to the size of the population established on the planet
120 120  )))
121 121  |(% colspan="1" %)(% colspan="1" %)
122 122  (((
123 -Scale Plate Green
155 +[[doc:Scale Plate Green]]
124 124  )))|(% colspan="1" %)(% colspan="1" %)
125 125  (((
126 126  Scale Plate Green I/VII
... ... @@ -132,31 +132,162 @@
132 132  Very Hard
133 133  )))|(% colspan="1" %)(% colspan="1" %)
134 134  (((
135 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
167 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Scale Plate Pact.WebHome]] reputation no longer locker at -5
136 136  
137 -Ownership of a significant amount of SCA's former ships
169 +Ownership of a significant amount of the Pact's former ships
138 138  )))
139 -|(% colspan="1" %)(% colspan="1" %)
171 +
172 +== Visual Impact of Terraforming ==
173 +
174 +{{note title="Spoilers Ahead"}}
175 +This section contains screenshots demonstrating the outcome of Terraforming projects
176 +{{/note}}
177 +
178 +(% class="relative-table wrapped" style="width: 69.1095%;" %)
179 +|(% colspan="3" %)(% colspan="3" %)
140 140  (((
141 -Tharka's Cascade
142 -)))|(% colspan="1" %)(% colspan="1" %)
181 +Atiya's Misfortune
182 +)))
183 +|(((
184 +(% class="content-wrapper" %)
143 143  (((
144 -Tharka's Cascade XV/XVII
145 -)))|(% colspan="1" %)(% colspan="1" %)
186 +[[image:attach:Atiya's Misfortune 1.png]]
187 +)))
188 +)))|(((
189 +(% class="content-wrapper" %)
146 146  (((
147 -
148 -)))|(% colspan="1" %)(% colspan="1" %)
191 +[[image:attach:Atiya's Misfortune 2.png]]
192 +)))
193 +)))|(((
194 +(% class="content-wrapper" %)
149 149  (((
150 -
151 -)))|(% colspan="1" %)(% colspan="1" %)
196 +[[image:attach:Atiya's Misfortune 3.png]]
197 +)))
198 +)))
199 +|(% colspan="3" %)(% colspan="3" %)
152 152  (((
153 -
201 +Black Hole Sun
154 154  )))
203 +|(((
204 +(% class="content-wrapper" %)
205 +(((
206 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 1.png]]
207 +)))
208 +)))|(((
209 +(% class="content-wrapper" %)
210 +(((
211 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 2.png]]
212 +)))
213 +)))|(((
214 +(% class="content-wrapper" %)
215 +(((
216 +[[image:url:http://mhaan.de/stuff/terraforming/Black Hole Sun 3.png]]
217 +)))
218 +)))
219 +|(% colspan="3" %)(% colspan="3" %)
220 +(((
221 +Eighteen Billion
222 +)))
223 +|(((
224 +(% class="content-wrapper" %)
225 +(((
226 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 1.png]]
227 +)))
228 +)))|(((
229 +(% class="content-wrapper" %)
230 +(((
231 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 2.png]]
232 +)))
233 +)))|(((
234 +(% class="content-wrapper" %)
235 +(((
236 +[[image:url:http://mhaan.de/stuff/terraforming/Eighteen Billion 3.png]]
237 +)))
238 +)))
239 +|(% colspan="3" %)(% colspan="3" %)
240 +(((
241 +Frontier Edge
242 +)))
243 +|(((
244 +(% class="content-wrapper" %)
245 +(((
246 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 1.png]]
247 +)))
248 +)))|(((
249 +(% class="content-wrapper" %)
250 +(((
251 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 2.png]]
252 +)))
253 +)))|(((
254 +(% class="content-wrapper" %)
255 +(((
256 +[[image:url:http://mhaan.de/stuff/terraforming/Frontier Edge 3.png]]
257 +)))
258 +)))
259 +|(% colspan="3" %)(% colspan="3" %)
260 +(((
261 +Getsu Fune
262 +)))
263 +|(((
264 +(% class="content-wrapper" %)
265 +(((
266 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 1.png]]
267 +)))
268 +)))|(((
269 +(% class="content-wrapper" %)
270 +(((
271 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 2.png]]
272 +)))
273 +)))|(((
274 +(% class="content-wrapper" %)
275 +(((
276 +[[image:url:http://mhaan.de/stuff/terraforming/Getsu Fune 3.png]]
277 +)))
278 +)))
279 +|(% colspan="3" %)(% colspan="3" %)
280 +(((
281 +Memory of Profit
282 +)))
283 +|(((
284 +(% class="content-wrapper" %)
285 +(((
286 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 1.png]]
287 +)))
288 +)))|(((
289 +(% class="content-wrapper" %)
290 +(((
291 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 2.png]]
292 +)))
293 +)))|(((
294 +(% class="content-wrapper" %)
295 +(((
296 +[[image:url:http://mhaan.de/stuff/terraforming/Memory of Profit 3.png]]
297 +)))
298 +)))
299 +|(% colspan="3" %)(% colspan="3" %)
300 +(((
301 +Scale Plate Green
302 +)))
303 +|(((
304 +(% class="content-wrapper" %)
305 +(((
306 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 1.png]]
307 +)))
308 +)))|(((
309 +(% class="content-wrapper" %)
310 +(((
311 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 2.png]]
312 +)))
313 +)))|(((
314 +(% class="content-wrapper" %)
315 +(((
316 +[[image:url:http://mhaan.de/stuff/terraforming/Scale Plate Green 3.png]]
317 +)))
318 +)))
155 155  
156 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
157 -
158 158  == Standard Terraforming Projects ==
159 159  
322 +(% class="wrapped" %)
160 160  |=(((
161 161  Name
162 162  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -169,7 +169,7 @@
169 169  Reflective Cloud Particles
170 170  )))|(% colspan="1" %)(% colspan="1" %)
171 171  (((
172 -
335 +\\
173 173  )))|(((
174 174  Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface
175 175  )))
... ... @@ -177,7 +177,7 @@
177 177  Moholes
178 178  )))|(% colspan="1" %)(% colspan="1" %)
179 179  (((
180 -
343 +\\
181 181  )))|(((
182 182  These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge
183 183  )))
... ... @@ -185,7 +185,7 @@
185 185  Black Dust
186 186  )))|(% colspan="1" %)(% colspan="1" %)
187 187  (((
188 -
351 +\\
189 189  )))|(((
190 190  There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though
191 191  )))
... ... @@ -194,7 +194,7 @@
194 194  Excite Outer Core
195 195  )))|(% colspan="1" %)(% colspan="1" %)
196 196  (((
197 -
360 +\\
198 198  )))|(% colspan="1" %)(% colspan="1" %)
199 199  (((
200 200  It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere
... ... @@ -204,7 +204,7 @@
204 204  Brake Outer Core
205 205  )))|(% colspan="1" %)(% colspan="1" %)
206 206  (((
207 -
370 +\\
208 208  )))|(% colspan="1" %)(% colspan="1" %)
209 209  (((
210 210  It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties
... ... @@ -214,7 +214,7 @@
214 214  Import Water
215 215  )))|(% colspan="1" %)(% colspan="1" %)
216 216  (((
217 -
380 +\\
218 218  )))|(% colspan="1" %)(% colspan="1" %)
219 219  (((
220 220  Without readily available water sources, there are not many alternatives to importing it
... ... @@ -224,7 +224,7 @@
224 224  Planetary Irrigation
225 225  )))|(% colspan="1" %)(% colspan="1" %)
226 226  (((
227 -
390 +\\
228 228  )))|(% colspan="1" %)(% colspan="1" %)
229 229  (((
230 230  A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water
... ... @@ -234,7 +234,7 @@
234 234  Global Water Surfacing
235 235  )))|(% colspan="1" %)(% colspan="1" %)
236 236  (((
237 -
400 +\\
238 238  )))|(% colspan="1" %)(% colspan="1" %)
239 239  (((
240 240  Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale
... ... @@ -244,7 +244,7 @@
244 244  Import Methane
245 245  )))|(% colspan="1" %)(% colspan="1" %)
246 246  (((
247 -
410 +\\
248 248  )))|(% colspan="1" %)(% colspan="1" %)
249 249  (((
250 250  Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world
... ... @@ -254,7 +254,7 @@
254 254  Methane Oxidisers
255 255  )))|(% colspan="1" %)(% colspan="1" %)
256 256  (((
257 -
420 +\\
258 258  )))|(% colspan="1" %)(% colspan="1" %)
259 259  (((
260 260  Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane)
... ... @@ -264,7 +264,7 @@
264 264  Carbon Mineralisers
265 265  )))|(% colspan="1" %)(% colspan="1" %)
266 266  (((
267 -
430 +\\
268 268  )))|(% colspan="1" %)(% colspan="1" %)
269 269  (((
270 270  When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon)
... ... @@ -274,7 +274,7 @@
274 274  Targeted Outgassing
275 275  )))|(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 -
440 +\\
278 278  )))|(% colspan="1" %)(% colspan="1" %)
279 279  (((
280 280  By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure
... ... @@ -284,7 +284,7 @@
284 284  Clean Up Toxins
285 285  )))|(% colspan="1" %)(% colspan="1" %)
286 286  (((
287 -
450 +\\
288 288  )))|(% colspan="1" %)(% colspan="1" %)
289 289  (((
290 290  Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air
... ... @@ -294,7 +294,7 @@
294 294  Volcano Caps
295 295  )))|(% colspan="1" %)(% colspan="1" %)
296 296  (((
297 -
460 +\\
298 298  )))|(% colspan="1" %)(% colspan="1" %)
299 299  (((
300 300  These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place
... ... @@ -304,7 +304,7 @@
304 304  Tectonic Scaffolding
305 305  )))|(% colspan="1" %)(% colspan="1" %)
306 306  (((
307 -
470 +\\
308 308  )))|(% colspan="1" %)(% colspan="1" %)
309 309  (((
310 310  Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner
... ... @@ -314,7 +314,7 @@
314 314  Clean Up Radioactive Contamination
315 315  )))|(% colspan="1" %)(% colspan="1" %)
316 316  (((
317 -
480 +\\
318 318  )))|(% colspan="1" %)(% colspan="1" %)
319 319  (((
320 320  Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments
... ... @@ -324,7 +324,7 @@
324 324  Tailored Microbes
325 325  )))|(% colspan="1" %)(% colspan="1" %)
326 326  (((
327 -
490 +\\
328 328  )))|(% colspan="1" %)(% colspan="1" %)
329 329  (((
330 330  It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment
... ... @@ -334,7 +334,7 @@
334 334  Jumpstart Microbiome
335 335  )))|(% colspan="1" %)(% colspan="1" %)
336 336  (((
337 -
500 +\\
338 338  )))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
340 340  Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work!
... ... @@ -344,7 +344,7 @@
344 344  Microbial Culling
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -
510 +\\
348 348  )))|(% colspan="1" %)(% colspan="1" %)
349 349  (((
350 350  Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible
... ... @@ -354,7 +354,7 @@
354 354  Cyanobacteria
355 355  )))|(% colspan="1" %)(% colspan="1" %)
356 356  (((
357 -
520 +\\
358 358  )))|(% colspan="1" %)(% colspan="1" %)
359 359  (((
360 360  These photosynthetic bacteria can be a vital part of a world's oxygen cycle
... ... @@ -364,7 +364,7 @@
364 364  Genetically Modify Toxic Fruit
365 365  )))|(% colspan="1" %)(% colspan="1" %)
366 366  (((
367 -
530 +\\
368 368  )))|(% colspan="1" %)(% colspan="1" %)
369 369  (((
370 370  A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air
... ... @@ -374,7 +374,7 @@
374 374  Cull Toxic Fruit
375 375  )))|(% colspan="1" %)(% colspan="1" %)
376 376  (((
377 -
540 +\\
378 378  )))|(% colspan="1" %)(% colspan="1" %)
379 379  (((
380 380  We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
... ... @@ -384,7 +384,7 @@
384 384  Cull Parasites
385 385  )))|(% colspan="1" %)(% colspan="1" %)
386 386  (((
387 -
550 +\\
388 388  )))|(% colspan="1" %)(% colspan="1" %)
389 389  (((
390 390  The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
... ... @@ -394,7 +394,7 @@
394 394  Reintroduce Local Flora
395 395  )))|(% colspan="1" %)(% colspan="1" %)
396 396  (((
397 -
560 +\\
398 398  )))|(% colspan="1" %)(% colspan="1" %)
399 399  (((
400 400  This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
... ... @@ -404,7 +404,7 @@
404 404  Geothermal Power Plant
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -
570 +\\
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 410  While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
... ... @@ -414,7 +414,7 @@
414 414  Wind Turbine Farm
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -
580 +\\
418 418  )))|(% colspan="1" %)(% colspan="1" %)
419 419  (((
420 420  When it's available, wind power can be a very cost-effective method of generating power
... ... @@ -424,7 +424,7 @@
424 424  Matter/Antimatter Power Plant
425 425  )))|(% colspan="1" %)(% colspan="1" %)
426 426  (((
427 -
590 +\\
428 428  )))|(% colspan="1" %)(% colspan="1" %)
429 429  (((
430 430  Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
... ... @@ -434,7 +434,7 @@
434 434  Clean Refineries
435 435  )))|(% colspan="1" %)(% colspan="1" %)
436 436  (((
437 -
600 +\\
438 438  )))|(% colspan="1" %)(% colspan="1" %)
439 439  (((
440 440  These fully automated facilities refine locally mined resources into various materials
... ... @@ -444,7 +444,7 @@
444 444  Cheap Refineries
445 445  )))|(% colspan="1" %)(% colspan="1" %)
446 446  (((
447 -
610 +\\
448 448  )))|(% colspan="1" %)(% colspan="1" %)
449 449  (((
450 450  These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
... ... @@ -454,7 +454,7 @@
454 454  Retrofit Emission Filters
455 455  )))|(% colspan="1" %)(% colspan="1" %)
456 456  (((
457 -
620 +\\
458 458  )))|(% colspan="1" %)(% colspan="1" %)
459 459  (((
460 460  Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
... ... @@ -464,7 +464,7 @@
464 464  Factories
465 465  )))|(% colspan="1" %)(% colspan="1" %)
466 466  (((
467 -
630 +\\
468 468  )))|(% colspan="1" %)(% colspan="1" %)
469 469  (((
470 470  These automated facilities produce advanced technology when supplied with materials
... ... @@ -474,7 +474,7 @@
474 474  Von-Neumann Constructors
475 475  )))|(% colspan="1" %)(% colspan="1" %)
476 476  (((
477 -
640 +\\
478 478  )))|(% colspan="1" %)(% colspan="1" %)
479 479  (((
480 480  These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
... ... @@ -484,7 +484,7 @@
484 484  Hydroponics
485 485  )))|(% colspan="1" %)(% colspan="1" %)
486 486  (((
487 -
650 +\\
488 488  )))|(% colspan="1" %)(% colspan="1" %)
489 489  (((
490 490  While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
... ... @@ -494,7 +494,7 @@
494 494  Fertilise Soil
495 495  )))|(% colspan="1" %)(% colspan="1" %)
496 496  (((
497 -
660 +\\
498 498  )))|(% colspan="1" %)(% colspan="1" %)
499 499  (((
500 500  With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
... ... @@ -504,7 +504,7 @@
504 504  Forestation
505 505  )))|(% colspan="1" %)(% colspan="1" %)
506 506  (((
507 -
670 +\\
508 508  )))|(% colspan="1" %)(% colspan="1" %)
509 509  (((
510 510  Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
... ... @@ -514,7 +514,7 @@
514 514  Wheat Fields
515 515  )))|(% colspan="1" %)(% colspan="1" %)
516 516  (((
517 -
680 +\\
518 518  )))|(% colspan="1" %)(% colspan="1" %)
519 519  (((
520 520  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
... ... @@ -524,7 +524,7 @@
524 524  Sunrise Flower Fields
525 525  )))|(% colspan="1" %)(% colspan="1" %)
526 526  (((
527 -
690 +\\
528 528  )))|(% colspan="1" %)(% colspan="1" %)
529 529  (((
530 530  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
... ... @@ -534,7 +534,7 @@
534 534  Soja Bean Fields
535 535  )))|(% colspan="1" %)(% colspan="1" %)
536 536  (((
537 -
700 +\\
538 538  )))|(% colspan="1" %)(% colspan="1" %)
539 539  (((
540 540  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
... ... @@ -544,7 +544,7 @@
544 544  Scruffin Fields
545 545  )))|(% colspan="1" %)(% colspan="1" %)
546 546  (((
547 -
710 +\\
548 548  )))|(% colspan="1" %)(% colspan="1" %)
549 549  (((
550 550  While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
... ... @@ -554,7 +554,7 @@
554 554  Bubble City
555 555  )))|(% colspan="1" %)(% colspan="1" %)
556 556  (((
557 -
720 +\\
558 558  )))|(% colspan="1" %)(% colspan="1" %)
559 559  (((
560 560  Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
... ... @@ -564,7 +564,7 @@
564 564  Habitation Module
565 565  )))|(% colspan="1" %)(% colspan="1" %)
566 566  (((
567 -
730 +\\
568 568  )))|(% colspan="1" %)(% colspan="1" %)
569 569  (((
570 570  Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
... ... @@ -574,7 +574,7 @@
574 574  High-Density Housing
575 575  )))|(% colspan="1" %)(% colspan="1" %)
576 576  (((
577 -
740 +\\
578 578  )))|(% colspan="1" %)(% colspan="1" %)
579 579  (((
580 580  Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
... ... @@ -584,7 +584,7 @@
584 584  Arcology
585 585  )))|(% colspan="1" %)(% colspan="1" %)
586 586  (((
587 -
750 +\\
588 588  )))|(% colspan="1" %)(% colspan="1" %)
589 589  (((
590 590  An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
... ... @@ -594,7 +594,7 @@
594 594  Luxury Housing
595 595  )))|(% colspan="1" %)(% colspan="1" %)
596 596  (((
597 -
760 +\\
598 598  )))|(% colspan="1" %)(% colspan="1" %)
599 599  (((
600 600  Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
... ... @@ -604,10 +604,14 @@
604 604  Martial Arts School
605 605  )))|(% colspan="1" %)(% colspan="1" %)
606 606  (((
607 -
770 +\\
608 608  )))|(% colspan="1" %)(% colspan="1" %)
609 609  (((
610 610  While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
774 +
775 +\\
776 +
777 +This project constructs the martial arts school required by the martial arts tournament, it is built to upgrade crew boarding skill
611 611  )))
612 612  |(% colspan="1" %)(% colspan="1" %)
613 613  (((
... ... @@ -614,10 +614,14 @@
614 614  Host Martial Arts Tournament
615 615  )))|(% colspan="1" %)(% colspan="1" %)
616 616  (((
617 -
784 +\\
618 618  )))|(% colspan="1" %)(% colspan="1" %)
619 619  (((
620 620  Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
788 +
789 +\\
790 +
791 +Running this project will allow the upgrading of crew boarding skill
621 621  )))
622 622  |(% colspan="1" %)(% colspan="1" %)
623 623  (((
... ... @@ -624,12 +624,16 @@
624 624  Aerial Maze
625 625  )))|(% colspan="1" %)(% colspan="1" %)
626 626  (((
627 -
798 +\\
628 628  )))|(% colspan="1" %)(% colspan="1" %)
629 629  (((
630 630  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
631 631  
632 632  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
804 +
805 +\\
806 +
807 +This project constructs the aerial maze required by the maze-run competition, it is built to upgrade crew piloting skill
633 633  )))
634 634  |(% colspan="1" %)(% colspan="1" %)
635 635  (((
... ... @@ -636,10 +636,14 @@
636 636  Host Maze-Run Competition
637 637  )))|(% colspan="1" %)(% colspan="1" %)
638 638  (((
639 -
814 +\\
640 640  )))|(% colspan="1" %)(% colspan="1" %)
641 641  (((
642 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
817 +A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo, navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
818 +
819 +\\
820 +
821 +Running this project will allow the upgrading of crew piloting skill
643 643  )))
644 644  |(% colspan="1" %)(% colspan="1" %)
645 645  (((
... ... @@ -646,7 +646,7 @@
646 646  Theme Park
647 647  )))|(% colspan="1" %)(% colspan="1" %)
648 648  (((
649 -
828 +\\
650 650  )))|(% colspan="1" %)(% colspan="1" %)
651 651  (((
652 652  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
... ... @@ -656,7 +656,7 @@
656 656  Zoo
657 657  )))|(% colspan="1" %)(% colspan="1" %)
658 658  (((
659 -
838 +\\
660 660  )))|(% colspan="1" %)(% colspan="1" %)
661 661  (((
662 662   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
... ... @@ -666,7 +666,7 @@
666 666  Live Performance Venues
667 667  )))|(% colspan="1" %)(% colspan="1" %)
668 668  (((
669 -
848 +\\
670 670  )))|(% colspan="1" %)(% colspan="1" %)
671 671  (((
672 672  From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
... ... @@ -676,7 +676,7 @@
676 676  Tropical Resort
677 677  )))|(% colspan="1" %)(% colspan="1" %)
678 678  (((
679 -
858 +\\
680 680  )))|(% colspan="1" %)(% colspan="1" %)
681 681  (((
682 682  Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
... ... @@ -686,7 +686,7 @@
686 686  Winter Sports Resort
687 687  )))|(% colspan="1" %)(% colspan="1" %)
688 688  (((
689 -
868 +\\
690 690  )))|(% colspan="1" %)(% colspan="1" %)
691 691  (((
692 692  Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
... ... @@ -696,7 +696,7 @@
696 696  Fine Dining
697 697  )))|(% colspan="1" %)(% colspan="1" %)
698 698  (((
699 -
878 +\\
700 700  )))|(% colspan="1" %)(% colspan="1" %)
701 701  (((
702 702  Whether it's imported delicacies or local specialities, good food is always popular
... ... @@ -706,7 +706,7 @@
706 706  Temple
707 707  )))|(% colspan="1" %)(% colspan="1" %)
708 708  (((
709 -
888 +\\
710 710  )))|(% colspan="1" %)(% colspan="1" %)
711 711  (((
712 712  Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
... ... @@ -716,7 +716,7 @@
716 716  Clinic
717 717  )))|(% colspan="1" %)(% colspan="1" %)
718 718  (((
719 -
898 +\\
720 720  )))|(% colspan="1" %)(% colspan="1" %)
721 721  (((
722 722  A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
... ... @@ -726,7 +726,7 @@
726 726  Send Medical Supplies
727 727  )))|(% colspan="1" %)(% colspan="1" %)
728 728  (((
729 -
908 +\\
730 730  )))|(% colspan="1" %)(% colspan="1" %)
731 731  (((
732 732  The clinic's stockpile is running low, so they're asking for a new shipment of supplies
... ... @@ -736,7 +736,7 @@
736 736  Research Campus
737 737  )))|(% colspan="1" %)(% colspan="1" %)
738 738  (((
739 -
918 +\\
740 740  )))|(% colspan="1" %)(% colspan="1" %)
741 741  (((
742 742  A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
... ... @@ -746,7 +746,7 @@
746 746  Send Research Materials
747 747  )))|(% colspan="1" %)(% colspan="1" %)
748 748  (((
749 -
928 +\\
750 750  )))|(% colspan="1" %)(% colspan="1" %)
751 751  (((
752 752  A research group has received a sizeable grant and is asking for various materials to carry out experiments
... ... @@ -756,7 +756,7 @@
756 756  Bank
757 757  )))|(% colspan="1" %)(% colspan="1" %)
758 758  (((
759 -
938 +\\
760 760  )))|(% colspan="1" %)(% colspan="1" %)
761 761  (((
762 762  You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
... ... @@ -766,7 +766,7 @@
766 766   Fund Start-Up
767 767  )))|(% colspan="1" %)(% colspan="1" %)
768 768  (((
769 -
948 +\\
770 770  )))|(% colspan="1" %)(% colspan="1" %)
771 771  (((
772 772  Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
... ... @@ -776,7 +776,7 @@
776 776  Nividium Workshop
777 777  )))|(% colspan="1" %)(% colspan="1" %)
778 778  (((
779 -
958 +\\
780 780  )))|(% colspan="1" %)(% colspan="1" %)
781 781  (((
782 782  Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
... ... @@ -786,7 +786,7 @@
786 786  Send Nividium
787 787  )))|(% colspan="1" %)(% colspan="1" %)
788 788  (((
789 -
968 +\\
790 790  )))|(% colspan="1" %)(% colspan="1" %)
791 791  (((
792 792  The workshop is running low on Nividium and requires a new shipment
... ... @@ -796,7 +796,7 @@
796 796  Spice Fields
797 797  )))|(% colspan="1" %)(% colspan="1" %)
798 798  (((
799 -
978 +\\
800 800  )))|(% colspan="1" %)(% colspan="1" %)
801 801  (((
802 802  Spices are an absolutely essential component of any well-made meal
... ... @@ -806,7 +806,7 @@
806 806  Vineyards
807 807  )))|(% colspan="1" %)(% colspan="1" %)
808 808  (((
809 -
988 +\\
810 810  )))|(% colspan="1" %)(% colspan="1" %)
811 811  (((
812 812  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
... ... @@ -816,14 +816,17 @@
816 816  Art College
817 817  )))|(% colspan="1" %)(% colspan="1" %)
818 818  (((
819 -
998 +\\
820 820  )))|(% colspan="1" %)(% colspan="1" %)
821 821  (((
822 822  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
823 823  )))
824 824  
825 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
1004 +== Xenon Terraforming Projects (Not Implemented) ==
826 826  
1006 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
1007 +
1008 +(% class="wrapped" %)
827 827  |=(((
828 828  Name
829 829  )))|=(% colspan="1" %)(% colspan="1" %)
... ... @@ -836,7 +836,7 @@
836 836  Claim District
837 837  )))|(% colspan="1" %)(% colspan="1" %)
838 838  (((
839 -
1021 +\\
840 840  )))|(((
841 841  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
842 842  )))
... ... @@ -844,7 +844,7 @@
844 844  Destroy District
845 845  )))|(% colspan="1" %)(% colspan="1" %)
846 846  (((
847 -
1029 +\\
848 848  )))|(((
849 849  We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
850 850  )))
... ... @@ -852,7 +852,7 @@
852 852  Under Xenon control
853 853  )))|(% colspan="1" %)(% colspan="1" %)
854 854  (((
855 -
1037 +\\
856 856  )))|(((
857 857  Xenon drones regularly patrol this district, preventing us from passing through it
858 858  )))
... ... @@ -861,7 +861,7 @@
861 861  Liberated
862 862  )))|(% colspan="1" %)(% colspan="1" %)
863 863  (((
864 -
1046 +\\
865 865  )))|(% colspan="1" %)(% colspan="1" %)
866 866  (((
867 867  The Xenon presence has been curbed for the time being, making it safe to pass through
... ... @@ -871,7 +871,7 @@
871 871  Destroyed
872 872  )))|(% colspan="1" %)(% colspan="1" %)
873 873  (((
874 -
1056 +\\
875 875  )))|(% colspan="1" %)(% colspan="1" %)
876 876  (((
877 877  Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
... ... @@ -881,7 +881,7 @@
881 881  Habitation District
882 882  )))|(% colspan="1" %)(% colspan="1" %)
883 883  (((
884 -
1066 +\\
885 885  )))|(% colspan="1" %)(% colspan="1" %)
886 886  (((
887 887  Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
... ... @@ -891,7 +891,7 @@
891 891  Commerce District
892 892  )))|(% colspan="1" %)(% colspan="1" %)
893 893  (((
894 -
1076 +\\
895 895  )))|(% colspan="1" %)(% colspan="1" %)
896 896  (((
897 897  Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
... ... @@ -901,7 +901,7 @@
901 901  Farming District
902 902  )))|(% colspan="1" %)(% colspan="1" %)
903 903  (((
904 -
1086 +\\
905 905  )))|(% colspan="1" %)(% colspan="1" %)
906 906  (((
907 907  Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
... ... @@ -911,7 +911,7 @@
911 911  Administration District
912 912  )))|(% colspan="1" %)(% colspan="1" %)
913 913  (((
914 -
1096 +\\
915 915  )))|(% colspan="1" %)(% colspan="1" %)
916 916  (((
917 917  In addition to office space for the governing body, this district also houses the local data centre
... ... @@ -921,7 +921,7 @@
921 921  Industrial District
922 922  )))|(% colspan="1" %)(% colspan="1" %)
923 923  (((
924 -
1106 +\\
925 925  )))|(% colspan="1" %)(% colspan="1" %)
926 926  (((
927 927  Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
... ... @@ -931,7 +931,7 @@
931 931  Recreation District
932 932  )))|(% colspan="1" %)(% colspan="1" %)
933 933  (((
934 -
1116 +\\
935 935  )))|(% colspan="1" %)(% colspan="1" %)
936 936  (((
937 937  Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
... ... @@ -941,7 +941,7 @@
941 941  Subvert AGI Core
942 942  )))|(% colspan="1" %)(% colspan="1" %)
943 943  (((
944 -
1126 +\\
945 945  )))|(% colspan="1" %)(% colspan="1" %)
946 946  (((
947 947  Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
... ... @@ -951,7 +951,7 @@
951 951  Detonate Reactor
952 952  )))|(% colspan="1" %)(% colspan="1" %)
953 953  (((
954 -
1136 +\\
955 955  )))|(% colspan="1" %)(% colspan="1" %)
956 956  (((
957 957  Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
... ... @@ -961,7 +961,7 @@
961 961  Xenon Reclaim
962 962  )))|(% colspan="1" %)(% colspan="1" %)
963 963  (((
964 -
1146 +\\
965 965  )))|(% colspan="1" %)(% colspan="1" %)
966 966  (((
967 967  Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
... ... @@ -971,7 +971,7 @@
971 971  Xenon Rebuild
972 972  )))|(% colspan="1" %)(% colspan="1" %)
973 973  (((
974 -
1156 +\\
975 975  )))|(% colspan="1" %)(% colspan="1" %)
976 976  (((
977 977  Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
... ... @@ -981,7 +981,7 @@
981 981  EMP Xenon Drones
982 982  )))|(% colspan="1" %)(% colspan="1" %)
983 983  (((
984 -
1166 +\\
985 985  )))|(% colspan="1" %)(% colspan="1" %)
986 986  (((
987 987  Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
... ... @@ -991,7 +991,7 @@
991 991  Bombard Xenon Drones
992 992  )))|(% colspan="1" %)(% colspan="1" %)
993 993  (((
994 -
1176 +\\
995 995  )))|(% colspan="1" %)(% colspan="1" %)
996 996  (((
997 997  We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
... ... @@ -999,6 +999,9 @@
999 999  
1000 1000  == Terraforming Events ==
1001 1001  
1184 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1185 +
1186 +(% class="wrapped" %)
1002 1002  |=(((
1003 1003  Name
1004 1004  )))|=(((
... ... @@ -1012,7 +1012,8 @@
1012 1012  |(((
1013 1013  Global Warming
1014 1014  )))|(((
1015 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature
1200 +The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature. Although the name might suggest the temperature will lower if global warming is addressed, it is not the case in version 5.00.
1201 +If global warming is active, it will cancel any project aiming to reduce temperature. Addressing global warming after completing temperature reduction projects will NOT retroactively show their effect.
1016 1016  )))
1017 1017  |(((
1018 1018  Quake
... ... @@ -1019,7 +1019,18 @@
1019 1019  )))|(((
1020 1020  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1021 1021  
1022 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1208 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1023 1023  
1024 -
1210 +\\
1025 1025  )))
1212 +
1213 +== Sources ==
1214 +
1215 +* [[About Terraforming>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
1216 +* libraries/terraforming.xml
1217 +* libraries/jobs.xml
1218 +* md/factionlogic_stations.xml
1219 +* [Image Credit] [[http:~~/~~/mhaan.de/stuff/terraforming.html>>url:http://mhaan.de/stuff/terraforming.html||shape="rect"]]
1220 +{{/layout-cell}}
1221 +{{/layout-section}}
1222 +{{/layout}}
Atiya's Misfortune 1.png
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +958.5 KB
Content
Atiya's Misfortune 2.png
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +938.8 KB
Content
Atiya's Misfortune 3.png
Author
... ... @@ -1,0 +1,1 @@
1 +XWiki.XWikiGuest
Size
... ... @@ -1,0 +1,1 @@
1 +941.8 KB
Content
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -106333180
1 +100467101
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333180/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467101/Terraforming
XWiki.XWikiComments[0]
Comment
... ... @@ -1,0 +1,3 @@
1 +HIER STEHT JA NIX  MENSCH EGOSOFT WO BEKOMMT MANN INFORMATIONEN HER RECOURSEN ZB WIE MAN DIE ZUWEIST ODER LIEFERT!!!!!!!!!!!!!!!!!!!!!!!!!!!! ???????????????????????????????????????????????????????????????????????
2 +
3 +Das ist alles so nen halbschariger drecksscheiss und total ver bugt isses noch oben drein.
Date
... ... @@ -1,0 +1,1 @@
1 +2021-08-03 12:46:37.0
XWiki.XWikiComments[1]
Comment
... ... @@ -1,0 +1,1 @@
1 +Oben rechts auf Englisch wechseln und du bekommst alle Informationen die du haben möchtest. Da muss man ja nicht gleich so rumschreien.
Date
... ... @@ -1,0 +1,1 @@
1 +2021-08-14 15:59:39.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +0
XWiki.XWikiComments[2]
Comment
... ... @@ -1,0 +1,1 @@
1 +Wir sind hier in Germany und nicht jeder ist der Englischen Sprache mächtig, also sorry Jungs der Hinweis auf die englische Seite zuwechsel ist nicht wirklich weiter führend . Auch werde ich mit 67 keinen englisch Kurs mehr besuchen!!!!
Date
... ... @@ -1,0 +1,1 @@
1 +2022-11-28 16:53:56.0
XWiki.XWikiComments[3]
Comment
... ... @@ -1,0 +1,1 @@
1 +Dann such halt woanders nach den Infos die Du willst und hör auf hier rumzuplärren. Ganz ehrlich, wer heutzutage noch meint es sich leisten zu können auf englische Sprachkentnisse zu verzichten, darf das ja gerne tun, aber soll dann aber auch bitte der Allgemeinheit damit dann auch nicht auf den Keks gehen.
Date
... ... @@ -1,0 +1,1 @@
1 +2023-02-18 20:47:41.0
Reply To
... ... @@ -1,0 +1,1 @@
1 +2