Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 19.1
edited by Daniel Turner
on 2021/09/03 11:30
Change comment: Updated terraforming rewards and added a resource requirements table (yet to be filled in) - Manoeuvring with Difficulty
To version 21.1
edited by Daniel Turner
on 2021/11/21 11:16
Change comment: There is no comment for this version

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Content
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1 +{{info}}
2 +Updated for version 4.10, **TODO: **Add resource requirements for each project and finish reward column
3 +{{/info}}
4 +
5 +== ==
6 +
7 +{{toc/}}
8 +
1 1  == Prerequisites for Terraforming ==
2 2  
3 3  * High mass teleportation researched, and spoken to Boso Ta afterwards
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5 5  * Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
6 6  * Accept a terraforming mission
7 7  * Teleport the HQ to the sector specified by the mission briefing
8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
16 +* Open the terraforming menu (this is a new icon at the top of the screen, it looks like a planet with a gear) and select a project to work on
9 9  
10 10  Once started, construction and delivery are automatic as long as the required resources are provided.
11 11  
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37 37  Very Hard
38 38  )))|(% colspan="1" %)(% colspan="1" %)
39 39  (((
40 -Nividium Market
48 +Nividium Workshop which allows for a permanent market for nividium
41 41  )))
42 42  |(% colspan="1" %)(% colspan="1" %)
43 43  (((
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822 822  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
823 823  )))
824 824  
825 -== Xenon Terraforming Projects (Not currently implemented as of 4.10 beta 7) ==
833 +== Xenon Terraforming Projects (Not Implemented) ==
826 826  
835 +Xenon Terraforming projects exist inside the game's code but have not been implemented.
836 +
827 827  |=(((
828 828  Name
829 829  )))|=(% colspan="1" %)(% colspan="1" %)
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999 999  
1000 1000  == Terraforming Events ==
1001 1001  
1012 +Terraforming events will occur when certain environmental conditions have been met and can occur repeatedly without player involvement
1013 +
1002 1002  |=(((
1003 1003  Name
1004 1004  )))|=(((
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1019 1019  )))|(((
1020 1020  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
1021 1021  
1022 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1034 +When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress. (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
1023 1023  
1024 1024  
1025 1025  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106333180
1 +106333233
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333180/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333233/Terraforming