Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
Change comment: Updated rewards and difficulty
To version 6.1
edited by Daniel Turner
on 2020/11/22 05:51
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -1,16 +1,11 @@
1 -== Prerequisites for Terraforming ==
1 +{{note title="Spoilers ahead"}}
2 +This page contains spoilers about an upcoming game mechanic
3 +{{/note}}
2 2  
3 -* High mass teleportation researched, and spoken to Boso Ta afterwards
4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
6 -* Accept a terraforming mission
7 -* Teleport the HQ to the sector specified by the mission briefing
8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
5 +{{note title="Note:"}}
6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 +{{/note}}
9 9  
10 -Once started, construction and delivery are automatic as long as the required resources are provided.
11 -
12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
13 -
14 14  == Planets That Can Be Terraformed ==
15 15  
16 16  |=(((
... ... @@ -19,12 +19,6 @@
19 19  Sector
20 20  )))|=(((
21 21  Planet
22 -)))|=(% colspan="1" %)(% colspan="1" %)
23 -(((
24 -Difficulty
25 -)))|=(% colspan="1" %)(% colspan="1" %)
26 -(((
27 -Reward
28 28  )))
29 29  |(((
30 30  18 Billion
... ... @@ -31,128 +31,23 @@
31 31  )))|(((
32 32  18 Billion
33 33  )))|(((
34 -18 Billion c
35 -)))|(% colspan="1" %)(% colspan="1" %)
36 -(((
37 -Very Hard
38 -)))|(% colspan="1" %)(% colspan="1" %)
39 -(((
40 -Nividium Market
41 -)))
42 -|(% colspan="1" %)(% colspan="1" %)
43 -(((
44 -Atiya's Misfortune
45 -)))|(% colspan="1" %)(% colspan="1" %)
46 -(((
47 -Atiya's Misfortune I/III
48 -)))|(% colspan="1" %)(% colspan="1" %)
49 -(((
50 -Atiya's Misfortune e
51 -)))|(% colspan="1" %)(% colspan="1" %)
52 -(((
53 -Impossible
54 -)))|(% colspan="1" %)(% colspan="1" %)
55 -(((
56 56  
57 57  )))
58 -|(% colspan="1" %)(% colspan="1" %)
59 -(((
60 -Black Hole Sun
61 -)))|(% colspan="1" %)(% colspan="1" %)
62 -(((
63 -Black Hole Sun III/IV
64 -)))|(% colspan="1" %)(% colspan="1" %)
65 -(((
66 -Hades
67 -)))|(% colspan="1" %)(% colspan="1" %)
68 -(((
69 -Very Hard
70 -)))|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -
73 -)))
74 -|(% colspan="1" %)(% colspan="1" %)
75 -(((
76 -Frontier Edge
77 -)))|(% colspan="1" %)(% colspan="1" %)
78 -(((
79 -Frontier Edge
80 -)))|(% colspan="1" %)(% colspan="1" %)
81 -(((
82 -Messner
83 -)))|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -Very Hard
86 -)))|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -Antigone Expansion
89 -)))
90 -|(% colspan="1" %)(% colspan="1" %)
91 -(((
92 -Getsu Fune
93 -)))|(% colspan="1" %)(% colspan="1" %)
94 -(((
95 -Getsu Fune
96 -)))|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Shiokaze
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Hard
102 -)))|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Antigone Expansion
105 -)))
106 106  |(((
107 107  Memory of Profit
108 108  )))|(((
109 -Memory of Profit IX
28 +
110 110  )))|(((
111 -Memory of Profit i I
112 -)))|(% colspan="1" %)(% colspan="1" %)
113 -(((
114 -Hard
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 117  
118 118  )))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scale Plate Green
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Scale Plate Green I/VII
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Nature's Profit
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -Very Hard
131 -)))|(% colspan="1" %)(% colspan="1" %)
132 -(((
133 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
134 -
135 -Ownership of a significant amount of SCA's former ships
136 -)))
137 -|(% colspan="1" %)(% colspan="1" %)
138 -(((
139 -Tharka's Cascade
140 -)))|(% colspan="1" %)(% colspan="1" %)
141 -(((
142 -Tharka's Cascade XV/XVII
143 -)))|(% colspan="1" %)(% colspan="1" %)
144 -(((
32 +|(((
145 145  
146 -)))|(% colspan="1" %)(% colspan="1" %)
147 -(((
34 +)))|(((
148 148  
149 -)))|(% colspan="1" %)(% colspan="1" %)
150 -(((
36 +)))|(((
151 151  
152 152  )))
153 153  
154 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
155 -
156 156  == Standard Terraforming Projects ==
157 157  
158 158  |=(((
... ... @@ -369,7 +369,9 @@
369 369  Factories
370 370  )))|(% colspan="1" %)(% colspan="1" %)
371 371  (((
372 -These automated facilities produce advanced technology when supplied with materials
256 +
257 +
258 +These automated facilities produce advanced technology when supplied with materials.
373 373  )))
374 374  |(% colspan="1" %)(% colspan="1" %)
375 375  (((
... ... @@ -376,7 +376,7 @@
376 376  Von-Neumann Constructors
377 377  )))|(% colspan="1" %)(% colspan="1" %)
378 378  (((
379 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
265 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
380 380  )))
381 381  |(% colspan="1" %)(% colspan="1" %)
382 382  (((
... ... @@ -383,7 +383,7 @@
383 383  Hydroponics
384 384  )))|(% colspan="1" %)(% colspan="1" %)
385 385  (((
386 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
272 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
387 387  )))
388 388  |(% colspan="1" %)(% colspan="1" %)
389 389  (((
... ... @@ -390,7 +390,7 @@
390 390  Fertilise Soil
391 391  )))|(% colspan="1" %)(% colspan="1" %)
392 392  (((
393 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
279 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
394 394  )))
395 395  |(% colspan="1" %)(% colspan="1" %)
396 396  (((
... ... @@ -404,7 +404,7 @@
404 404  Wheat Fields
405 405  )))|(% colspan="1" %)(% colspan="1" %)
406 406  (((
407 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
293 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
408 408  )))
409 409  |(% colspan="1" %)(% colspan="1" %)
410 410  (((
... ... @@ -411,7 +411,7 @@
411 411  Sunrise Flower Fields
412 412  )))|(% colspan="1" %)(% colspan="1" %)
413 413  (((
414 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
300 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
415 415  )))
416 416  |(% colspan="1" %)(% colspan="1" %)
417 417  (((
... ... @@ -418,7 +418,7 @@
418 418  Soja Bean Fields
419 419  )))|(% colspan="1" %)(% colspan="1" %)
420 420  (((
421 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
307 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
422 422  )))
423 423  |(% colspan="1" %)(% colspan="1" %)
424 424  (((
... ... @@ -425,200 +425,142 @@
425 425  Scruffin Fields
426 426  )))|(% colspan="1" %)(% colspan="1" %)
427 427  (((
428 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
314 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
429 429  )))
430 430  |(% colspan="1" %)(% colspan="1" %)
431 431  (((
432 -Bubble City
318 +
433 433  )))|(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
321 +
436 436  )))
437 -|(% colspan="1" %)(% colspan="1" %)
438 -(((
323 +
324 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
325 +
439 439  Habitation Module
440 -)))|(% colspan="1" %)(% colspan="1" %)
441 -(((
442 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
443 -)))
444 -|(% colspan="1" %)(% colspan="1" %)
445 -(((
327 +
328 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
329 +
446 446  High-Density Housing
447 -)))|(% colspan="1" %)(% colspan="1" %)
448 -(((
449 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
450 -)))
451 -|(% colspan="1" %)(% colspan="1" %)
452 -(((
331 +
332 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
333 +
453 453  Arcology
454 -)))|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
457 -)))
458 -|(% colspan="1" %)(% colspan="1" %)
459 -(((
335 +
336 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
337 +
460 460  Luxury Housing
461 -)))|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
464 -)))
465 -|(% colspan="1" %)(% colspan="1" %)
466 -(((
339 +
340 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
341 +
467 467  Martial Arts School
468 -)))|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
471 -)))
472 -|(% colspan="1" %)(% colspan="1" %)
473 -(((
343 +
344 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
345 +
346 +Group Training
347 +
348 +A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
349 +
350 +Individual Training
351 +
352 +An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
353 +
474 474  Host Martial Arts Tournament
475 -)))|(% colspan="1" %)(% colspan="1" %)
476 -(((
477 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
478 -)))
479 -|(% colspan="1" %)(% colspan="1" %)
480 -(((
481 -Aerial Maze
482 -)))|(% colspan="1" %)(% colspan="1" %)
483 -(((
355 +
356 +~>Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
357 +
358 +~>Aerial Maze
359 +
484 484  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
485 485  
486 486  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
487 -)))
488 -|(% colspan="1" %)(% colspan="1" %)
489 -(((
363 +
364 +Group Training
365 +
366 +A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
367 +
368 +Individual Training
369 +
370 +An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
371 +
490 490  Host Maze-Run Competition
491 -)))|(% colspan="1" %)(% colspan="1" %)
492 -(((
373 +
493 493  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
494 -)))
495 -|(% colspan="1" %)(% colspan="1" %)
496 -(((
375 +
497 497  Theme Park
498 -)))|(% colspan="1" %)(% colspan="1" %)
499 -(((
377 +
500 500  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
501 -)))
502 -|(% colspan="1" %)(% colspan="1" %)
503 -(((
379 +
504 504  Zoo
505 -)))|(% colspan="1" %)(% colspan="1" %)
506 -(((
381 +
507 507   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
508 -)))
509 -|(% colspan="1" %)(% colspan="1" %)
510 -(((
511 -Live Performance Venues
512 -)))|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
515 -)))
516 -|(% colspan="1" %)(% colspan="1" %)
517 -(((
518 -Tropical Resort
519 -)))|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
522 -)))
523 -|(% colspan="1" %)(% colspan="1" %)
524 -(((
525 -Winter Sports Resort
526 -)))|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
529 -)))
530 -|(% colspan="1" %)(% colspan="1" %)
531 -(((
532 -Fine Dining
533 -)))|(% colspan="1" %)(% colspan="1" %)
534 -(((
535 -Whether it's imported delicacies or local specialities, good food is always popular
536 -)))
537 -|(% colspan="1" %)(% colspan="1" %)
538 -(((
539 -Temple
540 -)))|(% colspan="1" %)(% colspan="1" %)
541 -(((
542 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
543 -)))
544 -|(% colspan="1" %)(% colspan="1" %)
545 -(((
546 -Clinic
547 -)))|(% colspan="1" %)(% colspan="1" %)
548 -(((
549 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
550 -)))
551 -|(% colspan="1" %)(% colspan="1" %)
552 -(((
553 -Send Medical Supplies
554 -)))|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
557 -)))
558 -|(% colspan="1" %)(% colspan="1" %)
559 -(((
560 -Research Campus
561 -)))|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
564 -)))
565 -|(% colspan="1" %)(% colspan="1" %)
566 -(((
567 -Send Research Materials
568 -)))|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
571 -)))
572 -|(% colspan="1" %)(% colspan="1" %)
573 -(((
574 -Bank
575 -)))|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
578 -)))
579 -|(% colspan="1" %)(% colspan="1" %)
580 -(((
383 +
384 + Live Performance Venues
385 +
386 + From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
387 +
388 + Tropical Resort
389 +
390 + Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
391 +
392 + Winter Sports Resort
393 +
394 + Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
395 +
396 + Fine Dining
397 +
398 + Whether it's imported delicacies or local specialities, good food is always popular.
399 +
400 + Temple
401 +
402 + Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
403 +
404 + Clinic
405 +
406 + A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
407 +
408 + Send Medical Supplies
409 +
410 + The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
411 +
412 + Research Campus
413 +
414 + A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
415 +
416 + Send Research Materials
417 +
418 + A research group has received a sizeable grant and is asking for various materials to carry out experiments.
419 +
420 + Bank
421 +
422 + You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
423 +
581 581   Fund Start-Up
582 -)))|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
585 -)))
586 -|(% colspan="1" %)(% colspan="1" %)
587 -(((
588 -Nividium Workshop
589 -)))|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
592 -)))
593 -|(% colspan="1" %)(% colspan="1" %)
594 -(((
595 -Send Nividium
596 -)))|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 -The workshop is running low on Nividium and requires a new shipment
599 -)))
600 -|(% colspan="1" %)(% colspan="1" %)
601 -(((
425 +
426 + Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
427 +
428 + Nividium Workshop
429 +
430 + Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
431 +
432 + Send Nividium
433 +
434 + The workshop is running low on Nividium and requires a new shipment.
435 +
602 602  Spice Fields
603 -)))|(% colspan="1" %)(% colspan="1" %)
604 -(((
605 -Spices are an absolutely essential component of any well-made meal
606 -)))
607 -|(% colspan="1" %)(% colspan="1" %)
608 -(((
437 +
438 +Spices are an absolutely essential component of any well-made meal.
439 +
609 609  Vineyards
610 -)))|(% colspan="1" %)(% colspan="1" %)
611 -(((
441 +
612 612  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
613 -)))
614 -|(% colspan="1" %)(% colspan="1" %)
615 -(((
443 +
616 616  Art College
617 -)))|(% colspan="1" %)(% colspan="1" %)
618 -(((
619 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
620 -)))
621 621  
446 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
447 +
448 +
449 +
622 622  == Xenon Terraforming Projects ==
623 623  
624 624  |=(((
... ... @@ -627,119 +627,97 @@
627 627  Description
628 628  )))
629 629  |(((
630 -Claim District
458 +
631 631  )))|(((
632 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
460 +
633 633  )))
634 634  |(((
635 -Destroy District
463 +
636 636  )))|(((
637 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
465 +
638 638  )))
639 639  |(((
640 -Under Xenon control
468 +
641 641  )))|(((
642 -Xenon drones regularly patrol this district, preventing us from passing through it
470 +
643 643  )))
644 -|(% colspan="1" %)(% colspan="1" %)
645 -(((
646 -Liberated
647 -)))|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -The Xenon presence has been curbed for the time being, making it safe to pass through
650 -)))
651 -|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 -Destroyed
654 -)))|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
657 -)))
658 -|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -Habitation District
661 -)))|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
664 -)))
665 -|(% colspan="1" %)(% colspan="1" %)
666 -(((
667 -Commerce District
668 -)))|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
671 -)))
672 -|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -Farming District
675 -)))|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
678 -)))
679 -|(% colspan="1" %)(% colspan="1" %)
680 -(((
681 -Administration District
682 -)))|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -In addition to office space for the governing body, this district also houses the local data centre
685 -)))
686 -|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -Industrial District
689 -)))|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
692 -)))
693 -|(% colspan="1" %)(% colspan="1" %)
694 -(((
695 -Recreation District
696 -)))|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
699 -)))
700 -|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Subvert AGI Core
703 -)))|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
706 -)))
707 -|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -Detonate Reactor
710 -)))|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
713 -)))
714 -|(% colspan="1" %)(% colspan="1" %)
715 -(((
716 -Xenon Reclaim
717 -)))|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
720 -)))
721 -|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 -Xenon Rebuild
724 -)))|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
727 -)))
728 -|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 -EMP Xenon Drones
731 -)))|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
734 -)))
735 -|(% colspan="1" %)(% colspan="1" %)
736 -(((
737 -Bombard Xenon Drones
738 -)))|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
741 -)))
742 742  
473 +
474 +
475 + <t id="2010">Claim District
476 +
477 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
478 +
479 + <t id="2020">Destroy District
480 +
481 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
482 +
483 + <t id="2030">Under Xenon control
484 +
485 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
486 +
487 + <t id="2040">Liberated
488 +
489 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
490 +
491 + <t id="2050">Destroyed
492 +
493 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
494 +
495 + <t id="2060">Habitation District
496 +
497 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
498 +
499 + <t id="2070">Commerce District
500 +
501 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
502 +
503 + <t id="2080">Farming District
504 +
505 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
506 +
507 + <t id="2090">Administration District
508 +
509 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
510 +
511 + <t id="2100">Industrial District
512 +
513 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
514 +
515 + <t id="2110">Recreation District
516 +
517 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
518 +
519 + <t id="2120">Subvert AGI Core
520 +
521 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
522 +
523 + <t id="2130">Detonate Reactor
524 +
525 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
526 +
527 + <t id="2140">Xenon Reclaim
528 +
529 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
530 +
531 + <t id="2150">Xenon Rebuild
532 +
533 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
534 +
535 + <t id="2160">EMP Xenon Drones
536 +
537 + <t id="2161">{20227,2011}
538 +
539 + <t id="2170">Bombard Xenon Drones
540 +
541 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
542 +
543 + <t id="2172">This will undoubtedly level this district, though.
544 +
545 + <t id="2173">The damage could possibly spill over to another district.
546 +
547 +
548 +
743 743  == Terraforming Events ==
744 744  
745 745  |=(((
... ... @@ -761,8 +761,4 @@
761 761  Quake
762 762  )))|(((
763 763  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
764 -
765 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
766 -
767 -
768 768  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -104924034
1 +100467106
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104924034/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467106/Terraforming