Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
on 2021/08/30 12:23
Change comment:
Updated rewards and difficulty
To version 2.1
edited by Daniel Turner
on 2020/11/22 05:21
on 2020/11/22 05:21
Change comment:
There is no comment for this version
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... ... @@ -1,16 +1,7 @@ 1 -== Prerequisites for Terraforming == 1 +{{note title="Note:"}} 2 +This page contains information for a Game Mechanic not yet fully implemented and is subject to change before 4.0 release 3 +{{/note}} 2 2 3 -* High mass teleportation researched, and spoken to Boso Ta afterwards 4 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 5 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 6 -* Accept a terraforming mission 7 -* Teleport the HQ to the sector specified by the mission briefing 8 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 9 - 10 -Once started, construction and delivery are automatic as long as the required resources are provided. 11 - 12 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 13 - 14 14 == Planets That Can Be Terraformed == 15 15 16 16 |=((( ... ... @@ -19,12 +19,6 @@ 19 19 Sector 20 20 )))|=((( 21 21 Planet 22 -)))|=(% colspan="1" %)(% colspan="1" %) 23 -((( 24 -Difficulty 25 -)))|=(% colspan="1" %)(% colspan="1" %) 26 -((( 27 -Reward 28 28 ))) 29 29 |((( 30 30 18 Billion ... ... @@ -31,738 +31,21 @@ 31 31 )))|((( 32 32 18 Billion 33 33 )))|((( 34 -18 Billion c 35 -)))|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Very Hard 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Nividium Market 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Atiya's Misfortune 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -Atiya's Misfortune I/III 48 -)))|(% colspan="1" %)(% colspan="1" %) 49 -((( 50 -Atiya's Misfortune e 51 -)))|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Impossible 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 56 57 57 ))) 58 -|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -Black Hole Sun 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -Black Hole Sun III/IV 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 -Hades 67 -)))|(% colspan="1" %)(% colspan="1" %) 68 -((( 69 -Very Hard 70 -)))|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 - 73 -))) 74 -|(% colspan="1" %)(% colspan="1" %) 75 -((( 76 -Frontier Edge 77 -)))|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Frontier Edge 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 -Messner 83 -)))|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -Very Hard 86 -)))|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -Antigone Expansion 89 -))) 90 -|(% colspan="1" %)(% colspan="1" %) 91 -((( 92 -Getsu Fune 93 -)))|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Getsu Fune 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Shiokaze 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 -Hard 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Antigone Expansion 105 -))) 106 106 |((( 107 107 Memory of Profit 108 108 )))|((( 109 - Memoryof Profit IX24 + 110 110 )))|((( 111 -Memory of Profit i I 112 -)))|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Hard 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 117 118 118 ))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scale Plate Green 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Scale Plate Green I/VII 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Nature's Profit 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -Very Hard 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5 134 - 135 -Ownership of a significant amount of SCA's former ships 136 -))) 137 -|(% colspan="1" %)(% colspan="1" %) 138 -((( 139 -Tharka's Cascade 140 -)))|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Tharka's Cascade XV/XVII 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 28 +|((( 145 145 146 -)))|(% colspan="1" %)(% colspan="1" %) 147 -((( 30 +)))|((( 148 148 149 -)))|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 - 152 -))) 153 - 154 -**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 155 - 156 -== Standard Terraforming Projects == 157 - 158 -|=((( 159 -Name 160 -)))|=((( 161 -Description 162 -))) 163 -|((( 164 -Reflective Cloud Particles 165 165 )))|((( 166 -Several strategically placed dispersal facilities spray an aerosol of highly reflective particles into the upper layers of the troposphere. This will decrease the amount of sunlight reaching and warming the surface 167 -))) 168 -|((( 169 -Moholes 170 -)))|((( 171 -These holes may seem deceptively primitive at first, but with depths in the tens of kilometres, they pose a significant engineering challenge 172 -))) 173 -|((( 174 -Black Dust 175 -)))|((( 176 -There really is no more to this than sprinkling dark particles across the surface in order to increase the amount of energy the world absorbs from its sun's rays. The amount of material required is quite staggering, though 177 -))) 178 -|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 -Excite Outer Core 181 -)))|(% colspan="1" %)(% colspan="1" %) 182 -((( 183 -It requires a massive amount of material and energy, but it is theoretically possible to induce sufficient movement in the world's outer core to make it produce a stable magnetosphere 184 -))) 185 -|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 -Brake Outer Core 188 -)))|(% colspan="1" %)(% colspan="1" %) 189 -((( 190 -It requires a massive amount of material and energy, but it is theoretically possible to slow down the flows in the world's outer core, dampening the magnetosphere to a level that is harmless to electronics, while retaining its beneficial properties 191 -))) 192 -|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 -Import Water 195 -)))|(% colspan="1" %)(% colspan="1" %) 196 -((( 197 -Without readily available water sources, there are not many alternatives to importing it 198 -))) 199 -|(% colspan="1" %)(% colspan="1" %) 200 -((( 201 -Planetary Irrigation 202 -)))|(% colspan="1" %)(% colspan="1" %) 203 -((( 204 -A massive system of canals, pumps and treatment facilities can provide most of the benefits of rivers with a reasonable, if still tremendous, amount of imported water 205 -))) 206 -|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 -Global Water Surfacing 209 -)))|(% colspan="1" %)(% colspan="1" %) 210 -((( 211 -Most worlds, even seemingly dry ones, have vast amounts of water hidden in subterranean caves and aquifers. We now have the technology to raise and make use of that water on a global scale 212 -))) 213 -|(% colspan="1" %)(% colspan="1" %) 214 -((( 215 -Import Methane 216 -)))|(% colspan="1" %)(% colspan="1" %) 217 -((( 218 -Imported methane can not only have a positive effect on atmospheric pressure, as a potent greenhouse gas it also helps to warm up a cold world 219 -))) 220 -|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 -Methane Oxidisers 223 -)))|(% colspan="1" %)(% colspan="1" %) 224 -((( 225 -Gigantic fans blow the methane-heavy air through filters containing zeolite powder. The trapped methane is then periodically heated to form and release carbon dioxide (Oxidise Methane) 226 -))) 227 -|(% colspan="1" %)(% colspan="1" %) 228 -((( 229 -Carbon Mineralisers 230 -)))|(% colspan="1" %)(% colspan="1" %) 231 -((( 232 -When forced through tunnels containing a high surface area of certain minerals, carbon dioxide can be made to crystallise into a solid, removing it from the atmosphere entirely (Mineralise Carbon) 233 -))) 234 -|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 -Targeted Outgassing 237 -)))|(% colspan="1" %)(% colspan="1" %) 238 -((( 239 -By letting loose swarms of carbon-eating nanites, we can release massive amounts of nitrogen into the atmosphere. They are programmed to stop at exactly the ideal air pressure 240 -))) 241 -|(% colspan="1" %)(% colspan="1" %) 242 -((( 243 -Clean Up Toxins 244 -)))|(% colspan="1" %)(% colspan="1" %) 245 -((( 246 -Now that the sources of toxins have been dealt with, we need to clean up the damage that's been done. It won't come cheap, but at least we'll be able to breathe the air 247 -))) 248 -|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 -Volcano Caps 251 -)))|(% colspan="1" %)(% colspan="1" %) 252 -((( 253 -These structures are not mere physical plugs that block eruptions. A variety of systems, including vents and sprinklers controlled by a specialised AI, takes proactive measures to prevent the conditions that lead to eruptions in the first place 254 -))) 255 -|(% colspan="1" %)(% colspan="1" %) 256 -((( 257 -Tectonic Scaffolding 258 -)))|(% colspan="1" %)(% colspan="1" %) 259 -((( 260 -Lattices of self-organising smart matter find friction points between tectonic plates and release tensions in a controlled manner 261 -))) 262 -|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 -Clean Up Radioactive Contamination 265 -)))|(% colspan="1" %)(% colspan="1" %) 266 -((( 267 -Swarms of specialised drones to seek out and gather irradiated substances, enough material to entomb them, and gigantic filters to cleanse the air make this a horrendously costly undertaking. Unfortunately, it is not optional if people are going to live here outside of shielded environments 268 -))) 269 -|(% colspan="1" %)(% colspan="1" %) 270 -((( 271 -Tailored Microbes 272 -)))|(% colspan="1" %)(% colspan="1" %) 273 -((( 274 -It will be a considerable effort, but we can genetically engineer an ecosystem of microbes that is specifically designed to thrive in this world's environment 275 -))) 276 -|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 -Jumpstart Microbiome 279 -)))|(% colspan="1" %)(% colspan="1" %) 280 -((( 281 -Why spend money and resources creating the perfect set of organisms when we can make nature do the hard work for us? Sure, basically throwing piles of biomatter around and seeing what sticks isn't very distinguished, but it might just work! 282 -))) 283 -|(% colspan="1" %)(% colspan="1" %) 284 -((( 285 -Microbial Culling 286 -)))|(% colspan="1" %)(% colspan="1" %) 287 -((( 288 -Through careful use of antibiotics, both tailored and wide-spectrum, the microbiome must be curbed before productive use of this world is possible 289 -))) 290 -|(% colspan="1" %)(% colspan="1" %) 291 -((( 292 -Cyanobacteria 293 -)))|(% colspan="1" %)(% colspan="1" %) 294 -((( 295 -These photosynthetic bacteria can be a vital part of a world's oxygen cycle 296 -))) 297 -|(% colspan="1" %)(% colspan="1" %) 298 -((( 299 -Genetically Modify Toxic Fruit 300 -)))|(% colspan="1" %)(% colspan="1" %) 301 -((( 302 -A tailored virus, capable of sophisticated genetic modifications, should result in local fauna no longer releasing toxins into the air 303 -))) 304 -|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 -Cull Toxic Fruit 307 -)))|(% colspan="1" %)(% colspan="1" %) 308 -((( 309 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects 310 -))) 311 -|(% colspan="1" %)(% colspan="1" %) 312 -((( 313 -Cull Parasites 314 -)))|(% colspan="1" %)(% colspan="1" %) 315 -((( 316 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture 317 -))) 318 -|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 -Reintroduce Local Flora 321 -)))|(% colspan="1" %)(% colspan="1" %) 322 -((( 323 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory 324 -))) 325 -|(% colspan="1" %)(% colspan="1" %) 326 -((( 327 -Geothermal Power Plant 328 -)))|(% colspan="1" %)(% colspan="1" %) 329 -((( 330 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts 331 -))) 332 -|(% colspan="1" %)(% colspan="1" %) 333 -((( 334 -Wind Turbine Farm 335 -)))|(% colspan="1" %)(% colspan="1" %) 336 -((( 337 -When it's available, wind power can be a very cost-effective method of generating power 338 -))) 339 -|(% colspan="1" %)(% colspan="1" %) 340 -((( 341 -Matter/Antimatter Power Plant 342 -)))|(% colspan="1" %)(% colspan="1" %) 343 -((( 344 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation 345 -))) 346 -|(% colspan="1" %)(% colspan="1" %) 347 -((( 348 -Clean Refineries 349 -)))|(% colspan="1" %)(% colspan="1" %) 350 -((( 351 -These fully automated facilities refine locally mined resources into various materials 352 -))) 353 -|(% colspan="1" %)(% colspan="1" %) 354 -((( 355 -Cheap Refineries 356 -)))|(% colspan="1" %)(% colspan="1" %) 357 -((( 358 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters 359 -))) 360 -|(% colspan="1" %)(% colspan="1" %) 361 -((( 362 -Retrofit Emission Filters 363 -)))|(% colspan="1" %)(% colspan="1" %) 364 -((( 365 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup 366 -))) 367 -|(% colspan="1" %)(% colspan="1" %) 368 -((( 369 -Factories 370 -)))|(% colspan="1" %)(% colspan="1" %) 371 -((( 372 -These automated facilities produce advanced technology when supplied with materials 373 -))) 374 -|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 -Von-Neumann Constructors 377 -)))|(% colspan="1" %)(% colspan="1" %) 378 -((( 379 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 380 -))) 381 -|(% colspan="1" %)(% colspan="1" %) 382 -((( 383 -Hydroponics 384 -)))|(% colspan="1" %)(% colspan="1" %) 385 -((( 386 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 387 -))) 388 -|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 -Fertilise Soil 391 -)))|(% colspan="1" %)(% colspan="1" %) 392 -((( 393 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 394 -))) 395 -|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -Forestation 398 -)))|(% colspan="1" %)(% colspan="1" %) 399 -((( 400 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system 401 -))) 402 -|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 -Wheat Fields 405 -)))|(% colspan="1" %)(% colspan="1" %) 406 -((( 407 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 408 -))) 409 -|(% colspan="1" %)(% colspan="1" %) 410 -((( 411 -Sunrise Flower Fields 412 -)))|(% colspan="1" %)(% colspan="1" %) 413 -((( 414 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 415 -))) 416 -|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 -Soja Bean Fields 419 -)))|(% colspan="1" %)(% colspan="1" %) 420 -((( 421 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 422 -))) 423 -|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 -Scruffin Fields 426 -)))|(% colspan="1" %)(% colspan="1" %) 427 -((( 428 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 429 -))) 430 -|(% colspan="1" %)(% colspan="1" %) 431 -((( 432 -Bubble City 433 -)))|(% colspan="1" %)(% colspan="1" %) 434 -((( 435 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside 436 -))) 437 -|(% colspan="1" %)(% colspan="1" %) 438 -((( 439 -Habitation Module 440 -)))|(% colspan="1" %)(% colspan="1" %) 441 -((( 442 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 443 -))) 444 -|(% colspan="1" %)(% colspan="1" %) 445 -((( 446 -High-Density Housing 447 -)))|(% colspan="1" %)(% colspan="1" %) 448 -((( 449 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 450 -))) 451 -|(% colspan="1" %)(% colspan="1" %) 452 -((( 453 -Arcology 454 -)))|(% colspan="1" %)(% colspan="1" %) 455 -((( 456 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 457 -))) 458 -|(% colspan="1" %)(% colspan="1" %) 459 -((( 460 -Luxury Housing 461 -)))|(% colspan="1" %)(% colspan="1" %) 462 -((( 463 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 464 -))) 465 -|(% colspan="1" %)(% colspan="1" %) 466 -((( 467 -Martial Arts School 468 -)))|(% colspan="1" %)(% colspan="1" %) 469 -((( 470 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 471 -))) 472 -|(% colspan="1" %)(% colspan="1" %) 473 -((( 474 -Host Martial Arts Tournament 475 -)))|(% colspan="1" %)(% colspan="1" %) 476 -((( 477 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 478 -))) 479 -|(% colspan="1" %)(% colspan="1" %) 480 -((( 481 -Aerial Maze 482 -)))|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 485 - 486 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 487 -))) 488 -|(% colspan="1" %)(% colspan="1" %) 489 -((( 490 -Host Maze-Run Competition 491 -)))|(% colspan="1" %)(% colspan="1" %) 492 -((( 493 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 494 -))) 495 -|(% colspan="1" %)(% colspan="1" %) 496 -((( 497 -Theme Park 498 -)))|(% colspan="1" %)(% colspan="1" %) 499 -((( 500 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 501 -))) 502 -|(% colspan="1" %)(% colspan="1" %) 503 -((( 504 -Zoo 505 -)))|(% colspan="1" %)(% colspan="1" %) 506 -((( 507 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 508 -))) 509 -|(% colspan="1" %)(% colspan="1" %) 510 -((( 511 -Live Performance Venues 512 -)))|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 515 -))) 516 -|(% colspan="1" %)(% colspan="1" %) 517 -((( 518 -Tropical Resort 519 -)))|(% colspan="1" %)(% colspan="1" %) 520 -((( 521 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 522 -))) 523 -|(% colspan="1" %)(% colspan="1" %) 524 -((( 525 -Winter Sports Resort 526 -)))|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 529 -))) 530 -|(% colspan="1" %)(% colspan="1" %) 531 -((( 532 -Fine Dining 533 -)))|(% colspan="1" %)(% colspan="1" %) 534 -((( 535 -Whether it's imported delicacies or local specialities, good food is always popular 536 -))) 537 -|(% colspan="1" %)(% colspan="1" %) 538 -((( 539 -Temple 540 -)))|(% colspan="1" %)(% colspan="1" %) 541 -((( 542 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 543 -))) 544 -|(% colspan="1" %)(% colspan="1" %) 545 -((( 546 -Clinic 547 -)))|(% colspan="1" %)(% colspan="1" %) 548 -((( 549 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 550 -))) 551 -|(% colspan="1" %)(% colspan="1" %) 552 -((( 553 -Send Medical Supplies 554 -)))|(% colspan="1" %)(% colspan="1" %) 555 -((( 556 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 557 -))) 558 -|(% colspan="1" %)(% colspan="1" %) 559 -((( 560 -Research Campus 561 -)))|(% colspan="1" %)(% colspan="1" %) 562 -((( 563 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 564 -))) 565 -|(% colspan="1" %)(% colspan="1" %) 566 -((( 567 -Send Research Materials 568 -)))|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 571 -))) 572 -|(% colspan="1" %)(% colspan="1" %) 573 -((( 574 -Bank 575 -)))|(% colspan="1" %)(% colspan="1" %) 576 -((( 577 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 578 -))) 579 -|(% colspan="1" %)(% colspan="1" %) 580 -((( 581 - Fund Start-Up 582 -)))|(% colspan="1" %)(% colspan="1" %) 583 -((( 584 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 585 -))) 586 -|(% colspan="1" %)(% colspan="1" %) 587 -((( 588 -Nividium Workshop 589 -)))|(% colspan="1" %)(% colspan="1" %) 590 -((( 591 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 592 -))) 593 -|(% colspan="1" %)(% colspan="1" %) 594 -((( 595 -Send Nividium 596 -)))|(% colspan="1" %)(% colspan="1" %) 597 -((( 598 -The workshop is running low on Nividium and requires a new shipment 599 -))) 600 -|(% colspan="1" %)(% colspan="1" %) 601 -((( 602 -Spice Fields 603 -)))|(% colspan="1" %)(% colspan="1" %) 604 -((( 605 -Spices are an absolutely essential component of any well-made meal 606 -))) 607 -|(% colspan="1" %)(% colspan="1" %) 608 -((( 609 -Vineyards 610 -)))|(% colspan="1" %)(% colspan="1" %) 611 -((( 612 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 613 -))) 614 -|(% colspan="1" %)(% colspan="1" %) 615 -((( 616 -Art College 617 -)))|(% colspan="1" %)(% colspan="1" %) 618 -((( 619 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 620 -))) 621 - 622 -== Xenon Terraforming Projects == 623 - 624 -|=((( 625 -Name 626 -)))|=((( 627 -Description 628 -))) 629 -|((( 630 -Claim District 631 -)))|((( 632 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 633 -))) 634 -|((( 635 -Destroy District 636 -)))|((( 637 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure 638 -))) 639 -|((( 640 -Under Xenon control 641 -)))|((( 642 -Xenon drones regularly patrol this district, preventing us from passing through it 643 -))) 644 -|(% colspan="1" %)(% colspan="1" %) 645 -((( 646 -Liberated 647 -)))|(% colspan="1" %)(% colspan="1" %) 648 -((( 649 -The Xenon presence has been curbed for the time being, making it safe to pass through 650 -))) 651 -|(% colspan="1" %)(% colspan="1" %) 652 -((( 653 -Destroyed 654 -)))|(% colspan="1" %)(% colspan="1" %) 655 -((( 656 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 657 -))) 658 -|(% colspan="1" %)(% colspan="1" %) 659 -((( 660 -Habitation District 661 -)))|(% colspan="1" %)(% colspan="1" %) 662 -((( 663 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 664 -))) 665 -|(% colspan="1" %)(% colspan="1" %) 666 -((( 667 -Commerce District 668 -)))|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 671 -))) 672 -|(% colspan="1" %)(% colspan="1" %) 673 -((( 674 -Farming District 675 -)))|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 678 -))) 679 -|(% colspan="1" %)(% colspan="1" %) 680 -((( 681 -Administration District 682 -)))|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -In addition to office space for the governing body, this district also houses the local data centre 685 -))) 686 -|(% colspan="1" %)(% colspan="1" %) 687 -((( 688 -Industrial District 689 -)))|(% colspan="1" %)(% colspan="1" %) 690 -((( 691 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 692 -))) 693 -|(% colspan="1" %)(% colspan="1" %) 694 -((( 695 -Recreation District 696 -)))|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 699 -))) 700 -|(% colspan="1" %)(% colspan="1" %) 701 -((( 702 -Subvert AGI Core 703 -)))|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 706 -))) 707 -|(% colspan="1" %)(% colspan="1" %) 708 -((( 709 -Detonate Reactor 710 -)))|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 713 -))) 714 -|(% colspan="1" %)(% colspan="1" %) 715 -((( 716 -Xenon Reclaim 717 -)))|(% colspan="1" %)(% colspan="1" %) 718 -((( 719 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 720 -))) 721 -|(% colspan="1" %)(% colspan="1" %) 722 -((( 723 -Xenon Rebuild 724 -)))|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 727 -))) 728 -|(% colspan="1" %)(% colspan="1" %) 729 -((( 730 -EMP Xenon Drones 731 -)))|(% colspan="1" %)(% colspan="1" %) 732 -((( 733 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 734 -))) 735 -|(% colspan="1" %)(% colspan="1" %) 736 -((( 737 -Bombard Xenon Drones 738 -)))|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 741 -))) 742 - 743 -== Terraforming Events == 744 - 745 -|=((( 746 -Name 747 -)))|=((( 748 -Description 749 -))) 750 -|((( 751 -Ice Melt 752 -)))|((( 753 -The global temperature has risen enough to melt the ice in the equatorial regions. The released water vapour has had a significant effect on atmospheric pressure 754 -))) 755 -|((( 756 -Global Warming 757 -)))|((( 758 -The greenhouse gases in the atmosphere have trapped enough heat to significantly increase the global temperature 759 -))) 760 -|((( 761 -Quake 762 -)))|((( 763 -Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 764 - 765 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 766 - 767 767 768 768 ))) 35 + 36 +== Terraforming Projects ==
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 4924034/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467102/Terraforming