Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 17.1
edited by Daniel Turner
on 2021/07/17 03:10
on 2021/07/17 03:10
Change comment:
There is no comment for this version
To version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
on 2021/05/11 19:26
Change comment:
Quake strategies. gorman2040
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... ... @@ -1,3 +1,11 @@ 1 +{{note title="Spoilers ahead"}} 2 +This page contains spoilers about an upcoming game mechanic 3 +{{/note}} 4 + 5 +{{note title="Note:"}} 6 +This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 +{{/note}} 8 + 1 1 == Prerequisites for Terraforming == 2 2 3 3 * High mass teleportation researched, and spoken to Boso Ta afterwards ... ... @@ -21,9 +21,6 @@ 21 21 Planet 22 22 )))|=(% colspan="1" %)(% colspan="1" %) 23 23 ((( 24 -Difficulty 25 -)))|=(% colspan="1" %)(% colspan="1" %) 26 -((( 27 27 Reward 28 28 ))) 29 29 |((( ... ... @@ -35,9 +35,6 @@ 35 35 )))|(% colspan="1" %)(% colspan="1" %) 36 36 ((( 37 37 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -Nividium Market 41 41 ))) 42 42 |(% colspan="1" %)(% colspan="1" %) 43 43 ((( ... ... @@ -47,12 +47,9 @@ 47 47 Atiya's Misfortune I/III 48 48 )))|(% colspan="1" %)(% colspan="1" %) 49 49 ((( 50 -Atiya's Misfortune e52 +Atiya's Misfortune 51 51 )))|(% colspan="1" %)(% colspan="1" %) 52 52 ((( 53 -Impossible 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 56 57 57 ))) 58 58 |(% colspan="1" %)(% colspan="1" %) ... ... @@ -67,9 +67,6 @@ 67 67 )))|(% colspan="1" %)(% colspan="1" %) 68 68 ((( 69 69 70 -)))|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 - 73 73 ))) 74 74 |(% colspan="1" %)(% colspan="1" %) 75 75 ((( ... ... @@ -83,9 +83,19 @@ 83 83 )))|(% colspan="1" %)(% colspan="1" %) 84 84 ((( 85 85 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +<Coming in CoH> 86 86 )))|(% colspan="1" %)(% colspan="1" %) 87 87 ((( 88 -Antigone Expansion 88 +<Coming in CoH> 89 +)))|(% colspan="1" %)(% colspan="1" %) 90 +((( 91 +Sutton 92 +)))|(% colspan="1" %)(% colspan="1" %) 93 +((( 94 + 89 89 ))) 90 90 |(% colspan="1" %)(% colspan="1" %) 91 91 ((( ... ... @@ -99,9 +99,6 @@ 99 99 )))|(% colspan="1" %)(% colspan="1" %) 100 100 ((( 101 101 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Antigone Expansion 105 105 ))) 106 106 |((( 107 107 Memory of Profit ... ... @@ -112,9 +112,6 @@ 112 112 )))|(% colspan="1" %)(% colspan="1" %) 113 113 ((( 114 114 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 - 118 118 ))) 119 119 |(% colspan="1" %)(% colspan="1" %) 120 120 ((( ... ... @@ -128,9 +128,6 @@ 128 128 )))|(% colspan="1" %)(% colspan="1" %) 129 129 ((( 130 130 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 - 134 134 ))) 135 135 |(% colspan="1" %)(% colspan="1" %) 136 136 ((( ... ... @@ -137,7 +137,7 @@ 137 137 Tharka's Cascade 138 138 )))|(% colspan="1" %)(% colspan="1" %) 139 139 ((( 140 - Tharka'sCascade XV/XVII137 + 141 141 )))|(% colspan="1" %)(% colspan="1" %) 142 142 ((( 143 143 ... ... @@ -144,13 +144,21 @@ 144 144 )))|(% colspan="1" %)(% colspan="1" %) 145 145 ((( 146 146 144 +))) 145 +|(% colspan="1" %)(% colspan="1" %) 146 +((( 147 +<Coming in CoH> 147 147 )))|(% colspan="1" %)(% colspan="1" %) 148 148 ((( 150 +<Coming in CoH> 151 +)))|(% colspan="1" %)(% colspan="1" %) 152 +((( 153 +Terranova 154 +)))|(% colspan="1" %)(% colspan="1" %) 155 +((( 149 149 150 150 ))) 151 151 152 -Note: Tharka's Cascade terraforming although mentioned in game files is not yet implemented. 153 - 154 154 == Standard Terraforming Projects == 155 155 156 156 |=((( ... ... @@ -760,7 +760,9 @@ 760 760 )))|((( 761 761 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 762 762 763 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]]) 768 +{{note}} 769 +Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0. 764 764 765 - 771 +You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress. 772 +{{/note}} 766 766 )))
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... ... @@ -1,1 +1,1 @@ 1 -10 49239111 +102925705 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 4923911/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925705/Terraforming