Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 16.1
edited by Daniel Turner
on 2021/05/18 19:22
Change comment: Quake effect. gorman2040
To version 6.1
edited by Daniel Turner
on 2020/11/22 05:51
Change comment: There is no comment for this version

Summary

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Page properties
Content
... ... @@ -6,19 +6,6 @@
6 6  This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 7  {{/note}}
8 8  
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression)
13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression)
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 24  |=(((
... ... @@ -27,9 +27,6 @@
27 27  Sector
28 28  )))|=(((
29 29  Planet
30 -)))|=(% colspan="1" %)(% colspan="1" %)
31 -(((
32 -Reward
33 33  )))
34 34  |(((
35 35  18 Billion
... ... @@ -36,125 +36,22 @@
36 36  )))|(((
37 37  18 Billion
38 38  )))|(((
39 -18 Billion c
40 -)))|(% colspan="1" %)(% colspan="1" %)
41 -(((
42 42  
43 43  )))
44 -|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Atiya's Misfortune
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Atiya's Misfortune I/III
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Atiya's Misfortune
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -
56 -)))
57 -|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Black Hole Sun
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Black Hole Sun III/IV
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Hades
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Frontier Edge
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Frontier Edge
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Messner
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -
82 -)))
83 -|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -<Coming in CoH>
86 -)))|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -<Coming in CoH>
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -Sutton
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -
95 -)))
96 -|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Getsu Fune
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Getsu Fune
102 -)))|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Shiokaze
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -
108 -)))
109 109  |(((
110 110  Memory of Profit
111 111  )))|(((
112 -Memory of Profit IX
28 +
113 113  )))|(((
114 -Memory of Profit i I
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 117  
118 118  )))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scale Plate Green
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Scale Plate Green I/VII
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Nature's Profit
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
32 +|(((
130 130  
131 -)))
132 -|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Tharka's Cascade
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
34 +)))|(((
137 137  
138 -)))|(% colspan="1" %)(% colspan="1" %)
139 -(((
36 +)))|(((
140 140  
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
144 144  )))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -<Coming in CoH>
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -<Coming in CoH>
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -Terranova
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -
157 -)))
158 158  
159 159  == Standard Terraforming Projects ==
160 160  
... ... @@ -372,7 +372,9 @@
372 372  Factories
373 373  )))|(% colspan="1" %)(% colspan="1" %)
374 374  (((
375 -These automated facilities produce advanced technology when supplied with materials
256 +
257 +
258 +These automated facilities produce advanced technology when supplied with materials.
376 376  )))
377 377  |(% colspan="1" %)(% colspan="1" %)
378 378  (((
... ... @@ -379,7 +379,7 @@
379 379  Von-Neumann Constructors
380 380  )))|(% colspan="1" %)(% colspan="1" %)
381 381  (((
382 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
265 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
383 383  )))
384 384  |(% colspan="1" %)(% colspan="1" %)
385 385  (((
... ... @@ -386,7 +386,7 @@
386 386  Hydroponics
387 387  )))|(% colspan="1" %)(% colspan="1" %)
388 388  (((
389 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
272 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
390 390  )))
391 391  |(% colspan="1" %)(% colspan="1" %)
392 392  (((
... ... @@ -393,7 +393,7 @@
393 393  Fertilise Soil
394 394  )))|(% colspan="1" %)(% colspan="1" %)
395 395  (((
396 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
279 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
397 397  )))
398 398  |(% colspan="1" %)(% colspan="1" %)
399 399  (((
... ... @@ -407,7 +407,7 @@
407 407  Wheat Fields
408 408  )))|(% colspan="1" %)(% colspan="1" %)
409 409  (((
410 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
293 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
411 411  )))
412 412  |(% colspan="1" %)(% colspan="1" %)
413 413  (((
... ... @@ -414,7 +414,7 @@
414 414  Sunrise Flower Fields
415 415  )))|(% colspan="1" %)(% colspan="1" %)
416 416  (((
417 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
300 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
418 418  )))
419 419  |(% colspan="1" %)(% colspan="1" %)
420 420  (((
... ... @@ -421,7 +421,7 @@
421 421  Soja Bean Fields
422 422  )))|(% colspan="1" %)(% colspan="1" %)
423 423  (((
424 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
307 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
425 425  )))
426 426  |(% colspan="1" %)(% colspan="1" %)
427 427  (((
... ... @@ -428,200 +428,142 @@
428 428  Scruffin Fields
429 429  )))|(% colspan="1" %)(% colspan="1" %)
430 430  (((
431 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
314 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
432 432  )))
433 433  |(% colspan="1" %)(% colspan="1" %)
434 434  (((
435 -Bubble City
318 +
436 436  )))|(% colspan="1" %)(% colspan="1" %)
437 437  (((
438 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
321 +
439 439  )))
440 -|(% colspan="1" %)(% colspan="1" %)
441 -(((
323 +
324 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
325 +
442 442  Habitation Module
443 -)))|(% colspan="1" %)(% colspan="1" %)
444 -(((
445 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
446 -)))
447 -|(% colspan="1" %)(% colspan="1" %)
448 -(((
327 +
328 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
329 +
449 449  High-Density Housing
450 -)))|(% colspan="1" %)(% colspan="1" %)
451 -(((
452 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
453 -)))
454 -|(% colspan="1" %)(% colspan="1" %)
455 -(((
331 +
332 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
333 +
456 456  Arcology
457 -)))|(% colspan="1" %)(% colspan="1" %)
458 -(((
459 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
460 -)))
461 -|(% colspan="1" %)(% colspan="1" %)
462 -(((
335 +
336 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
337 +
463 463  Luxury Housing
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
467 -)))
468 -|(% colspan="1" %)(% colspan="1" %)
469 -(((
339 +
340 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
341 +
470 470  Martial Arts School
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
474 -)))
475 -|(% colspan="1" %)(% colspan="1" %)
476 -(((
343 +
344 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
345 +
346 +Group Training
347 +
348 +A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
349 +
350 +Individual Training
351 +
352 +An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
353 +
477 477  Host Martial Arts Tournament
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
481 -)))
482 -|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Aerial Maze
485 -)))|(% colspan="1" %)(% colspan="1" %)
486 -(((
355 +
356 +~>Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
357 +
358 +~>Aerial Maze
359 +
487 487  A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
488 488  
489 489  An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
490 -)))
491 -|(% colspan="1" %)(% colspan="1" %)
492 -(((
363 +
364 +Group Training
365 +
366 +A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
367 +
368 +Individual Training
369 +
370 +An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
371 +
493 493  Host Maze-Run Competition
494 -)))|(% colspan="1" %)(% colspan="1" %)
495 -(((
373 +
496 496  A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
497 -)))
498 -|(% colspan="1" %)(% colspan="1" %)
499 -(((
375 +
500 500  Theme Park
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
377 +
503 503  From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
504 -)))
505 -|(% colspan="1" %)(% colspan="1" %)
506 -(((
379 +
507 507  Zoo
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
381 +
510 510   Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
511 -)))
512 -|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Live Performance Venues
515 -)))|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
518 -)))
519 -|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Tropical Resort
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
525 -)))
526 -|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Winter Sports Resort
529 -)))|(% colspan="1" %)(% colspan="1" %)
530 -(((
531 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
532 -)))
533 -|(% colspan="1" %)(% colspan="1" %)
534 -(((
535 -Fine Dining
536 -)))|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 -Whether it's imported delicacies or local specialities, good food is always popular
539 -)))
540 -|(% colspan="1" %)(% colspan="1" %)
541 -(((
542 -Temple
543 -)))|(% colspan="1" %)(% colspan="1" %)
544 -(((
545 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
546 -)))
547 -|(% colspan="1" %)(% colspan="1" %)
548 -(((
549 -Clinic
550 -)))|(% colspan="1" %)(% colspan="1" %)
551 -(((
552 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
553 -)))
554 -|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 -Send Medical Supplies
557 -)))|(% colspan="1" %)(% colspan="1" %)
558 -(((
559 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
560 -)))
561 -|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -Research Campus
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
567 -)))
568 -|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -Send Research Materials
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
574 -)))
575 -|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -Bank
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
581 -)))
582 -|(% colspan="1" %)(% colspan="1" %)
583 -(((
383 +
384 + Live Performance Venues
385 +
386 + From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
387 +
388 + Tropical Resort
389 +
390 + Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
391 +
392 + Winter Sports Resort
393 +
394 + Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
395 +
396 + Fine Dining
397 +
398 + Whether it's imported delicacies or local specialities, good food is always popular.
399 +
400 + Temple
401 +
402 + Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
403 +
404 + Clinic
405 +
406 + A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
407 +
408 + Send Medical Supplies
409 +
410 + The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
411 +
412 + Research Campus
413 +
414 + A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
415 +
416 + Send Research Materials
417 +
418 + A research group has received a sizeable grant and is asking for various materials to carry out experiments.
419 +
420 + Bank
421 +
422 + You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
423 +
584 584   Fund Start-Up
585 -)))|(% colspan="1" %)(% colspan="1" %)
586 -(((
587 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
588 -)))
589 -|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -Nividium Workshop
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
595 -)))
596 -|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 -Send Nividium
599 -)))|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -The workshop is running low on Nividium and requires a new shipment
602 -)))
603 -|(% colspan="1" %)(% colspan="1" %)
604 -(((
425 +
426 + Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
427 +
428 + Nividium Workshop
429 +
430 + Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
431 +
432 + Send Nividium
433 +
434 + The workshop is running low on Nividium and requires a new shipment.
435 +
605 605  Spice Fields
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -Spices are an absolutely essential component of any well-made meal
609 -)))
610 -|(% colspan="1" %)(% colspan="1" %)
611 -(((
437 +
438 +Spices are an absolutely essential component of any well-made meal.
439 +
612 612  Vineyards
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
441 +
615 615  Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
616 -)))
617 -|(% colspan="1" %)(% colspan="1" %)
618 -(((
443 +
619 619  Art College
620 -)))|(% colspan="1" %)(% colspan="1" %)
621 -(((
622 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
623 -)))
624 624  
446 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
447 +
448 +
449 +
625 625  == Xenon Terraforming Projects ==
626 626  
627 627  |=(((
... ... @@ -630,119 +630,97 @@
630 630  Description
631 631  )))
632 632  |(((
633 -Claim District
458 +
634 634  )))|(((
635 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
460 +
636 636  )))
637 637  |(((
638 -Destroy District
463 +
639 639  )))|(((
640 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
465 +
641 641  )))
642 642  |(((
643 -Under Xenon control
468 +
644 644  )))|(((
645 -Xenon drones regularly patrol this district, preventing us from passing through it
470 +
646 646  )))
647 -|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -Liberated
650 -)))|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -The Xenon presence has been curbed for the time being, making it safe to pass through
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Destroyed
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
660 -)))
661 -|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -Habitation District
664 -)))|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
667 -)))
668 -|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -Commerce District
671 -)))|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
674 -)))
675 -|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -Farming District
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
681 -)))
682 -|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -Administration District
685 -)))|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -In addition to office space for the governing body, this district also houses the local data centre
688 -)))
689 -|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -Industrial District
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
695 -)))
696 -|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Recreation District
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
702 -)))
703 -|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -Subvert AGI Core
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
709 -)))
710 -|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Detonate Reactor
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
716 -)))
717 -|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -Xenon Reclaim
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Xenon Rebuild
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
730 -)))
731 -|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -EMP Xenon Drones
734 -)))|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
737 -)))
738 -|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -Bombard Xenon Drones
741 -)))|(% colspan="1" %)(% colspan="1" %)
742 -(((
743 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
744 -)))
745 745  
473 +
474 +
475 + <t id="2010">Claim District
476 +
477 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
478 +
479 + <t id="2020">Destroy District
480 +
481 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
482 +
483 + <t id="2030">Under Xenon control
484 +
485 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
486 +
487 + <t id="2040">Liberated
488 +
489 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
490 +
491 + <t id="2050">Destroyed
492 +
493 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
494 +
495 + <t id="2060">Habitation District
496 +
497 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
498 +
499 + <t id="2070">Commerce District
500 +
501 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
502 +
503 + <t id="2080">Farming District
504 +
505 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
506 +
507 + <t id="2090">Administration District
508 +
509 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
510 +
511 + <t id="2100">Industrial District
512 +
513 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
514 +
515 + <t id="2110">Recreation District
516 +
517 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
518 +
519 + <t id="2120">Subvert AGI Core
520 +
521 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
522 +
523 + <t id="2130">Detonate Reactor
524 +
525 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
526 +
527 + <t id="2140">Xenon Reclaim
528 +
529 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
530 +
531 + <t id="2150">Xenon Rebuild
532 +
533 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
534 +
535 + <t id="2160">EMP Xenon Drones
536 +
537 + <t id="2161">{20227,2011}
538 +
539 + <t id="2170">Bombard Xenon Drones
540 +
541 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
542 +
543 + <t id="2172">This will undoubtedly level this district, though.
544 +
545 + <t id="2173">The damage could possibly spill over to another district.
546 +
547 +
548 +
746 746  == Terraforming Events ==
747 747  
748 748  |=(((
... ... @@ -764,8 +764,4 @@
764 764  Quake
765 765  )))|(((
766 766  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
767 -
768 -//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
769 -
770 -
771 771  )))
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -104300655
1 +100467106
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104300655/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467106/Terraforming