Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
on 2021/05/11 19:26
Change comment:
Quake strategies. gorman2040
To version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
on 2020/11/22 06:03
Change comment:
There is no comment for this version
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... ... @@ -6,19 +6,6 @@ 6 6 This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 7 {{/note}} 8 8 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 22 == Planets That Can Be Terraformed == 23 23 24 24 |=((( ... ... @@ -27,9 +27,6 @@ 27 27 Sector 28 28 )))|=((( 29 29 Planet 30 -)))|=(% colspan="1" %)(% colspan="1" %) 31 -((( 32 -Reward 33 33 ))) 34 34 |((( 35 35 18 Billion ... ... @@ -36,125 +36,22 @@ 36 36 )))|((( 37 37 18 Billion 38 38 )))|((( 39 -18 Billion c 40 -)))|(% colspan="1" %)(% colspan="1" %) 41 -((( 42 42 43 43 ))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Atiya's Misfortune 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -Atiya's Misfortune I/III 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -Atiya's Misfortune 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 - 56 -))) 57 -|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -Black Hole Sun 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Black Hole Sun III/IV 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Hades 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 - 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Frontier Edge 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -Frontier Edge 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Messner 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 - 82 -))) 83 -|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -<Coming in CoH> 86 -)))|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -<Coming in CoH> 89 -)))|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -Sutton 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 - 95 -))) 96 -|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Getsu Fune 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 -Getsu Fune 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Shiokaze 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 - 108 -))) 109 109 |((( 110 110 Memory of Profit 111 111 )))|((( 112 - Memoryof Profit IX28 + 113 113 )))|((( 114 -Memory of Profit i I 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 117 118 118 ))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scale Plate Green 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Scale Plate Green I/VII 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Nature's Profit 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 32 +|((( 130 130 131 -))) 132 -|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -Tharka's Cascade 135 -)))|(% colspan="1" %)(% colspan="1" %) 136 -((( 34 +)))|((( 137 137 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 36 +)))|((( 140 140 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 - 144 144 ))) 145 -|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -<Coming in CoH> 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -<Coming in CoH> 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -Terranova 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 - 157 -))) 158 158 159 159 == Standard Terraforming Projects == 160 160 ... ... @@ -622,7 +622,7 @@ 622 622 An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 623 623 ))) 624 624 625 -= =Xenon Terraforming Projects ==506 += Xenon Terraforming Projects = 626 626 627 627 |=((( 628 628 Name ... ... @@ -630,119 +630,97 @@ 630 630 Description 631 631 ))) 632 632 |((( 633 - ClaimDistrict514 + 634 634 )))|((( 635 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use516 + 636 636 ))) 637 637 |((( 638 - DestroyDistrict519 + 639 639 )))|((( 640 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure521 + 641 641 ))) 642 642 |((( 643 - UnderXenon control524 + 644 644 )))|((( 645 - Xenondrones regularly patrol this district, preventing us from passing through it526 + 646 646 ))) 647 -|(% colspan="1" %)(% colspan="1" %) 648 -((( 649 -Liberated 650 -)))|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -The Xenon presence has been curbed for the time being, making it safe to pass through 653 -))) 654 -|(% colspan="1" %)(% colspan="1" %) 655 -((( 656 -Destroyed 657 -)))|(% colspan="1" %)(% colspan="1" %) 658 -((( 659 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 660 -))) 661 -|(% colspan="1" %)(% colspan="1" %) 662 -((( 663 -Habitation District 664 -)))|(% colspan="1" %)(% colspan="1" %) 665 -((( 666 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 667 -))) 668 -|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 -Commerce District 671 -)))|(% colspan="1" %)(% colspan="1" %) 672 -((( 673 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 674 -))) 675 -|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 -Farming District 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 681 -))) 682 -|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -Administration District 685 -)))|(% colspan="1" %)(% colspan="1" %) 686 -((( 687 -In addition to office space for the governing body, this district also houses the local data centre 688 -))) 689 -|(% colspan="1" %)(% colspan="1" %) 690 -((( 691 -Industrial District 692 -)))|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 695 -))) 696 -|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Recreation District 699 -)))|(% colspan="1" %)(% colspan="1" %) 700 -((( 701 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 702 -))) 703 -|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 -Subvert AGI Core 706 -)))|(% colspan="1" %)(% colspan="1" %) 707 -((( 708 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 709 -))) 710 -|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Detonate Reactor 713 -)))|(% colspan="1" %)(% colspan="1" %) 714 -((( 715 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 716 -))) 717 -|(% colspan="1" %)(% colspan="1" %) 718 -((( 719 -Xenon Reclaim 720 -)))|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 723 -))) 724 -|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Xenon Rebuild 727 -)))|(% colspan="1" %)(% colspan="1" %) 728 -((( 729 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 730 -))) 731 -|(% colspan="1" %)(% colspan="1" %) 732 -((( 733 -EMP Xenon Drones 734 -)))|(% colspan="1" %)(% colspan="1" %) 735 -((( 736 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 737 -))) 738 -|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 -Bombard Xenon Drones 741 -)))|(% colspan="1" %)(% colspan="1" %) 742 -((( 743 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 744 -))) 745 745 529 + 530 + 531 + <t id="2010">Claim District 532 + 533 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 534 + 535 + <t id="2020">Destroy District 536 + 537 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 538 + 539 + <t id="2030">Under Xenon control 540 + 541 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 542 + 543 + <t id="2040">Liberated 544 + 545 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 546 + 547 + <t id="2050">Destroyed 548 + 549 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 550 + 551 + <t id="2060">Habitation District 552 + 553 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 554 + 555 + <t id="2070">Commerce District 556 + 557 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 558 + 559 + <t id="2080">Farming District 560 + 561 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 562 + 563 + <t id="2090">Administration District 564 + 565 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 566 + 567 + <t id="2100">Industrial District 568 + 569 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 570 + 571 + <t id="2110">Recreation District 572 + 573 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 574 + 575 + <t id="2120">Subvert AGI Core 576 + 577 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 578 + 579 + <t id="2130">Detonate Reactor 580 + 581 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 582 + 583 + <t id="2140">Xenon Reclaim 584 + 585 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 586 + 587 + <t id="2150">Xenon Rebuild 588 + 589 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 590 + 591 + <t id="2160">EMP Xenon Drones 592 + 593 + <t id="2161">{20227,2011} 594 + 595 + <t id="2170">Bombard Xenon Drones 596 + 597 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 598 + 599 + <t id="2172">This will undoubtedly level this district, though. 600 + 601 + <t id="2173">The damage could possibly spill over to another district. 602 + 603 + 604 + 746 746 == Terraforming Events == 747 747 748 748 |=((( ... ... @@ -764,10 +764,4 @@ 764 764 Quake 765 765 )))|((( 766 766 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 767 - 768 -{{note}} 769 -Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0. 770 - 771 -You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress. 772 -{{/note}} 773 773 )))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 2925705/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming