Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
Change comment: Quake strategies. gorman2040
To version 18.1
edited by Daniel Turner
on 2021/08/30 12:23
Change comment: Updated rewards and difficulty

Summary

Details

Page properties
Content
... ... @@ -1,11 +9,3 @@
1 -{{note title="Spoilers ahead"}}
2 -This page contains spoilers about an upcoming game mechanic
3 -{{/note}}
4 -
5 -{{note title="Note:"}}
6 -This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 -{{/note}}
8 -
9 9  == Prerequisites for Terraforming ==
10 10  
11 11  * High mass teleportation researched, and spoken to Boso Ta afterwards
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29 29  Planet
30 30  )))|=(% colspan="1" %)(% colspan="1" %)
31 31  (((
24 +Difficulty
25 +)))|=(% colspan="1" %)(% colspan="1" %)
26 +(((
32 32  Reward
33 33  )))
34 34  |(((
... ... @@ -39,7 +39,10 @@
39 39  18 Billion c
40 40  )))|(% colspan="1" %)(% colspan="1" %)
41 41  (((
42 -
37 +Very Hard
38 +)))|(% colspan="1" %)(% colspan="1" %)
39 +(((
40 +Nividium Market
43 43  )))
44 44  |(% colspan="1" %)(% colspan="1" %)
45 45  (((
... ... @@ -49,9 +49,12 @@
49 49  Atiya's Misfortune I/III
50 50  )))|(% colspan="1" %)(% colspan="1" %)
51 51  (((
52 -Atiya's Misfortune
50 +Atiya's Misfortune e
53 53  )))|(% colspan="1" %)(% colspan="1" %)
54 54  (((
53 +Impossible
54 +)))|(% colspan="1" %)(% colspan="1" %)
55 +(((
55 55  
56 56  )))
57 57  |(% colspan="1" %)(% colspan="1" %)
... ... @@ -65,6 +65,9 @@
65 65  Hades
66 66  )))|(% colspan="1" %)(% colspan="1" %)
67 67  (((
69 +Very Hard
70 +)))|(% colspan="1" %)(% colspan="1" %)
71 +(((
68 68  
69 69  )))
70 70  |(% colspan="1" %)(% colspan="1" %)
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78 78  Messner
79 79  )))|(% colspan="1" %)(% colspan="1" %)
80 80  (((
81 -
82 -)))
83 -|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -<Coming in CoH>
85 +Very Hard
86 86  )))|(% colspan="1" %)(% colspan="1" %)
87 87  (((
88 -<Coming in CoH>
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -Sutton
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -
88 +Antigone Expansion
95 95  )))
96 96  |(% colspan="1" %)(% colspan="1" %)
97 97  (((
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104 104  Shiokaze
105 105  )))|(% colspan="1" %)(% colspan="1" %)
106 106  (((
107 -
101 +Hard
102 +)))|(% colspan="1" %)(% colspan="1" %)
103 +(((
104 +Antigone Expansion
108 108  )))
109 109  |(((
110 110  Memory of Profit
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114 114  Memory of Profit i I
115 115  )))|(% colspan="1" %)(% colspan="1" %)
116 116  (((
114 +Hard
115 +)))|(% colspan="1" %)(% colspan="1" %)
116 +(((
117 117  
118 118  )))
119 119  |(% colspan="1" %)(% colspan="1" %)
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127 127  Nature's Profit
128 128  )))|(% colspan="1" %)(% colspan="1" %)
129 129  (((
130 -
130 +Very Hard
131 +)))|(% colspan="1" %)(% colspan="1" %)
132 +(((
133 +[[SCA>>doc:Scale Plate Pact]] Reputation no longer locker at -5
134 +
135 +Ownership of a significant amount of SCA's former ships
131 131  )))
132 132  |(% colspan="1" %)(% colspan="1" %)
133 133  (((
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134 134  Tharka's Cascade
135 135  )))|(% colspan="1" %)(% colspan="1" %)
136 136  (((
137 -
142 +Tharka's Cascade XV/XVII
138 138  )))|(% colspan="1" %)(% colspan="1" %)
139 139  (((
140 140  
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141 141  )))|(% colspan="1" %)(% colspan="1" %)
142 142  (((
143 143  
144 -)))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -<Coming in CoH>
148 148  )))|(% colspan="1" %)(% colspan="1" %)
149 149  (((
150 -<Coming in CoH>
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -Terranova
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 156  
157 157  )))
158 158  
154 +**Note:** Tharka's Cascade terraforming although mentioned in game files is not yet implemented.
155 +
159 159  == Standard Terraforming Projects ==
160 160  
161 161  |=(((
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765 765  )))|(((
766 766  Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback
767 767  
768 -{{note}}
769 -Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0.
765 +//When a quake happens there is a chance of losing a certain percentage of progress on the current project. The chance depends on the "Seismic Activity" stat. 1 means a chance of 10% to lose 20% of progress, 2 means a chance of 20% to lose 20% of progress, 3 means a chance of 30% to lose 20% of progress (% class="text-strong" %)**plus**(%%) a chance of 5% to lose 75% of progress.// (source: [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087&p=5055505#p5055505||shape="rect"]])
770 770  
771 -You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress.
772 -{{/note}}
767 +
773 773  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -102925705
1 +104924034
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925705/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/104924034/Terraforming