Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 15.1
edited by Daniel Turner
on 2021/05/11 19:26
on 2021/05/11 19:26
Change comment:
Quake strategies. gorman2040
To version 14.1
edited by Daniel Turner
on 2021/03/16 06:12
on 2021/03/16 06:12
Change comment:
Comments on optional TF requirements. user: gorman2040
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... ... @@ -764,10 +764,4 @@ 764 764 Quake 765 765 )))|((( 766 766 Sensors are detecting an impending seismic event. Completed facilities have been hardened and will only suffer minor damage, but any ongoing construction is still vulnerable and likely to experience a setback 767 - 768 -{{note}} 769 -Any project currently active will potentially lose resources when the quake timer hit 0. It is either suggested to stock all resources for a project and have enough ship wharves in the HQ to build and land all drones before the timer hit 0. 770 - 771 -You can also abort the project and make sure all your drones are landed before the timer hit 0. In version 4.00 HF3, there was no loss experienced for an aborted project. You can resume the project after the quake and continue with your current progress. 772 -{{/note}} 773 773 )))
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... ... @@ -1,1 +1,1 @@ 1 -102925 7051 +102925527 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925 705/Terraforming1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/102925527/Terraforming