Changes for page Terraforming
Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27
From version 14.1
edited by Daniel Turner
on 2021/03/16 06:12
on 2021/03/16 06:12
Change comment:
Comments on optional TF requirements. user: gorman2040
To version 6.1
edited by Daniel Turner
on 2020/11/22 05:51
on 2020/11/22 05:51
Change comment:
There is no comment for this version
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... ... @@ -6,19 +6,6 @@ 6 6 This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release 7 7 {{/note}} 8 8 9 -== Prerequisites for Terraforming == 10 - 11 -* High mass teleportation researched, and spoken to Boso Ta afterwards 12 -* Have a module to construct M and S ships on the HQ (not required to actually start terraforming but needed for subsequent progression) 13 -* Have storage capabilities for container, solid and liquid wares on the HQ (not required to actually start terraforming but needed for subsequent progression) 14 -* Accept a terraforming mission 15 -* Teleport the HQ to the sector specified by the mission briefing 16 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on 17 - 18 -Once started, construction and delivery are automatic as long as the required resources are provided. 19 - 20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]] 21 - 22 22 == Planets That Can Be Terraformed == 23 23 24 24 |=((( ... ... @@ -27,9 +27,6 @@ 27 27 Sector 28 28 )))|=((( 29 29 Planet 30 -)))|=(% colspan="1" %)(% colspan="1" %) 31 -((( 32 -Reward 33 33 ))) 34 34 |((( 35 35 18 Billion ... ... @@ -36,125 +36,22 @@ 36 36 )))|((( 37 37 18 Billion 38 38 )))|((( 39 -18 Billion c 40 -)))|(% colspan="1" %)(% colspan="1" %) 41 -((( 42 42 43 43 ))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Atiya's Misfortune 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -Atiya's Misfortune I/III 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 -Atiya's Misfortune 53 -)))|(% colspan="1" %)(% colspan="1" %) 54 -((( 55 - 56 -))) 57 -|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 -Black Hole Sun 60 -)))|(% colspan="1" %)(% colspan="1" %) 61 -((( 62 -Black Hole Sun III/IV 63 -)))|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Hades 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 - 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Frontier Edge 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 -Frontier Edge 76 -)))|(% colspan="1" %)(% colspan="1" %) 77 -((( 78 -Messner 79 -)))|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 - 82 -))) 83 -|(% colspan="1" %)(% colspan="1" %) 84 -((( 85 -<Coming in CoH> 86 -)))|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -<Coming in CoH> 89 -)))|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -Sutton 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 - 95 -))) 96 -|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Getsu Fune 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 -Getsu Fune 102 -)))|(% colspan="1" %)(% colspan="1" %) 103 -((( 104 -Shiokaze 105 -)))|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 - 108 -))) 109 109 |((( 110 110 Memory of Profit 111 111 )))|((( 112 - Memoryof Profit IX28 + 113 113 )))|((( 114 -Memory of Profit i I 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 117 118 118 ))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Scale Plate Green 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 -Scale Plate Green I/VII 125 -)))|(% colspan="1" %)(% colspan="1" %) 126 -((( 127 -Nature's Profit 128 -)))|(% colspan="1" %)(% colspan="1" %) 129 -((( 32 +|((( 130 130 131 -))) 132 -|(% colspan="1" %)(% colspan="1" %) 133 -((( 134 -Tharka's Cascade 135 -)))|(% colspan="1" %)(% colspan="1" %) 136 -((( 34 +)))|((( 137 137 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 36 +)))|((( 140 140 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 - 144 144 ))) 145 -|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -<Coming in CoH> 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 -<Coming in CoH> 151 -)))|(% colspan="1" %)(% colspan="1" %) 152 -((( 153 -Terranova 154 -)))|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 - 157 -))) 158 158 159 159 == Standard Terraforming Projects == 160 160 ... ... @@ -372,7 +372,9 @@ 372 372 Factories 373 373 )))|(% colspan="1" %)(% colspan="1" %) 374 374 ((( 375 -These automated facilities produce advanced technology when supplied with materials 256 + 257 + 258 +These automated facilities produce advanced technology when supplied with materials. 376 376 ))) 377 377 |(% colspan="1" %)(% colspan="1" %) 378 378 ((( ... ... @@ -379,7 +379,7 @@ 379 379 Von-Neumann Constructors 380 380 )))|(% colspan="1" %)(% colspan="1" %) 381 381 ((( 382 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs 265 +These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs. 383 383 ))) 384 384 |(% colspan="1" %)(% colspan="1" %) 385 385 ((( ... ... @@ -386,7 +386,7 @@ 386 386 Hydroponics 387 387 )))|(% colspan="1" %)(% colspan="1" %) 388 388 ((( 389 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well 272 +While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well. 390 390 ))) 391 391 |(% colspan="1" %)(% colspan="1" %) 392 392 ((( ... ... @@ -393,7 +393,7 @@ 393 393 Fertilise Soil 394 394 )))|(% colspan="1" %)(% colspan="1" %) 395 395 ((( 396 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place 279 +With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place. 397 397 ))) 398 398 |(% colspan="1" %)(% colspan="1" %) 399 399 ((( ... ... @@ -407,7 +407,7 @@ 407 407 Wheat Fields 408 408 )))|(% colspan="1" %)(% colspan="1" %) 409 409 ((( 410 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population 293 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population. 411 411 ))) 412 412 |(% colspan="1" %)(% colspan="1" %) 413 413 ((( ... ... @@ -414,7 +414,7 @@ 414 414 Sunrise Flower Fields 415 415 )))|(% colspan="1" %)(% colspan="1" %) 416 416 ((( 417 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population 300 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population. 418 418 ))) 419 419 |(% colspan="1" %)(% colspan="1" %) 420 420 ((( ... ... @@ -421,7 +421,7 @@ 421 421 Soja Bean Fields 422 422 )))|(% colspan="1" %)(% colspan="1" %) 423 423 ((( 424 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population 307 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population. 425 425 ))) 426 426 |(% colspan="1" %)(% colspan="1" %) 427 427 ((( ... ... @@ -428,200 +428,142 @@ 428 428 Scruffin Fields 429 429 )))|(% colspan="1" %)(% colspan="1" %) 430 430 ((( 431 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population 314 +While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population. 432 432 ))) 433 433 |(% colspan="1" %)(% colspan="1" %) 434 434 ((( 435 - BubbleCity318 + 436 436 )))|(% colspan="1" %)(% colspan="1" %) 437 437 ((( 438 - Severallayers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside321 + 439 439 ))) 440 -|(% colspan="1" %)(% colspan="1" %) 441 -((( 323 + 324 +Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside. 325 + 442 442 Habitation Module 443 -)))|(% colspan="1" %)(% colspan="1" %) 444 -((( 445 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though 446 -))) 447 -|(% colspan="1" %)(% colspan="1" %) 448 -((( 327 + 328 +Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though. 329 + 449 449 High-Density Housing 450 -)))|(% colspan="1" %)(% colspan="1" %) 451 -((( 452 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system 453 -))) 454 -|(% colspan="1" %)(% colspan="1" %) 455 -((( 331 + 332 +Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system. 333 + 456 456 Arcology 457 -)))|(% colspan="1" %)(% colspan="1" %) 458 -((( 459 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex 460 -))) 461 -|(% colspan="1" %)(% colspan="1" %) 462 -((( 335 + 336 +An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex. 337 + 463 463 Luxury Housing 464 -)))|(% colspan="1" %)(% colspan="1" %) 465 -((( 466 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite 467 -))) 468 -|(% colspan="1" %)(% colspan="1" %) 469 -((( 339 + 340 +Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite. 341 + 470 470 Martial Arts School 471 -)))|(% colspan="1" %)(% colspan="1" %) 472 -((( 473 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so 474 -))) 475 -|(% colspan="1" %)(% colspan="1" %) 476 -((( 343 + 344 +While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so. 345 + 346 +Group Training 347 + 348 +A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited. 349 + 350 +Individual Training 351 + 352 +An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises. 353 + 477 477 Host Martial Arts Tournament 478 -)))|(% colspan="1" %)(% colspan="1" %) 479 -((( 480 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 481 -))) 482 -|(% colspan="1" %)(% colspan="1" %) 483 -((( 484 -Aerial Maze 485 -)))|(% colspan="1" %)(% colspan="1" %) 486 -((( 355 + 356 +~>Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment! 357 + 358 +~>Aerial Maze 359 + 487 487 A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire. 488 488 489 489 An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks. 490 -))) 491 -|(% colspan="1" %)(% colspan="1" %) 492 -((( 363 + 364 +Group Training 365 + 366 +A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited. 367 + 368 +Individual Training 369 + 370 +An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms. 371 + 493 493 Host Maze-Run Competition 494 -)))|(% colspan="1" %)(% colspan="1" %) 495 -((( 373 + 496 496 A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet! 497 -))) 498 -|(% colspan="1" %)(% colspan="1" %) 499 -((( 375 + 500 500 Theme Park 501 -)))|(% colspan="1" %)(% colspan="1" %) 502 -((( 377 + 503 503 From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone! 504 -))) 505 -|(% colspan="1" %)(% colspan="1" %) 506 -((( 379 + 507 507 Zoo 508 -)))|(% colspan="1" %)(% colspan="1" %) 509 -((( 381 + 510 510 Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed. 511 -))) 512 -|(% colspan="1" %)(% colspan="1" %) 513 -((( 514 -Live Performance Venues 515 -)))|(% colspan="1" %)(% colspan="1" %) 516 -((( 517 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here 518 -))) 519 -|(% colspan="1" %)(% colspan="1" %) 520 -((( 521 -Tropical Resort 522 -)))|(% colspan="1" %)(% colspan="1" %) 523 -((( 524 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name 525 -))) 526 -|(% colspan="1" %)(% colspan="1" %) 527 -((( 528 -Winter Sports Resort 529 -)))|(% colspan="1" %)(% colspan="1" %) 530 -((( 531 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire 532 -))) 533 -|(% colspan="1" %)(% colspan="1" %) 534 -((( 535 -Fine Dining 536 -)))|(% colspan="1" %)(% colspan="1" %) 537 -((( 538 -Whether it's imported delicacies or local specialities, good food is always popular 539 -))) 540 -|(% colspan="1" %)(% colspan="1" %) 541 -((( 542 -Temple 543 -)))|(% colspan="1" %)(% colspan="1" %) 544 -((( 545 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together 546 -))) 547 -|(% colspan="1" %)(% colspan="1" %) 548 -((( 549 -Clinic 550 -)))|(% colspan="1" %)(% colspan="1" %) 551 -((( 552 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity 553 -))) 554 -|(% colspan="1" %)(% colspan="1" %) 555 -((( 556 -Send Medical Supplies 557 -)))|(% colspan="1" %)(% colspan="1" %) 558 -((( 559 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies 560 -))) 561 -|(% colspan="1" %)(% colspan="1" %) 562 -((( 563 -Research Campus 564 -)))|(% colspan="1" %)(% colspan="1" %) 565 -((( 566 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants 567 -))) 568 -|(% colspan="1" %)(% colspan="1" %) 569 -((( 570 -Send Research Materials 571 -)))|(% colspan="1" %)(% colspan="1" %) 572 -((( 573 -A research group has received a sizeable grant and is asking for various materials to carry out experiments 574 -))) 575 -|(% colspan="1" %)(% colspan="1" %) 576 -((( 577 -Bank 578 -)))|(% colspan="1" %)(% colspan="1" %) 579 -((( 580 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market 581 -))) 582 -|(% colspan="1" %)(% colspan="1" %) 583 -((( 383 + 384 + Live Performance Venues 385 + 386 + From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here. 387 + 388 + Tropical Resort 389 + 390 + Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name. 391 + 392 + Winter Sports Resort 393 + 394 + Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire. 395 + 396 + Fine Dining 397 + 398 + Whether it's imported delicacies or local specialities, good food is always popular. 399 + 400 + Temple 401 + 402 + Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together. 403 + 404 + Clinic 405 + 406 + A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity. 407 + 408 + Send Medical Supplies 409 + 410 + The clinic's stockpile is running low, so they're asking for a new shipment of supplies. 411 + 412 + Research Campus 413 + 414 + A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants. 415 + 416 + Send Research Materials 417 + 418 + A research group has received a sizeable grant and is asking for various materials to carry out experiments. 419 + 420 + Bank 421 + 422 + You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market. 423 + 584 584 Fund Start-Up 585 -)))|(% colspan="1" %)(% colspan="1" %) 586 -((( 587 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though 588 -))) 589 -|(% colspan="1" %)(% colspan="1" %) 590 -((( 591 -Nividium Workshop 592 -)))|(% colspan="1" %)(% colspan="1" %) 593 -((( 594 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish 595 -))) 596 -|(% colspan="1" %)(% colspan="1" %) 597 -((( 598 -Send Nividium 599 -)))|(% colspan="1" %)(% colspan="1" %) 600 -((( 601 -The workshop is running low on Nividium and requires a new shipment 602 -))) 603 -|(% colspan="1" %)(% colspan="1" %) 604 -((( 425 + 426 + Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though. 427 + 428 + Nividium Workshop 429 + 430 + Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish. 431 + 432 + Send Nividium 433 + 434 + The workshop is running low on Nividium and requires a new shipment. 435 + 605 605 Spice Fields 606 -)))|(% colspan="1" %)(% colspan="1" %) 607 -((( 608 -Spices are an absolutely essential component of any well-made meal 609 -))) 610 -|(% colspan="1" %)(% colspan="1" %) 611 -((( 437 + 438 +Spices are an absolutely essential component of any well-made meal. 439 + 612 612 Vineyards 613 -)))|(% colspan="1" %)(% colspan="1" %) 614 -((( 441 + 615 615 Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort. 616 -))) 617 -|(% colspan="1" %)(% colspan="1" %) 618 -((( 443 + 619 619 Art College 620 -)))|(% colspan="1" %)(% colspan="1" %) 621 -((( 622 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events 623 -))) 624 624 446 +An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events. 447 + 448 + 449 + 625 625 == Xenon Terraforming Projects == 626 626 627 627 |=((( ... ... @@ -630,119 +630,97 @@ 630 630 Description 631 631 ))) 632 632 |((( 633 - ClaimDistrict458 + 634 634 )))|((( 635 - Usinga system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use460 + 636 636 ))) 637 637 |((( 638 - DestroyDistrict463 + 639 639 )))|((( 640 - Wecan level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure465 + 641 641 ))) 642 642 |((( 643 - UnderXenon control468 + 644 644 )))|((( 645 - Xenondrones regularly patrol this district, preventing us from passing through it470 + 646 646 ))) 647 -|(% colspan="1" %)(% colspan="1" %) 648 -((( 649 -Liberated 650 -)))|(% colspan="1" %)(% colspan="1" %) 651 -((( 652 -The Xenon presence has been curbed for the time being, making it safe to pass through 653 -))) 654 -|(% colspan="1" %)(% colspan="1" %) 655 -((( 656 -Destroyed 657 -)))|(% colspan="1" %)(% colspan="1" %) 658 -((( 659 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through 660 -))) 661 -|(% colspan="1" %)(% colspan="1" %) 662 -((( 663 -Habitation District 664 -)))|(% colspan="1" %)(% colspan="1" %) 665 -((( 666 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants 667 -))) 668 -|(% colspan="1" %)(% colspan="1" %) 669 -((( 670 -Commerce District 671 -)))|(% colspan="1" %)(% colspan="1" %) 672 -((( 673 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services 674 -))) 675 -|(% colspan="1" %)(% colspan="1" %) 676 -((( 677 -Farming District 678 -)))|(% colspan="1" %)(% colspan="1" %) 679 -((( 680 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to 681 -))) 682 -|(% colspan="1" %)(% colspan="1" %) 683 -((( 684 -Administration District 685 -)))|(% colspan="1" %)(% colspan="1" %) 686 -((( 687 -In addition to office space for the governing body, this district also houses the local data centre 688 -))) 689 -|(% colspan="1" %)(% colspan="1" %) 690 -((( 691 -Industrial District 692 -)))|(% colspan="1" %)(% colspan="1" %) 693 -((( 694 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI 695 -))) 696 -|(% colspan="1" %)(% colspan="1" %) 697 -((( 698 -Recreation District 699 -)))|(% colspan="1" %)(% colspan="1" %) 700 -((( 701 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house 702 -))) 703 -|(% colspan="1" %)(% colspan="1" %) 704 -((( 705 -Subvert AGI Core 706 -)))|(% colspan="1" %)(% colspan="1" %) 707 -((( 708 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free 709 -))) 710 -|(% colspan="1" %)(% colspan="1" %) 711 -((( 712 -Detonate Reactor 713 -)))|(% colspan="1" %)(% colspan="1" %) 714 -((( 715 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here 716 -))) 717 -|(% colspan="1" %)(% colspan="1" %) 718 -((( 719 -Xenon Reclaim 720 -)))|(% colspan="1" %)(% colspan="1" %) 721 -((( 722 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them 723 -))) 724 -|(% colspan="1" %)(% colspan="1" %) 725 -((( 726 -Xenon Rebuild 727 -)))|(% colspan="1" %)(% colspan="1" %) 728 -((( 729 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them 730 -))) 731 -|(% colspan="1" %)(% colspan="1" %) 732 -((( 733 -EMP Xenon Drones 734 -)))|(% colspan="1" %)(% colspan="1" %) 735 -((( 736 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use 737 -))) 738 -|(% colspan="1" %)(% colspan="1" %) 739 -((( 740 -Bombard Xenon Drones 741 -)))|(% colspan="1" %)(% colspan="1" %) 742 -((( 743 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district 744 -))) 745 745 473 + 474 + 475 + <t id="2010">Claim District 476 + 477 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use. 478 + 479 + <t id="2020">Destroy District 480 + 481 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure. 482 + 483 + <t id="2030">Under Xenon control 484 + 485 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it. 486 + 487 + <t id="2040">Liberated 488 + 489 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through. 490 + 491 + <t id="2050">Destroyed 492 + 493 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through. 494 + 495 + <t id="2060">Habitation District 496 + 497 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants. 498 + 499 + <t id="2070">Commerce District 500 + 501 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services. 502 + 503 + <t id="2080">Farming District 504 + 505 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to. 506 + 507 + <t id="2090">Administration District 508 + 509 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre. 510 + 511 + <t id="2100">Industrial District 512 + 513 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI. 514 + 515 + <t id="2110">Recreation District 516 + 517 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house. 518 + 519 + <t id="2120">Subvert AGI Core 520 + 521 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free. 522 + 523 + <t id="2130">Detonate Reactor 524 + 525 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here. 526 + 527 + <t id="2140">Xenon Reclaim 528 + 529 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them. 530 + 531 + <t id="2150">Xenon Rebuild 532 + 533 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them. 534 + 535 + <t id="2160">EMP Xenon Drones 536 + 537 + <t id="2161">{20227,2011} 538 + 539 + <t id="2170">Bombard Xenon Drones 540 + 541 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones. 542 + 543 + <t id="2172">This will undoubtedly level this district, though. 544 + 545 + <t id="2173">The damage could possibly spill over to another district. 546 + 547 + 548 + 746 746 == Terraforming Events == 747 747 748 748 |=(((
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