Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 13.1
edited by Daniel Turner
on 2021/02/21 08:31
Change comment: Corrected and updated planets for terraforming
To version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -6,19 +6,6 @@
6 6  This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 7  {{/note}}
8 8  
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 24  |=(((
... ... @@ -27,9 +27,6 @@
27 27  Sector
28 28  )))|=(((
29 29  Planet
30 -)))|=(% colspan="1" %)(% colspan="1" %)
31 -(((
32 -Reward
33 33  )))
34 34  |(((
35 35  18 Billion
... ... @@ -36,125 +36,22 @@
36 36  )))|(((
37 37  18 Billion
38 38  )))|(((
39 -18 Billion c
40 -)))|(% colspan="1" %)(% colspan="1" %)
41 -(((
42 42  
43 43  )))
44 -|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Atiya's Misfortune
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Atiya's Misfortune I/III
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Atiya's Misfortune
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -
56 -)))
57 -|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Black Hole Sun
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Black Hole Sun III/IV
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Hades
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Frontier Edge
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Frontier Edge
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Messner
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -
82 -)))
83 -|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -<Coming in CoH>
86 -)))|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -<Coming in CoH>
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -Sutton
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -
95 -)))
96 -|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Getsu Fune
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Getsu Fune
102 -)))|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Shiokaze
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -
108 -)))
109 109  |(((
110 110  Memory of Profit
111 111  )))|(((
112 -Memory of Profit IX
28 +
113 113  )))|(((
114 -Memory of Profit i I
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 117  
118 118  )))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scale Plate Green
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Scale Plate Green I/VII
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Nature's Profit
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
32 +|(((
130 130  
131 -)))
132 -|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Tharka's Cascade
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
34 +)))|(((
137 137  
138 -)))|(% colspan="1" %)(% colspan="1" %)
139 -(((
36 +)))|(((
140 140  
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
144 144  )))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -<Coming in CoH>
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -<Coming in CoH>
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -Terranova
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -
157 -)))
158 158  
159 159  == Standard Terraforming Projects ==
160 160  
... ... @@ -622,7 +622,7 @@
622 622  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
623 623  )))
624 624  
625 -== Xenon Terraforming Projects ==
506 += Xenon Terraforming Projects =
626 626  
627 627  |=(((
628 628  Name
... ... @@ -630,119 +630,97 @@
630 630  Description
631 631  )))
632 632  |(((
633 -Claim District
514 +
634 634  )))|(((
635 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
516 +
636 636  )))
637 637  |(((
638 -Destroy District
519 +
639 639  )))|(((
640 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
521 +
641 641  )))
642 642  |(((
643 -Under Xenon control
524 +
644 644  )))|(((
645 -Xenon drones regularly patrol this district, preventing us from passing through it
526 +
646 646  )))
647 -|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -Liberated
650 -)))|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -The Xenon presence has been curbed for the time being, making it safe to pass through
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Destroyed
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
660 -)))
661 -|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -Habitation District
664 -)))|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
667 -)))
668 -|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -Commerce District
671 -)))|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
674 -)))
675 -|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -Farming District
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
681 -)))
682 -|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -Administration District
685 -)))|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -In addition to office space for the governing body, this district also houses the local data centre
688 -)))
689 -|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -Industrial District
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
695 -)))
696 -|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Recreation District
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
702 -)))
703 -|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -Subvert AGI Core
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
709 -)))
710 -|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Detonate Reactor
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
716 -)))
717 -|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -Xenon Reclaim
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Xenon Rebuild
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
730 -)))
731 -|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -EMP Xenon Drones
734 -)))|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
737 -)))
738 -|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -Bombard Xenon Drones
741 -)))|(% colspan="1" %)(% colspan="1" %)
742 -(((
743 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
744 -)))
745 745  
529 +
530 +
531 + <t id="2010">Claim District
532 +
533 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
534 +
535 + <t id="2020">Destroy District
536 +
537 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
538 +
539 + <t id="2030">Under Xenon control
540 +
541 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
542 +
543 + <t id="2040">Liberated
544 +
545 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
546 +
547 + <t id="2050">Destroyed
548 +
549 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
550 +
551 + <t id="2060">Habitation District
552 +
553 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
554 +
555 + <t id="2070">Commerce District
556 +
557 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
558 +
559 + <t id="2080">Farming District
560 +
561 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
562 +
563 + <t id="2090">Administration District
564 +
565 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
566 +
567 + <t id="2100">Industrial District
568 +
569 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
570 +
571 + <t id="2110">Recreation District
572 +
573 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
574 +
575 + <t id="2120">Subvert AGI Core
576 +
577 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
578 +
579 + <t id="2130">Detonate Reactor
580 +
581 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
582 +
583 + <t id="2140">Xenon Reclaim
584 +
585 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
586 +
587 + <t id="2150">Xenon Rebuild
588 +
589 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
590 +
591 + <t id="2160">EMP Xenon Drones
592 +
593 + <t id="2161">{20227,2011}
594 +
595 + <t id="2170">Bombard Xenon Drones
596 +
597 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
598 +
599 + <t id="2172">This will undoubtedly level this district, though.
600 +
601 + <t id="2173">The damage could possibly spill over to another district.
602 +
603 +
604 +
746 746  == Terraforming Events ==
747 747  
748 748  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -101909701
1 +100467108
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909701/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming