Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 13.1
edited by Daniel Turner
on 2021/02/21 08:31
Change comment: Corrected and updated planets for terraforming
To version 4.1
edited by Daniel Turner
on 2020/11/22 05:39
Change comment: There is no comment for this version

Summary

Details

Page properties
Content
... ... @@ -6,19 +6,6 @@
6 6  This page contains information for a game mechanic not yet fully implemented and is subject to change before 4.0 release
7 7  {{/note}}
8 8  
9 -== Prerequisites for Terraforming ==
10 -
11 -* High mass teleportation researched, and spoken to Boso Ta afterwards
12 -* Have a module to construct M and S ships on the HQ
13 -* Have storage capabilities for container, solid and liquid wares on the HQ
14 -* Accept a terraforming mission
15 -* Teleport the HQ to the sector specified by the mission briefing
16 -* Open the terraforming menu (this is new icon at the top of the screen) and select a project to work on
17 -
18 -Once started, construction and delivery are automatic as long as the required resources are provided.
19 -
20 -For more information see [[https:~~/~~/forum.egosoft.com/viewtopic.php?f=146&t=433087>>url:https://forum.egosoft.com/viewtopic.php?f=146&t=433087||shape="rect"]]
21 -
22 22  == Planets That Can Be Terraformed ==
23 23  
24 24  |=(((
... ... @@ -27,9 +27,6 @@
27 27  Sector
28 28  )))|=(((
29 29  Planet
30 -)))|=(% colspan="1" %)(% colspan="1" %)
31 -(((
32 -Reward
33 33  )))
34 34  |(((
35 35  18 Billion
... ... @@ -36,125 +36,22 @@
36 36  )))|(((
37 37  18 Billion
38 38  )))|(((
39 -18 Billion c
40 -)))|(% colspan="1" %)(% colspan="1" %)
41 -(((
42 42  
43 43  )))
44 -|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Atiya's Misfortune
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -Atiya's Misfortune I/III
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Atiya's Misfortune
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -
56 -)))
57 -|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Black Hole Sun
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Black Hole Sun III/IV
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -Hades
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -Frontier Edge
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -Frontier Edge
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Messner
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -
82 -)))
83 -|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -<Coming in CoH>
86 -)))|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -<Coming in CoH>
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -Sutton
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -
95 -)))
96 -|(% colspan="1" %)(% colspan="1" %)
97 -(((
98 -Getsu Fune
99 -)))|(% colspan="1" %)(% colspan="1" %)
100 -(((
101 -Getsu Fune
102 -)))|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -Shiokaze
105 -)))|(% colspan="1" %)(% colspan="1" %)
106 -(((
107 -
108 -)))
109 109  |(((
110 110  Memory of Profit
111 111  )))|(((
112 -Memory of Profit IX
28 +
113 113  )))|(((
114 -Memory of Profit i I
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
117 117  
118 118  )))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Scale Plate Green
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -Scale Plate Green I/VII
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -Nature's Profit
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
32 +|(((
130 130  
131 -)))
132 -|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -Tharka's Cascade
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
34 +)))|(((
137 137  
138 -)))|(% colspan="1" %)(% colspan="1" %)
139 -(((
36 +)))|(((
140 140  
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
144 144  )))
145 -|(% colspan="1" %)(% colspan="1" %)
146 -(((
147 -<Coming in CoH>
148 -)))|(% colspan="1" %)(% colspan="1" %)
149 -(((
150 -<Coming in CoH>
151 -)))|(% colspan="1" %)(% colspan="1" %)
152 -(((
153 -Terranova
154 -)))|(% colspan="1" %)(% colspan="1" %)
155 -(((
156 -
157 -)))
158 158  
159 159  == Standard Terraforming Projects ==
160 160  
... ... @@ -309,319 +309,249 @@
309 309  Cull Toxic Fruit
310 310  )))|(% colspan="1" %)(% colspan="1" %)
311 311  (((
312 -We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects
193 +We can release parasites that should eat only the toxic fruit. This will require a certain amount of trial and error, though, and may have adverse side-effects.
313 313  )))
314 314  |(% colspan="1" %)(% colspan="1" %)
315 315  (((
316 -Cull Parasites
197 +
317 317  )))|(% colspan="1" %)(% colspan="1" %)
318 318  (((
319 -The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture
200 +
320 320  )))
321 321  |(% colspan="1" %)(% colspan="1" %)
322 322  (((
323 -Reintroduce Local Flora
204 +
324 324  )))|(% colspan="1" %)(% colspan="1" %)
325 325  (((
326 -This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory
207 +
327 327  )))
328 328  |(% colspan="1" %)(% colspan="1" %)
329 329  (((
330 -Geothermal Power Plant
211 +
331 331  )))|(% colspan="1" %)(% colspan="1" %)
332 332  (((
333 -While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts
214 +
334 334  )))
335 335  |(% colspan="1" %)(% colspan="1" %)
336 336  (((
337 -Wind Turbine Farm
218 +
338 338  )))|(% colspan="1" %)(% colspan="1" %)
339 339  (((
340 -When it's available, wind power can be a very cost-effective method of generating power
221 +
341 341  )))
342 342  |(% colspan="1" %)(% colspan="1" %)
343 343  (((
344 -Matter/Antimatter Power Plant
225 +
345 345  )))|(% colspan="1" %)(% colspan="1" %)
346 346  (((
347 -Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation
228 +
348 348  )))
349 349  |(% colspan="1" %)(% colspan="1" %)
350 350  (((
351 -Clean Refineries
232 +
352 352  )))|(% colspan="1" %)(% colspan="1" %)
353 353  (((
354 -These fully automated facilities refine locally mined resources into various materials
235 +
355 355  )))
356 -|(% colspan="1" %)(% colspan="1" %)
357 -(((
237 +
238 +
239 +
240 +Cull Parasites
241 +
242 +The parasites have unfortunately adapted to feed on other fruit as well. If we don't get rid of them, we will have a much harder time with agriculture.
243 +
244 +Reintroduce Local Flora
245 +
246 +This planet was the home of the sunrise flower and swamp plant that are now staples of the spacefaring Teladi diet. With the conditions for their growth having been restored, we can reintroduce them and restore some of the planet's former glory.
247 +
248 +Geothermal Power Plant
249 +
250 +While primitive versions of this technology relied on steam turbines, advanced materials now allow for efficient use of the Seebeck effect to generate power from large heat differentials without any moving parts.
251 +
252 +Wind Turbine Farm
253 +
254 +When it's available, wind power can be a very cost-effective method of generating power.
255 +
256 +Matter/Antimatter Power Plant
257 +
258 +Based on the same technology that powers vessels and facilities in space, matter/antimatter is a powerful but costly solution for planetside power generation.
259 +
260 +Clean Refineries
261 +
262 +These fully automated facilities refine locally mined resources into various materials.
263 +
358 358  Cheap Refineries
359 -)))|(% colspan="1" %)(% colspan="1" %)
360 -(((
361 -These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters
362 -)))
363 -|(% colspan="1" %)(% colspan="1" %)
364 -(((
265 +
266 +These fully automated facilities refine locally mined resources into various materials. To keep costs down, they have not been outfitted with emission filters.
267 +
365 365  Retrofit Emission Filters
366 -)))|(% colspan="1" %)(% colspan="1" %)
367 -(((
368 -Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup
369 -)))
370 -|(% colspan="1" %)(% colspan="1" %)
371 -(((
372 -Factories
373 -)))|(% colspan="1" %)(% colspan="1" %)
374 -(((
375 -These automated facilities produce advanced technology when supplied with materials
376 -)))
377 -|(% colspan="1" %)(% colspan="1" %)
378 -(((
379 -Von-Neumann Constructors
380 -)))|(% colspan="1" %)(% colspan="1" %)
381 -(((
382 -These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs
383 -)))
384 -|(% colspan="1" %)(% colspan="1" %)
385 -(((
386 -Hydroponics
387 -)))|(% colspan="1" %)(% colspan="1" %)
388 -(((
389 -While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well
390 -)))
391 -|(% colspan="1" %)(% colspan="1" %)
392 -(((
393 -Fertilise Soil
394 -)))|(% colspan="1" %)(% colspan="1" %)
395 -(((
396 -With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place
397 -)))
398 -|(% colspan="1" %)(% colspan="1" %)
399 -(((
400 -Forestation
401 -)))|(% colspan="1" %)(% colspan="1" %)
402 -(((
403 -Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system
404 -)))
405 -|(% colspan="1" %)(% colspan="1" %)
406 -(((
407 -Wheat Fields
408 -)))|(% colspan="1" %)(% colspan="1" %)
409 -(((
410 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population
411 -)))
412 -|(% colspan="1" %)(% colspan="1" %)
413 -(((
414 -Sunrise Flower Fields
415 -)))|(% colspan="1" %)(% colspan="1" %)
416 -(((
417 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population
418 -)))
419 -|(% colspan="1" %)(% colspan="1" %)
420 -(((
421 -Soja Bean Fields
422 -)))|(% colspan="1" %)(% colspan="1" %)
423 -(((
424 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population
425 -)))
426 -|(% colspan="1" %)(% colspan="1" %)
427 -(((
428 -Scruffin Fields
429 -)))|(% colspan="1" %)(% colspan="1" %)
430 -(((
431 -While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population
432 -)))
433 -|(% colspan="1" %)(% colspan="1" %)
434 -(((
435 -Bubble City
436 -)))|(% colspan="1" %)(% colspan="1" %)
437 -(((
438 -Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside
439 -)))
440 -|(% colspan="1" %)(% colspan="1" %)
441 -(((
442 -Habitation Module
443 -)))|(% colspan="1" %)(% colspan="1" %)
444 -(((
445 -Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though
446 -)))
447 -|(% colspan="1" %)(% colspan="1" %)
448 -(((
449 -High-Density Housing
450 -)))|(% colspan="1" %)(% colspan="1" %)
451 -(((
452 -Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system
453 -)))
454 -|(% colspan="1" %)(% colspan="1" %)
455 -(((
456 -Arcology
457 -)))|(% colspan="1" %)(% colspan="1" %)
458 -(((
459 -An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex
460 -)))
461 -|(% colspan="1" %)(% colspan="1" %)
462 -(((
463 -Luxury Housing
464 -)))|(% colspan="1" %)(% colspan="1" %)
465 -(((
466 -Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite
467 -)))
468 -|(% colspan="1" %)(% colspan="1" %)
469 -(((
470 -Martial Arts School
471 -)))|(% colspan="1" %)(% colspan="1" %)
472 -(((
473 -While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so
474 -)))
475 -|(% colspan="1" %)(% colspan="1" %)
476 -(((
477 -Host Martial Arts Tournament
478 -)))|(% colspan="1" %)(% colspan="1" %)
479 -(((
480 -Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
481 -)))
482 -|(% colspan="1" %)(% colspan="1" %)
483 -(((
484 -Aerial Maze
485 -)))|(% colspan="1" %)(% colspan="1" %)
486 -(((
487 -A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
488 488  
489 -An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
490 -)))
491 -|(% colspan="1" %)(% colspan="1" %)
492 -(((
493 -Host Maze-Run Competition
494 -)))|(% colspan="1" %)(% colspan="1" %)
495 -(((
496 -A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
497 -)))
498 -|(% colspan="1" %)(% colspan="1" %)
499 -(((
500 -Theme Park
501 -)))|(% colspan="1" %)(% colspan="1" %)
502 -(((
503 -From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
504 -)))
505 -|(% colspan="1" %)(% colspan="1" %)
506 -(((
507 -Zoo
508 -)))|(% colspan="1" %)(% colspan="1" %)
509 -(((
510 - Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
511 -)))
512 -|(% colspan="1" %)(% colspan="1" %)
513 -(((
514 -Live Performance Venues
515 -)))|(% colspan="1" %)(% colspan="1" %)
516 -(((
517 -From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here
518 -)))
519 -|(% colspan="1" %)(% colspan="1" %)
520 -(((
521 -Tropical Resort
522 -)))|(% colspan="1" %)(% colspan="1" %)
523 -(((
524 -Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name
525 -)))
526 -|(% colspan="1" %)(% colspan="1" %)
527 -(((
528 -Winter Sports Resort
529 -)))|(% colspan="1" %)(% colspan="1" %)
530 -(((
531 -Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire
532 -)))
533 -|(% colspan="1" %)(% colspan="1" %)
534 -(((
535 -Fine Dining
536 -)))|(% colspan="1" %)(% colspan="1" %)
537 -(((
538 -Whether it's imported delicacies or local specialities, good food is always popular
539 -)))
540 -|(% colspan="1" %)(% colspan="1" %)
541 -(((
542 -Temple
543 -)))|(% colspan="1" %)(% colspan="1" %)
544 -(((
545 -Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together
546 -)))
547 -|(% colspan="1" %)(% colspan="1" %)
548 -(((
549 -Clinic
550 -)))|(% colspan="1" %)(% colspan="1" %)
551 -(((
552 -A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity
553 -)))
554 -|(% colspan="1" %)(% colspan="1" %)
555 -(((
556 -Send Medical Supplies
557 -)))|(% colspan="1" %)(% colspan="1" %)
558 -(((
559 -The clinic's stockpile is running low, so they're asking for a new shipment of supplies
560 -)))
561 -|(% colspan="1" %)(% colspan="1" %)
562 -(((
563 -Research Campus
564 -)))|(% colspan="1" %)(% colspan="1" %)
565 -(((
566 -A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants
567 -)))
568 -|(% colspan="1" %)(% colspan="1" %)
569 -(((
570 -Send Research Materials
571 -)))|(% colspan="1" %)(% colspan="1" %)
572 -(((
573 -A research group has received a sizeable grant and is asking for various materials to carry out experiments
574 -)))
575 -|(% colspan="1" %)(% colspan="1" %)
576 -(((
577 -Bank
578 -)))|(% colspan="1" %)(% colspan="1" %)
579 -(((
580 -You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market
581 -)))
582 -|(% colspan="1" %)(% colspan="1" %)
583 -(((
584 - Fund Start-Up
585 -)))|(% colspan="1" %)(% colspan="1" %)
586 -(((
587 -Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though
588 -)))
589 -|(% colspan="1" %)(% colspan="1" %)
590 -(((
591 -Nividium Workshop
592 -)))|(% colspan="1" %)(% colspan="1" %)
593 -(((
594 -Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish
595 -)))
596 -|(% colspan="1" %)(% colspan="1" %)
597 -(((
598 -Send Nividium
599 -)))|(% colspan="1" %)(% colspan="1" %)
600 -(((
601 -The workshop is running low on Nividium and requires a new shipment
602 -)))
603 -|(% colspan="1" %)(% colspan="1" %)
604 -(((
605 -Spice Fields
606 -)))|(% colspan="1" %)(% colspan="1" %)
607 -(((
608 -Spices are an absolutely essential component of any well-made meal
609 -)))
610 -|(% colspan="1" %)(% colspan="1" %)
611 -(((
612 -Vineyards
613 -)))|(% colspan="1" %)(% colspan="1" %)
614 -(((
615 -Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
616 -)))
617 -|(% colspan="1" %)(% colspan="1" %)
618 -(((
619 -Art College
620 -)))|(% colspan="1" %)(% colspan="1" %)
621 -(((
622 -An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
623 -)))
270 + <t id="1301">Unfortunately the local minerals contain toxic substances that are being released during the refining process. We will have to stop these emissions before attempting a cleanup.
624 624  
272 + <t id="1310">Factories
273 +
274 + <t id="1311">These automated facilities produce advanced technology when supplied with materials.
275 +
276 + <t id="1320">Von-Neumann Constructors
277 +
278 + <t id="1321">These self-replicating drones have been outfitted with logarithmic brakes to prevent a runaway scenario at a fundamental level while still allowing them to react to demand at the proper scale. In addition, they are controlled by specialised AI systems which lack the capability to alter their own programming. This makes them a safe, if less effective, version of the original Terraformer designs.
279 +
280 + <t id="1330">Hydroponics
281 +
282 + <t id="1331">While sometimes there is no alternative, this method of food production is much more expensive than conventional farming, and yields inferior products as well.
283 +
284 + <t id="1340">Fertilise Soil
285 +
286 + <t id="1341">With a healthy microbiome, we can begin to make the land arable. This requires soil with sufficient drainage, the right pH, necessary nutrients in plant-accessible form, and all of that at a depth sufficient for roots to take hold. A significant effort, to be sure, but absolutely necessary before any large scale settlement can take place.
287 +
288 + <t id="1350">Forestation
289 +
290 + <t id="1351">Planting and cultivating large arboreal areas does not just make for picturesque postcards; it can also greatly contribute to a stable ecological system.
291 +
292 + <t id="1360">Wheat Fields
293 +
294 + <t id="1361">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the human population.
295 +
296 + <t id="1370">Sunrise Flower Fields
297 +
298 + <t id="1371">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Teladi population.
299 +
300 + <t id="1380">Soja Bean Fields
301 +
302 + <t id="1381">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Paranid population.
303 +
304 + <t id="1390">Scruffin Fields
305 +
306 + <t id="1391">While these plants can have a beneficial effect on the global ecology, their main purpose is, of course, feeding the Split population.
307 +
308 + <t id="1400">Bubble City
309 +
310 + <t id="1401">Several layers of self-repairing sheets made from an advanced plastic keep the air inside and maintain a temperate climate, while shielding from dangerous radiation and even micrometeorites. Many complex pieces of technology interoperate to create a stable, even somewhat comfortable environment inside.
311 +
312 + <t id="1410">Habitation Module
313 +
314 + <t id="1411">Rows of sleeping capsules attached to a common living area and shared facilities make this a quick and cheap way of creating living accommodation. It doesn't offer much in the way of privacy, though.
315 +
316 + <t id="1420">High-Density Housing
317 +
318 + <t id="1421">Apartments of varying sizes afford appropriate living conditions for individuals and groups alike. The efficient use of space helps prevent urban sprawl, reducing strain on the local transportation system.
319 +
320 + <t id="1430">Arcology
321 +
322 + <t id="1431">An almost completely self-sustaining complex. From living space to various services and light industries, many of the inhabitants will rarely need to venture out of their complex.
323 +
324 + <t id="1440">Luxury Housing
325 +
326 + <t id="1441">Whether it's classic opulence or modern minimalism, a proper villa remains a popular status symbol of the wealthy elite.
327 +
328 + <t id="1450">Martial Arts School
329 +
330 + <t id="1451">While rooted in combat applications, the appeal of martial arts goes way beyond self-defence. Mental and spiritual aspects are often as important as physical ones, perhaps more so.
331 +
332 + <t id="1460">Group Training
333 +
334 + <t id="1461">A class of students goes through a formalised regime of combat exercises. Results are consistent, but ultimately limited.
335 +
336 + <t id="1470">Individual Training
337 +
338 + <t id="1471">An especially intense and gruelling training regime, specifically tailored to an individual's talents. Injuries are a frequent occurrence, but rarely more than an inconvenience thanks to expert medical staff who are kept close at hand during all exercises.
339 +
340 + <t id="1480">Host Martial Arts Tournament
341 +
342 + <t id="1481">Calling participants from all over the galaxy! Compete for honour, glory, prize money, and the ultimate reward: employment!
343 +
344 + <t id="1490">Aerial Maze
345 +
346 + <t id="1491">A combination of underground tunnels and above-ground structures is made into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even incoming fire.
347 +
348 + <t id="1492">An especially winding system of canyons has been converted into an obstacle course for daring pilots. There are several courses for different skill levels, the most difficult ones being outfitted with simulated hazards and even attacks.
349 +
350 + <t id="1500">Group Training
351 +
352 + <t id="1501">A class of students goes through a formalised regime of aerial exercises. Results are consistent, but ultimately limited.
353 +
354 + <t id="1510">Individual Training
355 +
356 + <t id="1511">An especially intense and gruelling training regime, specifically tailored to an individual's talents, with a reputation for killing its students. This reputation, while actively fostered, is undeserved thanks to state-of-the-art safety mechanisms.
357 +
358 + <t id="1520">Host Maze-Run Competition
359 +
360 + <t id="1521">A drowsy Argnu can fly in space. Do you have what it takes to perform daring manoeuvres in atmo(atmo meaning atmosphere), navigating narrow tunnels while dodging hazards, incoming fire and other contestants? Make it onto the podium and you'll not only get the prize money, you'll also be offered a top position in the organiser's fleet!
361 +
362 + <t id="1530">Theme Park
363 +
364 + <t id="1531">From colourful rides for the little ones to high-speed contraptions for adrenaline junkies, from affordable concession stands to a selection of variety shows, we offer tons of fun for everyone!
365 +
366 + <t id="1540">Zoo
367 +
368 + <t id="1541">Observe and learn about the native wildlife in re-creations of their natural habitats. Ethical treatment of all animals is guaranteed.
369 +
370 + <t id="1550">Live Performance Venues
371 +
372 + <t id="1551">From cosy comedy clubs to theatrical stages and giant concert halls, everyone can find something they will love here.
373 +
374 + <t id="1560">Tropical Resort
375 +
376 + <t id="1561">Beaches. Spas. Yoga classes. Marinas. Several buffets and all-you-can-drink cocktails. Relaxation has a new name.
377 +
378 + <t id="1570">Winter Sports Resort
379 +
380 + <t id="1571">Spend the day enjoying our many ski slopes, ice rinks and sledding hills, then wind down with a hot beverage in front of a crackling fire.
381 +
382 + <t id="1580">Fine Dining
383 +
384 + <t id="1581">Whether it's imported delicacies or local specialities, good food is always popular.
385 +
386 + <t id="1590">Temple
387 +
388 + <t id="1591">Whether it's a Split Ancestral Hall, a shrine to the Holy Three-Dimensionality, or a non-denominational spiritual sanctuary, this place will bring the community closer together.
389 +
390 + <t id="1600">Clinic
391 +
392 + <t id="1601">A state-of-the-art hospital with diagnosis, treatment and care facilities. This will not only increase the population's well-being, but also means that we will have first right of refusal on providing shipments of medical supplies in perpetuity.
393 +
394 + <t id="1602">Send Medical Supplies
395 +
396 + <t id="1603">The clinic's stockpile is running low, so they're asking for a new shipment of supplies.
397 +
398 + <t id="1610">Research Campus
399 +
400 + <t id="1611">A centre for learning and groundbreaking, if not usually practical research, this will be sure to attract bright minds and provide ample opportunities to get a share of those government grants.
401 +
402 + <t id="1612">Send Research Materials
403 +
404 + <t id="1613">A research group has received a sizeable grant and is asking for various materials to carry out experiments.
405 +
406 + <t id="1620">Bank
407 +
408 + <t id="1621">You've got to spend Credits to make Credits. But what to do if you don't have any to start with? Why, get a loan, of course! This bank will put you in contact with innovative entrepreneurs, champing at the bit for a chance to disrupt the market.
409 +
410 + <t id="1622">Fund Start-Up
411 +
412 + <t id="1623">Conventional wisdom says that nine out of ten innovations fail. Success usually pays out enough to make the risks worth it, but you still shouldn't bet your entire fortune on it. Still a lot better than playing the lottery, though.
413 +
414 + <t id="1630">Nividium Workshop
415 +
416 + <t id="1631">Leveraging an old brand-name, this facility manufactures a range of high-end products with a luxurious Nividium finish.
417 +
418 + <t id="1632">Send Nividium
419 +
420 + <t id="1633">The workshop is running low on Nividium and requires a new shipment.
421 +
422 + <t id="1640">Spice Fields
423 +
424 + <t id="1641">Spices are an absolutely essential component of any well-made meal.
425 +
426 + <t id="1650">Vineyards
427 +
428 + <t id="1651">Several local grapes are very well suited for being turned into exquisite beverages, alcoholic and otherwise. We can cultivate them with relatively little effort.
429 +
430 + <t id="1660">Art College
431 +
432 + <t id="1661">An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events.
433 +
434 +
435 +
625 625  == Xenon Terraforming Projects ==
626 626  
627 627  |=(((
... ... @@ -630,119 +630,97 @@
630 630  Description
631 631  )))
632 632  |(((
633 -Claim District
444 +
634 634  )))|(((
635 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
446 +
636 636  )))
637 637  |(((
638 -Destroy District
449 +
639 639  )))|(((
640 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
451 +
641 641  )))
642 642  |(((
643 -Under Xenon control
454 +
644 644  )))|(((
645 -Xenon drones regularly patrol this district, preventing us from passing through it
456 +
646 646  )))
647 -|(% colspan="1" %)(% colspan="1" %)
648 -(((
649 -Liberated
650 -)))|(% colspan="1" %)(% colspan="1" %)
651 -(((
652 -The Xenon presence has been curbed for the time being, making it safe to pass through
653 -)))
654 -|(% colspan="1" %)(% colspan="1" %)
655 -(((
656 -Destroyed
657 -)))|(% colspan="1" %)(% colspan="1" %)
658 -(((
659 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
660 -)))
661 -|(% colspan="1" %)(% colspan="1" %)
662 -(((
663 -Habitation District
664 -)))|(% colspan="1" %)(% colspan="1" %)
665 -(((
666 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
667 -)))
668 -|(% colspan="1" %)(% colspan="1" %)
669 -(((
670 -Commerce District
671 -)))|(% colspan="1" %)(% colspan="1" %)
672 -(((
673 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
674 -)))
675 -|(% colspan="1" %)(% colspan="1" %)
676 -(((
677 -Farming District
678 -)))|(% colspan="1" %)(% colspan="1" %)
679 -(((
680 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
681 -)))
682 -|(% colspan="1" %)(% colspan="1" %)
683 -(((
684 -Administration District
685 -)))|(% colspan="1" %)(% colspan="1" %)
686 -(((
687 -In addition to office space for the governing body, this district also houses the local data centre
688 -)))
689 -|(% colspan="1" %)(% colspan="1" %)
690 -(((
691 -Industrial District
692 -)))|(% colspan="1" %)(% colspan="1" %)
693 -(((
694 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
695 -)))
696 -|(% colspan="1" %)(% colspan="1" %)
697 -(((
698 -Recreation District
699 -)))|(% colspan="1" %)(% colspan="1" %)
700 -(((
701 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
702 -)))
703 -|(% colspan="1" %)(% colspan="1" %)
704 -(((
705 -Subvert AGI Core
706 -)))|(% colspan="1" %)(% colspan="1" %)
707 -(((
708 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
709 -)))
710 -|(% colspan="1" %)(% colspan="1" %)
711 -(((
712 -Detonate Reactor
713 -)))|(% colspan="1" %)(% colspan="1" %)
714 -(((
715 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
716 -)))
717 -|(% colspan="1" %)(% colspan="1" %)
718 -(((
719 -Xenon Reclaim
720 -)))|(% colspan="1" %)(% colspan="1" %)
721 -(((
722 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
723 -)))
724 -|(% colspan="1" %)(% colspan="1" %)
725 -(((
726 -Xenon Rebuild
727 -)))|(% colspan="1" %)(% colspan="1" %)
728 -(((
729 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
730 -)))
731 -|(% colspan="1" %)(% colspan="1" %)
732 -(((
733 -EMP Xenon Drones
734 -)))|(% colspan="1" %)(% colspan="1" %)
735 -(((
736 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
737 -)))
738 -|(% colspan="1" %)(% colspan="1" %)
739 -(((
740 -Bombard Xenon Drones
741 -)))|(% colspan="1" %)(% colspan="1" %)
742 -(((
743 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
744 -)))
745 745  
459 +
460 +
461 + <t id="2010">Claim District
462 +
463 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
464 +
465 + <t id="2020">Destroy District
466 +
467 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
468 +
469 + <t id="2030">Under Xenon control
470 +
471 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
472 +
473 + <t id="2040">Liberated
474 +
475 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
476 +
477 + <t id="2050">Destroyed
478 +
479 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
480 +
481 + <t id="2060">Habitation District
482 +
483 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
484 +
485 + <t id="2070">Commerce District
486 +
487 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
488 +
489 + <t id="2080">Farming District
490 +
491 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
492 +
493 + <t id="2090">Administration District
494 +
495 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
496 +
497 + <t id="2100">Industrial District
498 +
499 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
500 +
501 + <t id="2110">Recreation District
502 +
503 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
504 +
505 + <t id="2120">Subvert AGI Core
506 +
507 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
508 +
509 + <t id="2130">Detonate Reactor
510 +
511 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
512 +
513 + <t id="2140">Xenon Reclaim
514 +
515 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
516 +
517 + <t id="2150">Xenon Rebuild
518 +
519 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
520 +
521 + <t id="2160">EMP Xenon Drones
522 +
523 + <t id="2161">{20227,2011}
524 +
525 + <t id="2170">Bombard Xenon Drones
526 +
527 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
528 +
529 + <t id="2172">This will undoubtedly level this district, though.
530 +
531 + <t id="2173">The damage could possibly spill over to another district.
532 +
533 +
534 +
746 746  == Terraforming Events ==
747 747  
748 748  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -101909701
1 +100467104
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909701/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467104/Terraforming