Changes for page Terraforming

Last modified by Manoeuvring with Difficulty on 2024/01/16 11:27

From version 11.1
edited by Daniel Turner
on 2020/11/23 09:47
Change comment: There is no comment for this version
To version 7.1
edited by Daniel Turner
on 2020/11/22 06:03
Change comment: There is no comment for this version

Summary

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Content
... ... @@ -14,9 +14,6 @@
14 14  Sector
15 15  )))|=(((
16 16  Planet
17 -)))|=(% colspan="1" %)(% colspan="1" %)
18 -(((
19 -Reward
20 20  )))
21 21  |(((
22 22  18 Billion
... ... @@ -23,76 +23,8 @@
23 23  )))|(((
24 24  18 Billion
25 25  )))|(((
26 -Benefaction
27 -)))|(% colspan="1" %)(% colspan="1" %)
28 -(((
29 29  
30 30  )))
31 -|(% colspan="1" %)(% colspan="1" %)
32 -(((
33 -Atiya's Misfortune
34 -)))|(% colspan="1" %)(% colspan="1" %)
35 -(((
36 -
37 -)))|(% colspan="1" %)(% colspan="1" %)
38 -(((
39 -
40 -)))|(% colspan="1" %)(% colspan="1" %)
41 -(((
42 -
43 -)))
44 -|(% colspan="1" %)(% colspan="1" %)
45 -(((
46 -Black Hole Sun
47 -)))|(% colspan="1" %)(% colspan="1" %)
48 -(((
49 -
50 -)))|(% colspan="1" %)(% colspan="1" %)
51 -(((
52 -Hades
53 -)))|(% colspan="1" %)(% colspan="1" %)
54 -(((
55 -
56 -)))
57 -|(% colspan="1" %)(% colspan="1" %)
58 -(((
59 -Frontier Edge
60 -)))|(% colspan="1" %)(% colspan="1" %)
61 -(((
62 -Frontier Edge
63 -)))|(% colspan="1" %)(% colspan="1" %)
64 -(((
65 -
66 -)))|(% colspan="1" %)(% colspan="1" %)
67 -(((
68 -
69 -)))
70 -|(% colspan="1" %)(% colspan="1" %)
71 -(((
72 -<Coming in CoH>
73 -)))|(% colspan="1" %)(% colspan="1" %)
74 -(((
75 -<Coming in CoH>
76 -)))|(% colspan="1" %)(% colspan="1" %)
77 -(((
78 -Sutton
79 -)))|(% colspan="1" %)(% colspan="1" %)
80 -(((
81 -
82 -)))
83 -|(% colspan="1" %)(% colspan="1" %)
84 -(((
85 -Getsu Fune
86 -)))|(% colspan="1" %)(% colspan="1" %)
87 -(((
88 -Getsu Fune
89 -)))|(% colspan="1" %)(% colspan="1" %)
90 -(((
91 -
92 -)))|(% colspan="1" %)(% colspan="1" %)
93 -(((
94 -
95 -)))
96 96  |(((
97 97  Memory of Profit
98 98  )))|(((
... ... @@ -99,49 +99,14 @@
99 99  
100 100  )))|(((
101 101  
102 -)))|(% colspan="1" %)(% colspan="1" %)
103 -(((
104 -
105 105  )))
106 -|(% colspan="1" %)(% colspan="1" %)
107 -(((
108 -Scale Plate Green
109 -)))|(% colspan="1" %)(% colspan="1" %)
110 -(((
32 +|(((
111 111  
112 -)))|(% colspan="1" %)(% colspan="1" %)
113 -(((
34 +)))|(((
114 114  
115 -)))|(% colspan="1" %)(% colspan="1" %)
116 -(((
36 +)))|(((
117 117  
118 118  )))
119 -|(% colspan="1" %)(% colspan="1" %)
120 -(((
121 -Tharka's Cascade
122 -)))|(% colspan="1" %)(% colspan="1" %)
123 -(((
124 -
125 -)))|(% colspan="1" %)(% colspan="1" %)
126 -(((
127 -
128 -)))|(% colspan="1" %)(% colspan="1" %)
129 -(((
130 -
131 -)))
132 -|(% colspan="1" %)(% colspan="1" %)
133 -(((
134 -<Coming in CoH>
135 -)))|(% colspan="1" %)(% colspan="1" %)
136 -(((
137 -<Coming in CoH>
138 -)))|(% colspan="1" %)(% colspan="1" %)
139 -(((
140 -Terranova
141 -)))|(% colspan="1" %)(% colspan="1" %)
142 -(((
143 -
144 -)))
145 145  
146 146  == Standard Terraforming Projects ==
147 147  
... ... @@ -609,7 +609,7 @@
609 609  An institution that teaches a wide diversity of artistic crafts, but also frequently organises exhibitions and other cultural events
610 610  )))
611 611  
612 -== Xenon Terraforming Projects ==
506 += Xenon Terraforming Projects =
613 613  
614 614  |=(((
615 615  Name
... ... @@ -617,119 +617,97 @@
617 617  Description
618 618  )))
619 619  |(((
620 -Claim District
514 +
621 621  )))|(((
622 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
516 +
623 623  )))
624 624  |(((
625 -Destroy District
519 +
626 626  )))|(((
627 -We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure
521 +
628 628  )))
629 629  |(((
630 -Under Xenon control
524 +
631 631  )))|(((
632 -Xenon drones regularly patrol this district, preventing us from passing through it
526 +
633 633  )))
634 -|(% colspan="1" %)(% colspan="1" %)
635 -(((
636 -Liberated
637 -)))|(% colspan="1" %)(% colspan="1" %)
638 -(((
639 -The Xenon presence has been curbed for the time being, making it safe to pass through
640 -)))
641 -|(% colspan="1" %)(% colspan="1" %)
642 -(((
643 -Destroyed
644 -)))|(% colspan="1" %)(% colspan="1" %)
645 -(((
646 -Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through
647 -)))
648 -|(% colspan="1" %)(% colspan="1" %)
649 -(((
650 -Habitation District
651 -)))|(% colspan="1" %)(% colspan="1" %)
652 -(((
653 -Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants
654 -)))
655 -|(% colspan="1" %)(% colspan="1" %)
656 -(((
657 -Commerce District
658 -)))|(% colspan="1" %)(% colspan="1" %)
659 -(((
660 -Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services
661 -)))
662 -|(% colspan="1" %)(% colspan="1" %)
663 -(((
664 -Farming District
665 -)))|(% colspan="1" %)(% colspan="1" %)
666 -(((
667 -Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to
668 -)))
669 -|(% colspan="1" %)(% colspan="1" %)
670 -(((
671 -Administration District
672 -)))|(% colspan="1" %)(% colspan="1" %)
673 -(((
674 -In addition to office space for the governing body, this district also houses the local data centre
675 -)))
676 -|(% colspan="1" %)(% colspan="1" %)
677 -(((
678 -Industrial District
679 -)))|(% colspan="1" %)(% colspan="1" %)
680 -(((
681 -Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI
682 -)))
683 -|(% colspan="1" %)(% colspan="1" %)
684 -(((
685 -Recreation District
686 -)))|(% colspan="1" %)(% colspan="1" %)
687 -(((
688 -Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house
689 -)))
690 -|(% colspan="1" %)(% colspan="1" %)
691 -(((
692 -Subvert AGI Core
693 -)))|(% colspan="1" %)(% colspan="1" %)
694 -(((
695 -Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit in Gunners & Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free
696 -)))
697 -|(% colspan="1" %)(% colspan="1" %)
698 -(((
699 -Detonate Reactor
700 -)))|(% colspan="1" %)(% colspan="1" %)
701 -(((
702 -Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here
703 -)))
704 -|(% colspan="1" %)(% colspan="1" %)
705 -(((
706 -Xenon Reclaim
707 -)))|(% colspan="1" %)(% colspan="1" %)
708 -(((
709 -Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them
710 -)))
711 -|(% colspan="1" %)(% colspan="1" %)
712 -(((
713 -Xenon Rebuild
714 -)))|(% colspan="1" %)(% colspan="1" %)
715 -(((
716 -Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them
717 -)))
718 -|(% colspan="1" %)(% colspan="1" %)
719 -(((
720 -EMP Xenon Drones
721 -)))|(% colspan="1" %)(% colspan="1" %)
722 -(((
723 -Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use
724 -)))
725 -|(% colspan="1" %)(% colspan="1" %)
726 -(((
727 -Bombard Xenon Drones
728 -)))|(% colspan="1" %)(% colspan="1" %)
729 -(((
730 -We can stop their efforts by simply carpet-bombing the drones.This will undoubtedly level this district, though.The damage could possibly spill over to another district
731 -)))
732 732  
529 +
530 +
531 + <t id="2010">Claim District
532 +
533 + <t id="2011">Using a system of precisely pulsed EMP bursts, we can disable the Xenon units in this area and then destroy them with targeted bombings. This leaves the infrastructure intact for potential future use.
534 +
535 + <t id="2020">Destroy District
536 +
537 + <t id="2021">We can level this district with a considerable quantity of explosives. It may be cheaper than the alternative, and make it harder for the Xenon to retake control, but it will also mean the loss of very useful infrastructure.
538 +
539 + <t id="2030">Under Xenon control
540 +
541 + <t id="2031">Xenon drones regularly patrol this district, preventing us from passing through it.
542 +
543 + <t id="2040">Liberated
544 +
545 + <t id="2041">The Xenon presence has been curbed for the time being, making it safe to pass through.
546 +
547 + <t id="2050">Destroyed
548 +
549 + <t id="2051">Without anything to protect, the Xenon are ignoring this ruined district for the time being, making it safe to pass through.
550 +
551 + <t id="2060">Habitation District
552 +
553 + <t id="2061">Impossibly tall skyscrapers, each one providing ample living space for millions of inhabitants.
554 +
555 + <t id="2070">Commerce District
556 +
557 + <t id="2071">Situated on and just below the surface, this district has the perfect infrastructure for all kinds of shops and services.
558 +
559 + <t id="2080">Farming District
560 +
561 + <t id="2081">Cascading tiers of fully automated fields, efficiently irrigated and supplied with ample sunlight via a complex system of mirrors and lenses, provide more than enough yield to feed even the maximum population of the habitation district it's attached to.
562 +
563 + <t id="2090">Administration District
564 +
565 + <t id="2091">In addition to office space for the governing body, this district also houses the local data centre.
566 +
567 + <t id="2100">Industrial District
568 +
569 + <t id="2101">Massive refineries automatically extract and process minerals from the ground. These get distributed to the surrounding factories as needed, controlled by a governing AI.
570 +
571 + <t id="2110">Recreation District
572 +
573 + <t id="2111">Theatres, bars, parks, VR arcades, zoos, sporting grounds, restaurants, water parks, concert halls. These are just some of the many venues this district is designed to house.
574 +
575 + <t id="2120">Subvert AGI Core
576 +
577 + <t id="2121">Our coding experts say that they have devised a theoretical method of sending remote commands to the Xenon AGI core. Due to its inherent mutable nature, they are unable to predict the success of any given attempt, and have just given me an estimation of "more likely than rolling a crit(crit meaning "critical hit" as used in a role-playing game) in Gunners &amp; Goners". If successful, we will tell the AGI and all of its drones to self-delete, leaving the entire area Xenon-free.
578 +
579 + <t id="2130">Detonate Reactor
580 +
581 + <t id="2131">Now that we have access, it just takes the push of a button to level the entire area, and all Xenon presence within it. This will destroy all connected districts, so we'll have to start from scratch if we aim to have people living here.
582 +
583 + <t id="2140">Xenon Reclaim
584 +
585 + <t id="2141">Xenon combat drones are mobilising to retake this district. They will soon reclaim it unless we do something to stop them.
586 +
587 + <t id="2150">Xenon Rebuild
588 +
589 + <t id="2151">Xenon constructor drones are rebuilding this district. They will soon reclaim it unless we do something to stop them.
590 +
591 + <t id="2160">EMP Xenon Drones
592 +
593 + <t id="2161">{20227,2011}
594 +
595 + <t id="2170">Bombard Xenon Drones
596 +
597 + <t id="2171">We can stop their efforts by simply carpet-bombing the drones.
598 +
599 + <t id="2172">This will undoubtedly level this district, though.
600 +
601 + <t id="2173">The damage could possibly spill over to another district.
602 +
603 +
604 +
733 733  == Terraforming Events ==
734 734  
735 735  |=(((
Confluence.Code.ConfluencePageClass[0]
id
... ... @@ -1,1 +1,1 @@
1 -101548045
1 +100467108
url
... ... @@ -1,1 +1,1 @@
1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101548045/Terraforming
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/100467108/Terraforming