Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 9.1
edited by Sparks
on 2018/12/13 16:55
on 2018/12/13 16:55
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To version 343.1
edited by Manoeuvring with Difficulty
on 2023/10/06 04:58
on 2023/10/06 04:58
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... ... @@ -1,432 +1,26 @@ 1 -== The X-universein X4: Foundations==1 +== Universe Structure == 2 2 3 - The X-universe consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems).3 +---- 4 4 5 - ==Map layout==5 +The basegame X-universe consists of 50 [[Systems>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 6 6 7 - The//general//maplayoutfixed in terms ofhowsectorsconnectto eachother,andin thelocations ofmajorFactionstations.//Beyondthat//,thelocations of otherstationsisrandomisedin eachnewgame start.7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]]. 8 8 9 -== S ectorsinX4: Foundations==9 +=== Split Vendetta DLC === 10 10 11 -|=((( 12 -Sector 13 -)))|=((( 14 -Faction 15 -))) 16 -|(% colspan="1" %)(% colspan="1" %) 17 -((( 18 -Antigone Memorial 19 -)))|(% colspan="1" %)(% colspan="1" %) 20 -((( 21 -[[doc:Antigone Republic]] 22 -))) 23 -|(% colspan="1" %)(% colspan="1" %) 24 -((( 25 -Atiya's Misfortune I 26 -)))|(% colspan="1" %)(% colspan="1" %) 27 -((( 28 - 29 -))) 30 -|(% colspan="1" %)(% colspan="1" %) 31 -((( 32 -Atiya's Misfortune III 33 -)))|(% colspan="1" %)(% colspan="1" %) 34 -((( 35 - 36 -))) 37 -|(% colspan="1" %)(% colspan="1" %) 38 -((( 39 -Argon Prime 40 -)))|(% colspan="1" %)(% colspan="1" %) 41 -((( 42 -[[doc:Argon Federation]] 43 -))) 44 -|(% colspan="1" %)(% colspan="1" %) 45 -((( 46 -Black Hole Sun IV 47 -)))|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -[[doc:Argon Federation]] 50 -))) 51 -|(% colspan="1" %)(% colspan="1" %) 52 -((( 53 -Black Hole Sun V 54 -)))|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -[[doc:Argon Federation]] 57 -))) 58 -|(% colspan="1" %)(% colspan="1" %) 59 -((( 60 -Bright Promise 61 -)))|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 - 64 -))) 65 -|(% colspan="1" %)(% colspan="1" %) 66 -((( 67 -Cardinal's Redress 68 -)))|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 - 71 -))) 72 -|(% colspan="1" %)(% colspan="1" %) 73 -((( 74 -Company Regard 75 -)))|(% colspan="1" %)(% colspan="1" %) 76 -((( 77 - 78 -))) 79 -|(% colspan="1" %)(% colspan="1" %) 80 -((( 81 -Eighteen Billion 82 -)))|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 - 85 -))) 86 -|(% colspan="1" %)(% colspan="1" %) 87 -((( 88 -Faulty Logic I 89 -)))|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 - 92 -))) 93 -|(% colspan="1" %)(% colspan="1" %) 94 -((( 95 -Faulty Logic VII 96 -)))|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 - 99 -))) 100 -|(% colspan="1" %)(% colspan="1" %) 101 -((( 102 -Grand Exchange I 103 -)))|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -[[doc:Teladi Company]] 106 -))) 107 -|(% colspan="1" %)(% colspan="1" %) 108 -((( 109 -Grand Exchange II 110 -)))|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -[[doc:Teladi Company]] 113 -))) 114 -|(% colspan="1" %)(% colspan="1" %) 115 -((( 116 -Grand Exchange III 117 -)))|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 -[[doc:Teladi Company]] 120 -))) 121 -|(% colspan="1" %)(% colspan="1" %) 122 -((( 123 -Hatikvah's Choice I 124 -)))|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 - 127 -))) 128 -|(% colspan="1" %)(% colspan="1" %) 129 -((( 130 -Hatikvah's Choice III 131 -)))|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 - 134 -))) 135 -|(% colspan="1" %)(% colspan="1" %) 136 -((( 137 -Heretics End 138 -)))|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 -none 141 -))) 142 -|(% colspan="1" %)(% colspan="1" %) 143 -((( 144 -Hewa's Twin I 145 -)))|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 - 148 -))) 149 -|(% colspan="1" %)(% colspan="1" %) 150 -((( 151 -Hewa's Twin II 152 -)))|(% colspan="1" %)(% colspan="1" %) 153 -((( 154 - 155 -))) 156 -|(% colspan="1" %)(% colspan="1" %) 157 -((( 158 -Hewa's Twin III 159 -)))|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 - 162 -))) 163 -|(% colspan="1" %)(% colspan="1" %) 164 -((( 165 -Hewa's Twin IV 166 -)))|(% colspan="1" %)(% colspan="1" %) 167 -((( 168 - 169 -))) 170 -|(% colspan="1" %)(% colspan="1" %) 171 -((( 172 -Hewa's Twin V The Cove 173 -)))|(% colspan="1" %)(% colspan="1" %) 174 -((( 175 - 176 -))) 177 -|(% colspan="1" %)(% colspan="1" %) 178 -((( 179 -Holy Vision 180 -)))|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 - 183 -))) 184 -|(% colspan="1" %)(% colspan="1" %) 185 -((( 186 -Ianamus Zura IV 187 -)))|(% colspan="1" %)(% colspan="1" %) 188 -((( 189 - 190 -))) 191 -|(% colspan="1" %)(% colspan="1" %) 192 -((( 193 -Ianamus Zura VII 194 -)))|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 - 197 -))) 198 -|(% colspan="1" %)(% colspan="1" %) 199 -((( 200 -Lasting Vengence 201 -)))|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 - 204 -))) 205 -|(% colspan="1" %)(% colspan="1" %) 206 -((( 207 -Matrix #9 208 -)))|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 - 211 -))) 212 -|(% colspan="1" %)(% colspan="1" %) 213 -((( 214 -Matrix #451 215 -)))|(% colspan="1" %)(% colspan="1" %) 216 -((( 217 - 218 -))) 219 -|(% colspan="1" %)(% colspan="1" %) 220 -((( 221 -Matrix #798 222 -)))|(% colspan="1" %)(% colspan="1" %) 223 -((( 224 - 225 -))) 226 -|(% colspan="1" %)(% colspan="1" %) 227 -((( 228 -Memory Of Profit IX 229 -)))|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 - 232 -))) 233 -|(% colspan="1" %)(% colspan="1" %) 234 -((( 235 -Memory Of Profit X 236 -)))|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 - 239 -))) 240 -|(% colspan="1" %)(% colspan="1" %) 241 -((( 242 -Morning Star III 243 -)))|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 - 246 -))) 247 -|(% colspan="1" %)(% colspan="1" %) 248 -((( 249 -Morning Star IV 250 -)))|(% colspan="1" %)(% colspan="1" %) 251 -((( 252 - 253 -))) 254 -|(% colspan="1" %)(% colspan="1" %) 255 -((( 256 -Nopileos' Fortune I 257 -)))|(% colspan="1" %)(% colspan="1" %) 258 -((( 259 - 260 -))) 261 -|(% colspan="1" %)(% colspan="1" %) 262 -((( 263 -Nopileos' Fortune II 264 -)))|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 - 267 -))) 268 -|(% colspan="1" %)(% colspan="1" %) 269 -((( 270 -Path To Profit 271 -)))|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -[[doc:Teladi Company]] 274 -))) 275 -|(% colspan="1" %)(% colspan="1" %) 276 -((( 277 -Pious Mists II 278 -)))|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 - 281 -))) 282 -|(% colspan="1" %)(% colspan="1" %) 283 -((( 284 -Pious Mists IV 285 -)))|(% colspan="1" %)(% colspan="1" %) 286 -((( 287 - 288 -))) 289 -|(% colspan="1" %)(% colspan="1" %) 290 -((( 291 -Pious Mists XI 292 -)))|(% colspan="1" %)(% colspan="1" %) 293 -((( 294 - 295 -))) 296 -|(% colspan="1" %)(% colspan="1" %) 297 -((( 298 -Pontifex's Clain 299 -)))|(% colspan="1" %)(% colspan="1" %) 300 -((( 301 - 302 -))) 303 -|(% colspan="1" %)(% colspan="1" %) 304 -((( 305 -Profit Center Alpha 306 -)))|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 - 309 -))) 310 -|(% colspan="1" %)(% colspan="1" %) 311 -((( 312 -Sacred Relic 313 -)))|(% colspan="1" %)(% colspan="1" %) 314 -((( 315 - 316 -))) 317 -|(% colspan="1" %)(% colspan="1" %) 318 -((( 319 -Scale Plate Green I 320 -)))|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 - 323 -))) 324 -|(% colspan="1" %)(% colspan="1" %) 325 -((( 326 -Scale Plate Green VII 327 -)))|(% colspan="1" %)(% colspan="1" %) 328 -((( 329 - 330 -))) 331 -|(% colspan="1" %)(% colspan="1" %) 332 -((( 333 -Second Contact II Flashpoint 334 -)))|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 -[[doc:Antigone Republic]] 337 -))) 338 -|(% colspan="1" %)(% colspan="1" %) 339 -((( 340 -Second Contact VII 341 -)))|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 - 344 -))) 345 -|(% colspan="1" %)(% colspan="1" %) 346 -((( 347 -Second Contact XI 348 -)))|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 - 351 -))) 352 -|(% colspan="1" %)(% colspan="1" %) 353 -((( 354 -Silent Witness I 355 -)))|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 - 358 -))) 359 -|(% colspan="1" %)(% colspan="1" %) 360 -((( 361 -Silent Witness XI 362 -)))|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 - 365 -))) 366 -|(% colspan="1" %)(% colspan="1" %) 367 -((( 368 -Silent Witness XII 369 -)))|(% colspan="1" %)(% colspan="1" %) 370 -((( 371 - 372 -))) 373 -|(% colspan="1" %)(% colspan="1" %) 374 -((( 375 -Tharka's Cascade XV 376 -)))|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 - 379 -))) 380 -|(% colspan="1" %)(% colspan="1" %) 381 -((( 382 -Tharka's Cascade XVII 383 -)))|(% colspan="1" %)(% colspan="1" %) 384 -((( 385 - 386 -))) 387 -|(% colspan="1" %)(% colspan="1" %) 388 -((( 389 -The Reach 390 -)))|(% colspan="1" %)(% colspan="1" %) 391 -((( 392 - 393 -))) 394 -|(% colspan="1" %)(% colspan="1" %) 395 -((( 396 -The Void 397 -)))|(% colspan="1" %)(% colspan="1" %) 398 -((( 399 -[[doc:Antigone Republic]] 400 -))) 401 -|(% colspan="1" %)(% colspan="1" %) 402 -((( 403 -Trinity Sanctum III 404 -)))|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 - 407 -))) 408 -|(% colspan="1" %)(% colspan="1" %) 409 -((( 410 -Trinity Sanctum VII 411 -)))|(% colspan="1" %)(% colspan="1" %) 412 -((( 413 - 414 -))) 415 -|(% colspan="1" %)(% colspan="1" %) 416 -((( 417 -True Sight 418 -)))|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -[[doc:Holy Order of the Pontifex]] 421 -))) 422 -|(% colspan="1" %)(% colspan="1" %) 423 -((( 424 -Unholy Retribution 425 -)))|(% colspan="1" %)(% colspan="1" %) 426 -((( 427 - 428 -))) 11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 429 429 430 - 13 +=== Cradle of Humanity DLC === 431 431 432 - 15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 16 + 17 +=== Tides of Avarice DLC === 18 + 19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 20 + 21 +=== Kingdom End DLC === 22 + 23 + 24 +== Map with All DLCs == 25 + 26 +[[attach:X4 Complete Universe Map Dark.svg||target="_blank"]]
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0