Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 9.1
edited by Sparks
on 2018/12/13 16:55
on 2018/12/13 16:55
Change comment:
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To version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Sparks1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,7 +1,11 @@ 1 1 == The X-universe in X4: Foundations == 2 2 3 -The X-universe consists of 47 systems, with eachsystem being constructed of up to 3sectors(playableareasof space). Intotal there are 59 sectorslinkedby Super Highways(betweenrelatively-closesectorsinasystem),OrbitalAccelerators(between very distant sectorsin a system)orJump Gates(between systems).3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 + 7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 + 5 5 == Map layout == 6 6 7 7 The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. ... ... @@ -60,7 +60,7 @@ 60 60 Bright Promise 61 61 )))|(% colspan="1" %)(% colspan="1" %) 62 62 ((( 63 - 67 +[[doc:Teladi Company]] 64 64 ))) 65 65 |(% colspan="1" %)(% colspan="1" %) 66 66 ((( ... ... @@ -305,7 +305,7 @@ 305 305 Profit Center Alpha 306 306 )))|(% colspan="1" %)(% colspan="1" %) 307 307 ((( 308 - 312 +[[doc:Teladi Company]] 309 309 ))) 310 310 |(% colspan="1" %)(% colspan="1" %) 311 311 ((( ... ... @@ -403,7 +403,7 @@ 403 403 Trinity Sanctum III 404 404 )))|(% colspan="1" %)(% colspan="1" %) 405 405 ((( 406 - 410 +GodRealm of the Paranid 407 407 ))) 408 408 |(% colspan="1" %)(% colspan="1" %) 409 409 ((( ... ... @@ -410,7 +410,7 @@ 410 410 Trinity Sanctum VII 411 411 )))|(% colspan="1" %)(% colspan="1" %) 412 412 ((( 413 - 417 +GodRealm of the Paranid 414 414 ))) 415 415 |(% colspan="1" %)(% colspan="1" %) 416 416 (((
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 299953/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300571/Sectors