Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
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... ... @@ -1,7 +1,11 @@ 1 1 == The X-universe in X4: Foundations == 2 2 3 -The X-universe consists of 47 systems, with eachsystem being constructed of up to 3sectors(playableareasof space). Intotal there are 59 sectorslinkedby Super Highways(betweenrelatively-closesectorsinasystem),OrbitalAccelerators(between very distant sectorsin a system)orJump Gates(between systems).3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 + 7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 + 5 5 == Map layout == 6 6 7 7 The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start.
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 299953/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300561/Sectors