Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 70.1
edited by Daniel Turner
on 2023/07/10 12:22
Change comment: Renamed back-links.
To version 64.1
edited by StoatsNotGoats
on 2022/08/11 03:00
Change comment: There is no comment for this version

Summary

Details

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1 -Objects in the Game Universe
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1 -xwiki:XWiki.Daniel
1 +xwiki:XWiki.StoatsNotGoats
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1 -map|travel|sectors|systems
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{note title="Spoilers ahead"}}
5 5  This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page
6 -
7 -\\
8 8  {{/note}}
9 -{{/layout-cell}}
10 -{{/layout-section}}
11 11  
12 -{{layout-section ac:type="two_right_sidebar"}}
13 -{{layout-cell}}
14 -== Universe Structure ==
5 +{{info}}
6 +Updated for version 5.0, all child pages are similarly updated
7 +{{/info}}
15 15  
16 -----
17 17  
10 +
11 +{{toc/}}
12 +
13 +== Universe Structure ==
14 +
18 18  The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
19 19  
20 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].
17 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].
21 21  
22 22  === Split Vendetta DLC ===
23 23  
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30 30  === Tides of Avarice DLC ===
31 31  
32 32  More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards.
33 -{{/layout-cell}}
34 34  
35 -{{layout-cell}}
36 -{{panel title="Navigation"}}
37 -
38 -
39 -{{toc/}}
40 -{{/panel}}
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == X4:Foundations Map with all DLCs ==
47 47  
48 -----
33 +[[image:attach:X4 Complete Universe Map-01.png]]
49 49  
50 -[[image:attach:2420181460_preview_X4 Complete Universe Map.png]]
35 + [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]]
51 51  
52 -[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]]
53 -Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]]
54 -
55 55  == X4: Foundations Sector List ==
56 56  
57 -----
58 -
59 59  Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%);  - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3)
60 60  
61 61  (% class="wrapped" %)
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72 72  [[doc:Antigone Memorial]]
73 73  )))|(% colspan="1" %)(% colspan="1" %)
74 74  (((
75 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]]
55 +[[doc:Antigone Republic]]
76 76  )))|(% colspan="1" %)(% colspan="1" %)
77 77  (((
78 78  (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon
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299 299  )))
300 300  |(% colspan="1" %)(% colspan="1" %)
301 301  (((
302 -(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove [[doc:X4WIKI.Hewa's Twin IV: The Cove]]
282 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove(% style="color: rgb(51,51,51);text-decoration: none;" %) [[doc:X4WIKI.Hewa's Twin IV: The Cove]]
303 303  )))|(% colspan="1" %)(% colspan="1" %)
304 304  (((
305 305  None
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542 542  [[doc:X4WIKI.Second Contact II: Flashpoint]]
543 543  )))|(% colspan="1" %)(% colspan="1" %)
544 544  (((
545 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]]
525 +[[doc:Antigone Republic]]
546 546  )))|(% colspan="1" %)(% colspan="1" %)
547 547  (((
548 548  (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon
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552 552   Second Contact[[ VI>>doc:Second Contact VII]]
553 553  )))|(% colspan="1" %)(% colspan="1" %)
554 554  (((
555 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]]
535 +[[doc:Antigone Republic]]
556 556  )))|(% colspan="1" %)(% colspan="1" %)
557 557  (((
558 558  (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon
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562 562   Second Contact[[ XI>>doc:Second Contact XI]]
563 563  )))|(% colspan="1" %)(% colspan="1" %)
564 564  (((
565 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]]
545 +[[doc:Antigone Republic]]
566 566  )))|(% colspan="1" %)(% colspan="1" %)
567 567  (((
568 568  (% style="color: rgb(51,51,51);text-decoration: none;" %) Ore and Silicon
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632 632  [[doc:The Void]]
633 633  )))|(% colspan="1" %)(% colspan="1" %)
634 634  (((
635 -[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]]
615 +[[doc:Antigone Republic]]
636 636  )))|(% colspan="1" %)(% colspan="1" %)
637 637  (((
638 638  (% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon
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700 700  
701 701  == Split Vendetta Sector List ==
702 702  
703 -----
704 -
705 705  {{info icon="false"}}
706 706  [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC
707 707  {{/info}}
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960 960  
961 961  == Cradle of Humanity Sector List ==
962 962  
963 -----
964 -
965 965  {{info icon="false"}}
966 966  [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC
967 967  {{/info}}
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1113 1113  
1114 1114  == Tides of Avarice Sector List ==
1115 1115  
1116 -----
1117 -
1118 1118  {{info icon="false"}}
1119 1119  **[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC
1120 1120  {{/info}}
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1194 1194  *
1195 1195  
1196 1196  {{{maps/xu_ep2_universe/galaxy.xml}}}
1197 -
1198 1198  *
1199 1199  
1200 1200  {{{maps/xu_ep2_universe/clusters.xml}}}
1201 -
1202 1202  *
1203 1203  
1204 1204  {{{maps/xu_ep2_universe/sectors.xml}}}
1205 -
1206 1206  *
1207 1207  
1208 1208  {{{maps/xu_ep2_universe/zones.xml}}}
1209 -
1210 1210  * (((
1211 1211  Manoeuvring with Difficulty (2021). //X4 Full Map [Cradle of Humanity][4.20]//. [online] [[steamcommunity.com>>url:http://steamcommunity.com||shape="rect"]]. Available at: [[https:~~/~~/steamcommunity.com/sharedfiles/filedetails/?id=2420181460>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2420181460||shape="rect"]] [Accessed 27 Feb. 2022].
1212 1212  
1213 1213  ‌
1214 1214  )))
1215 -{{/layout-cell}}
1216 -{{/layout-section}}
1217 -{{/layout}}
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74973554/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128352945/Systems, Sectors and Zones
XWiki.XWikiComments[0]
Comment
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1 ->layout of the universe in X4:Foundations is highly randomised on game start
2 -
3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine.
Date
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1 -2018-12-02 15:47:11.0
XWiki.XWikiComments[1]
Comment
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1 -Map is not random.
Date
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1 -2018-12-03 14:56:47.0
XWiki.XWikiComments[2]
Comment
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1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random.
Date
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1 -2018-12-12 17:57:47.0
XWiki.XWikiComments[3]
Comment
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1 -Someone should make a map file pdf of the entire explored "Vanilla" universe
Date
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1 -2018-12-13 16:02:13.0
XWiki.XWikiComments[4]
Author
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1 -XWiki.DrSuperEvil
Comment
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1 -It is on the to do list.
Date
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1 -2018-12-13 19:52:40.0
XWiki.XWikiComments[5]
Comment
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1 -If there are any issues with the map feel free to pm me
2 -
3 --Stoats not Goats
Date
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1 -2020-10-08 03:26:01.0
XWiki.XWikiComments[6]
Comment
... ... @@ -1,3 +1,0 @@
1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end...
2 -
3 -Thanks for considering.
Date
... ... @@ -1,1 +1,0 @@
1 -2020-11-23 04:11:31.0
XWiki.XWikiComments[7]
Comment
... ... @@ -1,1 +1,0 @@
1 -Update with a map of the new sectors?
Date
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1 -2021-03-17 18:33:27.0