Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 7.1
edited by Sparks
on 2018/12/13 16:48
Change comment: There is no comment for this version
To version 344.1
edited by Manoeuvring with Difficulty
on 2023/10/06 04:59
Change comment: There is no comment for this version

Summary

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Title
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1 -Sectors
1 +Systems, Sectors and Zones
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1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
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1 -xwiki:XWiki.Sparks
1 +XWiki.ManoeuvringwithDifficulty
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1 +map|travel|sectors|systems
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1 -== Map layout ==
1 +== Universe Structure ==
2 2  
3 -The X-universe in X4: Foundations consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems).
3 +----
4 4  
5 -The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations (Shipyards, Wharfs and Trade Stations). //Beyond that//, the locations of other stations is randomised in each new game start. Below is a list of all sectors in the X-universe.
5 +The basegame X-universe consists of 50 [[Systems>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
6 6  
7 -
7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]].
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15 -(((
16 -Antigone Memorial
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30 -Atiya's Misfortune III
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40 -[[doc:Argon Federation]]
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43 -(((
44 -Black Hole Sun IV
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47 -[[doc:Argon Federation]]
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57 -(((
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65 -Cardinal's Redress
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253 -(((
254 -Nopileos' Fortune I
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260 -(((
261 -Nopileos' Fortune II
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267 -(((
268 -Path To Profit
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270 -(((
271 -[[doc:Teladi Company]]
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380 -Tharka's Cascade XVII
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387 -The Reach
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393 -(((
394 -The Void
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402 -)))|(% colspan="1" %)(% colspan="1" %)
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408 -Trinity Sanctum VII
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414 -(((
415 -True Sight
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418 -[[doc:Holy Order of the Pontifex]]
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421 -(((
422 -Unholy Retribution
423 -)))|(% colspan="1" %)(% colspan="1" %)
424 -(((
425 -
426 -)))
9 +=== Split Vendetta DLC ===
10 +
11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
12 +
13 +=== Cradle of Humanity DLC ===
14 +
15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
16 +
17 +=== Tides of Avarice DLC ===
18 +
19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards.
20 +
21 +=== Kingdom End DLC ===
22 +
23 +
24 +== Map with All DLCs ==
2420181460_preview_X4 Complete Universe Map.png
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XWiki.XWikiComments[0]
Comment
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1 +>layout of the universe in X4:Foundations is highly randomised on game start
2 +
3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine.
Date
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1 +2018-12-02 15:47:11.0
XWiki.XWikiComments[1]
Comment
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1 +Map is not random.
Date
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1 +2018-12-03 14:56:47.0
XWiki.XWikiComments[2]
Comment
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1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random.
Date
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1 +2018-12-12 17:57:47.0
XWiki.XWikiComments[3]
Comment
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1 +Someone should make a map file pdf of the entire explored "Vanilla" universe
Date
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1 +2018-12-13 16:02:13.0
XWiki.XWikiComments[4]
Author
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1 +XWiki.DrSuperEvil
Comment
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1 +It is on the to do list.
Date
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1 +2018-12-13 19:52:40.0
XWiki.XWikiComments[5]
Comment
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1 +If there are any issues with the map feel free to pm me
2 +
3 +-Stoats not Goats
Date
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1 +2020-10-08 03:26:01.0
XWiki.XWikiComments[6]
Comment
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1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end...
2 +
3 +Thanks for considering.
Date
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1 +2020-11-23 04:11:31.0
XWiki.XWikiComments[7]
Comment
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1 +Update with a map of the new sectors?
Date
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1 +2021-03-17 18:33:27.0