Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 7.1
edited by Sparks
on 2018/12/13 16:48
on 2018/12/13 16:48
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To version 344.1
edited by Manoeuvring with Difficulty
on 2023/10/06 04:59
on 2023/10/06 04:59
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... ... @@ -1,1 +1,1 @@ 1 -Sectors 1 +Systems, Sectors and Zones - Parent
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... ... @@ -1,426 +1,24 @@ 1 -== Maplayout ==1 +== Universe Structure == 2 2 3 - The X-universe in X4: Foundations consists of 47 systems, with each system being constructed of up to 3 sectors (playable areas of space). In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems).3 +---- 4 4 5 -The //general//maplayoutfixedin termsof how sectorsconnect to eachother,andinthe locations ofmajorFaction stations(Shipyards,WharfsandTradeStations).//Beyondthat//, the locationsof other stations israndomised ineachnewgame start.Belowisa listof all sectorsin theX-universe.5 +The basegame X-universe consists of 50 [[Systems>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 6 6 7 - 7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]]. 8 8 9 -|=((( 10 -Sector 11 -)))|=((( 12 -Faction 13 -))) 14 -|(% colspan="1" %)(% colspan="1" %) 15 -((( 16 -Antigone Memorial 17 -)))|(% colspan="1" %)(% colspan="1" %) 18 -((( 19 -[[doc:Antigone Republic]] 20 -))) 21 -|(% colspan="1" %)(% colspan="1" %) 22 -((( 23 -Atiya's Misfortune I 24 -)))|(% colspan="1" %)(% colspan="1" %) 25 -((( 26 - 27 -))) 28 -|(% colspan="1" %)(% colspan="1" %) 29 -((( 30 -Atiya's Misfortune III 31 -)))|(% colspan="1" %)(% colspan="1" %) 32 -((( 33 - 34 -))) 35 -|(% colspan="1" %)(% colspan="1" %) 36 -((( 37 -Argon Prime 38 -)))|(% colspan="1" %)(% colspan="1" %) 39 -((( 40 -[[doc:Argon Federation]] 41 -))) 42 -|(% colspan="1" %)(% colspan="1" %) 43 -((( 44 -Black Hole Sun IV 45 -)))|(% colspan="1" %)(% colspan="1" %) 46 -((( 47 -[[doc:Argon Federation]] 48 -))) 49 -|(% colspan="1" %)(% colspan="1" %) 50 -((( 51 -Black Hole Sun V 52 -)))|(% colspan="1" %)(% colspan="1" %) 53 -((( 54 -[[doc:Argon Federation]] 55 -))) 56 -|(% colspan="1" %)(% colspan="1" %) 57 -((( 58 -Bright Promise 59 -)))|(% colspan="1" %)(% colspan="1" %) 60 -((( 61 - 62 -))) 63 -|(% colspan="1" %)(% colspan="1" %) 64 -((( 65 -Cardinal's Redress 66 -)))|(% colspan="1" %)(% colspan="1" %) 67 -((( 68 - 69 -))) 70 -|(% colspan="1" %)(% colspan="1" %) 71 -((( 72 -Company Regard 73 -)))|(% colspan="1" %)(% colspan="1" %) 74 -((( 75 - 76 -))) 77 -|(% colspan="1" %)(% colspan="1" %) 78 -((( 79 -Eighteen Billion 80 -)))|(% colspan="1" %)(% colspan="1" %) 81 -((( 82 - 83 -))) 84 -|(% colspan="1" %)(% colspan="1" %) 85 -((( 86 -Faulty Logic I 87 -)))|(% colspan="1" %)(% colspan="1" %) 88 -((( 89 - 90 -))) 91 -|(% colspan="1" %)(% colspan="1" %) 92 -((( 93 -Faulty Logic VII 94 -)))|(% colspan="1" %)(% colspan="1" %) 95 -((( 96 - 97 -))) 98 -|(% colspan="1" %)(% colspan="1" %) 99 -((( 100 -Grand Exchange I 101 -)))|(% colspan="1" %)(% colspan="1" %) 102 -((( 103 -[[doc:Teladi Company]] 104 -))) 105 -|(% colspan="1" %)(% colspan="1" %) 106 -((( 107 -Grand Exchange II 108 -)))|(% colspan="1" %)(% colspan="1" %) 109 -((( 110 -[[doc:Teladi Company]] 111 -))) 112 -|(% colspan="1" %)(% colspan="1" %) 113 -((( 114 -Grand Exchange III 115 -)))|(% colspan="1" %)(% colspan="1" %) 116 -((( 117 -[[doc:Teladi Company]] 118 -))) 119 -|(% colspan="1" %)(% colspan="1" %) 120 -((( 121 -Hatikvah's Choice I 122 -)))|(% colspan="1" %)(% colspan="1" %) 123 -((( 124 - 125 -))) 126 -|(% colspan="1" %)(% colspan="1" %) 127 -((( 128 -Hatikvah's Choice III 129 -)))|(% colspan="1" %)(% colspan="1" %) 130 -((( 131 - 132 -))) 133 -|(% colspan="1" %)(% colspan="1" %) 134 -((( 135 -Heretics End 136 -)))|(% colspan="1" %)(% colspan="1" %) 137 -((( 138 -none 139 -))) 140 -|(% colspan="1" %)(% colspan="1" %) 141 -((( 142 -Hewa's Twin I 143 -)))|(% colspan="1" %)(% colspan="1" %) 144 -((( 145 - 146 -))) 147 -|(% colspan="1" %)(% colspan="1" %) 148 -((( 149 -Hewa's Twin II 150 -)))|(% colspan="1" %)(% colspan="1" %) 151 -((( 152 - 153 -))) 154 -|(% colspan="1" %)(% colspan="1" %) 155 -((( 156 -Hewa's Twin III 157 -)))|(% colspan="1" %)(% colspan="1" %) 158 -((( 159 - 160 -))) 161 -|(% colspan="1" %)(% colspan="1" %) 162 -((( 163 -Hewa's Twin IV 164 -)))|(% colspan="1" %)(% colspan="1" %) 165 -((( 166 - 167 -))) 168 -|(% colspan="1" %)(% colspan="1" %) 169 -((( 170 -Hewa's Twin V The Cove 171 -)))|(% colspan="1" %)(% colspan="1" %) 172 -((( 173 - 174 -))) 175 -|(% colspan="1" %)(% colspan="1" %) 176 -((( 177 -Holy Vision 178 -)))|(% colspan="1" %)(% colspan="1" %) 179 -((( 180 - 181 -))) 182 -|(% colspan="1" %)(% colspan="1" %) 183 -((( 184 -Ianamus Zura IV 185 -)))|(% colspan="1" %)(% colspan="1" %) 186 -((( 187 - 188 -))) 189 -|(% colspan="1" %)(% colspan="1" %) 190 -((( 191 -Ianamus Zura VII 192 -)))|(% colspan="1" %)(% colspan="1" %) 193 -((( 194 - 195 -))) 196 -|(% colspan="1" %)(% colspan="1" %) 197 -((( 198 -Lasting Vengence 199 -)))|(% colspan="1" %)(% colspan="1" %) 200 -((( 201 - 202 -))) 203 -|(% colspan="1" %)(% colspan="1" %) 204 -((( 205 -Matrix #9 206 -)))|(% colspan="1" %)(% colspan="1" %) 207 -((( 208 - 209 -))) 210 -|(% colspan="1" %)(% colspan="1" %) 211 -((( 212 -Matrix #451 213 -)))|(% colspan="1" %)(% colspan="1" %) 214 -((( 215 - 216 -))) 217 -|(% colspan="1" %)(% colspan="1" %) 218 -((( 219 -Matrix #798 220 -)))|(% colspan="1" %)(% colspan="1" %) 221 -((( 222 - 223 -))) 224 -|(% colspan="1" %)(% colspan="1" %) 225 -((( 226 -Memory Of Profit IX 227 -)))|(% colspan="1" %)(% colspan="1" %) 228 -((( 229 - 230 -))) 231 -|(% colspan="1" %)(% colspan="1" %) 232 -((( 233 -Memory Of Profit X 234 -)))|(% colspan="1" %)(% colspan="1" %) 235 -((( 236 - 237 -))) 238 -|(% colspan="1" %)(% colspan="1" %) 239 -((( 240 -Morning Star III 241 -)))|(% colspan="1" %)(% colspan="1" %) 242 -((( 243 - 244 -))) 245 -|(% colspan="1" %)(% colspan="1" %) 246 -((( 247 -Morning Star IV 248 -)))|(% colspan="1" %)(% colspan="1" %) 249 -((( 250 - 251 -))) 252 -|(% colspan="1" %)(% colspan="1" %) 253 -((( 254 -Nopileos' Fortune I 255 -)))|(% colspan="1" %)(% colspan="1" %) 256 -((( 257 - 258 -))) 259 -|(% colspan="1" %)(% colspan="1" %) 260 -((( 261 -Nopileos' Fortune II 262 -)))|(% colspan="1" %)(% colspan="1" %) 263 -((( 264 - 265 -))) 266 -|(% colspan="1" %)(% colspan="1" %) 267 -((( 268 -Path To Profit 269 -)))|(% colspan="1" %)(% colspan="1" %) 270 -((( 271 -[[doc:Teladi Company]] 272 -))) 273 -|(% colspan="1" %)(% colspan="1" %) 274 -((( 275 -Pious Mists II 276 -)))|(% colspan="1" %)(% colspan="1" %) 277 -((( 278 - 279 -))) 280 -|(% colspan="1" %)(% colspan="1" %) 281 -((( 282 -Pious Mists IV 283 -)))|(% colspan="1" %)(% colspan="1" %) 284 -((( 285 - 286 -))) 287 -|(% colspan="1" %)(% colspan="1" %) 288 -((( 289 -Pious Mists XI 290 -)))|(% colspan="1" %)(% colspan="1" %) 291 -((( 292 - 293 -))) 294 -|(% colspan="1" %)(% colspan="1" %) 295 -((( 296 -Pontifex's Clain 297 -)))|(% colspan="1" %)(% colspan="1" %) 298 -((( 299 - 300 -))) 301 -|(% colspan="1" %)(% colspan="1" %) 302 -((( 303 -Profit Center Alpha 304 -)))|(% colspan="1" %)(% colspan="1" %) 305 -((( 306 - 307 -))) 308 -|(% colspan="1" %)(% colspan="1" %) 309 -((( 310 -Sacred Relic 311 -)))|(% colspan="1" %)(% colspan="1" %) 312 -((( 313 - 314 -))) 315 -|(% colspan="1" %)(% colspan="1" %) 316 -((( 317 -Scale Plate Green I 318 -)))|(% colspan="1" %)(% colspan="1" %) 319 -((( 320 - 321 -))) 322 -|(% colspan="1" %)(% colspan="1" %) 323 -((( 324 -Scale Plate Green VII 325 -)))|(% colspan="1" %)(% colspan="1" %) 326 -((( 327 - 328 -))) 329 -|(% colspan="1" %)(% colspan="1" %) 330 -((( 331 -Second Contact II Flashpoint 332 -)))|(% colspan="1" %)(% colspan="1" %) 333 -((( 334 -[[doc:Antigone Republic]] 335 -))) 336 -|(% colspan="1" %)(% colspan="1" %) 337 -((( 338 -Second Contact VII 339 -)))|(% colspan="1" %)(% colspan="1" %) 340 -((( 341 - 342 -))) 343 -|(% colspan="1" %)(% colspan="1" %) 344 -((( 345 -Second Contact XI 346 -)))|(% colspan="1" %)(% colspan="1" %) 347 -((( 348 - 349 -))) 350 -|(% colspan="1" %)(% colspan="1" %) 351 -((( 352 -Silent Witness I 353 -)))|(% colspan="1" %)(% colspan="1" %) 354 -((( 355 - 356 -))) 357 -|(% colspan="1" %)(% colspan="1" %) 358 -((( 359 -Silent Witness XI 360 -)))|(% colspan="1" %)(% colspan="1" %) 361 -((( 362 - 363 -))) 364 -|(% colspan="1" %)(% colspan="1" %) 365 -((( 366 -Silent Witness XII 367 -)))|(% colspan="1" %)(% colspan="1" %) 368 -((( 369 - 370 -))) 371 -|(% colspan="1" %)(% colspan="1" %) 372 -((( 373 -Tharka's Cascade XV 374 -)))|(% colspan="1" %)(% colspan="1" %) 375 -((( 376 - 377 -))) 378 -|(% colspan="1" %)(% colspan="1" %) 379 -((( 380 -Tharka's Cascade XVII 381 -)))|(% colspan="1" %)(% colspan="1" %) 382 -((( 383 - 384 -))) 385 -|(% colspan="1" %)(% colspan="1" %) 386 -((( 387 -The Reach 388 -)))|(% colspan="1" %)(% colspan="1" %) 389 -((( 390 - 391 -))) 392 -|(% colspan="1" %)(% colspan="1" %) 393 -((( 394 -The Void 395 -)))|(% colspan="1" %)(% colspan="1" %) 396 -((( 397 -[[doc:Antigone Republic]] 398 -))) 399 -|(% colspan="1" %)(% colspan="1" %) 400 -((( 401 -Trinity Sanctum III 402 -)))|(% colspan="1" %)(% colspan="1" %) 403 -((( 404 - 405 -))) 406 -|(% colspan="1" %)(% colspan="1" %) 407 -((( 408 -Trinity Sanctum VII 409 -)))|(% colspan="1" %)(% colspan="1" %) 410 -((( 411 - 412 -))) 413 -|(% colspan="1" %)(% colspan="1" %) 414 -((( 415 -True Sight 416 -)))|(% colspan="1" %)(% colspan="1" %) 417 -((( 418 -[[doc:Holy Order of the Pontifex]] 419 -))) 420 -|(% colspan="1" %)(% colspan="1" %) 421 -((( 422 -Unholy Retribution 423 -)))|(% colspan="1" %)(% colspan="1" %) 424 -((( 425 - 426 -))) 9 +=== Split Vendetta DLC === 10 + 11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 12 + 13 +=== Cradle of Humanity DLC === 14 + 15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 16 + 17 +=== Tides of Avarice DLC === 18 + 19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 20 + 21 +=== Kingdom End DLC === 22 + 23 + 24 +== Map with All DLCs ==
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0