Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 7.1
edited by Sparks
on 2018/12/13 16:48
on 2018/12/13 16:48
Change comment:
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To version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
Change comment:
There is no comment for this version
Summary
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Sparks1 +xwiki:XWiki.Daniel - Content
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... ... @@ -1,11 +1,17 @@ 1 -== Maplayout ==1 +== The X-universe in X4: Foundations == 2 2 3 -The X-universe in X4: Foundationsconsists of 47systems, with eachsystem being constructed of up to 3sectors(playableareasof space). Intotal there are 59 sectorslinkedby Super Highways(betweenrelatively-closesectorsinasystem),OrbitalAccelerators(between very distant sectorsin a system)orJump Gates(between systems).3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 - The //general//map layoutfixed intermsofhowsectorsconnecttoeach other,andinthe locations of majorFaction stations(Shipyards,WharfsandTradeStations).//Beyondthat//,thelocationsof otherstationsisrandomisedin eachnewgamestart. Below isa listofallsectorsin theX-universe.5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 6 7 - 7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 8 9 +== Map layout == 10 + 11 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 12 + 13 +== Sectors in X4: Foundations == 14 + 9 9 |=((( 10 10 Sector 11 11 )))|=((( ... ... @@ -58,7 +58,7 @@ 58 58 Bright Promise 59 59 )))|(% colspan="1" %)(% colspan="1" %) 60 60 ((( 61 - 67 +[[doc:Teladi Company]] 62 62 ))) 63 63 |(% colspan="1" %)(% colspan="1" %) 64 64 ((( ... ... @@ -303,7 +303,7 @@ 303 303 Profit Center Alpha 304 304 )))|(% colspan="1" %)(% colspan="1" %) 305 305 ((( 306 - 312 +[[doc:Teladi Company]] 307 307 ))) 308 308 |(% colspan="1" %)(% colspan="1" %) 309 309 ((( ... ... @@ -401,7 +401,7 @@ 401 401 Trinity Sanctum III 402 402 )))|(% colspan="1" %)(% colspan="1" %) 403 403 ((( 404 - 410 +GodRealm of the Paranid 405 405 ))) 406 406 |(% colspan="1" %)(% colspan="1" %) 407 407 ((( ... ... @@ -408,7 +408,7 @@ 408 408 Trinity Sanctum VII 409 409 )))|(% colspan="1" %)(% colspan="1" %) 410 410 ((( 411 - 417 +GodRealm of the Paranid 412 412 ))) 413 413 |(% colspan="1" %)(% colspan="1" %) 414 414 ((( ... ... @@ -424,3 +424,7 @@ 424 424 ((( 425 425 426 426 ))) 433 + 434 + 435 + 436 +
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 299939/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300571/Sectors