Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
To version 64.1
edited by StoatsNotGoats
on 2022/08/11 03:00
on 2022/08/11 03:00
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... ... @@ -1,1 +1,0 @@ 1 -Objects in the Game Universe - Tags
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... ... @@ -1,23 +4,20 @@ 1 -{{layout}} 2 -{{layout-section ac:type="single"}} 3 -{{layout-cell}} 4 4 {{note title="Spoilers ahead"}} 5 5 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 6 - 7 -\\ 8 8 {{/note}} 9 -{{/layout-cell}} 10 -{{/layout-section}} 11 11 12 -{{ layout-sectionac:type="two_right_sidebar"}}13 - {{layout-cell}}14 - == Universe Structure ==5 +{{info}} 6 +Updated for version 5.0, all child pages are similarly updated 7 +{{/info}} 15 15 16 ----- 17 17 10 + 11 +{{toc/}} 12 + 13 +== Universe Structure == 14 + 18 18 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 19 19 20 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc: X4WIKI.X4 Wiki Home.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].17 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 21 21 22 22 === Split Vendetta DLC === 23 23 ... ... @@ -30,32 +30,15 @@ 30 30 === Tides of Avarice DLC === 31 31 32 32 More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 33 -{{/layout-cell}} 34 34 35 -{{layout-cell}} 36 -{{panel title="Navigation"}} 37 - 38 - 39 -{{toc/}} 40 -{{/panel}} 41 -{{/layout-cell}} 42 -{{/layout-section}} 43 - 44 -{{layout-section ac:type="single"}} 45 -{{layout-cell}} 46 46 == X4:Foundations Map with all DLCs == 47 47 48 -- ---33 +[[image:attach:X4 Complete Universe Map-01.png]] 49 49 50 -[[ image:attach:2420181460_preview_X4 Complete Universe Map.png]]35 + [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 51 51 52 -[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 53 -Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]] 54 - 55 55 == X4: Foundations Sector List == 56 56 57 ----- 58 - 59 59 Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%); - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3) 60 60 61 61 (% class="wrapped" %) ... ... @@ -700,8 +700,6 @@ 700 700 701 701 == Split Vendetta Sector List == 702 702 703 ----- 704 - 705 705 {{info icon="false"}} 706 706 [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 707 707 {{/info}} ... ... @@ -960,8 +960,6 @@ 960 960 961 961 == Cradle of Humanity Sector List == 962 962 963 ----- 964 - 965 965 {{info icon="false"}} 966 966 [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC 967 967 {{/info}} ... ... @@ -1113,8 +1113,6 @@ 1113 1113 1114 1114 == Tides of Avarice Sector List == 1115 1115 1116 ----- 1117 - 1118 1118 {{info icon="false"}} 1119 1119 **[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC 1120 1120 {{/info}} ... ... @@ -1208,6 +1208,3 @@ 1208 1208 1209 1209 1210 1210 ))) 1211 -{{/layout-cell}} 1212 -{{/layout-section}} 1213 -{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 74973554/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128352945/Systems, Sectors and Zones
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... ... @@ -1,3 +1,0 @@ 1 ->layout of the universe in X4:Foundations is highly randomised on game start 2 - 3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-02 15:47:11.0
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... ... @@ -1,1 +1,0 @@ 1 -Map is not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-03 14:56:47.0
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... ... @@ -1,1 +1,0 @@ 1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-12 17:57:47.0
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... ... @@ -1,1 +1,0 @@ 1 -Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 16:02:13.0
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.DrSuperEvil - Comment
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... ... @@ -1,1 +1,0 @@ 1 -It is on the to do list. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 19:52:40.0
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... ... @@ -1,3 +1,0 @@ 1 -If there are any issues with the map feel free to pm me 2 - 3 --Stoats not Goats - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-10-08 03:26:01.0
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... ... @@ -1,3 +1,0 @@ 1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 - 3 -Thanks for considering. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-11-23 04:11:31.0
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... ... @@ -1,1 +1,0 @@ 1 -Update with a map of the new sectors? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-03-17 18:33:27.0