Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 68.1
edited by StoatsNotGoats
on 2023/04/15 03:35
Change comment: There is no comment for this version
To version 63.1
edited by Daniel Turner
on 2022/07/21 17:45
Change comment: There is no comment for this version

Summary

Details

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1 -Objects in the Game Universe
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1 -xwiki:XWiki.StoatsNotGoats
1 +xwiki:XWiki.Daniel
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1 -map|travel|sectors|systems
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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
3 -{{layout-cell}}
4 4  {{note title="Spoilers ahead"}}
5 5  This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page
6 -
7 -\\
8 8  {{/note}}
9 -{{/layout-cell}}
10 -{{/layout-section}}
11 11  
12 -{{layout-section ac:type="two_right_sidebar"}}
13 -{{layout-cell}}
14 -== Universe Structure ==
5 +{{info}}
6 +Updated for version 5.0, all child pages are similarly updated
7 +{{/info}}
15 15  
16 -----
17 17  
10 +
11 +{{toc/}}
12 +
13 +== Universe Structure ==
14 +
18 18  The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
19 19  
20 20  In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].
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30 30  === Tides of Avarice DLC ===
31 31  
32 32  More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards.
33 -{{/layout-cell}}
34 34  
35 -{{layout-cell}}
36 -{{panel title="Navigation"}}
37 -
38 -
39 -{{toc/}}
40 -{{/panel}}
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == X4:Foundations Map with all DLCs ==
47 47  
48 -----
33 +[[image:attach:X4 Complete Universe Map-01.png]]
49 49  
50 -[[image:attach:2420181460_preview_X4 Complete Universe Map.png]]
35 + [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]]
51 51  
52 -[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]]
53 -Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]]
54 -
55 55  == X4: Foundations Sector List ==
56 56  
57 -----
58 -
59 59  Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%);  - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3)
60 60  
61 61  (% class="wrapped" %)
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700 700  
701 701  == Split Vendetta Sector List ==
702 702  
703 -----
704 -
705 705  {{info icon="false"}}
706 706  [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC
707 707  {{/info}}
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960 960  
961 961  == Cradle of Humanity Sector List ==
962 962  
963 -----
964 -
965 965  {{info icon="false"}}
966 966  [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC
967 967  {{/info}}
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1113 1113  
1114 1114  == Tides of Avarice Sector List ==
1115 1115  
1116 -----
1117 -
1118 -{{info icon="false"}}
1119 -**[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC
1120 -{{/info}}
1121 -
1122 1122  (% class="wrapped" %)
1123 1123  |=(((
1124 1124  Sector
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1189 1189  (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Ore, Raw Scrap and Silicon
1190 1190  )))
1191 1191  
1162 +\\
1163 +
1192 1192  == References ==
1193 1193  
1194 1194  *
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1208 1208  
1209 1209  ‌
1210 1210  )))
1211 -{{/layout-cell}}
1212 -{{/layout-section}}
1213 -{{/layout}}
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74973554/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439561/Systems, Sectors and Zones
XWiki.XWikiComments[0]
Comment
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1 ->layout of the universe in X4:Foundations is highly randomised on game start
2 -
3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine.
Date
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1 -2018-12-02 15:47:11.0
XWiki.XWikiComments[1]
Comment
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1 -Map is not random.
Date
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1 -2018-12-03 14:56:47.0
XWiki.XWikiComments[2]
Comment
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1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random.
Date
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1 -2018-12-12 17:57:47.0
XWiki.XWikiComments[3]
Comment
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1 -Someone should make a map file pdf of the entire explored "Vanilla" universe
Date
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1 -2018-12-13 16:02:13.0
XWiki.XWikiComments[4]
Author
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1 -XWiki.DrSuperEvil
Comment
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1 -It is on the to do list.
Date
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1 -2018-12-13 19:52:40.0
XWiki.XWikiComments[5]
Comment
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1 -If there are any issues with the map feel free to pm me
2 -
3 --Stoats not Goats
Date
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1 -2020-10-08 03:26:01.0
XWiki.XWikiComments[6]
Comment
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1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end...
2 -
3 -Thanks for considering.
Date
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1 -2020-11-23 04:11:31.0
XWiki.XWikiComments[7]
Comment
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1 -Update with a map of the new sectors?
Date
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1 -2021-03-17 18:33:27.0