Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
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... ... @@ -1,0 +1,1 @@ 1 +Objects in the Game Universe - Tags
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... ... @@ -17,7 +17,7 @@ 17 17 18 18 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 19 19 20 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 20 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 21 21 22 22 === Split Vendetta DLC === 23 23 ... ... @@ -49,7 +49,8 @@ 49 49 50 50 [[image:attach:2420181460_preview_X4 Complete Universe Map.png]] 51 51 52 - [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 52 +[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 53 +Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]] 53 53 54 54 == X4: Foundations Sector List == 55 55 ... ... @@ -71,7 +71,7 @@ 71 71 [[doc:Antigone Memorial]] 72 72 )))|(% colspan="1" %)(% colspan="1" %) 73 73 ((( 74 -[[doc:Antigone Republic]] 75 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 75 75 )))|(% colspan="1" %)(% colspan="1" %) 76 76 ((( 77 77 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon ... ... @@ -298,7 +298,7 @@ 298 298 ))) 299 299 |(% colspan="1" %)(% colspan="1" %) 300 300 ((( 301 -(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove (%style="color: rgb(51,51,51);text-decoration: none;" %)[[doc:X4WIKI.Hewa's Twin IV: The Cove]]302 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove [[doc:X4WIKI.Hewa's Twin IV: The Cove]] 302 302 )))|(% colspan="1" %)(% colspan="1" %) 303 303 ((( 304 304 None ... ... @@ -541,7 +541,7 @@ 541 541 [[doc:X4WIKI.Second Contact II: Flashpoint]] 542 542 )))|(% colspan="1" %)(% colspan="1" %) 543 543 ((( 544 -[[doc:Antigone Republic]] 545 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 545 545 )))|(% colspan="1" %)(% colspan="1" %) 546 546 ((( 547 547 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon ... ... @@ -551,7 +551,7 @@ 551 551 Second Contact[[ VI>>doc:Second Contact VII]] 552 552 )))|(% colspan="1" %)(% colspan="1" %) 553 553 ((( 554 -[[doc:Antigone Republic]] 555 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 555 555 )))|(% colspan="1" %)(% colspan="1" %) 556 556 ((( 557 557 (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon ... ... @@ -561,7 +561,7 @@ 561 561 Second Contact[[ XI>>doc:Second Contact XI]] 562 562 )))|(% colspan="1" %)(% colspan="1" %) 563 563 ((( 564 -[[doc:Antigone Republic]] 565 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 565 565 )))|(% colspan="1" %)(% colspan="1" %) 566 566 ((( 567 567 (% style="color: rgb(51,51,51);text-decoration: none;" %) Ore and Silicon ... ... @@ -631,7 +631,7 @@ 631 631 [[doc:The Void]] 632 632 )))|(% colspan="1" %)(% colspan="1" %) 633 633 ((( 634 -[[doc:Antigone Republic]] 635 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 635 635 )))|(% colspan="1" %)(% colspan="1" %) 636 636 ((( 637 637 (% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon ... ... @@ -1193,15 +1193,19 @@ 1193 1193 * 1194 1194 1195 1195 {{{maps/xu_ep2_universe/galaxy.xml}}} 1197 + 1196 1196 * 1197 1197 1198 1198 {{{maps/xu_ep2_universe/clusters.xml}}} 1201 + 1199 1199 * 1200 1200 1201 1201 {{{maps/xu_ep2_universe/sectors.xml}}} 1205 + 1202 1202 * 1203 1203 1204 1204 {{{maps/xu_ep2_universe/zones.xml}}} 1209 + 1205 1205 * ((( 1206 1206 Manoeuvring with Difficulty (2021). //X4 Full Map [Cradle of Humanity][4.20]//. [online] [[steamcommunity.com>>url:http://steamcommunity.com||shape="rect"]]. Available at: [[https:~~/~~/steamcommunity.com/sharedfiles/filedetails/?id=2420181460>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2420181460||shape="rect"]] [Accessed 27 Feb. 2022]. 1207 1207
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#FF5630" fill-rule="nonzero"/></svg>
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 145064030/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74973554/Systems, Sectors and Zones
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0