Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 67.1
edited by Daniel Turner
on 2023/04/12 18:41
Change comment: Map of Boron sectors
To version 63.1
edited by Daniel Turner
on 2022/07/21 17:45
Change comment: There is no comment for this version

Summary

Details

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1 -{{layout}}
2 -{{layout-section ac:type="single"}}
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4 4  {{note title="Spoilers ahead"}}
5 5  This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page
6 -
7 -\\
8 8  {{/note}}
9 -{{/layout-cell}}
10 -{{/layout-section}}
11 11  
12 -{{layout-section ac:type="two_right_sidebar"}}
13 -{{layout-cell}}
14 -== Universe Structure ==
5 +{{info}}
6 +Updated for version 5.0, all child pages are similarly updated
7 +{{/info}}
15 15  
16 -----
17 17  
10 +
11 +{{toc/}}
12 +
13 +== Universe Structure ==
14 +
18 18  The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
19 19  
20 20  In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].
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30 30  === Tides of Avarice DLC ===
31 31  
32 32  More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards.
33 -{{/layout-cell}}
34 34  
35 -{{layout-cell}}
36 -{{panel title="Navigation"}}
37 -
38 -
39 -{{toc/}}
40 -{{/panel}}
41 -{{/layout-cell}}
42 -{{/layout-section}}
43 -
44 -{{layout-section ac:type="single"}}
45 -{{layout-cell}}
46 46  == X4:Foundations Map with all DLCs ==
47 47  
48 -----
33 +[[image:attach:X4 Complete Universe Map-01.png]]
49 49  
50 -[[image:attach:2420181460_preview_X4 Complete Universe Map.png]]
51 -
52 52   [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]]
53 53  
54 54  == X4: Foundations Sector List ==
55 55  
56 -----
57 -
58 58  Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%);  - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3)
59 59  
60 60  (% class="wrapped" %)
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699 699  
700 700  == Split Vendetta Sector List ==
701 701  
702 -----
703 -
704 704  {{info icon="false"}}
705 705  [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC
706 706  {{/info}}
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959 959  
960 960  == Cradle of Humanity Sector List ==
961 961  
962 -----
963 -
964 964  {{info icon="false"}}
965 965  [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC
966 966  {{/info}}
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1112 1112  
1113 1113  == Tides of Avarice Sector List ==
1114 1114  
1115 -----
1116 -
1117 -{{info icon="false"}}
1118 -**[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC
1119 -{{/info}}
1120 -
1121 1121  (% class="wrapped" %)
1122 1122  |=(((
1123 1123  Sector
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1188 1188  (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Ore, Raw Scrap and Silicon
1189 1189  )))
1190 1190  
1162 +\\
1163 +
1191 1191  == References ==
1192 1192  
1193 1193  *
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1207 1207  
1208 1208  ‌
1209 1209  )))
1210 -{{/layout-cell}}
1211 -{{/layout-section}}
1212 -{{/layout}}
Confluence.Code.ConfluencePageClass[0]
id
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1 -145064030
1 +119439561
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/145064030/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/119439561/Systems, Sectors and Zones