Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 65.1
edited by StoatsNotGoats
on 2022/10/30 02:48
on 2022/10/30 02:48
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... ... @@ -1,0 +1,1 @@ 1 +Objects in the Game Universe - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. StoatsNotGoats1 +xwiki:XWiki.Daniel - Tags
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... ... @@ -1,17 +1,16 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{note title="Spoilers ahead"}} 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 6 + 7 +\\ 3 3 {{/note}} 9 +{{/layout-cell}} 10 +{{/layout-section}} 4 4 5 -{{info}} 6 -Updated for version 5.0, all child pages are similarly updated 7 -{{/info}} 8 - 9 -{{panel title="Navigation"}} 10 - 11 - 12 -{{toc/}} 13 -{{/panel}} 14 - 12 +{{layout-section ac:type="two_right_sidebar"}} 13 +{{layout-cell}} 15 15 == Universe Structure == 16 16 17 17 ---- ... ... @@ -18,7 +18,7 @@ 18 18 19 19 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 20 20 21 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 20 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 22 22 23 23 === Split Vendetta DLC === 24 24 ... ... @@ -31,14 +31,27 @@ 31 31 === Tides of Avarice DLC === 32 32 33 33 More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 33 +{{/layout-cell}} 34 34 35 +{{layout-cell}} 36 +{{panel title="Navigation"}} 37 + 38 + 39 +{{toc/}} 40 +{{/panel}} 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 35 35 == X4:Foundations Map with all DLCs == 36 36 37 37 ---- 38 38 39 -[[image:attach:X4 Complete Universe Map -01.png]]50 +[[image:attach:2420181460_preview_X4 Complete Universe Map.png]] 40 40 41 - [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 52 +[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 53 +Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]] 42 42 43 43 == X4: Foundations Sector List == 44 44 ... ... @@ -60,7 +60,7 @@ 60 60 [[doc:Antigone Memorial]] 61 61 )))|(% colspan="1" %)(% colspan="1" %) 62 62 ((( 63 -[[doc:Antigone Republic]] 75 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 64 64 )))|(% colspan="1" %)(% colspan="1" %) 65 65 ((( 66 66 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon ... ... @@ -287,7 +287,7 @@ 287 287 ))) 288 288 |(% colspan="1" %)(% colspan="1" %) 289 289 ((( 290 -(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove (%style="color: rgb(51,51,51);text-decoration: none;" %)[[doc:X4WIKI.Hewa's Twin IV: The Cove]]302 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove [[doc:X4WIKI.Hewa's Twin IV: The Cove]] 291 291 )))|(% colspan="1" %)(% colspan="1" %) 292 292 ((( 293 293 None ... ... @@ -530,7 +530,7 @@ 530 530 [[doc:X4WIKI.Second Contact II: Flashpoint]] 531 531 )))|(% colspan="1" %)(% colspan="1" %) 532 532 ((( 533 -[[doc:Antigone Republic]] 545 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 534 534 )))|(% colspan="1" %)(% colspan="1" %) 535 535 ((( 536 536 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Nividium, Ore and Silicon ... ... @@ -540,7 +540,7 @@ 540 540 Second Contact[[ VI>>doc:Second Contact VII]] 541 541 )))|(% colspan="1" %)(% colspan="1" %) 542 542 ((( 543 -[[doc:Antigone Republic]] 555 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 544 544 )))|(% colspan="1" %)(% colspan="1" %) 545 545 ((( 546 546 (% style="color: rgb(51,51,51);text-decoration: none;" %)Nividium, Ore and Silicon ... ... @@ -550,7 +550,7 @@ 550 550 Second Contact[[ XI>>doc:Second Contact XI]] 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 -[[doc:Antigone Republic]] 565 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 554 554 )))|(% colspan="1" %)(% colspan="1" %) 555 555 ((( 556 556 (% style="color: rgb(51,51,51);text-decoration: none;" %) Ore and Silicon ... ... @@ -620,7 +620,7 @@ 620 620 [[doc:The Void]] 621 621 )))|(% colspan="1" %)(% colspan="1" %) 622 622 ((( 623 -[[doc:Antigone Republic]] 635 +[[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Factions.Antigone Republic.WebHome]] 624 624 )))|(% colspan="1" %)(% colspan="1" %) 625 625 ((( 626 626 (% style="color: rgb(51,51,51);text-decoration: none;" %)Helium, Hydrogen, Ice, Methane, Nividium, Ore and Silicon ... ... @@ -1182,17 +1182,24 @@ 1182 1182 * 1183 1183 1184 1184 {{{maps/xu_ep2_universe/galaxy.xml}}} 1197 + 1185 1185 * 1186 1186 1187 1187 {{{maps/xu_ep2_universe/clusters.xml}}} 1201 + 1188 1188 * 1189 1189 1190 1190 {{{maps/xu_ep2_universe/sectors.xml}}} 1205 + 1191 1191 * 1192 1192 1193 1193 {{{maps/xu_ep2_universe/zones.xml}}} 1209 + 1194 1194 * ((( 1195 1195 Manoeuvring with Difficulty (2021). //X4 Full Map [Cradle of Humanity][4.20]//. [online] [[steamcommunity.com>>url:http://steamcommunity.com||shape="rect"]]. Available at: [[https:~~/~~/steamcommunity.com/sharedfiles/filedetails/?id=2420181460>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2420181460||shape="rect"]] [Accessed 27 Feb. 2022]. 1196 1196 1197 1197 1198 1198 ))) 1215 +{{/layout-cell}} 1216 +{{/layout-section}} 1217 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 128352947/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74973554/Systems, Sectors and Zones
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0