Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
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... ... @@ -6,16 +6,12 @@ 6 6 Updated for version 5.0, all child pages are similarly updated 7 7 {{/info}} 8 8 9 -{{panel title="Navigation"}} 10 10 11 11 12 12 {{toc/}} 13 -{{/panel}} 14 14 15 15 == Universe Structure == 16 16 17 ----- 18 - 19 19 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 20 20 21 21 In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. ... ... @@ -34,8 +34,6 @@ 34 34 35 35 == X4:Foundations Map with all DLCs == 36 36 37 ----- 38 - 39 39 [[image:attach:X4 Complete Universe Map-01.png]] 40 40 41 41 [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] ... ... @@ -42,8 +42,6 @@ 42 42 43 43 == X4: Foundations Sector List == 44 44 45 ----- 46 - 47 47 Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%); - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3) 48 48 49 49 (% class="wrapped" %) ... ... @@ -688,8 +688,6 @@ 688 688 689 689 == Split Vendetta Sector List == 690 690 691 ----- 692 - 693 693 {{info icon="false"}} 694 694 [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 695 695 {{/info}} ... ... @@ -948,8 +948,6 @@ 948 948 949 949 == Cradle of Humanity Sector List == 950 950 951 ----- 952 - 953 953 {{info icon="false"}} 954 954 [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC 955 955 {{/info}} ... ... @@ -1101,8 +1101,6 @@ 1101 1101 1102 1102 == Tides of Avarice Sector List == 1103 1103 1104 ----- 1105 - 1106 1106 {{info icon="false"}} 1107 1107 **[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC 1108 1108 {{/info}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/12835294 7/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128352945/Systems, Sectors and Zones