Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 63.1
edited by Daniel Turner
on 2022/07/21 17:45
on 2022/07/21 17:45
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... ... @@ -1,0 +1,1 @@ 1 +Objects in the Game Universe - Author
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Daniel1 +xwiki:XWiki.StoatsNotGoats - Tags
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... ... @@ -1,0 +1,1 @@ 1 +map|travel|sectors|systems - Content
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... ... @@ -1,20 +1,23 @@ 1 +{{layout}} 2 +{{layout-section ac:type="single"}} 3 +{{layout-cell}} 1 1 {{note title="Spoilers ahead"}} 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 6 + 7 +\\ 3 3 {{/note}} 9 +{{/layout-cell}} 10 +{{/layout-section}} 4 4 5 -{{info}} 6 -Updated for version 5.0, all child pages are similarly updated 7 -{{/info}} 8 - 9 - 10 - 11 -{{toc/}} 12 - 12 +{{layout-section ac:type="two_right_sidebar"}} 13 +{{layout-cell}} 13 13 == Universe Structure == 14 14 16 +---- 17 + 15 15 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 16 16 17 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 20 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4WIKI.X4 Wiki Home.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 18 18 19 19 === Split Vendetta DLC === 20 20 ... ... @@ -27,15 +27,32 @@ 27 27 === Tides of Avarice DLC === 28 28 29 29 More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 33 +{{/layout-cell}} 30 30 35 +{{layout-cell}} 36 +{{panel title="Navigation"}} 37 + 38 + 39 +{{toc/}} 40 +{{/panel}} 41 +{{/layout-cell}} 42 +{{/layout-section}} 43 + 44 +{{layout-section ac:type="single"}} 45 +{{layout-cell}} 31 31 == X4:Foundations Map with all DLCs == 32 32 33 - [[image:attach:X4 Complete Universe Map-01.png]]48 +---- 34 34 35 - [[attach:X4 Complete Universe Map.svg]] SVG download variant forgreater legibility and links to sectors in the [[doc:Systems Database]]50 +[[image:attach:2420181460_preview_X4 Complete Universe Map.png]] 36 36 52 +[[attach:X4 Complete Universe Map.svg]]SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] 53 +Additionally a dark mode SVG variant (no links to wiki pages though)[[attach:X4 Complete Universe Map Dark.svg]] 54 + 37 37 == X4: Foundations Sector List == 38 38 57 +---- 58 + 39 39 Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%); - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3) 40 40 41 41 (% class="wrapped" %) ... ... @@ -680,6 +680,8 @@ 680 680 681 681 == Split Vendetta Sector List == 682 682 703 +---- 704 + 683 683 {{info icon="false"}} 684 684 [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 685 685 {{/info}} ... ... @@ -938,6 +938,8 @@ 938 938 939 939 == Cradle of Humanity Sector List == 940 940 963 +---- 964 + 941 941 {{info icon="false"}} 942 942 [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC 943 943 {{/info}} ... ... @@ -1089,6 +1089,12 @@ 1089 1089 1090 1090 == Tides of Avarice Sector List == 1091 1091 1116 +---- 1117 + 1118 +{{info icon="false"}} 1119 +**[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC 1120 +{{/info}} 1121 + 1092 1092 (% class="wrapped" %) 1093 1093 |=((( 1094 1094 Sector ... ... @@ -1159,8 +1159,6 @@ 1159 1159 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Ore, Raw Scrap and Silicon 1160 1160 ))) 1161 1161 1162 -\\ 1163 - 1164 1164 == References == 1165 1165 1166 1166 * ... ... @@ -1180,3 +1180,6 @@ 1180 1180 1181 1181 1182 1182 ))) 1211 +{{/layout-cell}} 1212 +{{/layout-section}} 1213 +{{/layout}}
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/ 119439561/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74973554/Systems, Sectors and Zones
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0