Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 63.1
edited by Daniel Turner
on 2022/07/21 17:45
on 2022/07/21 17:45
Change comment:
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To version 65.1
edited by StoatsNotGoats
on 2022/10/30 02:48
on 2022/10/30 02:48
Change comment:
There is no comment for this version
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... ... @@ -1,1 +1,1 @@ 1 -xwiki:XWiki. Daniel1 +xwiki:XWiki.StoatsNotGoats - Content
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... ... @@ -6,12 +6,16 @@ 6 6 Updated for version 5.0, all child pages are similarly updated 7 7 {{/info}} 8 8 9 +{{panel title="Navigation"}} 9 9 10 10 11 11 {{toc/}} 13 +{{/panel}} 12 12 13 13 == Universe Structure == 14 14 17 +---- 18 + 15 15 The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 16 16 17 17 In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. ... ... @@ -30,6 +30,8 @@ 30 30 31 31 == X4:Foundations Map with all DLCs == 32 32 37 +---- 38 + 33 33 [[image:attach:X4 Complete Universe Map-01.png]] 34 34 35 35 [[attach:X4 Complete Universe Map.svg]] SVG download variant for greater legibility and links to sectors in the [[doc:Systems Database]] ... ... @@ -36,6 +36,8 @@ 36 36 37 37 == X4: Foundations Sector List == 38 38 45 +---- 46 + 39 39 Approximate amount of resources: - high (% style="color: rgb(128,128,128);" %)(> 1 km/3)(%%); - medium (% style="color: rgb(128,128,128);" %)( 0.1 - 1 km/3)(%%); - low (% style="color: rgb(128,128,128);" %)(0.0001 - 0.099 km/3) 40 40 41 41 (% class="wrapped" %) ... ... @@ -680,6 +680,8 @@ 680 680 681 681 == Split Vendetta Sector List == 682 682 691 +---- 692 + 683 683 {{info icon="false"}} 684 684 [[image:attach:Court of Curbs@X4_SplitVendetta_Logo_New.jpg]]**Split fight with honour! **The following section contains information relating to the Split Vendetta DLC 685 685 {{/info}} ... ... @@ -938,6 +938,8 @@ 938 938 939 939 == Cradle of Humanity Sector List == 940 940 951 +---- 952 + 941 941 {{info icon="false"}} 942 942 [[image:attach:Terran Protectorate@CradleofHumanity_Logo.png]]**Reunion! **The following section contains information relating to content from the Cradle of Humanity DLC 943 943 {{/info}} ... ... @@ -1089,6 +1089,12 @@ 1089 1089 1090 1090 == Tides of Avarice Sector List == 1091 1091 1104 +---- 1105 + 1106 +{{info icon="false"}} 1107 +**[[image:attach:TidesofAvarice_logo_notext.png]]High Seas Ahead! **The following section contains information relating to content from the Tides of Avarice DLC 1108 +{{/info}} 1109 + 1092 1092 (% class="wrapped" %) 1093 1093 |=((( 1094 1094 Sector ... ... @@ -1159,8 +1159,6 @@ 1159 1159 (% style="color: rgb(51,51,51);text-decoration: none;" %)Hydrogen, Ice, Ore, Raw Scrap and Silicon 1160 1160 ))) 1161 1161 1162 -\\ 1163 - 1164 1164 == References == 1165 1165 1166 1166 *
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1 19439561/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/128352947/Systems, Sectors and Zones