Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 60.1
edited by Daniel Turner
on 2022/02/27 10:08
on 2022/02/27 10:08
Change comment:
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To version 53.1
edited by Daniel Turner
on 2021/10/24 09:16
on 2021/10/24 09:16
Change comment:
There is no comment for this version
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... ... @@ -2,19 +2,15 @@ 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 -{{info}} 6 -Updated for version 4.20, all child pages are similarly updated 7 -{{/info}} 5 +== == 8 8 9 - 10 - 11 11 {{toc/}} 12 12 13 13 == Universe Structure == 14 14 15 -The basegameX-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorialgamestarts).11 +The X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 16 16 17 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]]may alsobediscovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].13 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 18 18 19 19 ====== With Split Vendetta DLC ====== 20 20 ... ... @@ -274,7 +274,7 @@ 274 274 ))) 275 275 |(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 -(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove(% style="color: rgb(51,51,51);text-decoration:none;" %) [[doc:X4WIKI.Hewa's Twin IV: The Cove]]273 +(% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove[[Hewa's Twin IV: >>doc:X4WIKI.Hewa's Twin IV: The Cove]] 278 278 )))|(% colspan="1" %)(% colspan="1" %) 279 279 ((( 280 280 None ... ... @@ -384,7 +384,7 @@ 384 384 ))) 385 385 |(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 - [[doc:Morning Star III]]383 +Morning Star III 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 [[doc:Argon Federation]] ... ... @@ -550,7 +550,7 @@ 550 550 [[doc:Argon Federation]] 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 - None549 +Hydrogen 554 554 ))) 555 555 |(% colspan="1" %)(% colspan="1" %) 556 556 ((( ... ... @@ -1047,7 +1047,7 @@ 1047 1047 |((( 1048 1048 [[doc:Savage Spur I]] 1049 1049 )))|((( 1050 -[[doc:Xenon]] 1046 +[[doc:Xenon]] and [[doc:Yaki]] 1051 1051 )))|((( 1052 1052 Helium, Hydrogen, Methane, Nividium, Ore and Silicon 1053 1053 ))) ... ... @@ -1079,25 +1079,3 @@ 1079 1079 )))|((( 1080 1080 Helium, Hydrogen, Methane, Ore and Silicon 1081 1081 ))) 1082 - 1083 - 1084 - 1085 -== References == 1086 - 1087 -* 1088 - 1089 -{{{maps/xu_ep2_universe/galaxy.xml}}} 1090 -* 1091 - 1092 -{{{maps/xu_ep2_universe/clusters.xml}}} 1093 -* 1094 - 1095 -{{{maps/xu_ep2_universe/sectors.xml}}} 1096 -* 1097 - 1098 -{{{maps/xu_ep2_universe/zones.xml}}} 1099 -* ((( 1100 -Manoeuvring with Difficulty (2021). //X4 Full Map [Cradle of Humanity][4.20]//. [online] [[steamcommunity.com>>url:http://steamcommunity.com||shape="rect"]]. Available at: [[https:~~/~~/steamcommunity.com/sharedfiles/filedetails/?id=2420181460>>url:https://steamcommunity.com/sharedfiles/filedetails/?id=2420181460||shape="rect"]] [Accessed 27 Feb. 2022]. 1101 - 1102 - 1103 -)))
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 8397305/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106333193/Systems, Sectors and Zones