Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 6.1
edited by Daniel Turner
on 2018/12/06 11:45
on 2018/12/06 11:45
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To version 14.1
edited by Daniel Turner
on 2018/12/18 23:40
on 2018/12/18 23:40
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... ... @@ -1,9 +1,17 @@ 1 -The X-universe consists of47sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linkedby Super Highways, Orbital Accelerators and Jump Gates. Although the layout of stationsis highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe.1 +== The X-universe in X4: Foundations == 2 2 3 - 3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 - 5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 6 7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 + 9 +== Map layout == 10 + 11 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 12 + 13 +== Sectors in X4: Foundations == 14 + 7 7 |=((( 8 8 Sector 9 9 )))|=((( ... ... @@ -56,7 +56,7 @@ 56 56 Bright Promise 57 57 )))|(% colspan="1" %)(% colspan="1" %) 58 58 ((( 59 - 67 +[[doc:Teladi Company]] 60 60 ))) 61 61 |(% colspan="1" %)(% colspan="1" %) 62 62 ((( ... ... @@ -301,7 +301,7 @@ 301 301 Profit Center Alpha 302 302 )))|(% colspan="1" %)(% colspan="1" %) 303 303 ((( 304 - 312 +[[doc:Teladi Company]] 305 305 ))) 306 306 |(% colspan="1" %)(% colspan="1" %) 307 307 ((( ... ... @@ -399,7 +399,7 @@ 399 399 Trinity Sanctum III 400 400 )))|(% colspan="1" %)(% colspan="1" %) 401 401 ((( 402 - 410 +GodRealm of the Paranid 403 403 ))) 404 404 |(% colspan="1" %)(% colspan="1" %) 405 405 ((( ... ... @@ -406,7 +406,7 @@ 406 406 Trinity Sanctum VII 407 407 )))|(% colspan="1" %)(% colspan="1" %) 408 408 ((( 409 - 417 +GodRealm of the Paranid 410 410 ))) 411 411 |(% colspan="1" %)(% colspan="1" %) 412 412 ((( ... ... @@ -422,3 +422,7 @@ 422 422 ((( 423 423 424 424 ))) 433 + 434 + 435 + 436 +
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... ... @@ -1,1 +1,1 @@ 1 -77 2999371 +77300571 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77 299937/Sectors1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/77300571/Sectors