Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 56.1
edited by Daniel Turner
on 2021/11/22 11:37
Change comment: There is no comment for this version
To version 57.1
edited by Daniel Turner
on 2021/11/23 06:30
Change comment: There is no comment for this version

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12 12  
13 13  == Universe Structure ==
14 14  
15 -The X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials).
15 +The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
16 16  
17 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.
17 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]].
18 18  
19 19  ====== With Split Vendetta DLC ======
20 20  
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274 274  )))
275 275  |(% colspan="1" %)(% colspan="1" %)
276 276  (((
277 -(% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove[[Hewa's Twin IV: >>doc:X4WIKI.Hewa's Twin IV: The Cove]]
277 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove(% style="color: rgb(51,51,51);text-decoration: none;" %) [[doc:X4WIKI.Hewa's Twin IV: The Cove]]
278 278  )))|(% colspan="1" %)(% colspan="1" %)
279 279  (((
280 280  None
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550 550  [[doc:Argon Federation]]
551 551  )))|(% colspan="1" %)(% colspan="1" %)
552 552  (((
553 -Hydrogen
553 +None
554 554  )))
555 555  |(% colspan="1" %)(% colspan="1" %)
556 556  (((
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1047 1047  |(((
1048 1048  [[doc:Savage Spur I]]
1049 1049  )))|(((
1050 -[[doc:Xenon]] and [[doc:Yaki]]
1050 +[[doc:Xenon]]
1051 1051  )))|(((
1052 1052  Helium, Hydrogen, Methane, Nividium, Ore and Silicon
1053 1053  )))
Confluence.Code.ConfluencePageClass[0]
id
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1 -106889266
1 +106890147
url
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1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106889266/Systems, Sectors and Zones
1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890147/Systems, Sectors and Zones