Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 55.1
edited by Daniel Turner
on 2021/11/21 11:26
on 2021/11/21 11:26
Change comment:
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To version 57.1
edited by Daniel Turner
on 2021/11/23 06:30
on 2021/11/23 06:30
Change comment:
There is no comment for this version
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... ... @@ -12,9 +12,9 @@ 12 12 13 13 == Universe Structure == 14 14 15 -The X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exe mption of the tutorials).15 +The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 16 16 17 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). Youmay alsooccasionallydiscover[[doc:Anomalies]],which provide 1-way routesto a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.17 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 18 18 19 19 ====== With Split Vendetta DLC ====== 20 20 ... ... @@ -274,7 +274,7 @@ 274 274 ))) 275 275 |(% colspan="1" %)(% colspan="1" %) 276 276 ((( 277 -(% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove [[Hewa'sTwinIV:>>doc:Hewa's Twin IV: The Cove]]277 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove(% style="color: rgb(51,51,51);text-decoration: none;" %) [[doc:X4WIKI.Hewa's Twin IV: The Cove]] 278 278 )))|(% colspan="1" %)(% colspan="1" %) 279 279 ((( 280 280 None ... ... @@ -384,7 +384,7 @@ 384 384 ))) 385 385 |(% colspan="1" %)(% colspan="1" %) 386 386 ((( 387 -Morning Star III 387 +[[doc:Morning Star III]] 388 388 )))|(% colspan="1" %)(% colspan="1" %) 389 389 ((( 390 390 [[doc:Argon Federation]] ... ... @@ -514,7 +514,7 @@ 514 514 ))) 515 515 |(% colspan="1" %)(% colspan="1" %) 516 516 ((( 517 -[[doc:Second Contact II: Flashpoint]] 517 +[[doc:X4WIKI.Second Contact II: Flashpoint]] 518 518 )))|(% colspan="1" %)(% colspan="1" %) 519 519 ((( 520 520 [[doc:Antigone Republic]] ... ... @@ -550,7 +550,7 @@ 550 550 [[doc:Argon Federation]] 551 551 )))|(% colspan="1" %)(% colspan="1" %) 552 552 ((( 553 - Hydrogen553 +None 554 554 ))) 555 555 |(% colspan="1" %)(% colspan="1" %) 556 556 ((( ... ... @@ -757,7 +757,7 @@ 757 757 Ice 758 758 ))) 759 759 |((( 760 -[[doc:Heart of Acrimony I: The Boneyard]] 760 +[[doc:X4WIKI.Heart of Acrimony I: The Boneyard]] 761 761 )))|((( 762 762 None 763 763 )))|((( ... ... @@ -806,7 +806,7 @@ 806 806 None 807 807 ))) 808 808 |((( 809 -[[Tharka's Ravine IV: Tharka's Fall>>doc:Tharka's Ravine IV: Tharka's Fall]] 809 +[[Tharka's Ravine IV: Tharka's Fall>>doc:X4WIKI.Tharka's Ravine IV: Tharka's Fall]] 810 810 )))|((( 811 811 [[doc:Xenon]] 812 812 )))|((( ... ... @@ -841,7 +841,7 @@ 841 841 ))) 842 842 |(% colspan="1" %)(% colspan="1" %) 843 843 ((( 844 -[[Thuruk's Demise II: First Impact>>doc:Thuruk's Demise II: First Impact]] 844 +[[Thuruk's Demise II: First Impact>>doc:X4WIKI.Thuruk's Demise II: First Impact]] 845 845 )))|(% colspan="1" %)(% colspan="1" %) 846 846 ((( 847 847 (% style="color: rgb(51,51,51);text-decoration: none;" %)[[doc:Free Families]] ... ... @@ -871,7 +871,7 @@ 871 871 ))) 872 872 |(% colspan="1" %)(% colspan="1" %) 873 873 ((( 874 -[[doc:Wretched Skies IV: Family Valka]] 874 +[[doc:X4WIKI.Wretched Skies IV: Family Valka]] 875 875 )))|(% colspan="1" %)(% colspan="1" %) 876 876 ((( 877 877 [[doc:Zyarth Patriarchy]] ... ... @@ -881,7 +881,7 @@ 881 881 ))) 882 882 |(% colspan="1" %)(% colspan="1" %) 883 883 ((( 884 -[[doc:Wretched Skies V: Family Phi]] 884 +[[doc:X4WIKI.Wretched Skies V: Family Phi]] 885 885 )))|(% colspan="1" %)(% colspan="1" %) 886 886 ((( 887 887 [[doc:Zyarth Patriarchy]] ... ... @@ -1047,7 +1047,7 @@ 1047 1047 |((( 1048 1048 [[doc:Savage Spur I]] 1049 1049 )))|((( 1050 -[[doc:Xenon]] and [[doc:Yaki]]1050 +[[doc:Xenon]] 1051 1051 )))|((( 1052 1052 Helium, Hydrogen, Methane, Nividium, Ore and Silicon 1053 1053 )))
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... ... @@ -1,1 +1,1 @@ 1 -1068 892241 +106890147 - url
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/1068 89224/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/106890147/Systems, Sectors and Zones