Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 53.1
edited by Daniel Turner
on 2021/10/24 09:16
on 2021/10/24 09:16
Change comment:
There is no comment for this version
To version 58.1
edited by Daniel Turner
on 2021/12/10 01:32
on 2021/12/10 01:32
Change comment:
There is no comment for this version
Summary
-
Page properties (1 modified, 0 added, 0 removed)
-
Objects (1 modified, 0 added, 0 removed)
Details
- Page properties
-
- Content
-
... ... @@ -2,15 +2,19 @@ 2 2 This page contains spoilers about the total number of sectors as well as their names and resources. If you want a spoiler-free introduction take a look at the [[doc:The X-Universe And Map]] page 3 3 {{/note}} 4 4 5 -== == 5 +{{info}} 6 +Updated for version 4.20, all child pages are similarly updated 7 +{{/info}} 6 6 9 + 10 + 7 7 {{toc/}} 8 8 9 9 == Universe Structure == 10 10 11 -The X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exe mption of the tutorials).15 +The basegame X-universe consists of 50 [[Systems>>doc:Systems Database]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 12 12 13 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). Youmay alsooccasionallydiscover[[doc:Anomalies]],which provide 1-way routesto a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.17 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:Anomalies]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. Finally, for a full catalogue of systems further information is available in the [[doc:Systems Database]]. 14 14 15 15 ====== With Split Vendetta DLC ====== 16 16 ... ... @@ -270,7 +270,7 @@ 270 270 ))) 271 271 |(% colspan="1" %)(% colspan="1" %) 272 272 ((( 273 -(% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove [[Hewa'sTwinIV:>>doc:X4WIKI.Hewa's Twin IV: The Cove]]277 +(% class="confluence-link" %) Hewa's Twin IV: (% style="color: rgb(51,51,51);text-decoration: none;" %)The Cove(% style="color: rgb(51,51,51);text-decoration: none;" %) [[doc:X4WIKI.Hewa's Twin IV: The Cove]] 274 274 )))|(% colspan="1" %)(% colspan="1" %) 275 275 ((( 276 276 None ... ... @@ -380,7 +380,7 @@ 380 380 ))) 381 381 |(% colspan="1" %)(% colspan="1" %) 382 382 ((( 383 -Morning Star III 387 +[[doc:Morning Star III]] 384 384 )))|(% colspan="1" %)(% colspan="1" %) 385 385 ((( 386 386 [[doc:Argon Federation]] ... ... @@ -546,7 +546,7 @@ 546 546 [[doc:Argon Federation]] 547 547 )))|(% colspan="1" %)(% colspan="1" %) 548 548 ((( 549 - Hydrogen553 +None 550 550 ))) 551 551 |(% colspan="1" %)(% colspan="1" %) 552 552 ((( ... ... @@ -1043,7 +1043,7 @@ 1043 1043 |((( 1044 1044 [[doc:Savage Spur I]] 1045 1045 )))|((( 1046 -[[doc:Xenon]] and [[doc:Yaki]]1050 +[[doc:Xenon]] 1047 1047 )))|((( 1048 1048 Helium, Hydrogen, Methane, Nividium, Ore and Silicon 1049 1049 )))
- Confluence.Code.ConfluencePageClass[0]
-
- id
-
... ... @@ -1,1 +1,1 @@ 1 -10 63331931 +108396842 - url
-
... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/10 6333193/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/108396842/Systems, Sectors and Zones