Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 5.1
edited by Daniel Turner
on 2018/12/05 19:18
on 2018/12/05 19:18
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To version 351.1
edited by Manoeuvring with Difficulty
on 2024/07/26 00:54
on 2024/07/26 00:54
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Uploaded new attachment "X4 Complete Universe Map Dark.svg", version {1}
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- 2420181460_preview_X4 Complete Universe Map.png
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- Wares - Roguey's X4 site.url
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... ... @@ -1,1 +1,1 @@ 1 -Sectors 1 +Systems, Sectors and Zones - Parent
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... ... @@ -1,0 +1,1 @@ 1 +X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 - xwiki:XWiki.Daniel1 +XWiki.ManoeuvringwithDifficulty - Tags
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... ... @@ -1,0 +1,1 @@ 1 +map|travel|sectors|systems - Content
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... ... @@ -1,424 +1,33 @@ 1 - TheX-universeconsists of 47 sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linked bySuper Highways, Orbital Accelerators and Jump Gates. Although the layout of stations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe.1 +== Universe Structure == 2 2 3 - 3 +---- 4 4 5 - 5 +The basegame X-universe consists of 50 [[Systems>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts). 6 6 7 -|=((( 8 -Sector 9 -)))|=((( 10 -Faction 11 -))) 12 -|(% colspan="1" %)(% colspan="1" %) 13 -((( 14 -Antigone Memorial 15 -)))|(% colspan="1" %)(% colspan="1" %) 16 -((( 17 - 18 -))) 19 -|(% colspan="1" %)(% colspan="1" %) 20 -((( 21 -Atiya's Misfortune I 22 -)))|(% colspan="1" %)(% colspan="1" %) 23 -((( 24 - 25 -))) 26 -|(% colspan="1" %)(% colspan="1" %) 27 -((( 28 -Atiya's Misfortune III 29 -)))|(% colspan="1" %)(% colspan="1" %) 30 -((( 31 - 32 -))) 33 -|(% colspan="1" %)(% colspan="1" %) 34 -((( 35 -Argon Prime 36 -)))|(% colspan="1" %)(% colspan="1" %) 37 -((( 38 - 39 -))) 40 -|(% colspan="1" %)(% colspan="1" %) 41 -((( 42 -Black Hole Sun IV 43 -)))|(% colspan="1" %)(% colspan="1" %) 44 -((( 45 - 46 -))) 47 -|(% colspan="1" %)(% colspan="1" %) 48 -((( 49 -Black Hole Sun V 50 -)))|(% colspan="1" %)(% colspan="1" %) 51 -((( 52 - 53 -))) 54 -|(% colspan="1" %)(% colspan="1" %) 55 -((( 56 -Bright Promise 57 -)))|(% colspan="1" %)(% colspan="1" %) 58 -((( 59 - 60 -))) 61 -|(% colspan="1" %)(% colspan="1" %) 62 -((( 63 -Cardinal's Redress 64 -)))|(% colspan="1" %)(% colspan="1" %) 65 -((( 66 - 67 -))) 68 -|(% colspan="1" %)(% colspan="1" %) 69 -((( 70 -Company Regard 71 -)))|(% colspan="1" %)(% colspan="1" %) 72 -((( 73 - 74 -))) 75 -|(% colspan="1" %)(% colspan="1" %) 76 -((( 77 -Eighteen Billion 78 -)))|(% colspan="1" %)(% colspan="1" %) 79 -((( 80 - 81 -))) 82 -|(% colspan="1" %)(% colspan="1" %) 83 -((( 84 -Faulty Logic I 85 -)))|(% colspan="1" %)(% colspan="1" %) 86 -((( 87 - 88 -))) 89 -|(% colspan="1" %)(% colspan="1" %) 90 -((( 91 -Faulty Logic VII 92 -)))|(% colspan="1" %)(% colspan="1" %) 93 -((( 94 - 95 -))) 96 -|(% colspan="1" %)(% colspan="1" %) 97 -((( 98 -Grand Exchange I 99 -)))|(% colspan="1" %)(% colspan="1" %) 100 -((( 101 - 102 -))) 103 -|(% colspan="1" %)(% colspan="1" %) 104 -((( 105 -Grand Exchange II 106 -)))|(% colspan="1" %)(% colspan="1" %) 107 -((( 108 - 109 -))) 110 -|(% colspan="1" %)(% colspan="1" %) 111 -((( 112 -Grand Exchange III 113 -)))|(% colspan="1" %)(% colspan="1" %) 114 -((( 115 - 116 -))) 117 -|(% colspan="1" %)(% colspan="1" %) 118 -((( 119 -Hatikvah's Choice I 120 -)))|(% colspan="1" %)(% colspan="1" %) 121 -((( 122 - 123 -))) 124 -|(% colspan="1" %)(% colspan="1" %) 125 -((( 126 -Hatikvah's Choice III 127 -)))|(% colspan="1" %)(% colspan="1" %) 128 -((( 129 - 130 -))) 131 -|(% colspan="1" %)(% colspan="1" %) 132 -((( 133 -Heretics End 134 -)))|(% colspan="1" %)(% colspan="1" %) 135 -((( 136 - 137 -))) 138 -|(% colspan="1" %)(% colspan="1" %) 139 -((( 140 -Hewa's Twin I 141 -)))|(% colspan="1" %)(% colspan="1" %) 142 -((( 143 - 144 -))) 145 -|(% colspan="1" %)(% colspan="1" %) 146 -((( 147 -Hewa's Twin II 148 -)))|(% colspan="1" %)(% colspan="1" %) 149 -((( 150 - 151 -))) 152 -|(% colspan="1" %)(% colspan="1" %) 153 -((( 154 -Hewa's Twin III 155 -)))|(% colspan="1" %)(% colspan="1" %) 156 -((( 157 - 158 -))) 159 -|(% colspan="1" %)(% colspan="1" %) 160 -((( 161 -Hewa's Twin IV 162 -)))|(% colspan="1" %)(% colspan="1" %) 163 -((( 164 - 165 -))) 166 -|(% colspan="1" %)(% colspan="1" %) 167 -((( 168 -Hewa's Twin V The Cove 169 -)))|(% colspan="1" %)(% colspan="1" %) 170 -((( 171 - 172 -))) 173 -|(% colspan="1" %)(% colspan="1" %) 174 -((( 175 -Holy Vision 176 -)))|(% colspan="1" %)(% colspan="1" %) 177 -((( 178 - 179 -))) 180 -|(% colspan="1" %)(% colspan="1" %) 181 -((( 182 -Ianamus Zura IV 183 -)))|(% colspan="1" %)(% colspan="1" %) 184 -((( 185 - 186 -))) 187 -|(% colspan="1" %)(% colspan="1" %) 188 -((( 189 -Ianamus Zura VII 190 -)))|(% colspan="1" %)(% colspan="1" %) 191 -((( 192 - 193 -))) 194 -|(% colspan="1" %)(% colspan="1" %) 195 -((( 196 -Lasting Vengence 197 -)))|(% colspan="1" %)(% colspan="1" %) 198 -((( 199 - 200 -))) 201 -|(% colspan="1" %)(% colspan="1" %) 202 -((( 203 -Matrix #9 204 -)))|(% colspan="1" %)(% colspan="1" %) 205 -((( 206 - 207 -))) 208 -|(% colspan="1" %)(% colspan="1" %) 209 -((( 210 -Matrix #451 211 -)))|(% colspan="1" %)(% colspan="1" %) 212 -((( 213 - 214 -))) 215 -|(% colspan="1" %)(% colspan="1" %) 216 -((( 217 -Matrix #798 218 -)))|(% colspan="1" %)(% colspan="1" %) 219 -((( 220 - 221 -))) 222 -|(% colspan="1" %)(% colspan="1" %) 223 -((( 224 -Memory Of Profit IX 225 -)))|(% colspan="1" %)(% colspan="1" %) 226 -((( 227 - 228 -))) 229 -|(% colspan="1" %)(% colspan="1" %) 230 -((( 231 -Memory Of Profit X 232 -)))|(% colspan="1" %)(% colspan="1" %) 233 -((( 234 - 235 -))) 236 -|(% colspan="1" %)(% colspan="1" %) 237 -((( 238 -Morning Star III 239 -)))|(% colspan="1" %)(% colspan="1" %) 240 -((( 241 - 242 -))) 243 -|(% colspan="1" %)(% colspan="1" %) 244 -((( 245 -Morning Star IV 246 -)))|(% colspan="1" %)(% colspan="1" %) 247 -((( 248 - 249 -))) 250 -|(% colspan="1" %)(% colspan="1" %) 251 -((( 252 -Nopileos' Fortune I 253 -)))|(% colspan="1" %)(% colspan="1" %) 254 -((( 255 - 256 -))) 257 -|(% colspan="1" %)(% colspan="1" %) 258 -((( 259 -Nopileos' Fortune II 260 -)))|(% colspan="1" %)(% colspan="1" %) 261 -((( 262 - 263 -))) 264 -|(% colspan="1" %)(% colspan="1" %) 265 -((( 266 -Path To Profit 267 -)))|(% colspan="1" %)(% colspan="1" %) 268 -((( 269 - 270 -))) 271 -|(% colspan="1" %)(% colspan="1" %) 272 -((( 273 -Pious Mists II 274 -)))|(% colspan="1" %)(% colspan="1" %) 275 -((( 276 - 277 -))) 278 -|(% colspan="1" %)(% colspan="1" %) 279 -((( 280 -Pious Mists IV 281 -)))|(% colspan="1" %)(% colspan="1" %) 282 -((( 283 - 284 -))) 285 -|(% colspan="1" %)(% colspan="1" %) 286 -((( 287 -Pious Mists XI 288 -)))|(% colspan="1" %)(% colspan="1" %) 289 -((( 290 - 291 -))) 292 -|(% colspan="1" %)(% colspan="1" %) 293 -((( 294 -Pontifex's Clain 295 -)))|(% colspan="1" %)(% colspan="1" %) 296 -((( 297 - 298 -))) 299 -|(% colspan="1" %)(% colspan="1" %) 300 -((( 301 -Profit Center Alpha 302 -)))|(% colspan="1" %)(% colspan="1" %) 303 -((( 304 - 305 -))) 306 -|(% colspan="1" %)(% colspan="1" %) 307 -((( 308 -Sacred Relic 309 -)))|(% colspan="1" %)(% colspan="1" %) 310 -((( 311 - 312 -))) 313 -|(% colspan="1" %)(% colspan="1" %) 314 -((( 315 -Scale Plate Green I 316 -)))|(% colspan="1" %)(% colspan="1" %) 317 -((( 318 - 319 -))) 320 -|(% colspan="1" %)(% colspan="1" %) 321 -((( 322 -Scale Plate Green VII 323 -)))|(% colspan="1" %)(% colspan="1" %) 324 -((( 325 - 326 -))) 327 -|(% colspan="1" %)(% colspan="1" %) 328 -((( 329 -Second Contact II Flashpoint 330 -)))|(% colspan="1" %)(% colspan="1" %) 331 -((( 332 - 333 -))) 334 -|(% colspan="1" %)(% colspan="1" %) 335 -((( 336 -Second Contact VII 337 -)))|(% colspan="1" %)(% colspan="1" %) 338 -((( 339 - 340 -))) 341 -|(% colspan="1" %)(% colspan="1" %) 342 -((( 343 -Second Contact XI 344 -)))|(% colspan="1" %)(% colspan="1" %) 345 -((( 346 - 347 -))) 348 -|(% colspan="1" %)(% colspan="1" %) 349 -((( 350 -Silent Witness I 351 -)))|(% colspan="1" %)(% colspan="1" %) 352 -((( 353 - 354 -))) 355 -|(% colspan="1" %)(% colspan="1" %) 356 -((( 357 -Silent Witness XI 358 -)))|(% colspan="1" %)(% colspan="1" %) 359 -((( 360 - 361 -))) 362 -|(% colspan="1" %)(% colspan="1" %) 363 -((( 364 -Silent Witness XII 365 -)))|(% colspan="1" %)(% colspan="1" %) 366 -((( 367 - 368 -))) 369 -|(% colspan="1" %)(% colspan="1" %) 370 -((( 371 -Tharka's Cascade XV 372 -)))|(% colspan="1" %)(% colspan="1" %) 373 -((( 374 - 375 -))) 376 -|(% colspan="1" %)(% colspan="1" %) 377 -((( 378 -Tharka's Cascade XVII 379 -)))|(% colspan="1" %)(% colspan="1" %) 380 -((( 381 - 382 -))) 383 -|(% colspan="1" %)(% colspan="1" %) 384 -((( 385 -The Reach 386 -)))|(% colspan="1" %)(% colspan="1" %) 387 -((( 388 - 389 -))) 390 -|(% colspan="1" %)(% colspan="1" %) 391 -((( 392 -The Void 393 -)))|(% colspan="1" %)(% colspan="1" %) 394 -((( 395 - 396 -))) 397 -|(% colspan="1" %)(% colspan="1" %) 398 -((( 399 -Trinity Sanctum III 400 -)))|(% colspan="1" %)(% colspan="1" %) 401 -((( 402 - 403 -))) 404 -|(% colspan="1" %)(% colspan="1" %) 405 -((( 406 -Trinity Sanctum VII 407 -)))|(% colspan="1" %)(% colspan="1" %) 408 -((( 409 - 410 -))) 411 -|(% colspan="1" %)(% colspan="1" %) 412 -((( 413 -True Sight 414 -)))|(% colspan="1" %)(% colspan="1" %) 415 -((( 416 - 417 -))) 418 -|(% colspan="1" %)(% colspan="1" %) 419 -((( 420 -Unholy Retribution 421 -)))|(% colspan="1" %)(% colspan="1" %) 422 -((( 423 - 424 -))) 7 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Travel Infrastructure.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]]. 8 + 9 +=== Split Vendetta DLC === 10 + 11 +More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats 12 + 13 +=== Cradle of Humanity DLC === 14 + 15 +More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats 16 + 17 +=== Tides of Avarice DLC === 18 + 19 +More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and new hazards. 20 + 21 +=== Kingdom End DLC === 22 + 23 +More Jump Gates have reconnected to the universe adding 9 new **Systems** to the north east of the network with a total of 11 new **Sectors** to explore. With these new sectors come fresh opportunities for exploration and new hazards. 24 + 25 +=== Timelines DLC === 26 + 27 +Completing missions in the Timelines Nexus allows for 28 + 29 +== Map with All DLCs == 30 + 31 +[[image:X4 Complete Universe Map Dark.png]] 32 + 33 +[[image:X4 Complete Universe Map.png]]
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... ... @@ -1,0 +1,1 @@ 1 +<svg width="16" height="16" xmlns="http://www.w3.org/2000/svg"><path d="M8.001 13.408l-3.785 2.433c-.753.484-1.714-.19-1.516-1.063l1.048-4.613L.332 7.091c-.65-.586-.287-1.667.586-1.74l4.436-.372L7.07.632c.334-.843 1.527-.843 1.86 0L10.65 4.98l4.436.372c.873.073 1.236 1.154.585 1.74l-3.415 3.074 1.048 4.613c.198.874-.763 1.547-1.516 1.063l-3.786-2.433z" fill="#36B37E" fill-rule="nonzero"/></svg>
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... ... @@ -1,0 +1,3 @@ 1 +>layout of the universe in X4:Foundations is highly randomised on game start 2 + 3 +Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-02 15:47:11.0
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... ... @@ -1,0 +1,1 @@ 1 +Map is not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-03 14:56:47.0
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... ... @@ -1,0 +1,1 @@ 1 +The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-12 17:57:47.0
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... ... @@ -1,0 +1,1 @@ 1 +Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 16:02:13.0
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... ... @@ -1,0 +1,1 @@ 1 +XWiki.DrSuperEvil - Comment
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... ... @@ -1,0 +1,1 @@ 1 +It is on the to do list. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2018-12-13 19:52:40.0
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... ... @@ -1,0 +1,3 @@ 1 +If there are any issues with the map feel free to pm me 2 + 3 +-Stoats not Goats - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-10-08 03:26:01.0
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... ... @@ -1,0 +1,3 @@ 1 +Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 + 3 +Thanks for considering. - Date
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... ... @@ -1,0 +1,1 @@ 1 +2020-11-23 04:11:31.0
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... ... @@ -1,0 +1,1 @@ 1 +Update with a map of the new sectors? - Date
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... ... @@ -1,0 +1,1 @@ 1 +2021-03-17 18:33:27.0