Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 351.2
edited by Manoeuvring with Difficulty
on 2024/07/26 00:54
Change comment: There is no comment for this version
To version 5.1
edited by Daniel Turner
on 2018/12/05 19:18
Change comment: There is no comment for this version

Summary

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1 -Systems, Sectors and Zones
1 +Sectors
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
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1 -XWiki.ManoeuvringwithDifficulty
1 +xwiki:XWiki.Daniel
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1 -map|travel|sectors|systems
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1 -== Universe Structure ==
1 +The X-universe consists of 47 sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linked by Super Highways, Orbital Accelerators and Jump Gates. Although the layout of stations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe.
2 2  
3 -----
3 +
4 4  
5 -The basegame X-universe consists of 50 [[Systems>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
5 +
6 6  
7 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Travel Infrastructure.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]].
8 -
9 -=== Split Vendetta DLC ===
10 -
11 -More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats
12 -
13 -=== Cradle of Humanity DLC ===
14 -
15 -More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and additional Xenon threats
16 -
17 -=== Tides of Avarice DLC ===
18 -
19 -More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploration and new hazards.
20 -
21 -=== Kingdom End DLC ===
22 -
23 -More Jump Gates have reconnected to the universe adding 9 new **Systems** to the north east of the network with a total of 11 new **Sectors** to explore. With these new sectors come fresh opportunities for exploration and new hazards.
24 -
25 -=== Timelines DLC ===
26 -
27 -Completing missions in the Timelines Nexus allows for new systems to progressively be added
28 -
29 -== Map with All DLCs ==
30 -
31 -[[image:X4 Complete Universe Map Dark.png]]
32 -
33 -[[image:X4 Complete Universe Map.png]]
34 -
35 -SVG Download of Dark Mode Map
36 -
37 -[[attach:X4 Complete Universe Map Dark.svg||target="_blank"]]
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XWiki.XWikiComments[0]
Comment
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1 ->layout of the universe in X4:Foundations is highly randomised on game start
2 -
3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine.
Date
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1 -2018-12-02 15:47:11.0
XWiki.XWikiComments[1]
Comment
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1 -Map is not random.
Date
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1 -2018-12-03 14:56:47.0
XWiki.XWikiComments[2]
Comment
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1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random.
Date
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1 -2018-12-12 17:57:47.0
XWiki.XWikiComments[3]
Comment
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1 -Someone should make a map file pdf of the entire explored "Vanilla" universe
Date
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1 -2018-12-13 16:02:13.0
XWiki.XWikiComments[4]
Author
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1 -XWiki.DrSuperEvil
Comment
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1 -It is on the to do list.
Date
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1 -2018-12-13 19:52:40.0
XWiki.XWikiComments[5]
Comment
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1 -If there are any issues with the map feel free to pm me
2 -
3 --Stoats not Goats
Date
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1 -2020-10-08 03:26:01.0
XWiki.XWikiComments[6]
Comment
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1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end...
2 -
3 -Thanks for considering.
Date
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1 -2020-11-23 04:11:31.0
XWiki.XWikiComments[7]
Comment
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1 -Update with a map of the new sectors?
Date
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1 -2021-03-17 18:33:27.0