Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
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edited by Manoeuvring with Difficulty
on 2024/07/26 00:51
on 2024/07/26 00:51
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... ... @@ -1,1 +1,1 @@ 1 -S ystems, Sectorsand Zones1 +Sector Maps - Parent
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... ... @@ -1,1 +1,0 @@ 1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome - Author
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... ... @@ -1,1 +1,1 @@ 1 -XWiki. ManoeuvringwithDifficulty1 +xwiki:XWiki.DrSuperEvil - Tags
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... ... @@ -1,1 +1,0 @@ 1 -map|travel|sectors|systems - Content
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... ... @@ -1,29 +1,171 @@ 1 - ==UniverseStructure==1 +The X-universe consists of 47 sectors with each sector being constructed of up to 3 systems for a total of 59 playable areas of space linked by Super Highways, Orbital Accelerators and Jump Gates. Although the layout of stations in the universe of X4:Foundations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all systems in the X-universe. 2 2 3 - ----3 +=== A === 4 4 5 - The basegame X-universe consists of 50 [[Systems>>doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** beingconstructedof up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stationslike shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).5 +Antigone Memorial 6 6 7 - In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), OrbitalAccelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Travel Infrastructure.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] pageof the manual.Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]].7 +Argon Prime 8 8 9 - ===SplitVendettaDLC ===9 +Atiya's Misfortune I 10 10 11 - MoreJump Gates have reconnected tothe universeadding26 new **Systems**to thenorth of the network withatotal of 30new**Sectors** to explore. With thesenew sectors comenewroutes between known space, freshopportunitiesforexplorationand additional Xenonthreats11 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Atiya's Misfortune I(%%)II 12 12 13 -=== Cradleof Humanity DLC===13 +=== B === 14 14 15 - More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the networkwith a totalof 19 new**Sectors** to explore. With these new sectors come new routes betweenknown space, fresh opportunities for exploration and additional Xenon threats15 +Black Hole Sun IV 16 16 17 -= ==TidesofAvariceDLC===17 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Black Hole Sun V 18 18 19 - More Jump Gates have reconnected to the universe adding3 new **Systems** to the centreof the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunitiesforexploration and new hazards.19 +Bright Promise 20 20 21 -=== Kingdom End DLC ===21 +=== C === 22 22 23 - More Jump Gates havereconnectedto the universe adding 9 new **Systems** to the north east of the network with a totalof 11 new **Sectors**toexplore. With these newsectors come fresh opportunities for exploration and new hazards.23 +Cardinal's Redress 24 24 25 - == Mapwith All DLCs ==25 +Company Regard 26 26 27 - [[image:X4Complete Universe MapDark.png]]27 +=== D === 28 28 29 -[[image:X4 Complete Universe Map.png]] 29 +=== E === 30 + 31 +Eighteen Billion 32 + 33 +=== F === 34 + 35 +Faulty Logic I 36 + 37 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Faulty Logic VII 38 + 39 +=== G === 40 + 41 +Grand Exchange I 42 + 43 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange II 44 + 45 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange III 46 + 47 +=== H === 48 + 49 +Hatikvah's Choice I 50 + 51 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hatikvah's Choice I(%%)II 52 + 53 +Heretics End 54 + 55 +Hewa's Twin I 56 + 57 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin II 58 + 59 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin III 60 + 61 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin IV 62 + 63 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin V The Cove 64 + 65 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Holy Vision 66 + 67 +=== I === 68 + 69 +Ianamus Zura IV 70 + 71 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Ianamus Zura VII 72 + 73 +=== J === 74 + 75 +=== K === 76 + 77 +=== L === 78 + 79 +Lasting Vengence 80 + 81 +=== M === 82 + 83 +Matrix #9 84 + 85 +Matrix #451 86 + 87 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Matrix #798 88 + 89 +Memory Of Profit IX 90 + 91 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Memory Of Profit X 92 + 93 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Morning Star III 94 + 95 +(% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %)Morning Star IV 96 + 97 +=== N === 98 + 99 +Nopileos' Fortune I 100 + 101 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Nopileos' Fortune I(%%)I 102 + 103 +=== O === 104 + 105 +=== P === 106 + 107 +Path To Profit 108 + 109 +Pious Mists II 110 + 111 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)IV 112 + 113 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)XI 114 + 115 +Pontifex's Clain 116 + 117 +Profit Center Alpha 118 + 119 +=== Q === 120 + 121 +=== R === 122 + 123 +=== S === 124 + 125 +Sacred Relic 126 + 127 +Scale Plate Green I 128 + 129 +Scale Plate Green VII 130 + 131 +Second Contact II Flashpoint 132 + 133 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) VII 134 + 135 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) XI 136 + 137 +Silent Witness I 138 + 139 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XI 140 + 141 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XII 142 + 143 +=== T === 144 + 145 +Tharka's Cascade XV 146 + 147 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Tharka's Cascade XV(%%)II 148 + 149 +The Reach 150 + 151 +The Void 152 + 153 +Trinity Sanctum III 154 + 155 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Trinity Sanctum VII 156 + 157 +(% style="color: rgb(51,51,51);text-decoration: none;" %)True Sight 158 + 159 +=== U === 160 + 161 +Unholy Retribution 162 + 163 +=== V === 164 + 165 +=== W === 166 + 167 +=== X === 168 + 169 +=== Y === 170 + 171 +=== Z ===
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... ... @@ -1,3 +1,0 @@ 1 ->layout of the universe in X4:Foundations is highly randomised on game start 2 - 3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-02 15:47:11.0
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... ... @@ -1,1 +1,0 @@ 1 -Map is not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-03 14:56:47.0
- XWiki.XWikiComments[2]
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... ... @@ -1,1 +1,0 @@ 1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-12 17:57:47.0
- XWiki.XWikiComments[3]
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... ... @@ -1,1 +1,0 @@ 1 -Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 16:02:13.0
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.DrSuperEvil - Comment
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... ... @@ -1,1 +1,0 @@ 1 -It is on the to do list. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 19:52:40.0
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... ... @@ -1,3 +1,0 @@ 1 -If there are any issues with the map feel free to pm me 2 - 3 --Stoats not Goats - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-10-08 03:26:01.0
- XWiki.XWikiComments[6]
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... ... @@ -1,3 +1,0 @@ 1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 - 3 -Thanks for considering. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-11-23 04:11:31.0
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... ... @@ -1,1 +1,0 @@ 1 -Update with a map of the new sectors? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-03-17 18:33:27.0