Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 35.1
edited by Daniel Turner
on 2021/03/01 19:21
on 2021/03/01 19:21
Change comment:
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To version 37.1
edited by Daniel Turner
on 2021/03/07 08:20
on 2021/03/07 08:20
Change comment:
There is no comment for this version
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... ... @@ -6,12 +6,18 @@ 6 6 7 7 The X-universe consists of 50 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exemption of the tutorials). 8 8 9 -In total there are 63 ** sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page.9 +In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover [[doc:Anomalies]], which provide 1-way routes to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:The X-Universe And Map]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:Piloting And Travel]] page. 10 10 11 11 ====== With Split Vendetta DLC ====== 12 12 13 13 More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 14 14 15 + 16 + 17 +====== With Cradle of Humanity DLC ====== 18 + 19 +More Jump Gates have reconnected to the universe adding xx new **Systems** to the north of the network with a total of yy new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 20 + 15 15 == X4:Foundations & Split Vendetta Universe Map == 16 16 17 17 [[image:attach:X4 Complete Universe Map-02.png]] ... ... @@ -425,7 +425,7 @@ 425 425 Pious Mists II 426 426 )))|(% colspan="1" %)(% colspan="1" %) 427 427 ((( 428 -[[ GodRealmof the Paranid>>doc:Godrealm of the Paranid]]434 +[[doc:Godrealm of the Paranid]] 429 429 )))|(% colspan="1" %)(% colspan="1" %) 430 430 ((( 431 431 None ... ... @@ -435,7 +435,7 @@ 435 435 Pious Mists IV 436 436 )))|(% colspan="1" %)(% colspan="1" %) 437 437 ((( 438 -[[ GodRealmof the Paranid>>doc:Godrealm of the Paranid]]444 +[[doc:Godrealm of the Paranid]] 439 439 )))|(% colspan="1" %)(% colspan="1" %) 440 440 ((( 441 441 (% style="color: rgb(51,51,51);text-decoration: none;" %)Methane, Ore and Silicon
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... ... @@ -1,1 +1,1 @@ 1 -https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909 173/Systems, Sectors and Zones1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/101909357/Systems, Sectors and Zones