Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55

From version 342.1
edited by Manoeuvring with Difficulty
on 2023/10/06 04:58
Change comment: There is no comment for this version
To version 2.1
edited by DrSuperEvil
on 2018/10/19 23:46
Change comment: There is no comment for this version

Summary

Details

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Title
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1 -Systems, Sectors and Zones
1 +Sector Maps
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1 -X4 Foundations Wiki.Manual and Guides.Objects in the Game Universe.WebHome
Author
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1 -XWiki.ManoeuvringwithDifficulty
1 +xwiki:XWiki.DrSuperEvil
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1 -map|travel|sectors|systems
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1 -== Universe Structure ==
1 +The X-universe consists of between **?** and **?**(45?) systems with each sector being constructed of up to 3**?** sectors (56 total**?**) randomly**?** linked by System Gates (**need confirmation of name**), Orbital Accelerators and Jump Gates. Although the layout of the universe in X4:Foundations is highly randomised on game start, there are some predictable elements in individual systems. Below is a list of all possible systems used to construct the X-universe.
2 2  
3 -----
3 +=== A ===
4 4  
5 -The basegame X-universe consists of 50 [[Systems>>doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]], with each **System** being constructed of up to 3 Sectors. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object. The location of systems and sectors, how they connect to each other, as well as the location of major Factions stations like shipyards and trade stations are the same in any game start (with the exception of the tutorial gamestarts).
5 +Antigone Memorial
6 6  
7 -In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Anomalies.WebHome]] may also be discovered which provide 1-way route to a random anomaly in another sector. For further details about the features that connect systems and sectors, see the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the [[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.Piloting And Travel.WebHome]] page. Finally, for a full catalogue of systems further information is available in the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]].
7 +Argon Prime
8 8  
9 -=== Split Vendetta DLC ===
9 +Atiya's Misfortune I
10 10  
11 -More Jump Gates have reconnected to the universe adding 26 new **Systems** to the north of the network with a total of 30 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
11 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Atiya's Misfortune I(%%)II
12 12  
13 -=== Cradle of Humanity DLC ===
13 +=== B ===
14 14  
15 -More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats
15 +Black Hole Sun IV
16 16  
17 -=== Tides of Avarice DLC ===
17 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Black Hole Sun V
18 18  
19 -More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards.
19 +Bright Promise
20 20  
21 -=== Kingdom End DLC ===
21 +=== C ===
22 22  
23 +Cardinal's Redress
23 23  
24 -== Map with All DLCs ==
25 +Company Regard
25 25  
26 -
27 +=== D ===
28 +
29 +=== E ===
30 +
31 +Eighteen Billion
32 +
33 +=== F ===
34 +
35 +Faulty Logic I
36 +
37 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Faulty Logic VII
38 +
39 +=== G ===
40 +
41 +Grand Exchange I
42 +
43 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange II
44 +
45 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Grand Exchange III
46 +
47 +=== H ===
48 +
49 +Hatikvah's Choice I
50 +
51 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hatikvah's Choice I(%%)II
52 +
53 +Heretics End
54 +
55 +Hewa's Twin I
56 +
57 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin II
58 +
59 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin III
60 +
61 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin IV
62 +
63 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Hewa's Twin V The Cove
64 +
65 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Holy Vision
66 +
67 +=== I ===
68 +
69 +Ianamus Zura IV
70 +
71 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Ianamus Zura VII
72 +
73 +=== J ===
74 +
75 +=== K ===
76 +
77 +=== L ===
78 +
79 +Lasting Vengence
80 +
81 +=== M ===
82 +
83 +Matrix #9
84 +
85 +Matrix #451
86 +
87 +Memory Of Profit IX
88 +
89 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Memory Of Profit X
90 +
91 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Morning Star III
92 +
93 +(% style="color: rgb(51, 51, 51); text-decoration: none; color: rgb(51, 51, 51); text-decoration: none" %)Morning Star IV
94 +
95 +=== N ===
96 +
97 +Nopileos' Fortune I
98 +
99 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Nopileos' Fortune I(%%)I
100 +
101 +=== O ===
102 +
103 +=== P ===
104 +
105 +Path To Profit
106 +
107 +Pious Mists II
108 +
109 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)IV
110 +
111 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Pious Mists (%%)XI
112 +
113 +Pontifex's Clain
114 +
115 +Profit Center Alpha
116 +
117 +=== Q ===
118 +
119 +=== R ===
120 +
121 +=== S ===
122 +
123 +Sacred Relic
124 +
125 +Scale Plate Green I
126 +
127 +Scale Plate Green VII
128 +
129 +Second Contact II Flashpoint
130 +
131 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) VII
132 +
133 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Second Contact(%%) XI
134 +
135 +Silent Witness I
136 +
137 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XI
138 +
139 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Silent Witness XII
140 +
141 +=== T ===
142 +
143 +The Reach
144 +
145 +The Void
146 +
147 +Trinity Sanctum III
148 +
149 +(% style="color: rgb(51,51,51);text-decoration: none;" %)Trinity Sanctum VII
150 +
151 +(% style="color: rgb(51,51,51);text-decoration: none;" %)True Sight
152 +
153 +=== U ===
154 +
155 +Unholy Retribution
156 +
157 +=== V ===
158 +
159 +=== W ===
160 +
161 +=== X ===
162 +
163 +=== Y ===
164 +
165 +=== Z ===
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1 +74974146
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1 +X4WIKI
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1 +https://www.egosoft.com:8444/confluence/wiki/spaces/X4WIKI/pages/74974146/Sector Maps
XWiki.XWikiComments[0]
Comment
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1 ->layout of the universe in X4:Foundations is highly randomised on game start
2 -
3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine.
Date
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1 -2018-12-02 15:47:11.0
XWiki.XWikiComments[1]
Comment
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1 -Map is not random.
Date
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1 -2018-12-03 14:56:47.0
XWiki.XWikiComments[2]
Comment
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1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random.
Date
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1 -2018-12-12 17:57:47.0
XWiki.XWikiComments[3]
Comment
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1 -Someone should make a map file pdf of the entire explored "Vanilla" universe
Date
... ... @@ -1,1 +1,0 @@
1 -2018-12-13 16:02:13.0
XWiki.XWikiComments[4]
Author
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1 -XWiki.DrSuperEvil
Comment
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1 -It is on the to do list.
Date
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1 -2018-12-13 19:52:40.0
XWiki.XWikiComments[5]
Comment
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1 -If there are any issues with the map feel free to pm me
2 -
3 --Stoats not Goats
Date
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1 -2020-10-08 03:26:01.0
XWiki.XWikiComments[6]
Comment
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1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end...
2 -
3 -Thanks for considering.
Date
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1 -2020-11-23 04:11:31.0
XWiki.XWikiComments[7]
Comment
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1 -Update with a map of the new sectors?
Date
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1 -2021-03-17 18:33:27.0