Changes for page Systems, Sectors and Zones
Last modified by Manoeuvring with Difficulty on 2024/07/26 00:55
From version 342.1
edited by Manoeuvring with Difficulty
on 2023/10/06 04:58
on 2023/10/06 04:58
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To version 13.1
edited by Sparks
on 2018/12/16 02:41
on 2018/12/16 02:41
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... ... @@ -1,1 +1,1 @@ 1 -S ystems, Sectorsand Zones1 +Sectors - Parent
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... ... @@ -1,26 +1,436 @@ 1 -== UniverseStructure==1 +== The X-universe in X4: Foundations == 2 2 3 -- ---3 +The X-universe consists of 47 **Systems**, with each **System** being constructed of up to 3 **Sectors**. Objects in Sectors sit in **Zones**, which can be considered to be things within radar range of an object.. 4 4 5 - ThebasegameX-universeconsists of50[[Systems>>doc:xwikicommunity:X4 FoundationsWiki.ObjectsintheGameUniverse.Systems,SectorsandZones.Systems Database.WebHome]],with each**System** beingconstructed of up to 3 Sectors.Objects inSectorssit in **Zones**, which canbe consideredtobe thingswithinradarrangeofanobject. Thelocationofsystems andsectors,how theyconnect to eachother,as wellasthe location of majorFactions stationslikeshipyards and tradestationsarethesameinanygamestart (with the exceptionofthetutorialgamestarts).5 +In total there are 59 sectors linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). You may also occasionally discover //Anomalies//, which provide 1-way routes to a position in another sector. 6 6 7 - In total there are 63 **Sectors** linked by Super Highways (between relatively-close sectors in a system), Orbital Accelerators (between very distant sectors in a system) or Jump Gates (between systems). [[doc:xwikicommunity:X4Foundations Wiki.Objects in the Game Universe.Anomalies.WebHome]]may also be discovered which provide 1-way route to a random anomaly in another sector. Forfurther details about the features that connect systems and sectors, see the[[doc:X4WIKI.X4Wiki Home.X4\: Foundations Manual.The X-Universe And Map.WebHome]] page of the manual. Basics on how to efficiently travel through the universe can be found on the[[doc:X4WIKI.X4 Wiki Home.X4\: Foundations Manual.PilotingAnd Travel.WebHome]] page.Finally, for afullcatalogue of systems furtherinformationis available in the [[doc:xwikicommunity:X4 Foundations Wiki.Objects in the Game Universe.Systems, Sectors and Zones.Systems Database.WebHome]].7 +For further details about the features that connect sectors, see the [[doc:Piloting and Travel]] page of the Manual. 8 8 9 -== =SplitVendetta DLC===9 +== Map layout == 10 10 11 - MoreJumpGateshavereconnectedtotheuniverseadding 26new **Systems**tothenorth ofthe networkwith atotalof30 new **Sectors**to explore.With thesenew sectorscomenew routesbetween knownspace,freshopportunitiesforexploitation andadditionalXenonthreats11 +The //general// map layout fixed in terms of how sectors connect to each other, and in the locations of major Faction stations. //Beyond that//, the locations of other stations is randomised in each new game start. 12 12 13 -== =CradleofHumanityDLC===13 +== Sectors in X4: Foundations == 14 14 15 -More Jump Gates have reconnected to the universe adding 5 new **Systems** to the west of the network with a total of 19 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and additional Xenon threats 15 +|=((( 16 +Sector 17 +)))|=((( 18 +Faction 19 +))) 20 +|(% colspan="1" %)(% colspan="1" %) 21 +((( 22 +Antigone Memorial 23 +)))|(% colspan="1" %)(% colspan="1" %) 24 +((( 25 +[[doc:Antigone Republic]] 26 +))) 27 +|(% colspan="1" %)(% colspan="1" %) 28 +((( 29 +Atiya's Misfortune I 30 +)))|(% colspan="1" %)(% colspan="1" %) 31 +((( 32 + 33 +))) 34 +|(% colspan="1" %)(% colspan="1" %) 35 +((( 36 +Atiya's Misfortune III 37 +)))|(% colspan="1" %)(% colspan="1" %) 38 +((( 39 + 40 +))) 41 +|(% colspan="1" %)(% colspan="1" %) 42 +((( 43 +Argon Prime 44 +)))|(% colspan="1" %)(% colspan="1" %) 45 +((( 46 +[[doc:Argon Federation]] 47 +))) 48 +|(% colspan="1" %)(% colspan="1" %) 49 +((( 50 +Black Hole Sun IV 51 +)))|(% colspan="1" %)(% colspan="1" %) 52 +((( 53 +[[doc:Argon Federation]] 54 +))) 55 +|(% colspan="1" %)(% colspan="1" %) 56 +((( 57 +Black Hole Sun V 58 +)))|(% colspan="1" %)(% colspan="1" %) 59 +((( 60 +[[doc:Argon Federation]] 61 +))) 62 +|(% colspan="1" %)(% colspan="1" %) 63 +((( 64 +Bright Promise 65 +)))|(% colspan="1" %)(% colspan="1" %) 66 +((( 67 + 68 +))) 69 +|(% colspan="1" %)(% colspan="1" %) 70 +((( 71 +Cardinal's Redress 72 +)))|(% colspan="1" %)(% colspan="1" %) 73 +((( 74 + 75 +))) 76 +|(% colspan="1" %)(% colspan="1" %) 77 +((( 78 +Company Regard 79 +)))|(% colspan="1" %)(% colspan="1" %) 80 +((( 81 + 82 +))) 83 +|(% colspan="1" %)(% colspan="1" %) 84 +((( 85 +Eighteen Billion 86 +)))|(% colspan="1" %)(% colspan="1" %) 87 +((( 88 + 89 +))) 90 +|(% colspan="1" %)(% colspan="1" %) 91 +((( 92 +Faulty Logic I 93 +)))|(% colspan="1" %)(% colspan="1" %) 94 +((( 95 + 96 +))) 97 +|(% colspan="1" %)(% colspan="1" %) 98 +((( 99 +Faulty Logic VII 100 +)))|(% colspan="1" %)(% colspan="1" %) 101 +((( 102 + 103 +))) 104 +|(% colspan="1" %)(% colspan="1" %) 105 +((( 106 +Grand Exchange I 107 +)))|(% colspan="1" %)(% colspan="1" %) 108 +((( 109 +[[doc:Teladi Company]] 110 +))) 111 +|(% colspan="1" %)(% colspan="1" %) 112 +((( 113 +Grand Exchange II 114 +)))|(% colspan="1" %)(% colspan="1" %) 115 +((( 116 +[[doc:Teladi Company]] 117 +))) 118 +|(% colspan="1" %)(% colspan="1" %) 119 +((( 120 +Grand Exchange III 121 +)))|(% colspan="1" %)(% colspan="1" %) 122 +((( 123 +[[doc:Teladi Company]] 124 +))) 125 +|(% colspan="1" %)(% colspan="1" %) 126 +((( 127 +Hatikvah's Choice I 128 +)))|(% colspan="1" %)(% colspan="1" %) 129 +((( 130 + 131 +))) 132 +|(% colspan="1" %)(% colspan="1" %) 133 +((( 134 +Hatikvah's Choice III 135 +)))|(% colspan="1" %)(% colspan="1" %) 136 +((( 137 + 138 +))) 139 +|(% colspan="1" %)(% colspan="1" %) 140 +((( 141 +Heretics End 142 +)))|(% colspan="1" %)(% colspan="1" %) 143 +((( 144 +none 145 +))) 146 +|(% colspan="1" %)(% colspan="1" %) 147 +((( 148 +Hewa's Twin I 149 +)))|(% colspan="1" %)(% colspan="1" %) 150 +((( 151 + 152 +))) 153 +|(% colspan="1" %)(% colspan="1" %) 154 +((( 155 +Hewa's Twin II 156 +)))|(% colspan="1" %)(% colspan="1" %) 157 +((( 158 + 159 +))) 160 +|(% colspan="1" %)(% colspan="1" %) 161 +((( 162 +Hewa's Twin III 163 +)))|(% colspan="1" %)(% colspan="1" %) 164 +((( 165 + 166 +))) 167 +|(% colspan="1" %)(% colspan="1" %) 168 +((( 169 +Hewa's Twin IV 170 +)))|(% colspan="1" %)(% colspan="1" %) 171 +((( 172 + 173 +))) 174 +|(% colspan="1" %)(% colspan="1" %) 175 +((( 176 +Hewa's Twin V The Cove 177 +)))|(% colspan="1" %)(% colspan="1" %) 178 +((( 179 + 180 +))) 181 +|(% colspan="1" %)(% colspan="1" %) 182 +((( 183 +Holy Vision 184 +)))|(% colspan="1" %)(% colspan="1" %) 185 +((( 186 + 187 +))) 188 +|(% colspan="1" %)(% colspan="1" %) 189 +((( 190 +Ianamus Zura IV 191 +)))|(% colspan="1" %)(% colspan="1" %) 192 +((( 193 + 194 +))) 195 +|(% colspan="1" %)(% colspan="1" %) 196 +((( 197 +Ianamus Zura VII 198 +)))|(% colspan="1" %)(% colspan="1" %) 199 +((( 200 + 201 +))) 202 +|(% colspan="1" %)(% colspan="1" %) 203 +((( 204 +Lasting Vengence 205 +)))|(% colspan="1" %)(% colspan="1" %) 206 +((( 207 + 208 +))) 209 +|(% colspan="1" %)(% colspan="1" %) 210 +((( 211 +Matrix #9 212 +)))|(% colspan="1" %)(% colspan="1" %) 213 +((( 214 + 215 +))) 216 +|(% colspan="1" %)(% colspan="1" %) 217 +((( 218 +Matrix #451 219 +)))|(% colspan="1" %)(% colspan="1" %) 220 +((( 221 + 222 +))) 223 +|(% colspan="1" %)(% colspan="1" %) 224 +((( 225 +Matrix #798 226 +)))|(% colspan="1" %)(% colspan="1" %) 227 +((( 228 + 229 +))) 230 +|(% colspan="1" %)(% colspan="1" %) 231 +((( 232 +Memory Of Profit IX 233 +)))|(% colspan="1" %)(% colspan="1" %) 234 +((( 235 + 236 +))) 237 +|(% colspan="1" %)(% colspan="1" %) 238 +((( 239 +Memory Of Profit X 240 +)))|(% colspan="1" %)(% colspan="1" %) 241 +((( 242 + 243 +))) 244 +|(% colspan="1" %)(% colspan="1" %) 245 +((( 246 +Morning Star III 247 +)))|(% colspan="1" %)(% colspan="1" %) 248 +((( 249 + 250 +))) 251 +|(% colspan="1" %)(% colspan="1" %) 252 +((( 253 +Morning Star IV 254 +)))|(% colspan="1" %)(% colspan="1" %) 255 +((( 256 + 257 +))) 258 +|(% colspan="1" %)(% colspan="1" %) 259 +((( 260 +Nopileos' Fortune I 261 +)))|(% colspan="1" %)(% colspan="1" %) 262 +((( 263 + 264 +))) 265 +|(% colspan="1" %)(% colspan="1" %) 266 +((( 267 +Nopileos' Fortune II 268 +)))|(% colspan="1" %)(% colspan="1" %) 269 +((( 270 + 271 +))) 272 +|(% colspan="1" %)(% colspan="1" %) 273 +((( 274 +Path To Profit 275 +)))|(% colspan="1" %)(% colspan="1" %) 276 +((( 277 +[[doc:Teladi Company]] 278 +))) 279 +|(% colspan="1" %)(% colspan="1" %) 280 +((( 281 +Pious Mists II 282 +)))|(% colspan="1" %)(% colspan="1" %) 283 +((( 284 + 285 +))) 286 +|(% colspan="1" %)(% colspan="1" %) 287 +((( 288 +Pious Mists IV 289 +)))|(% colspan="1" %)(% colspan="1" %) 290 +((( 291 + 292 +))) 293 +|(% colspan="1" %)(% colspan="1" %) 294 +((( 295 +Pious Mists XI 296 +)))|(% colspan="1" %)(% colspan="1" %) 297 +((( 298 + 299 +))) 300 +|(% colspan="1" %)(% colspan="1" %) 301 +((( 302 +Pontifex's Clain 303 +)))|(% colspan="1" %)(% colspan="1" %) 304 +((( 305 + 306 +))) 307 +|(% colspan="1" %)(% colspan="1" %) 308 +((( 309 +Profit Center Alpha 310 +)))|(% colspan="1" %)(% colspan="1" %) 311 +((( 312 + 313 +))) 314 +|(% colspan="1" %)(% colspan="1" %) 315 +((( 316 +Sacred Relic 317 +)))|(% colspan="1" %)(% colspan="1" %) 318 +((( 319 + 320 +))) 321 +|(% colspan="1" %)(% colspan="1" %) 322 +((( 323 +Scale Plate Green I 324 +)))|(% colspan="1" %)(% colspan="1" %) 325 +((( 326 + 327 +))) 328 +|(% colspan="1" %)(% colspan="1" %) 329 +((( 330 +Scale Plate Green VII 331 +)))|(% colspan="1" %)(% colspan="1" %) 332 +((( 333 + 334 +))) 335 +|(% colspan="1" %)(% colspan="1" %) 336 +((( 337 +Second Contact II Flashpoint 338 +)))|(% colspan="1" %)(% colspan="1" %) 339 +((( 340 +[[doc:Antigone Republic]] 341 +))) 342 +|(% colspan="1" %)(% colspan="1" %) 343 +((( 344 +Second Contact VII 345 +)))|(% colspan="1" %)(% colspan="1" %) 346 +((( 347 + 348 +))) 349 +|(% colspan="1" %)(% colspan="1" %) 350 +((( 351 +Second Contact XI 352 +)))|(% colspan="1" %)(% colspan="1" %) 353 +((( 354 + 355 +))) 356 +|(% colspan="1" %)(% colspan="1" %) 357 +((( 358 +Silent Witness I 359 +)))|(% colspan="1" %)(% colspan="1" %) 360 +((( 361 + 362 +))) 363 +|(% colspan="1" %)(% colspan="1" %) 364 +((( 365 +Silent Witness XI 366 +)))|(% colspan="1" %)(% colspan="1" %) 367 +((( 368 + 369 +))) 370 +|(% colspan="1" %)(% colspan="1" %) 371 +((( 372 +Silent Witness XII 373 +)))|(% colspan="1" %)(% colspan="1" %) 374 +((( 375 + 376 +))) 377 +|(% colspan="1" %)(% colspan="1" %) 378 +((( 379 +Tharka's Cascade XV 380 +)))|(% colspan="1" %)(% colspan="1" %) 381 +((( 382 + 383 +))) 384 +|(% colspan="1" %)(% colspan="1" %) 385 +((( 386 +Tharka's Cascade XVII 387 +)))|(% colspan="1" %)(% colspan="1" %) 388 +((( 389 + 390 +))) 391 +|(% colspan="1" %)(% colspan="1" %) 392 +((( 393 +The Reach 394 +)))|(% colspan="1" %)(% colspan="1" %) 395 +((( 396 + 397 +))) 398 +|(% colspan="1" %)(% colspan="1" %) 399 +((( 400 +The Void 401 +)))|(% colspan="1" %)(% colspan="1" %) 402 +((( 403 +[[doc:Antigone Republic]] 404 +))) 405 +|(% colspan="1" %)(% colspan="1" %) 406 +((( 407 +Trinity Sanctum III 408 +)))|(% colspan="1" %)(% colspan="1" %) 409 +((( 410 + 411 +))) 412 +|(% colspan="1" %)(% colspan="1" %) 413 +((( 414 +Trinity Sanctum VII 415 +)))|(% colspan="1" %)(% colspan="1" %) 416 +((( 417 + 418 +))) 419 +|(% colspan="1" %)(% colspan="1" %) 420 +((( 421 +True Sight 422 +)))|(% colspan="1" %)(% colspan="1" %) 423 +((( 424 +[[doc:Holy Order of the Pontifex]] 425 +))) 426 +|(% colspan="1" %)(% colspan="1" %) 427 +((( 428 +Unholy Retribution 429 +)))|(% colspan="1" %)(% colspan="1" %) 430 +((( 431 + 432 +))) 16 16 17 - ===Tides of Avarice DLC ===434 + 18 18 19 -More Jump Gates have reconnected to the universe adding 3 new **Systems** to the centre of the network with a total of 7 new **Sectors** to explore. With these new sectors come new routes between known space, fresh opportunities for exploitation and new hazards. 20 - 21 -=== Kingdom End DLC === 22 - 23 - 24 -== Map with All DLCs == 25 - 26 26
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... ... @@ -1,3 +1,0 @@ 1 ->layout of the universe in X4:Foundations is highly randomised on game start 2 - 3 -Is it? I found a[[ map on the forums >>url:http://forum.egosoft.com/viewtopic.php?f=182&t=403274&p=4760831||shape="rect"]]which looks exactly the same as mine. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-02 15:47:11.0
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... ... @@ -1,1 +1,0 @@ 1 -Map is not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-03 14:56:47.0
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... ... @@ -1,1 +1,0 @@ 1 -The placement of things within the sectors can be random. Some are fixed. The sectors themselves are not random. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-12 17:57:47.0
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... ... @@ -1,1 +1,0 @@ 1 -Someone should make a map file pdf of the entire explored "Vanilla" universe - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 16:02:13.0
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... ... @@ -1,1 +1,0 @@ 1 -XWiki.DrSuperEvil - Comment
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... ... @@ -1,1 +1,0 @@ 1 -It is on the to do list. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2018-12-13 19:52:40.0
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... ... @@ -1,3 +1,0 @@ 1 -If there are any issues with the map feel free to pm me 2 - 3 --Stoats not Goats - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-10-08 03:26:01.0
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... ... @@ -1,3 +1,0 @@ 1 -Instead of a PDF of the map (if that is even still on the to do list), wouldn't an SVG version be even better? The vector format seems very appropriate, would be indefinitely scalable, and could be processed into a PDF, PNG, or any other format, on the user's end... 2 - 3 -Thanks for considering. - Date
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... ... @@ -1,1 +1,0 @@ 1 -2020-11-23 04:11:31.0
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... ... @@ -1,1 +1,0 @@ 1 -Update with a map of the new sectors? - Date
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... ... @@ -1,1 +1,0 @@ 1 -2021-03-17 18:33:27.0